* If more than one human player, move camera to player's capitial at start of turn * Fixed divide by zero error if you win the game on first turn (e.g. custom scenario) * Looped battle music * Updated Steam trailer, screenshots, and game description * Implementing final adjustments, as we prepare to RELEASE
Version 0.9.4 has been released.
* We're leaving EARLY ACCESS SOON! * MapMaker enabled! Build your own scenario maps to play on and share with friends! * AI strategy added: Blitzkrieg. AI bum rushes human player if AI determines human is weak. * Random Map now defaults to 9 players
* Unique battle sound effects added: ** Hear Dwarves vs. Elves, or Undead against Chaos
* UI Improvements ** Hero Inventory pick-up and drop item buttons clarified
Version 0.9.3 has been released.
* Original portrait artwork available! Unlock by winning the Telestia scenario * GameHUD shows at start of game even if Human is not Player 1 * Optimizations: ** Faster rendering of FOW reveal, specifically noticeable when map is more fully exposed ** Music starts at a more appropriate time when loading a game * UI Improvements (minor): ** Minimap FOW fixes
Version 0.9.2 has been released.
* New Telestia scenario map added! ** This new scenario map pits you against all nine factions of Telestia. It will be a challenge to come out victorious! Do you have what it takes?
Version 0.9.1 has been released.
* New reports menu! View total armies, castles, gold and overall might * New unit: Brave Man Lord guards Level 3 neutral castles * If enemy moves near your castle, camera will move to that location * New army portraits added
* Game balances: ** All factions have updated strengths and upkeep costs to various unit(s) ** Monsters are stronger! ** No more unit build cost. Easier to track GP gain/loss per turn. ** Barbarians bonus: Allies & Heroes appear 20% faster ** Ruin searches: *** Better odds of powerful Heroes winning against weaker monsters *** Min/Max injured turns reduced to 1/4 (from 2/5)
* Bug fixes: ** Fixed game-crash bug in Tutorial if you attacked before a help box appeared (thanks Eusebiu!) ** Fixed game-crash bug when you had no Heroes and were trying to view the Hero Inventory window ** Hero's (equipped) item bonuses wouldn't take effect on load game ** Oversized strength bonus was not taking effect in battles
* Bug fixes (minor): ** Expenses info wouldn't update right away after an army was killed (or disbanded) ** Attack cursor can now appear over enemy after unit's movement finishes ** Now shows correct total GP on castle reconstitute window ** When monsters take over and razed a castle, correct razed castle icon shows
Version 0.9.0 has been released
* Hero AI improvement in early-game strategy choices * Heroes can fly too if grouped with a flying army (thanks Menji!) * Updated SFX * Updated random castle names
* Game Balance: ** Knights get +1 Strength bonus when attacking a castle
* Minor updates: ** "Combat Strength" (CS) is now referred to as "Strength" (STR)
* Bug fixes: ** Fixed game-freezing bug where playing, then loading a different game retained invalid ruin locations
* UI improvements: ** Right-clicking to open castleHUD improved (previously had issues with tooltip popup window) ** Screen-edge scrolling improved & more responsive (thanks Hammersmithh!) ** Right-click tooltip popup window improved ** Lochus strength modifier now shown in right-click tooltip popups ** Minimap ruin icon is updated to reflect whether it has been explored already ** NewGameHUD shows message re: generating world map instead of just appearing frozen ** Minor font capitalization and size adjustments to keep uniformity across the game ** After saving game, all windows close automatically (previously you had to close window manually)
Please note: Previous saved games may not work if from a version "too long ago"
RESOLUTION ISSUES? Having Troubles with resolution? When you start the game, click settings, adjust the mouse size. Adjust the mouse size should auto-trigger a resolution fixer. If that doesn't work, you can try deleting your user settings file (C:\Users\[USERNAME]\AppData\Roaming\Godot\app_userdata\Telestians\user_settings.save) and restart the game.
Version 0.8.9 has been released
* You can shift-click your units in the Keep to select multiple units at once (thanks MajorDixonCider for suggestion!) * Added another easter egg in the main menu * Improved road layout: small roads now come off main road, and connect nearby Castles
* Bug fixes ** Fixed game-crash bug that could occur right before a battle starts (thanks Menji for reporting!) ** Fixed game-crash bug that occurs if you load a saved game where an enemy's capital castle was razed ** Fixed game-freezing bug where an AI's injured Hero tried to move ** Fixed bug that caused the AI to almost always attack a castle from the North
* Bug fixes (minor) ** Reset faction strength modifier layer correctly on reset-game ** Fixed bug where flying units next to their castle showed they could move onto the castle even if they had zero movement ** Fixed connectivity issues with mountain tilemaps ** Fixed bug where razing a neutral castle would show the attacker's faction castle razed ** Fixed bug where a castle would sometimes be razed even though AI wanted to pillage only
* Sound Effects ** Added another AudioStream to overlap sound effects ** Improved SFX throughout
* Tutorial ** New playable tutorial map! ** Improves introducing game concepts to new players
* UI improvements ** Explored ruins are now greyed out ** Icon shows in BattleHUD when unit strength decreased because on a water tile. Tome updated too. ** WASD physical keys now mapped/work for all keyboard layout types ** Default save game name more clearly defined ** Hotkeys added *** Numeric-keys move units (thanks Menji for suggestion!) *** Ctrl-E: end turn (thanks MajorDixonCider for suggestion!) *** Ctrl-L: load game window *** Ctrl-S: save game window
Please note: Previous saved games may not work if from a version "too long ago"
RESOLUTION ISSUES? Having Troubles with resolution? When you start the game, click settings, adjust the mouse size. Adjust the mouse size should auto-trigger a resolution fixer. If that doesn't work, you can try deleting your user settings file (C:\Users\[USERNAME]\AppData\Roaming\Godot\app_userdata\Telestians\user_settings.save) and restart the game.
Version 0.8.8-beta has been released.
* Gameplay improvements ** When the enemy attacks you, camera now moves to the battle location and game pauses briefly before the battle starts. This allows you to get your bearing on who is being attacked and where. * UI updates ** Battle speed shown on BattleHUD ** For quests, you can now view monsters before choosing to battle them ** For quests, when you view location, a golden box highlights the ruin ** Quest report now shows the ruin art you need to search (instead of temple art) ** Combat Advisor is now just a simple pop-up (no longer darkens screen, hides HUD etc...) ** Army recruitment and Merchant event window updated, including showing your total GP ** Hero select window updated for game consistency * Art updates ** Additional monster portraits artwork added * Bug fixes ** Fixed issue when selecting a Hero when searching a ruin for a quest (thanks Agent Orion!) ** Fixed issue where screen would not run full sized if on 4K monitor resolution (max res for game is 1920x1080) ** Fixed issue where game crashes if the AI uses all of its movement, then tries to attack * Minor bugs fixes ** Mansion ruin art was shown when searching a monument. The monument and statue ruins were not displaying correctly. ** Loading a saved game with a long name now works ** Save button defaults to enabled when saving game ** Combat Advisor no longer says "guaranteed to win", since that it's never 100% certain.
Screen Resolution issues? Try deleting this file and restarting the game: C:\Users\[USERNAME]\AppData\Roaming\Godot\app_userdata\Telestians\user_settings.save
Version 0.8.7-beta has been released.
Version 0.8.7-beta updates:
* Imprt. Note: Saved games from earlier versions may not be compatible * Removed 50 turn limit ** There are a few edge case bugs that can hang the game. If that happens, simply close the game, then reload the "Autosave" saved game. * Lots of UI updates! * Clicking on armies in your group (Keep HUD) now selects them as a new/active group you can move/attack with. Previously, selecting armies in your group removed them from the active group. * Load & Save game window updated for game consistency * Updated Hero Inventory, included more descriptive details & info * Updated Army, Great Army and Monster event windows for game consistency * Army unit artwork updates * Ruin artwork update * Removed unused fonts * Updated unit select frame icons * Right-clicking on a selected army now shows the tooltip details popup. Previously it could only be done by de-selecting the army first. * Fixed bug: On a water tile, moving one unit away from Lochus, or leaving one unit left from Lochus now correctly shows the boat icon
Version 0.8.6-beta has been released.
Version 0.8.6-beta updates:
* Additional monster artwork added * Fixed some buttons not showing correct night-time version * Added additional hero names and titles * Added additional ruin, and temple names * Hotkey "c" takes you to your capital castle * InGame Settings: Set battle speed as default or fast * Lowered army recruit offers (Cost previously was too expensive) * Added new ruins: "Ancient Ruins", "Druid Circle" * Orange fortified icon once unit is fortified (grey when fortifying) * Fixed razed image on castle takeover, correctly show the old castle type as razed * Fixed incorrect razed castle showing on game map * Updated various army sprites * Updated battleHUD * QoL - A unit is no longer automatically at the start of your turn * More descriptions/info added to New Game start up screen * Upgrade castle popup more informative * Reconstitute castle popup more informative * Fixed bug: New units spawing on water display correctly as boat * Hero injured icon shows if an injured Hero exists within a Lochus (army group) * Optimized unit selection (moved from individual unit to GameScreen) * No longer automatically autotmatically move camera to newly created units each turn * Show (nonevasive) game turn number coat-of-arms at the start of each turn