Update #87 roars onto the field with two new Neptune Relic weapons -- the Dragoon Mk21 and Vright's Mk23. Combined with new Engineer cutter gauntlet and new ordnance that can raise maximum Heat, #87 provides some new options for you precious RQ spend as well as some new strategies for the battlefield.
Neptune Relics
Two new high power and high Gear Level Relics have been added to the RQ tree, each with their own new Requisition node. These newest Repeaters can only be carried by a single Templar but they make up for their rarity in sheer and raw power. The Mk21 drops the mightiest damage while Vright's Mk23 will punch through any enemy deflection!
Engineer Options
The new Engineering Requisition level adds the Burning Cutter, a gauntlet that drops flame damage, capable of leaving spitting and burning napalm in its wake. In addition it includes the Coolant X-Kit, a new Ordnance that packs both Flame Res and +Max Heat Buff.
Finally, we've further balanced a few levels based on player feedback -- Southbound Trail is harder, Mok Prime: Drop Zone and Starport Breach both start with more Supply Points for your first Ordnance purchases or immediate swapping.
Thanks to all of our captains for playing and posting!
v2.6.65 - 10/31/2018
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons
- Dragoon Mk21 (RELIC) delivers untold damage at 6 range while Vright's Mk23 packs unstoppable Penetration %
- Added new Requisition level for Engineer, Transition Engineer
- New Burning Cutter gauntlet weapon for Engineer -- flame damage, melee build
- New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20)
- Increased xeno spawning and resistance to march in Southbound Trail
- Adjusted spawn rates and max enemy caps in Mok: Drop Zone for fairer start
- Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach
- Improved routes and paths through hills in Mok Drop Zone scenario
- Neptune's Concentrated Fire Talent now animates multiple shots as if AoE
- Fixed inconsistencies in the RQ tree
Update #86: Hunter or Hunted?
Update #86 brings together a big package of improvements of finer tuned balancing, small AI improvements on certain levels, fixed map bugs and improved dialog. A lot of the changes in this package are very specific and gathered and evaluated from our player-base.
First, we've buffed and rebalanced a number of things on the Templar side. Tactical Point durability bonuses are now slightly higher for their SP cost, we've improved two of the Engineer's Revolvers and ensured fair balance for the Mk18 Dominant.
Much of the AI changes and improvements comes from working directly with players who were finding issues on levels, exploiting AI pathing or seeing the AI doing suboptimal routing. To increase the danger of Narvidian flying units, we've upped their damage moderately and increased the Narv's hunting routines to better seek out your Templars, especially if they scatter. In the New Game+ and New Game++ mods, we've doubled down on defensive turrets to make sure they can still shred your high level armor -- those things should never be something you can ignore.
Enjoy the newest updates and balancing tweaks. These will, as always, be most felt on higher difficulties!
v2.6.63 - 9/8/2018
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Buffed Scout Relic, Null-Storm Armor
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear
- Slightly increased purchase price for Flame Coat Kit Wargear
- Moderate buffs for Narvidian Flying Unit Damage
- Improved Narvidian enemy hunting AI to better predict player movement
- Damage buffs for New Game+ enemy turrets and AA Turrets
- Buffed traitor human soldier rocket damage and penetration
- Increased Xeno defenders in "Kaldun: Factory Core South" level
- Improved enemy AI pathfinding in "Trench Warfare" level
- Rebalanced Xeno spawning rates in "Leo Drop Zone"
- Fixed dialog typos, map visual glitches and reported crashes
Update #85: Legendary Records
This week, we've got an exciting revamp of the game's scoring system to better handle New Game+ mode, improved balance for swapping Scouts and Soldiers and a final round of combat log fixes.
Updated Scoring System
Looking back over 3 years of support, improvements and new features -- sometimes we find an excited feature which was added to the game (New Game+ mode) after release (but very early on!) which had some unforeseen impact on other parts of the saved game system. Templar Battleforce's record keeping system previously discarded your score for the original level when you replayed it on New Game+ or New Game++ (a third play through). With this update, we have finally enabled truly legendary records for squads by separate the scores for each play through.
This allows historical comparison between your squad's first, second or third run at a level as well as making it possible to get the really big Master Template achievement, which requires 10,000 kills.
Smoother Swaps
With the help of some players, we found a bug that was causing less Supply Points to be granted to starting Scouts in a level. This made swapping scouts, soldiers and other Templars harder in levels where you started with more Scouts than not. This is now fixed and while it is pretty minor really helps on levels like the Dread Falcon.
Thanks to everyone reporting bugs and requesting features! We've got a few other great fixes in the list below, all thanks to our great Templar captains!
v2.6.61 - 6/12/2018
- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values
- Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++
- Compared scores on the same level between the first, second and third play throughs!
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex
- Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted
- Fixed bug with combat log not reporting +Penetration % from Talents like Incinerator
Update #84: The Clash
In the on-going clash of the meta between the Templars and their mighty enemies, this one probably swings in the favor of their enemies. With the last update buffing shieldbearers and giving even great team build flexibility to lower
We've made some map modifications -- better marking spawning locations in Tundeer but also adding few more low-rate spawning spots. Beware of new attack vectors. We've balanced the Hive Mind level's turn goal, as a lot of captains are crushing the level far too quickly. Playing through the Stratos deployment will now give you some better rewards, focused on the fact that you're in the late, after-end-game content.
The warriors of Shelgeroth got another boon this update with their rocketeer troops gaining even more range and penetration in trade for lower HP.
Last week, we were very excited to have landed on Rock, Paper, Shotgun post a great review of our latest game in the Templar Battleforce universe -- Star Traders: Frontiers. If yo haven't seen it yet, do check this game out! The title says it all: "Star Traders: Frontiers is the best space game I've played in ages"
https://steamcommunity.com/news/post/2394104285096340478
v2.6.59 - 5/8/2018
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised 'Rychart Prime: Patrol Route' map to include a high-ground section
- Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: Rocket' HP, increased rocket spawns
- Reduced turns bonus goal to 28 Turns for "Hive Mind"
- Rebalanced Experience awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai : Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree
Update #83: Shieldbearers, Forward!
Update #83 brings a series of exciting balances changes to the SP and Swap system as well as empowering those shieldbearing Templars on the field of battle! Forward, Templars, for Shalun favors the brave!
Starting SP by Modified by Difficulty
For closed deployments where you only start with a squad of Templars, we've added a modifier to the starting Supply Points (SP) by difficulty. While high level difficulties won't see any change, anything from Hard and below will gain more SP at the start of a closed deploy level, which will increase your options when Swapping your starting units. At the high end, Basic Difficulty gains +40% SP.
Shieldbearers
Shields are large defensive bulwarks designed to catch any type of attack. To honor that, shields now grant their Parry rating as standard dice against ranged attacks, where in the past they gave no bonus. This further improves a shieldbearer's ability to tank into deadly situations.
We've also fixed a few small bugs related to shields and dual wielding axes and how their stats were logged during combat. Thanks to the players who reported these issues!
Watch out however, the human enemies carrying heavy weaponry have had their Penetration % values buffed to balance out some of the new shield parry. Those rockets and plasma cannons will dent your armor even more now.
v2.6.57 - 4/9/2018
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging of both dual wielding axes and carrying shields
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
- Fixed issues with level intros and swap bugs
Quick Patch v2.6.55
Last week's weeklong sale brought an influx of new Templars to the on-going battle for the Cirm Quadrant. We're thankful that some of those new players took time to post crash reports and send in feedback. We've put together quick patch to cover all the reported issues.
Shalun favors the brave! Thanks to all those leaving a review and helping to share the game!
v2.6.55 - 3/19/2018
- Fixed reported crashes - thanks new Templars!
Update #82: Carrion-Hunter + Damage Rebalances
This week's update brings a new monster variation to the Narvidian forces as well as making some improvements to different enemies and Talents in regards to special damage values such as Radiation, Plasma and Fire.
Carrion-Hunter
A larger, slightly slower and slightly easier to hit drone has been deployed by the Narvidian forces. While the previous Hunter drones closed to melee to engage their burner beams the Carrion-Hunter has a 3 range radiation beam attack. Their seeking sensor beams sweep the area as they move, reading constantly for targets.
While a bit spastic on repeat, the animation below shows the drone dodging out of the way of an incoming attack, all of its sensor beams on alert.
We've made a number of tweaks to the balance of Talents and enemies.
All Radiation-specific type enemies have gained additional Radiation Damage. The value of Radiation Res gear and Talents just ticked up another notch. In response, the Soldier's Lock-Down Talent has gained additional Resistance points at higher levels.
If you raise your Engineer's Capture talent to level 6 or higher, the Heat cost drops to 9 now from 15.
Finally, the Berserk's Kill Strike Talent has gained even more Plasma Damage across all of its levels.
We're looking forward to some more exciting developments over the weekend. Thanks to all of our Templar captains and new players! Welcome to the on-going update stream, all free, no DLCs.
v2.6.53 - 3/8/2017
- Added new Narvidian drone monster variation -- Carrion-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
Update #81: Fear the Tusk
A new deadly breed of xenomorph has been reported spotted in the Cirm Quadrant. Where most xeno of the Carapace line have a short ranged melee attack, the Carapace Tusk is a melee powerhouse. Protected by high Armor and Deflection all Carapace are tanks capable of taking heavy punishment. The Carapace Tusk sports immense cleaning mandibles, capable of cracking open the hardest armor with extremely high Penetration values. Slow them down, bathe them in fire, block them with Overwatch -- just don't let the jaws of the Tusk reach your Templars!
We've also fixed some balancing issues with the standard Carapace line, in which their statistics dropped after level 20.
We've up-balanced the Watchdog Whisper to have +4 Dodge and +4 Parry to justify its Gear Level cost.
Finally, we fixed a bug that was letting Nyra and Luthor's unique relics appear (albiet locked) in the gear selection screens.
v2.6.51 - 3/8/2018
- Added new monster variation the Carapace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with Nyra and Luthor's unique gear appearing in locked gear list
Update #80: Save 50% + Fortify Your Position!
Join us in the Lunar Near Year Sale and save 50% on Templar Battleforce today!
To kick off the new sale, we've got an exciting new update. This one refreshes the Fortify Position buff from your Engineers, giving it far more stopping power in terms of Armor, Deflection, Critical Chance and Auto-Block but also tagging it with small Movement penalties. It is perfect for Sentry Turrets or other hold-your-ground tactics.
Filling out the Gear Level roster for Assault Armors, we've added a new GL 5 and GL 9 armor. The Giltwing comes straight from our community paragon and wiki editor, @drspendlove whlie the Calvary is designed for fast moving Templars with a Move Bonus.
Thanks to all of our Templar captains joining us in the fray against the endless tide of xeno. If you've enjoyed Battleforce, be sure to pick up our newest title, Star Traders: Frontiers which is 20% off during the sale as well! Set in the same universe, you can even visit the Cirm Quadrant and the Righteous Fallen.
http://store.steampowered.com/app/335620/Star_Traders_Frontiers/
v2.6.49 - 2/15/2018
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents
Update #79: Armory Upgrade
The Templar mechs march to war and they demand the very best weaponry and armor! Update #79 fills in some of the Gear Level gaps with new and improved weaponry for Captains, Berserks, Soldiers and Paladins.
The Soldier's new Battalion Mk3 Rifle is a Gear Level 7 powerhouse, found under the Grenadier branch of the Soldier's tree. The Warstar Leviathan is a heavy Gear Level 9 armor found under the Leader in the Ranks branch of the Soldier's tree. Finally, the new Dhragen Hammer is a Gear Level 9 alternative to the Obliterator Maul which weighs in at GL 12. Arm up, and release the mechs of war!
We've also fixed a longstanding issue that cause enemy levels to display incorrectly, not taking difficulty into account. That is now resolved in all hovers and right clicks to bring up monster details.
Thanks to the player who pointed out the swap bug in Starport Breach level -- now fixed! We're down to one last level that prevents swapping and we're working to resolve that still.
v2.6.47 - 1/25/2017
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Fixes bugs with menus and right clicks