* Keep active unit active after viewing the: world map, tome, settings and reports - Thanks @Xitax! * When at bottom of map, HUD fades for better visibility and UI * No confirmation pop-up for end turn when pressing "ctrl-e" - Thanks @Outis * Bug Fix: Game Crashes when winning a Quest battle - Thanks @M.Walker & @C.Martens
Mustering, a.k.a. vectoring, rally points
You can now build and muster (vector) your armies to other castles. Save time moving all your units across the map!
Additional updates: * Updated grasslands cover artwork * Improved visibility of castle minimap icons * Improved tooltip visibility over castles, buttons etc... * Tome now shows monster pictures too * Bug fix: Holding the ctrl key allowed the mouse cursor to change when over a hidden tile if castle present
Rivers, Roads and Bridges... oh my!
Rivers, Bridges and Road Improvements
* Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you restarted multiple games, roads would fail to load ** Better pathfinding on complicated terrain movement paths ** Correct sound effect now plays for unit on road or bridge ** Fixed broken layout for the unexplored minimap road tiles
Quality of life improvements
* MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatically move the camera there ** Better centering of castles on boundaries of the map when viewing Castle HUD
Next update... Roads, Bridges and Rivers, oh my!
User requested features & bug fixes
* When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier to review battle results (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotkeys to Tome entry * Fixed bug where an explored ruin, in an unexplored region of the minimap showed up as a neutral castle icon. * Fixed battle issue where sometimes a unit with zero HP would survive
More & bigger updates will be coming in Q4!
Update - 2.0.6
Improved edge scrolling with mouse.
Update - 2.0.5
* World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game (thanks @LeMachinga!) * Upgrade castle windows shows next army unit available (thanks @Xitax!) * When upgrading castles, production queue is paused (instead of reset/cleared) * Message appears if you don't have enough GP to produce armies: ** Castle production queue no longer gets cleared if you run out of GP * Default game to random monsters OFF * Minor informational updates in Tome * Bug fixes: ** UI tooltips no longer appear partially offscreen ** Upgraded castles sometimes wouldn't keep their higher income on loaded games
Hotfix - 2.0.4
* Updates: ** Right-clicking on a unit now shows Hero's level * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap road corrections
Hotfix - 2.0.3
A couple edge case bug fixes & some water tile pixel art clean up.
Version 2.0 release!
You might have thought we forgot about this game... NOPE!
With your FREE version 2.0 update, you'll get:
* New Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point stats during battle (H hotkey) * Progress bar shown during enemy's turn * Old Lucky now shows how much gold he has stolen * AI: Squire, and Baron difficulty have been reduced * Default to original portrait artwork (instead of pixel art portraits) * Tome/Help section updates * Random map saved game names default to include map biome and size abbreviated. * Main menu art: ** New Snowlands battle scene ** New Grasslands battle scene * Mapmaker updates: ** Can create maps using new biomes ** Various bug fixes * Bug fixes: ** Various small edge cases fixes ** On new turn or game load, camera centers on wrong castle ** Grid/looping road layouts ** Ensure all castles, ruins and temples have unique names