Terminal Conflict cover
Terminal Conflict screenshot
Genre: Simulator, Strategy

Terminal Conflict

"The May Day Coup" - Development Diary 41



Rumors intercepted by the Committee for State Security (KGB) mentions that generals participating in the coming May Day Parade are plotting to overthrow the government in order to restore the position of the army. The business of waving to the crowds can be risky, with so many armed men and the ambition of those of rank on visit to the capital. The power of celebrations, amusement or dread and fear? In our glorious Soviet Union, there can be a world of difference between the fine line of May Day night and that of the second day morning after.

The USSR Military has finally taken their prominent seat at the table of power. Strike a balance to avoid a military takeover and command the interests of the powerful Military to triumph.

Save the Day


Say what? Life getting in the way of Geopolitical mastery? No longer!



We're happy to bring out the second phase of the save game feature as save games are now available starting this build in Terminal Conflict. Play any single player game in Wargames Mode, take a break and the pick up at the turn where you left off.

Being an Ironman feature the game doesn't allow for manual saving, instead it will save at the end of each turn. Being in development, we hope to get as much feedback on it as possible, as to make the feature flawless. The plan is to roll out the save game in three phases and thus the tinkering at the toy-shop is already diligently working towards implementation for multiplayer games.

Policy Expansion


In addition, we've greatly expanded the availability of policies and polished them further and changed their role as all policies are from now on single use with no cool downs. In return more will be made available, to highlight one much sought for policy on the Soviet side:

PURGING THE APPARATCHIKS: Spend 3 GOVERNMENT to block your opponents next activated Policy.

Also, we're eagerly implementing certain key domestic US and Soviet political figures as policies. Expect more details in the coming weeks as the Design team finishes its review of Policies and FocusMGMT. Check out the latest screenshots and make your voice hear!

Now we are actively working on the coming major update of the Focus Management, which will introduce OBJECTIVES to the Focuses! For a taste of what that might look like take a sneak peak at these mock-ups and leave us a comment on what you would like to see on the Steam Forums!

A)


B)


C)


CHANGELOG



GAME

  • SAVE GAME FEATURE (implemented)
  • Linux: fixed an issue where the Linux version of the game could not be launched. This is due to the 32-bit support having phased out in order to accommodate the 64-bit.
  • Unity Version updated to 2018.3.9f1 for better stability and performance


Units

  • Fixed an issue where movement with Submarine Fleets could be exploited for having been to the ARCTIC


Fog of War

  • Fixed an issue where Submarines could potentially give away the position of otherwise hidden units.


Decisions


  • Flower Power decisions now added to the start up decisions
  • You can now add the ability to show unit sprites in decision/narrative decisions Example:
    #USAARMYCOMMANDNAME (shows USA: Army Command Icon + "ARMY COMMAND" text)

    #USSRARMYCOMMANDNAME (shows USSR: Army Command Icon + "ARMY COMMAND" text)
  • Fixed an issue where the Master Menu did not properly activate it for DLCs.
  • Fixed various Bug fixes
  • Updated Typo Fixes


Notifications

  • Printing speed made faster throughout the game making the overview a lot quicker.
  • Updated how Army Commands are marked when being offloaded from

Tune in with the brilliant Simon Donovan - Development Diary 40



Hi there Terminal Conflict fans! My name is Simon J Donovan and I am one of two Music Composer's working with Strategy Mill. I joined the team to give life, musically, to some of the world leaders in the game.

Make it your own


Thomas Edison has said that "Genius is 1% inspiration and 99% perspiration". I think this quote very much applies to music composing. I have started tons of pieces that I couldn't finish, but looking back at them I found that I was trying new ideas/orchestrations/devices that I hadn't tried yet. This is a really important and often very frustrating part of the whole process during your formative years, but stick with it. You're assimilating everything you have listened to, everything you have been influenced by and trying to make it your own.

My passion for music


I was born in Dublin, Ireland and currently reside in the Bay Area, California. My passion for music started when my Dad introduced me to the guitar at a young age and all the great movie & TV themes of the 80's, from Star Wars to Star Trek, from The A-Team to Knight Rider. Further musical exploration ensued when I started to listen to the great Classical Music composers. It revealed to me the power of the orchestra and it's living & breathing ability to express so many different emotions. Some of my favourites, were Tchaikovsky, Dvorak, Vaughan Williams & Aaron Copland. A few years later my exploration of the guitar continued when I started playing in friends' bands, steeping myself in Rock, Progressive Rock & Metal. I had the music of Guns n' Roses, Soundgarden, Nirvana, Metallica, Steve Vai & Joe Satriani on full blast!

I also have a background in Computer Science and I am fascinated by the interactive side of music in games and the different implementation techniques.There is a definite resemblance between the logical and iterative processes needed to code and to create an audio experience.

Work on Terminal Conflict


Being a part of the team at Strategy Mill has been a tremendous experience. It has given me some great insight into the extraordinarily talented individuals & dedication that goes into creating a video game and the exhaustive array of skills that are needed to make it all happen. This opportunity has not only given me the chance to recreate parts of some of the great national anthems that have been written throughout history, but also explore some world music, from the percussive drums & tribal chanting of Africa to the soulful red hot Latin beats of South America.

Let me give you some examples directly from the game:

This was a fun challenge in transcribing from ear. I personally couldn't find any written score of the Yugoslavian anthem, but I did find a US Brass Band version of it on YouTube. I first got a general idea of what time signature it was in and then started transcribing the instruments (working from outer voice to inner) as best I could. I think it turned out great. It's a really strong, proud piece of music.

Listen to Tito's Soundtrack


This piece was influenced by The Peronist March, "Hail Peron", but the goal was to go with a flamenco, gypsy style for this leader. So I went primarily with guitar to provide the Spanish flamenco flair for the harmony & melody and a bit of Palmas (flamenco hand clapping) to provide some rhythm.

Listen to Peron's Soundtrack


This turned out to be my favourite track. I had never had a chance to write some Cuban Latin music. I went for a cha-cha-cha vibe with the percussion first and then proceeded to improvise over the percussion loop filling in the harmony first with the guitar and then a little melodic flair over that with the trumpets.

Listen to Che's Soundtrack

I look forward to hear what you, think of the audio of Terminal Conflict as I can confirm that each leaders' story-line (just like Mao and Tito currently) will start with their personal tune. It's all part of you getting to know their character and personality.

This is all part of a major updates under way of the FOCUS Management and the way Characters function in the game. (COMING SOON)

CHANGELOG



GAME

  • Enhanced Wargames Scenario 1 - Land Combat is now more informative
  • Fixed an issue that was preventing the game from launching properly in Linux
  • Added 'The Big Picture' Scenario - (COMING SOON)
  • SaveGame Feature rolled out for Beta testers (COMING SOON)


UNITS - ARMY COMMAND

  • Added ability MILITARY INTELLIGENCE(Passive): Detects enemy LAND/AIR in adjacent regions when not REORGANIZING
  • Added ability REDEPLOY: May move 1 extra time when moving through friendly CONTROLLED or DOMINATED region




DECISIONS

  • Fixed an issue where US historical Character Anslinger was not getting the correct bonuses
  • Fixed an issue where Israeli leader Ben-Gurion's abilities would not be properly removed by Soviet support
  • Implemented a new standard for Decisions. Important elements are now more easy to overview
  • Fixed an issue where victory would not trigger after achieving 50% control in Wargames Grand Campaign
  • Fixed several minor issues that could cause the player to be stuck in dialogue with MIRVIN


IN-GAME MANUAL

  • The Manual has improved navigation and can more easily be available to the player in the Grand Campaign
  • Population with imagery has started to clarify even further the game concepts described and more will be added
  • Expanded the manual with chapters covering all units


TOOLTIPS AND NOTIFICATIONS

  • Surrender Option changed to Quit to facilitate the UI for Save Game implementation
  • Updated notification for Bomber and Fighter Missions
  • Added tooltips for main menu
  • Adjusted printout speed of notifications
  • Fix for Challenge Mode notification
  • Theater Influence Percentage notification denotes #VALUE with a percentage symbol to better distinguish it from the Theater Influence
  • Fixed an issue where a capital being moved did not have its text properly colored

"The Establishment" - Development Diary 39



The report has been dropped discretely with an little known reporter of a local paper. Whatever happens next, it is clear that the wheels of justice are now in motion. This had to come from someone within close ties to the Administration. Sometimes two words can be the most powerful staying power in politics - "No comment".



That's right folks, we've unleashed the powers of the Elites Interests upon the US Administration, as a player you now have to be a little more careful in your dealings with the Elites. Having too much or too little Elite Interests will now rock the Administration and may leave you with an untimely exit from the world stage.

It is now up to you, to best strike the balance and steer the domestic interests of the United States to enable a foreign policy victory over your Soviet foes.

Redefinitions



Here at the Mill we've taken feedback in the way we present information to you the players and we think in regards to the Fog of War and Passive abilities we've made a few changes in hopes it will be clearer what we are trying to convey within the game.

The Army Command now has a passive ability called 'MILITARY INTELLIGENCE' which allows the Command to Passively detect LAND/AIR commands in adjacent regions so long as the unit isn't REORGANIZING or WITHDRAWING. So as long as the unit is READY and/or ENGAGED, it will be able to provide military reconnaissance of neighboring regions.
Enemy units can be (a)UNDETECTED, (b)DETECTED or (c)IDENTIFIED and what that means for you:

  • (a)UNDETECTED : Not visible in your Terminal
  • (b)DETECTED : Represented by Diamond marker
  • (c)IDENTIFIED : Visible Enemy Unit Icons will be display in your Terminal




Signing off,

THE DONALD and the Terminal Conflict team

CHANGELOG



GAME:

  • Various Bug fixes
  • Updated Typo Fixes
  • Fixed an issue preventing Submarine Fleets from leaving the Arctic
  • Fixed various issues with the Editor
  • SAVE GAME FEATURE (Coming Soon)


Game Rules:

  • Strike & Bombing Mission renamed to Fighter & Bomber Mission respectively
  • Added Military Intelligence Ability to Army Command MILITARY INTELLIGENCE(Passive): Detects enemy LAND/AIR in adjacent regions when not REORGANIZING

    • When a unit is ENGAGED, they are active in the region combating an enemy unit they will no longer become UNDETECTED

  • Redefinition - Enemy units status from now on can be:

    • (a)UNDETECTED : Not visible in your Terminal
    • (b)DETECTED : Represented by Diamond marker
    • (c)IDENTIFIED : Visible Enemy unit icons will display in Terminal



Decisions:

  • DLC Policy Selection Decision 'Master Menu' should now always fire on turn 1, instead of on 2 and 3
  • 'Duel of Fates' now grants 2 Finance, instead of taking two, for option 2
  • Improve & make consistent older Narrative Decision descriptions



Scenarios:

  • Scenario 1 overhaul (Coming Soon)


USA:

  • USA Elites: The Special Council (Elite Interest Mismanagement)
  • McCarthy is now activated along with Dulles during Olympus has Risen, to allow the usage of Red Scare for the USA



USSR:

  • The USSR no longer gets access to Socialist Fraternity on Turn 1, and must unlock it as normal in CEAM (Central America)

State Of The Art Combat Assessment - Development Diary 38


A warm welcome to this Screenshot Saturday!

Have you ever wondered what your generals would say about the combat orders you are about to assign in your favorite terminal? Wonder no more!

Terminal Conflict has implements a state of the art update for the MIRVIN module that will now properly show you the general staffs best assessment of combat outcome delivered straight to your screen. As hearts are racing let’s get a look at the details!

Combat Assessment (CA)


To access the CA, repeat the following steps:
1. Select your friendly military combat unit. [I’ve selected SUBG 2 in ICELAND]
2. Once the preview animations appear use CLICK + HOLD over a designated region. [Designated target is SVALBARD where the USSR has a Surface Fleet]
3. Await printout combat assessment response from HQ



The Spy and You


Facing an unknown enemy force and longing to keep the odds on your side?



Make good use of Intelligence and in particular Reconnaissance and Infiltrate missions. More planning, less mishaps!



Regional Information toolkit


The USSR advances from North Korea with a Submarine Fleet and endangers our 7th Carrier Fleet deployed in Northeastern Japan. Ponder no longer on detail of a region. CLICK + HOLD over any region for basic information.



Combat:



  • Added a system to preview combat results
  • Maneuver arrows, enabled for cross theater movement now behave like unit commands elsewhere
  • Fixed an issue where Fog of War was incorrectly applied when attacking an unknown enemy military unit


Decisions:



  • Updated Decision "An Honest Pursuit" where expanding Anslinger's Power now is rewarded the correct effect
  • Streamlined the code for several decision chains


Policies:



  • Fixed a bug that prevent Dulles from being activated 99% of the time
  • McCarthy is now activated along with Allen Dulles during Olympus has Risen, to allow the usage of Red Scare for the USA
  • Olympus Rising de-activated from start. Instead the appropriate decision choice is required to activate it
  • The USSR no longer gets access to Socialist Fraternity on turn 1, but must unlock it as normal in Central America
  • Bill Summers temporarily set to active to allow Establishment of NORAD policy to be used
  • Red Dragon Dance Policy activated for the USA, under similar conditions to Red Dragon Rising
  • Lin Biao and Zhu De policies deactivated until final implementation is ready


EDITOR:



  • Fixed being unable to edit the display theater for policies in the editor
  • Fixed an issue where decimals would be added to values that should only be integers


Notifications:



  • The curly brackets and arguments for nested triggers are now also lit up, making it much easier to understand


Others:



  • Fixed an issue preventing Submarine Fleets from leaving the Arctic
  • Added various bug fixes
  • Fixed typos

Tito's Ascendance and the Grand Campaign - Development Diary 37



The United States stands at this time at the pinnacle of world power. From Stettin in the Baltic to Trieste in the Adriatic, an iron curtain has descended across the continent. Behind that line lie all the capitals of the ancient states of Central and Eastern Europe and all are subject to Soviet influence and increased measures of control. The beginning of a terminal conflict!



We are launching the Grand Campaign for Terminal Conflict. Embark on a single player adventure as you lead through the Cold War, with the first part out today!


Fancy some information about Cold War concepts and game elements, select the MIRVIN button as we are expanding the in game information. Now a player can navigate the information that they need without having to pop open the Terminal Conflict wiki for the more easily answered questions. Like, If you wanted to know more about your ELITES, what they represent and what you can spend them on (CIA/KGB operations). This isn't solely limited to Elites, as you can find information about all the other Interests available. This is at present only available within the "Big Picture" campaign and is designed to help out any new player learn about the tools that they have at their disposal before they decide to move onto bigger Scenarios against MIRVIN or other players. Or help a returning/current player brush up on their knowledge.


Likewise on this event filled day, we are proud to announce that Strategy Mill, is teaming up with MacGameStore and WinGameStore and as of today you can find Terminal Conflict on their shelves at WinGameStore and MacGameStore.

Now a message from the Terminal Conflict Coding Department
"Are you a modder who has tired of the boredom of uploading to the Workshop or the drudgery of file improvement. Despair no longer. Shall we play a game? Yes, MIRVIN presents Terminal Tic-Tac-Toe. Make the most out of your upload time! You are welcome!"


Last but definitely not the least, we are introducing the Big Short decision chain, created by none other than renown modder Leif 'Greatexperiment' Miller with imagery by the legendary Jonathan 'Indyclone77' Bagley. Continuing on the theme of the happy 50s, it all starts in the USA, as across the country one can find a renewed sense of optimism and a smile on the faces of every American. Many have lifted themselves out of material poverty and boast a home, car, and all the comforts of a modern life. The Masters of Finance have spoken openly about a new era of endless growth fueled by cheap and easy credit. Though a few voices call for caution, it seems that for now they have been silenced by the contentment of the newly empowered consumer class.

Does the grand strategy of the Cold War fascinate you as much as it does us? Come learn the deeper facets of Terminal Conflict and compete with other gamers and developers of the same mind, on Terminal Thursdays!


Signed,

THE DONALD

AI:


  • NEW Updated algorithm and other various Improvements, with emphasis in particularly with regards to the nuclear Tech and Space Race
  • FIX - An issue of not spending Finance if at 9, causing a game loss
  • Adjusted AI to more intelligently pick Focus Interests
  • Adjusted AI to pick decision options more logically

Game Rules:


  • NEW - Win/Lose Condition for when you deprive your enemy of any possible friendly location for a logistics capital
  • New Condition is properly displayed in the World Overview

Leaders:


  • Assad - NEW - Personalized sound added
  • Josip Broz Tito - NEW - Ability added 'SAMOUPRAVLJANJE' - (Ends Turn): Spend 1 POWER and 1 INFLUENCE from YUGOSLAV-ALBANIAN ZONE to place 2 INFLUENCE in WESTERN EUROPE.
  • Nasser - NEW - Personalized sound Added



Decisions:


  • Red Dragon Rising description Added
  • Josip's Broz Tito's decisions added - NEW - Foundation of Yugoslavia
  • NEW - Personalized sound added for 'A Swift Response'
  • FIX - Prevent ImmediateEffect from firing more than once on non-timed decisions if no option is picked

MIRVIN:


  • NEW - In-game manual added
  • NEW - Now you too can have a nice relaxing cutthroat match of Tic-Tac-Toe while you await for files to upload to the Workshop or improve them.

Multiplayer:


  • FIX - The game will no longer start if mod setup between client and host doesn't match

Scenarios:


  • FIX - Softlock in Scenario 1
  • FIX - Issue that prevented CR (Command Reserve) from showing if only policies are displayable in Scenario 7
  • Wargames can no include scripted support interests. Defaults to random if none is supplied

Terminal Graphics:


  • NEW - UI Color Schemes added. Customize your terminals look in the Terminal Options menu




USA:


  • NEW - US the Big Short added
  • FIX - 'Olympus Rising' now correctly sets Elite Interests to 1
  • FIX - 'American Culturization' now won't put points into already dominated regions

USSR:


  • MODIFIED - Socialist Fraternity Cooldown increased from 10 to 18 turns - THE DONALD "Huzzah!"
  • FIX - 'Regime of Peace and Love' now won't put points into already dominated regions
  • NEW - Implemented decision chain for the Free Territory of Trieste
  • FIX - USSR support of Israel in the Middle East no longer blocked if Gurion is recruited

The Long Telegram and A Loaf of Bread - Development Diary 36


Moscow, February 22, 1946 | 9 p.m.

I write with haste. It is true. USSR aiming for nothing short of world communism. Worldview comes from sense of insecurity against antagonistic 'capitalist encirclement'. Soviets impervious to logic or reason and highly sensitive to logic of force. Must see that public is educated to realities of Russian situation. Free press cannot do this alone. Do not know how much longer until I'm discovered. Pursuing to gather more information. Signed /Mr. X

In the mean time at 4pm the next day the Politburo passed a sweeping overhaul of the Finance Ministry and its affiliates. This deals a decisive blow to the various members of FINANCE that had lately been involved in a conspiracy to take over the government. In every respect these reforms have been a total success, and the people can once again sigh in relief as they no longer will go hungry in order to feed the ambitions of those who would let mere rubles corrupt them. The Union is safe.

USA


+ The United States receives a brand new set of decisions and policies to act in Western Europe.

USSR


+ In case you mismanage your finance interests they will from now on launching a bid for power in the USSR. If your Soviet FINANCE interest is maxed out (9) or fully spent (0) a domestic challenge will be launched for your power where corrupt officials will attempt to capitalize on their ill gotten gains.



DECISIONS


+ NEW - THE LONG TELEGRAM: George F. Kennan, one of the most significant diplomats of the 20th makes a grand entrance
+ NEW - A LOAF OF BREAD: Soviet Finance interests showcase their muscles.
+ NEW - Sinews Of Peace: Churchill holds a speech in Fulton Missouri - this is only the beginning of the Red Scare.
+ Updated Decisions where a decision type was causing confusions asking for end turn achievements, implemented a streamlined decision type instead
+ Preparations for GRAND CAMPAIGN:THE BIG PICTURE
+ Scenario 8 renamed "The China Card"
+ Fixed an issue in SCN 8 China Card where the decision chain would get stuck
+ Fixed an error in Decision Revolutionary Guardian in Chinese Civil War that was causing the text to overflow in SCN 8
+ Fixed an issue where Supreme Commander Policies were causing an error



DECISION CHARACTERS


+ NEW: George F. Kennan
Before: Disenfranchised with the State Department, feels ignored by the administration he represents, intelligent and motivated to find ways in changing US policy to one of containment.

After: Despite always remain an outsider, he became the one whom did more than any other envoy of his generation to shape United States policy during the Cold War. One of the most influential diplomats of the 20th century.
************************************************************************************
Starting Power: 4
Leader type: LAWFUL GOOD

GAME BALANCE


+ Balanced the starting interests for USA. +2 to People and -2 to Military

POLICIES


USA
+ NEW: Activated Rehabilitation of Germany, Marshall Plan, Founding of NATO policies and American Culturalization (in Western Europe representing Radio Free Europe)

+ Rehabilitation of Germany: Spend 1 Elites, set friendly Influence in Central Europe - Western Zone to match Central Europe - Eastern Zone. - For those having the Flower Power DLC this is a policy that is available to you despite not having selected Western or Eastern Europe as a focus.

+ Marshall Plan: Now requires at least 3 Doomsday to be launched and reads 'Spend 4 Finance, 3 People and 3 Government, gain up to 15% influence in Western Europe but restricted to regions without enemy presence.'

+ Founding of NATO: Now requires at least 5 Doomday to be launched and reads 'All friendly Controlled regions in this theater become Dominated'

+ Activated American Culturalization: (10 Turns Cooldown): Gain 1 Influence in this theater and 1 globally.



USSR
+ NEW: Activated Molotov Plan East and Molotov Plan West. They are the Soviet equivalent of the Marshall plan.but instead of predominantly using Finance the main cost is in Government.

+ Molotov Plan East: Now requires at least 3 Doomsday to be launched and reads 'Spend 3 Finance, 3 People and 4 Government, gain up to 15% influence in Eastern Europe but restricted to regions without enemy presence.'

+ Molotov Plan West: Now requires at least 3 Doomsday to be launched and reads 'Spend 3 Finance, 3 People and 4 Government, gain up to 15% influence in Western Europe but restricted to regions without enemy presence.'

TERMINAL GRAPHICS


+ Updated the graphical elements of all the terminal to make them even better looking.



MULTIPLAYER


+ Challenges can no longer start game prematurely and will no longer cause issues
+ Improved networking for better game stability
+ Fixed an issue where the enemy disconnecting wouldn't reward you with Victory

MAP


+ Fixed an issue where Bulgaria - Turkey was not properly linked

EDITOR


+ Added a nifty quick search function to the editor where you can search decisions, flags etc directly in the editing function
+ Added the ability to turn ON/OFF UI elements via decisions
+ Improved Editor Filter function

TERMINAL WIKI


The wiki is a work in progress and will continue to expand on a regular basis. If you have any questions, want to learn more about the game, about how to mod or want to contribute. This is the place!"

+ "Come one, come all and discover more Terminal Conflict.

https://terminalconflict.wikia.com/wiki/Terminalconflict_Wiki

OTHERS


+ Various bug fixes relating to large numbers
+ Fixed an issue where no warzones would be shown at the start of the game
+ Fixed various missing interests notifications

IRONMAN SAVEGAME FOR TERMINAL CONFLICT


What a marvelous day today! So many in the community making their voices heard on the Save Game feature and an outpouring of support for our ongoing development of Terminal Conflict. I've received an inbox full of PMs and comments on Steam and in our Discord War Room.

IRONMAN SAVES


I'm happy to announce that we will be adding a Save Game feature to this wonderful Cold War game. It will be in the form of an IRONMAN save game, where you will be able to take breaks in the game and return to continue where you left off without compromising on the realism of this historically plausible game. As ever when playing with nuclear arsenals there are no second chances.

TIME FRAME


Expect information about this feature in the coming week and your terminal to be better then ever! Thank you and mighty cheers from the development team!

SAVE THE DAY - THURSDAY (Save Game Discussion)


Welcome to the much-anticipated Save the Day Thursday for Terminal Conflict! We've received much feedback so make your voice heard about the implementation for the save game feature for this remarkable grand strategy game.

https://steamcommunity.com/app/745970/discussions/2/1741106440021556434/

JOIN OUR DISCORD: WAR ROOM


We declare our War Room open! Join our development team and other player for multiplayer matches and all things Terminal Conflict and Cold War.

The Terminal Conflict Discord: https://discord.gg/VQusSWF

Strategy Guide Series - The Basics


Superb news! Today we announce that the first episode of OneProudBavarian's Strategy Guide is on and ready to enlighten your path to Cold War domination in Terminal Conflict!

This is the first video of what will be a series guiding you through your first steps as the ruler of either the American or the Soviet side in the Cold War. Learn the game from the basics up, understand its systems and learn how to develop a grand strategy with which you can thwart both AI and human opponents.

https://www.youtube.com/watch?v=bXHScvpU1i8
This series is officially supported by Strategy Mill