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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Tech Executive Tycoon

Update 1.4 is released!

Update Notes for Patch 1.4 - January 11, 2019




  • Unlocked the ability to research technology in the game. The current technologies unlocked are specific to CPU's. More layers will be added when more products come online.
  • Added Prebuilt offices that new players can choose from. If you prefer to bypass the office building process, you can now do so by choosing a prebuilt office. However, you will still be required to furnish the office. We will add more and soon include the following

    • The ability to save your own offices (i.e. be able to reuse the building infrastructure (i.e. walls, doors and windows). This does not have anything to do with your game saves.
    • We will also add more prebuilt options that will include multi-level offices.

  • Fixed a bug where you could add any astronomical price to your CPU without penalty or limit. This has been corrected. In addition, customers will not buy products astronomically priced.
  • Fixed camera issue that prevented you from moving back a certain distance from the roads. You now have a bit more freedom.
  • Fixed the bug where wall textures would not properly load after loading a save.

NOTE: missing on this list is the ability to delete walls. We need to continue testing and polishing this before adding it to the game. We hope to tackle this by next week.

New Unlocked Feature



  • You can now research technology related to CPU's in this version that is released. This will allow a bit of progression with your CPU designs. More details will be provided even for CPU development as we polish throughout the rest of the month.
  • Your competitors should compete in research as well.
  • Research will get more detailed as well. You will soon be able challenge competitors to be the first to a technology where you can name it and be responsible for pushing the industry forward.

Upcoming Features



  • Ability to save your own offices for new game sessions
  • Deleting walls
  • Notification System
  • Much more in the way of AI improvement and details.
  • UI Improvements & Polish
    As we fix and polish some of the background systems for the current build, far more features will begin to be unlocked. Right now, our goal is to fix and polish the current build and feature list before unlocking the content that is built on top of it.

This is our weekly update for this week. By Tuesday (Jan 15), we plan to provide the list of scheduled updates for this upcoming week.

Thanks!

Hotfix 1.3c

Hotfix Notes for Patch 1.3c - January 8, 2019




  • Fixed issue with wholesale price of CPU's. The wholesale was higher than the average retail.
  • More UI updates/fixes.
  • All but one region should be able to receive shipments. More work will be done to polish this this week or next.


Please remember you can join us on Discord to report bugs, provide feedback and more using this link: https://discord.gg/EPKzSbk. Throughout early access we will be taking your feedback and bug reports which will help us prioritize the most important features and bugs that need prompt attention

Hotfix 1.3b

Hotfix Notes for Patch 1.3b - January 8, 2019




  • Fixed issue with Shipping and Marketing UI. Resolved issue where Assembly and Shipping teams were mixed up on the respective roles during shipping.
  • Fixed issue where you were not able to create a second product within a Brand.
  • Fixed other quality of life issues related to shipping and marketing.


Note: Please remember you can join us on Discord to report bugs, provide feedback and more using this link: https://discord.gg/EPKzSbk. Throughout early access we will be taking your feedback and bug reports which will help us prioritize the most important features and bugs that need prompt attention

Hotfix 1.3a

Hotfix Notes for Patch 1.3a - January 7, 2019




  • Fixed issue with Shipping where you couldn't select a team. We also fixed a list of other issues with Shipping and Marketing.
  • Started first iteration of Budget functionality improvements and polish. Right now, the economy is basic, but you can sell your products and make a profit - or go in the deficit. We will be continuing to iterate on this and continually improve the system.
  • Fixed Issue where the total employee count was not accurate in main UI window

Update 1.3 is released!

Update Notes for Patch 1.3 - January 6, 2019



  • Unlocked the ability to build vertically. Elevators are now in the game and allow you to build up to 5 levels high. Things to know until we get our tutorials out to you:

    • Elevator carts must first be built on the first floor
    • On the higher floors, the elevator cart must face the same direction as the one below it to be built on top.
    • The elevator carts will turn "orange" when they are able to be placed above another placed on the floor below.
    • Elevators cannot be deleted (will add this in a hotfix - ETA this upcoming week)

  • Improved the UI for Marketing and Shipping. There are many more iterations to go, and the underlying functionality is still a work in progress toward full polish, but much progress has been made.
  • Doors are now working as expected, by opening when employees prepare to pass through.
  • More progress on deleting walls functionality - we are focusing this upcoming week on getting this in the game. This will consume our primary focus.
  • Fixed some employee navigation issues. We are still working on even more improvements and polish.
  • Fixed more UI related bugs and will continue to focus on this going forward.

    This is our weekly update for this week. On Tuesday (Jan 8), we will provide the list of planned updates for this upcoming week. There are a good number of remaining things we must fix, resolve before bringing in more content, but this is our goal.

    Thanks for hanging in there with us!


Known issues



  • The inability to delete walls
  • More UI improvements
  • More content being added to the game
  • More quality of life improvements. Generally continue to get the game more and more stable.
  • carpet color changes when doing certain actions
  • animation issues
  • Save files are quite large, and we intend to lower this as much as possible. A lot of data gets stored during a session. As a result, saving and loading a game will take a bit of time (~5+ seconds, or so)
  • Wall textures do not load currently, however color does. We are working on resolving this as well.
  • Some underlying logic (that is playable) needs a bit more polishing
  • building walls on the edge of the map can sometimes present a bug where they do not show.
  • If starting a new game, if you press certain buttons before pressing the build button, the floors on the entire (first floor) will turn to carpet. Temporary workaround is to simply select the build mode button and exit again.
  • Tutorials
  • ** - As we are improving some UI systems, we are going to focus on adding tutorials as soon as possible. We want to provide an in-game tutorial level to guide you through the basic functions of the game so that you can get started quite a bit easier. This is a high priority behind the ability to delete walls.
  • Rooms above ground can be placed with or without support from lower level infrastructure (i.e. you can build a floating office). We will be adding checks and balances to this in the future.
  • Invis walls broken. Once you turn walls invisible you cannot turn them back to solid. Also, you can see the line between walls. This is a simple solution, but will take some time to resolve. Will try to add to a hotfix sometime in the near future. For now, we will probably disable that feature until resolved.
  • When building very large offices, you can run into some performance issue. Optimizations are not 100% complete, so this is expected in the game's current state.


Join us on Discord


We will continue to provide hotfixes for any game breaking issues that you come across. Please follow us on Discord where we are often available to communicate. You can share your bug reports, feedback and more. Please visit: https://discord.gg/EPKzSbk

Please continue to provide feedback as it only helps us improve the game. Thanks in advance for all of your help!

NOTE: this update may render your previous saves obsolete and unloadable.

To get the full list of changes to the game over time, please see the following forum post:

Changelog Forum Post here

https://steamcommunity.com/app/274960/discussions/0/1741103267272686007/

Hotfix 1.2d

Hotfix Notes for Patch 1.2d - January 3, 2019




  • Fixed issue when loading a save after relocating desk. You would experience multiple desk, one placed in the original location and another in the relocated position. The issue was due to the game creating a new ID for the relocated desk, therefore duplicating it. You would also be charged when relocating.
  • Fixed a bug where the assign employee UI would be partially hidden outside of game viewport
  • Fixed a bug where after placing a furnishing, then selling that furnishing, the button to place more objects would not work.

    We still have more updates scheduled for this week - The big updates should be completed by this upcoming Sunday*

Update 1.2c

Hotfix Notes for Patch 1.2c




  • Fixed issue where the development button progressed product development by a day on each click.
  • Fixed the ability to delete teams in the office management window.
  • Adding more information to the product creation UI. (more updates to come for product creation, to make it more detailed and improving the overall flow and fun factor.
  • Buttons for employee assignment have been spaced out to avoid overlapping
  • Rearranged the layout of the item purchasing UI
  • Fixed bug where marketing campaign UI did not open when selecting it
  • Fixed bug where build mode buttons would overlap other buttons.
  • More gradual UI improvements

    We still have more updates scheduled for this week - The big update should be completed by this upcoming Sunday*

Hotfix 1.2b

Hotfix Notes for Patch 1.2b




  • Fixed issue where employees would not be able to enter office when walls were built on the build area border.
  • Removed inventory buttons. With new placement system, there is no longer a requirement for them.
  • Fixed an issue where once loading into a game, the floor level is not set to level 1, but the floor indicator is. This would cause issues with item placement.

Hotfix 1.2a

Hotfix Notes for 1.2a




  • Fixed issue where when removing furnishings, they would not delete
  • Fixed Desk UI. Removed "return to inventory" button.
  • Other small QOL improvements.


Please remember you can join us on Discord using this link: https://discord.gg/EPKzSbk

More updates coming this week

Planned Updates for this week

Happy New Year!!

As promised, I am sharing the list of fixes/improvements/additions for this week. We intend to address each of these by Sunday.


  • Overhauling Marketing & Shipping UI and improving the process
  • Ongoing work to enable the option to delete walls, etc.
  • Ongoing UI improvements
  • Our goal is to enable the elevator systems. Barring any significant hurdles, this should be unlocked by Sunday
  • Fixing some employee animation issues
  • Fix issue deleting some furnishings
  • Doors currently have a long delay before opening for employees walking through, we intend to fix this as well.



Thanks again for the bug reports and testing. We will continue to fix the most notable issues as quickly as possible so that we can start to add more content at a fast pace.

Thanks and once again, HAPPY NEW YEAR!