Telefrag VR cover
Telefrag VR screenshot
Genre: Shooter, Simulator, Indie

Telefrag VR

Welcome to the Labyrinth!

Our latest content update was built around two major parts – Spectator Mode and a new map – The Labyrinth. Let us tell you a story about its setting, design, and unique features.



The Labyrinth is a map we always wanted to have in our game – built on the experience we gathered while creating all of the previous ones. Thanks to your warm feedback after the game launched in July, we assembled a team to work on it for the last couple of weeks.

The start wasn't easy. We wanted to make a truly quake-like experience with a map that is balanced and allows different routing without the issue of being blocked or turning up in a dead-end. But let's talk about it step by step. Let's read some of the thoughts behind designing this map by one of our brightest minds, Michał.





"The idea with those grates was to create a feeling similar to playing the alien in the good old' AvP games. Those spots intentionally create an easy way for the "lurker" to ambush their enemy. It's harder to spot the ambush due to the sharp angle that is even more evident in VR, where to look up, you would need to physically look up."



"Lured by the heavy armor, the player can be ambushed here from four places: up above, behind the column, just outside the arena (through those far windows), and through the perspective of the shot. Each of those can be a route to the heavy armor. Both players might have an ambush set up for the other, and you can't check all places at once. This way, the level attempts to set up a cat-and-mouse game of sorts."



"Here, you can see early meshing ideas that reflect thought, trying to go for a snake-like quality. Some elements of that idea persisted through to the final design of the level if you have a keen eye, you might just find it."



"Initially, it was supposed to be built in the shape and vibe of a high tech Medusa, but later, our level designer made this skeleton to look more like a snake. In the end, we decided to go with a high tech labyrinth, based loosely on the concept of Medusa."



What makes it so unique? Almost every place on the map has two possible ways to get there, so you can surprise your enemy or flee when he's got the upper hand. The Labyrinth is made of 11 platforms, mixed and connected around all three axes. Better prepare your inner compass! We hope you like the high-tech maze feels coming from the Labyrinth!

How do you rate the latest map? Feel free to share your thoughts about the Labyrinth in the comment section!



P.S. Telefrag VR is currently having a free weekend on Steam! See you on the server, Gladiator! If you enjoyed the free weekend and don't want the fraggin' to stop, you can purchase it with a 25% discount.

Free Weekend in now LIVE!



Experience the beauty of a classic arena shooter in VR - for free! During the next couple of days, we unlock 100% of Telefrag VR content so you can have some happy fraggin' time!

Free weekend is linked with the major content update: new map (Labyrinth) and the addition of the Spectator Mode. Check the game for free and if you like it - grab it with a special discount.

You don't have friends to play with? Thanks to the cross-play feature, you can duel everyone - no matter what platform they're using. Steam, PlayStation Network or Oculus Store - everyone in the same queue with equal rights to glory.

The Labyrinth


Experience the high-tech maze of corridors and passageways on our newest map - Labyrinth. This arena is perfect for pursuing or ambushing your prey, so it's time to put on your hunting face and have some fun!



The Labyrinth is a map we always wanted to have in our game – built on the experience we gathered while creating all of the previous ones. Thanks to your warm feedback after the game launched in July, we assembled a team to work on it for the last couple of weeks.



Spectator Mode


Simultaneously, we wanted to give players a purpose to form into groups and provide more tournament feel into the gameplay. Thus, we're introducing the Spectator Mode. Create a lobby, invite some friends, and decide who's the biggest Gladiator in your crew.

While two of them are playing, spectate their game and analyze their gameplay to counter their tactics and become the grandmaster. If you're into casting live matches – this is the mode you were waiting for!



This content drop is our biggest update yet, and we hope you'll enjoy it as much as we did preparing the assets and putting them all together. Be sure to try the game and enjoy the new map while it lasts! Spectator mode and the Labyrinth map is also available on other platforms to unify the player experience - PlayStation Network and Oculus Store users can already download the content patch for free.

For those willing to try and buy, we've prepared a 25% discount till the end of the Free Weekend.

Telefrag VR - FREE WEEKEND incoming!

To celebrate our newest content update, we're doing a Free Weekend on Steam!





Prepare to roam through the high-tech maze of corridors and passageways on our newest map - Labyrinth. This arena is perfect for pursuing or ambushing your prey, so it’s time to put on your hunting face and have some fun!



Be sure to check it out! Remember - thanks to the cross-play, you can challenge players from any platform to a deadly duel!

Telefrag VR & Detached – now in a GALACTIC BUNDLE!

We’re happy to announce that two of our games are now bundled into GALACTIC BUNDLE with a -20% discount.



SPACE SPACE SPACE! Whether you want to be an astronaut or a frag-hungry gladiator from the future - we got you covered! With Galactic Bundle, you have a chance to experience both of our VR Games and experience the adrenaline pumping through your veins.



Detached is a space exploration VR game that demands tactics and skill to survive. A suspenseful interstellar duel - strap yourself in for hardcore gameplay uniquely designed for VR headsets. Separated from your unit, you must make smart decisions and race to safety in this visceral exploration of deep space.



Telefrag VR is a hellishly fast-paced shooter with visceral movement and combat mechanics. Dash, shoot, and teleport around unique arenas that feature impossible geometry where there is no right side up, and death can come from any direction.

Get the GALACTIC BUNDLE, 20% OFF!

Telefrag VR Original Soundtrack

Hi there!

From today, Telefrag VR Original Soundtrack is available on YouTube. Created by Agnieszka Rumińska and Mikolai Stroiński, the Telefrag VR OST includes composed track from the game, which you can hear during the intense multiplayer matches on the various arenas.

[previewyoutube="W0W2ezUxOUU;full"]

The current playlist consist of 8 different tracks, which try to fit into the atmosphere of the map. You can hear more dynamic beats at Fallen Champion, while the Six Leagues Under underground catacombs leave the player with some uncertainty. Let us know which song you like the most!

Playlist:


    <*>Main Theme
    <*>Mobius Villa
    <*>Six Leagues Under
    <*>Imperial Shipyard
    <*>Lazarus Grotto
    <*>Announcement Trailer Theme
    <*>Fallen Champion
    <*>Mobius Villa Bonus Track



Hope you will like the tracks! Don't forget to follow our social media channels :)

Facebook: https://www.facebook.com/TelefragVR
Twitter: https://twitter.com/TelefragVR
Discord: https://discord.gg/kNGRNf7

https://store.steampowered.com/app/916100/Telefrag_VR/

TELEFRAG VR - CHANGE LOG #4

Hello everyone!

This is the news many of you have waited for. We have added an option to focus the movement based on the head OR the weapon. 

The other big news is connecting by match ID. You can set up a private match and give your friend a Match ID so that he can join your game directly. This works with the cross-play feature, so you can duel whoever you want, as long as they own #TelefragVR. Keep fraggin' guys!



TELEFRAG VR - CHANGE LOG #4



  • Added the ability to change the center pivot of movement (head, left hand and right hand)
  • Added match ID and the ability to connect with a specific match ID [even cross-platform]
  • Minor fixes


Do not hesitate to submit any suggestions via our Social Media channels or Discord server.

Stay tuned for more updates soon:


TELEFRAG VR - CHANGE LOG #03


Hello everyone!

We’ve been looking into most reported issues, both written in the reviews and on our Discord channel. In this patch, for PC users, we focused on bringing full Valve Index support and tweaking the HTC Vive controls.For PlayStation 4 users – we’ve added full PlayStation®VR Aim Controller support - let your friends with PS4 know - we have cross-play feature :)

Private matches have some new options you can choose from, like:

  • setting time limit
  • setting rounds limit
  • Infinite weapon sets

Do not hesitate to submit any suggestions via our Social Media channels or Discord server.



TELEFRAG VR - CHANGE LOG #03


General:

  • Additional options for setting up a private or bot match
  • Minor bugfixes

Steam:
<*>Support for Valve Index
<*>Control tweaks for HTC Vive

PS4
<*>Support for PlayStation®VR Aim Controller


Stay tuned for more updates soon:


TELEFRAG VR - CHANGE LOG #02

Hi guys!

We’re back with another update. This time we’ve added some Quality of Life improvements.

Do not hesitate to submit any suggestions via our Social Media channels or Discord server.

TELEFRAG VR - CHANGE LOG #02





General:

  • Added the ability for players to join during a match with a bot. If a human player is available, a prompt screen will appear. If you accept the challenge, your current match with a bot will be canceled.

Steam:

  • Fixed the controller-to-weapon angle on HTC Vive and Windows Mixed Reality,
  • Added the ability to change the controller-to-weapon angle on motion controllers,
  • Streamlined the process of changing control methods.


Stay tuned for more updates soon.

The Community Hub #1 - The PSVR Chat Show

Hi there,



It was a very intense week for us! We would like to thank you once again for showing interest with the game and trying your best, winning fights on the abstract arenas. Remember that you can share your thoughts and ideas about the game all the time. Just contact use via Steam or Discord. The first Change Log was published yesterday - you can find more details HERE.


Last week Michał and Damian from Telefrag VR design team participated in the PSVR Chat Show. We were very impressed by how much work and effort they put in preparation for an interview. We decided to show you some photos from the map prepared in RecRoom. Below, you can find photos from the prepared map in RecRoom. Do you recognize on which maps in the game you can find these monuments?

https://www.youtube.com/watch?v=ppSvlMGqbec

TELEFRAG VR MAP BY THE PSVR CHAT SHOW TEAM











If you wish to vist the rooms, you can search for ^PSVRChatShowTelefragVR.

Special thanks for the artists: Dorkie(@Dorkie1393) the Akward, Noctauto(@NocatutoOFL), Grandpa, Waverly, Velp, Jason Livon(@TheLivonator), AJ/Godcannon (@GodcannonPSVR) and the host - Dave (@DavestationVR)



You can also share your video and screenshots from Telefrag VR. You can add them directly in the rights tabs here on Steam.

Telefrag VR - Change Log #01

Hello,

We kindly thank you for all the feedback regarding our launch of Telefrag VR last Friday. Guys, we hear you and as we speak, we work to make your experience better.

Here are some of the fixes we did to improve the game and adress issues you were reporting to us via our Social Media and Discord

TELEFRAG VR - CHANGE LOG #01





Steam:

- Some people thought they were playing with bots, but in reality, they were playing with someone from another platform. We added a distinction when you are playing with a bot and playing with a player from another platform using the cross-play function.
- Other minor fixes


PSVR:


- PS4 Pro patch - [upscaled graphical fidelty on PS VR]
- Distinction between bot and player
- Fixed the teleport gates behavior
- Fixed an issue with incorrect music volume
- Other minor fixes


Stay tuned for more updates soon.