* Ally mode! ** You can now have "team" battles ** - e.g. Elves and Dwarves can overcome their differences and team up against a swarm of Orcs * New Hero items: ** Golden Hen & Midas Gloves: extra GP every turn ** Holy Grails If your Hero dies, the grail resurrects him. * New wandering monster: ** Old Lucky- A leprechaun that steals gold from your castles! * Hall of Fame added to Main Menu- view your past victory and defeat stats * Right clicking on portraits give army stats * Various bug fixes, and gameplay improvements
Version 1.7 has been released
* UI improvements ** Unique Game HUD for each faction (day & night versions) ** Clicking on the worldmap now takes you to that point on the map ** NewTurn Shield unique to each faction ** Terrain color revamp; preparing for future map styles: Hellscape, Snowlands, and Wastelands * New Unit ** Shade * New Ruins ** Oasis ** Pond ** Snow Cave ** Snow Statue * Bug fixes ** Player shield not turning black & white in game HUD once defeated ** Scale sizing issues with certain icons in Caste HUD ** New game HUD heading incorrectly placed
Version 1.6 has been released
* New Features: ** Experience Points! *** Each new level increases the unit's strength and/or hit points and/or movement points *** Gain experience points for surviving battles, taking over castles, searching ruins, completing quests, and more! *** Read the in-game Tome help for complete details * Updates: ** Tome additional entries added and clarifications * Bug fix: ** If a unit had lost a hit point from battle, and then the game was saved before a new turn, loading that saved game caused the unit to have their max hit points set incorrectly
Version 1.5 has been released
* New Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)
Version 1.4 has been released
* New Features: ** Upgraded castles now produce additional income ** Tome updates w/ additional clarification * Game Balances: ** Cockatrice assassination hit chance increased from 20% to 25% ** Elven Archers missile hit chance increased from 10% to 25% ** Elven Mounted Archers missile hit chance increased from 20% to 35% ** Gadianton Assassin assassination hit chance increased from 10% to 15% ** Gorgon assassination hit chance increased from 30% to 35% * Bug fix: ** Fixed issue where saving/loading a game could infinitely increase a Hero's stats (thanks Grune!)
Hotfix
Hotfix on small random bug.
Version 1.3 has been released
Major UI design updates! * Each faction has its own unique Castle HUD * Extended nighttime theme throughout game: game HUDs, combat log and more * Added broken shields in Game HUD for defeated players * Show broken shield for loser in Battle HUD * Added "close" button in Battle HUD * Fixed MapMaker control panel HUD for uncommon screen resolutions
Enjoy!!!
Version 1.2 has been released
* Toggle the combat log on/off to view all strength bonuses calculations. - Thanks Haleorom!
Version 1.1 has been released.
* New Feature: ** Right-click units during battle to view stats ** New popup with information to report bugs found in the main menu * Optimizations: ** Combat advisor now gives MUCH more accurate advice about battle outcomes ** Improved battle ended detection ** Optimized (right-click) tooltip popup window ** House cleaning of debug log * Bug fixes: ** Fixed game freezing bug when trying to access a killed army unit (thanks Jamie!) * Notes: ** In the next version, saved games from the BETA version will no longer work
Full version release
* FULL VERSION RELEASE!!! * Legendary monsters can appear- Ancient Dragons, Ancient Vampires, Titans and more! * Saved games from BETA versions may no longer be compatible
Map types: * Random map * Tutorial Scenario * Telestia Scenario * Build your own scenario map, and share with others!
Opponent AI types: * Baron - default * Warlord - for a real challenge!