Hey hunters, Welcome to Teraphobia ReAwakens Part 1
First of all we would like to announce we have 2 maps making an entrance, one of them will join the game shortly after this update, but here is an sneak peek to an inside of the mansion coming with this update!
The new map also coming shortly is called the Farmhouse, this is a sneak peek!
here are some of the bugs we fixed!
people not being able to revive themself if they have a medkit
leaving the match as the host would split up the party and make everyone quit the game
flashlight color was green, changed to black now as expected
fixed a few performance issues to stop crashing / unexpected erros
fixed an issue where you couldnt interact with some things in the tutorial
fixed an issue where stamina wouldnt track propely
here are some additions / what we changed
you can now leave the game with your party, or leave on your own ( pause menu )
we have disabled voice chat for now, following some connectivity issues or stuttering
we have changed how the outlines work to try prevent duplicated items ( may still occur )
changed the flashlight from its green color to black, following its completion
changed how some items in the tutorial function to make more sense in that enviroment
updated some UI placement within the lobby to also make more sense and more user friendly
we added some optimsation for the lower end PC's ( GTX 1650 and under )
added DLSS 2.0 and FSR 2.0 ( DLSS on RTX cards only )
we have started some compatability for the MAC OS and LINUX
added some logic to help the AI to stop them getting stuck or other problems
we will have more information on Teraphobia ReAwakens part 2 within a month or two ( Q1 2023 )
Thank you for your contiuned support Tombstone Games
3D lobby update
Welcome to the new lobby^
The main menu does no longer exist, when you load up the game you will be loaded into the safehouse. there will be no change to variables, so any saved variables (level, quest) will not be effected by this update
when the safe house loads an online session is NOT created, you must walk up to the board and start session from there the invite friends and other online buttons will be visible, so you can invite friends, see names etc
we have fixed a bug that would allow players to see highlighted options across the map at ridiculous lengths, seeing them through walls slightly is not a bug, that's a feature
we have fixed a bug that would allow a player to occasionally get soft locked by opening the inventory (normally after getting downed)
we have fixed multiple locations where Beelzebub could get stuck / freeze in place ( Mainly the Catacombs)
and many other optimisation features, if you need to report bugs or suggest ideas for the game let us know over at the discord where we are building an amazing community!
https://discord.gg/heTx4tXtCw
Upcoming Difficulty System
Hey Team, welcome to a new upcoming update on the 23rd of may, this build will include a new system where the host can choose a specific difficulty inside the game, this will change multiple features including Beezlebubs speed, Amount of ritual items needed, Amount of medkits and much more. We will explain the following difficulties below!
Easy Mode: This is your typical beginner mode, Beezlebub will be not as fast, and the amount of ritual items is lower to give beginners a higher chance of succeeding and getting into the games concept
Hard Mode: This is for the players who believe they understand the game and map, Beezlebub will be slightly faster, the amount of ritual items is a few more extra, this is to give the players slightly more challenge
Expert Mode: This is for the players who believe they are very experienced and know the game very well, Beezlebub will be much faster, the amount of ritual items is again slightly increased, this will give double Experience over other modes
Insane Mode: This is for the players who believe they understand the game perfectly, Beezlebub is almost double the speed, the amount of ritual items is Incredibly increased, this will provide Triple experience and the first team to win this mode, will get a free steam key ;)
once you complete insane mode, send us a screenshot via our discord page, to get your reward!
thank you again for all the support!
TERAPHOBIA: THE NAVIGATION UPDATE
Hi Everyone! We are nearing the release of The Navigation Update that will hit the game on the 9th of May.
This update is mainly focused on updating the menus and some of the game-play features that are currently in the game. Read below for the details.
USER INTERFACE - New Main Menu screen | Made the Main Menu better to navigate. - New Settings Menu | Made the settings Menu better to navigate and added more settings. - New Join lobby Menu | Made the Lobby Menu better to navigate. - New Pop-ups when interacting and picking up items.
GAMEPLAY - Added an Inventory system to store Medkits and other items. - Added a Chest container to store and share items. - Added a system where collectables, Keys and Medkits are added to the Inventory - Added a system where collectables must be placed into a ritual to gain a score - Added keys to be collected globally
BUG FIXES - Fixed a bug where some Replications did not work as intended for certain game mechanics. - Fixed a bug where bones were sometimes not being able to be picked up for 30 seconds. This has now been reduced to 15 seconds as intended. - Fixed a bug that would cause Olivia to be invincible. - Fixed a bug that would cause everyone to disconnect when one player left. - Fixed a bug that would cause frequent crashes when loading into any map. - Fixed a bug that caused black screens or game crashes when joining a lobby.
In the past couple weeks we have been focusing in updating the looks of the game when it comes to the Navigation of menus.
For us it's very important that you, as the player, are able to navigate through our menus with ease. To know what button does what while also providing a nice and clean overview of everything available. We have achieved this by changing the way our Main Menu, Multiplayer Menu and Settings Menu look.
This update will also feature some "Quality Of Life" Changes and Bug Fixes.
With this update we hope to set the foundation of a bright future for TERAPHOBIA where we are able to realise our ideas and bring you a new and unique game.
This update is planned to roll out on the 9th of May! Keep an eye out on the store page or Library page!
-Tombstone Games
Regular Update
Added a new fade in screen for the lobby Added a new intro scene for the catacombs added some fixes to the doors and revival system for multiplayer added key bindings for keyboard and mouse in the options and main menu settings added a "weeping angel" that will change rotation throughout the match and play a sound added a way for the AI to navigate the map more freely
and more!
-charz
Patch Notes
Hunting phase updates including;
flashlight flickering ambient music no interaction for 10 seconds
New AI behaviour / bug fixed
Patch Notes
- New hunting phase for the AI ( this will trigger off each collectable picked up ) - Re worked the doors to no longer open at different angles or create rubber banding issues for clients - Re worked the keys to no longer have weird interaction angles or clients needing to spam interact to pick up - Added some validation code to the revival system to see if it helps with animation states - Added an Tips UI by pressing "H" or "LT" on controller - Added some checks when leaving or joining sessions to ensure people don't randomly join you - Disabled the invite button temporarily (Use shift + TAB ) - Disabled med kits temporarily, you can revive as normal
Thank you for the continued support!
Tombstone Games
Our New Price Change!
Hello Everyone!!
Due to some heavy feedback in Teraphobia's Discord Server
We have lowered the price from $15.99 to $6.99
We hope you enjoy these new price changes!
Also join the Discord to let us know and help us improve!