Templar Battleforce cover
Templar Battleforce screenshot
Linux PC Mac Android iOS Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Templar Battleforce

Update #78: Save 50% and Burn 'em Up!



If you have not stepped into a Leviathan mech and led the Templars to war, nos is the time to join the fight. The battle rages on and the Templars need you! Save 50% on Templar Battleforce today, Captain!

Thanks to all of our players leaving reviews and helping us spread the word!

With this release we've done some rebalancing of the Flame Engineer tree. All the Flame Pistol weapons have had their range increased by +1 to help them stay more mobile on the battlefield.

For those weapon combinations that do not work with certain Talents, the Talents are more clearly marked as not valid. We've also stacked multiple Ordnance in the selection screen to make it quick and easy to find the Ordnance you need.

More hovers have been added explaining rules and stats, and we'll keep pressing forward on that front. Across the game we've tweaked the balance and setup of certain levels to increase their challenge and help the AI plan best for the given terrain.

v2.6.45 - 12/29/2017


- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents that cannot be used with Templar's weapon setup
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Added 12 new hovers explaining rules and buttons
- Fixed reported typos and spelling errors in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on 'Extermination Protocol' map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical

Update #77: Platform Enhancement Kit


Whenever we release a new game, we are always pushed to improve our underlying engine and platform support. Templar Battleforce helped us level up in many ways and now, our latest title Star Traders: Frontiers has some goodies to share with all of our other games.

With this release, we've backported the improvements from STF including Linux tooltips, fixing issues with stuck tooltips, improved hover speeds, icons for your taskbar and better resolution support!

We've also made a series of balancing updates to monster types, made the litch smarter (watch out!) and down-balanced the cost of some ordnance, based on player feedback and suggestions.

Please, leave a review this holiday season to help spread the cheer, mechs and squashed xeno!

Oh, and play Star Traders: Frontiers!
http://store.steampowered.com/app/335620/Star_Traders_Frontiers/

v2.6.43 - 12/1/2017
- Fixed issue with tooltips getting stuck
- Win32: Improved Taskbar and Window Icons
- Win32: Boosted mouse hover speed by 100ms
- Linux: Added mouse hover support, Improved 3rd Button
- Mac OS X: Improved mouse hover performance
- Improved Pipeline levels and fixed map bugs
- Improved resolution and scaling for very large and very small screens
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and reduced resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base Armor for Pyro Turrets

Join us on the Frontiers!



This afternoon, we were proud to announce the launch of Star Traders: Frontiers here on Steam, including a 20% sale for the first week.

You've gone to war in the pilot seat of a Leviathan battle mech, now step onto the bridge of a Star Trader's vessel and ply the quadrants as a Captain. Visit the Cirm Quadrant, learn about the other Zendu sects and experience the universe of Templar Battleforce from a completely different perspective.

http://store.steampowered.com/app/335620/Star_Traders_Frontiers/

Update #76: Grenades Target Ground, Shield Rebalance, Relics!



This week, your mighty Templars can throw grenades at any spot of open ground that they choose. It seems like a simple thing, but without it, grenades have been restricted for too long. Free the grenades! This new improvement makes grenadier Templars far more powerful and versatile, especially as all grenade attacks only cost 1 AP.

We've also made some tweaks to the balance two shields (thanks @drspendlove). To help sweeten the deal with the story characters Luthor and Nyra, both have received a special relic that they carry into battle. Nyra carries the mighty Renown Kit and Luthor the Bearheart Tact which grants him endless counterattacks.

Finally, we made some more fixes in the combat log to get all the values properly printed and fixed some issues with some of the big bosses in the late game.

Thanks to everyone leaving a review!

v2.6.39 - 9/15/2017
- Grenade Talents can target emtpy ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat log reporting incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames

Save 50% and Update #75: Weapon Improvements!


Thanks to all of our players making suggestions, commenting on balance and asking great questions this week! We've pulled together a weapons focused update, including a new Gear Level 7 Needle Viper for Scouts. The new Needle Rifle cause a ripple of improvements up to the Rubicon Needler, the relic in the class, making it a more impressive weapon for its Gear Level 9 cost. To match the rebalance, the Stealth Naga Rifle has also shifted up to Gear Level 9, where it belonged, with a small increase in stats to compensate for its additional GL cost. The new Needle Viper is in Stealth Operative 4.

We've added a new Ordnance for the Berserk class, which will resupply the three new Talents that were added at the time that Berserks picked up Dual Axe wielding. This one has been added to "Wrath 5" RQ level.

We've improved consistency with the application of debuffs that drive an enemy's armor negative. If an enemy's armor rating is negative, they recieve an additional +50% Negative Armor in damage (-8 Armor = +4 Dmg). Before this patch, this rule was being skipped for Penetrating hits. Now fixed, always applied! Even better!

Thanks to all of our players and thanks for leaving a review!

v2.6.37 -
- New Weapon: new Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only

Update #74: Patches, Armor Swap, Breaking Ground



This week's update includes a number fixes and updates suggested by the community, as well as some important work on the game's internals. Here at TB headquarters, we've broken ground on the first steps to support official modding that would allow creation of your own levels. It will be a long road to get there, but if this update seems a little slim, it is because of the work we did under the hood.

If you think that is exciting, please leave a review!

We also finished a bit of armor juggling in this release. The Hydra's Mag-Core Leviathan was not moved from its spot at Hydra Specialist 3, but it was converted to be a Hydra-only armor We have also slightly improved its stats to justify the Gear Level 7. To replace the Mag-Core for Soldiers, Captains and Berserkers, we've added a new Heavy Armor, the Mammoth Leviathan, under Leader-in-the-Ranks 3. The Mammoth is close to the original Mag-Core with some new stat improvements as well.

The details of damage caused by Tact Point defenses is now displayed in their RQ entries. And, we added another library entry clarifying the rules on debuffs and stacking them.

v2.6.35 - 8/17/2017
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs

Update #73: Balance and Patches



Welcome new players! After the Steam Summer Sale, we've had a big influx of new Templar Captains on the ground and fighting for the cause. That always brings out some new and helpful balancing discussions and finds a few more bugs that had still been hiding in the shadows. This week's release is out to address those!

Turns out the amazing Strikepoint Kit Relic (which doubles Fire/Plasma Damage if your attack is Penetrating) was not working on Overwatch. Now fixed!

Another good discussion about Supply Boosters on the Steam boards has helped us tweak the RIO rate for these Tact Point upgrades. They now pay for themselves in 8 turns instead of 10, which is a small tweak, but also means that once they are paid off you are earning faster. They are still clearly intended for extended levels in which you're squad is planning to stick around for well more than 8 turns.

Another round of scrubbing on the combat log has fixed a few text generation issues there. As with the bugs before, these were simply misprints in the log, and not issues with the actual combat system.

Thanks to our players who reported some issues with the Power Relay Grid! We fixed a few node connections that were giving incorrect dialog or prompts about the direction of the flow of power.

And finally, we fixed the end turn confirmation prompt. It was popping up a lot more than it needed to, because it was counting Templars who were in Overwatch mode as 6 MP and 5 AP. That makes your team look like its standing around doing nothing! Not so, busy shooting xeno here!

Please leave a review to help us spread the word about Battleforce!

v2.6.33 - 7/22/2017
- Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch
- Reduced RIO rate on Tact Point Supply Boosters to 8 turns
- Fixed issues with combat log - monster level and Templar defensive dice
- Fixed minor bugs with connections in Power Relay grid
- End Turn confirmation no longer miscounts Overwatched Templars
- Fixed bug with overflowing level squad cap in some circumstances

Update #72: Patches and Player RFEs



First, we fixed the low damage bug on Critical Hits. They have been restored to their deserved glory, and your Templars can once again hope to see Critical! flash across the screen.

Second, this week, we've knocked off a number of patches and RFEs based on player feedback. We've added the count of secondary objectives to the objective list so that you can see how many SOs are present while you are playing the level, not only afterwards.

The combat log was dropping damage rolls that turned up 0 -- where the armor out-rolled the damage. But, these were some of the most interesting rolls in the game, so we've corrected that issue.

We've improved the display of many AoE Talents that were failing to list the Skill used to determine their max targets (Medic, Engineer, Tactics). Also, we've put in a max targets number for grenade attack Talents to make it clear that grenades always have a chance to hit any enemies under the AoE template.

For debuffing accuracy and defense, if you over-curse a target's strong dice, the remaining negative points transfers down to their standard dice. This gives high level debuffing a definite boost.

Please be sure to post on the discussion boards with your feedback or suggestions to see improvements to the game. And, remember to leave a review!

v2.6.31 - 7/5/2017
- Added count of Secondary Objectives to the Objectives screen during levels
- Improved combat log to show damage and armor rolls even when final damage is 0
- Fixed the issue with the extremely low Critical Damage
- Overflow from debuffs on strong dice reduce weak dice
- Clarified "max targets" in all Talent displays
- Fixed issue with AoE attacks treating ties as misses, fixed related log issues

Save 50% on Summer Sale + Update #71 + New Faces!



In honor of the Summer Sale launch, we're rolling out the red carpet and our 71st update for Templar Battleforce on Steam. Who doesn't love a well-supported game?

This update brings two new faces to the Templar designer, allowing you to design your squad from among 46 different characters and helmets. These good looking faces are special to us -- they come from our awesome supporters on Patreon who won a raffle to join the Templar squads. Welcome to the party, and roast some xeno for us!

We've fixed the bug that was making critical damage go crazy! No more 1800+ damages!

We've also made some small improvements to the amount of SP you'll start with on some levels where you have story characters or any specialized Templar which will help improve swapping. We've fixed the long standing challenge that you couldn't swap at the start of Mok Prime: Starport Breach. It's about scenario #40, so its important to have your best Templars on the ground at the start of that challenging battle for the Starport.

v2.6.29 - 6/22/2017
- Added 2 new Faces to Templar Designer - now pick among 46 faces and helmets!
- Small up balance to starting SP for swap on some levels
- Added ability to Swap in Mok Prime Starport Breach level
- Fixed Weapon damage display which were off by 1 in EQ screens

Update #70: Killer New Captain Relic + Combat Log Updates



If you love your melee Captain, or have an unstoppable Auto-Block Paladin on your team, today is your day. This week's release includes the new Cascading Tact Relic. This superior Tactical System allows either a Captain or a Paladin to have unlimited counter-attacks against enemies! It comes at a hefty price of 7 Gear Levels, but its a worthy trade-off.

A big thanks to all of our players who have made suggestions and pointed out issues in the combat log. This first update fixes a ton of little issues, clarifies some things, and adds a new line that includes the exact Deflection and Penetration numbers, so you can see the exact numbers used when rolling for Penetrating hits.

Please share a review if you are enjoying the game and the updates!

v2.6.27 - 6/19/2017
- Added new Relic: Cascading Tact for Paladins and Captains, unlimited counter-attacks
- Fixed combat log position on mobile screens
- Fixed issue with Templar melee defense showing as 0s in combat log
- Fixed issues with rounding errors in Critical Multiplier (6%) in combat log
- Fixed issue damage and armor ranges being off by 1 in combat log