Telestians cover
Telestians screenshot
Genre: Strategy, Indie

Telestians

Version 1.8 has been released

* Ally mode!
** You can now have "team" battles
** - e.g. Elves and Dwarves can overcome their differences and team up against a swarm of Orcs
* New Hero items:
** Golden Hen & Midas Gloves: extra GP every turn
** Holy Grails If your Hero dies, the grail resurrects him.
* New wandering monster:
** Old Lucky- A leprechaun that steals gold from your castles!
* Hall of Fame added to Main Menu- view your past victory and defeat stats
* Right clicking on portraits give army stats
* Various bug fixes, and gameplay improvements

Version 1.7 has been released

* UI improvements
** Unique Game HUD for each faction (day & night versions)
** Clicking on the worldmap now takes you to that point on the map
** NewTurn Shield unique to each faction
** Terrain color revamp; preparing for future map styles: Hellscape, Snowlands, and Wastelands
* New Unit
** Shade
* New Ruins
** Oasis
** Pond
** Snow Cave
** Snow Statue
* Bug fixes
** Player shield not turning black & white in game HUD once defeated
** Scale sizing issues with certain icons in Caste HUD
** New game HUD heading incorrectly placed

Version 1.6 has been released

* New Features:
** Experience Points!
*** Each new level increases the unit's strength and/or hit points and/or movement points
*** Gain experience points for surviving battles, taking over castles, searching ruins, completing quests, and more!
*** Read the in-game Tome help for complete details
* Updates:
** Tome additional entries added and clarifications
* Bug fix:
** If a unit had lost a hit point from battle, and then the game was saved before a new turn, loading that saved game caused the unit to have their max hit points set incorrectly

Version 1.5 has been released

* New Features:
** View all enemy movements on visible map during enemies turn
** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging.
** Quest Report Menu now shows the reward item's bonus (know what you're fighting for)
* Updates:
** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty
** New castles automatically start in a "loop-production" enabled
** Lochus fight order: uses movement points remaining instead of max movement points
** Right-clicking on units now shows both their max movement and remaining movement points
** Right-clicking on player shields now shows AI difficulty
* Bug fixes:
** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)

Version 1.4 has been released

* New Features:
** Upgraded castles now produce additional income
** Tome updates w/ additional clarification
* Game Balances:
** Cockatrice assassination hit chance increased from 20% to 25%
** Elven Archers missile hit chance increased from 10% to 25%
** Elven Mounted Archers missile hit chance increased from 20% to 35%
** Gadianton Assassin assassination hit chance increased from 10% to 15%
** Gorgon assassination hit chance increased from 30% to 35%
* Bug fix:
** Fixed issue where saving/loading a game could infinitely increase a Hero's stats (thanks Grune!)

Hotfix

Hotfix on small random bug.

Version 1.3 has been released

Major UI design updates!
* Each faction has its own unique Castle HUD
* Extended nighttime theme throughout game: game HUDs, combat log and more
* Added broken shields in Game HUD for defeated players
* Show broken shield for loser in Battle HUD
* Added "close" button in Battle HUD
* Fixed MapMaker control panel HUD for uncommon screen resolutions

Enjoy!!!

Version 1.2 has been released

* Toggle the combat log on/off to view all strength bonuses calculations. - Thanks Haleorom!

Version 1.1 has been released.

* New Feature:
** Right-click units during battle to view stats
** New popup with information to report bugs found in the main menu
* Optimizations:
** Combat advisor now gives MUCH more accurate advice about battle outcomes
** Improved battle ended detection
** Optimized (right-click) tooltip popup window
** House cleaning of debug log
* Bug fixes:
** Fixed game freezing bug when trying to access a killed army unit (thanks Jamie!)
* Notes:
** In the next version, saved games from the BETA version will no longer work

Full version release

* FULL VERSION RELEASE!!!
* Legendary monsters can appear- Ancient Dragons, Ancient Vampires, Titans and more!
* Saved games from BETA versions may no longer be compatible

Map types:
* Random map
* Tutorial Scenario
* Telestia Scenario
* Build your own scenario map, and share with others!

Opponent AI types:
* Baron - default
* Warlord - for a real challenge!