A big thank you to Pedder for a swift reporting as we are rolling out a patch with the following fixes.
New Tool for Devs
+ We got a bug sniffing bloodhound and it's making great strides! It's an improved internal tool that sniffs out any possible Out Of Syncs, implemented in this patch by the hardcoding department.
POLICIES
USSR + SOCIALIST FRATERNITY(10 Turns Cooldown): Opponent loses 1 GOVERNMENT if their government interest is below (5).
+ The Granma Yacht Expeditioners will now correctly enable the Socialist Fraternity POLICY for Central America
USA
+ Fixed an issue in Olympus Rising that was not correctly setting Elites to 1 when triggered
FOCUSES
+ Fixed an issue where the local tension would not be properly set and thus incorrectly created the same tension conditions each timeline
Other
+ Fixed minor typos
The Life Long Soldier - Development Diary 35
With a broad smile, the fight for power has begun! This week we are rolling out the much asked for domestic challenge as the American players will now need to guard not just against foreign enemies but domestic rivals.
USA
+ In case you mismanage your military they will from now on launching a bid for power in the USA. If your military interest is maxed out (9) or fully spent (0) a domestic challenge will be launched for your power by the Military. This did happen for real with the campaign to get general Eisenhower and so we wanted naturally it's a core part of the mechanics.
USSR
+ The Soviet union receives a brand new set of policies world over to spread Socialism like never before.
DECISIONS
USA + A LIFE LONG SOLDIER: The current Administration enjoys broad support throughout the country and appears assured in its power. Yet even from this lofty position it has become clear that dark clouds are gathering. An election fast approaches and a grumbling MILITARY seeks to topple the status quo. Even the most politically naive can see that a crisis is approaching. If the current Administration cannot find a way to navigate the coming storm decisively it will soon find itself falling from power.
+ A DELICATE OPERATION: FROM: Allen Dulles, Director of the CIA - I request that you act to have Senator Joseph McCarthy discontinue issuing subpoenas against the CIA. The hearings are damaging to the agency and the security of sensitive information that the agency is forced to make public.
This decision can disable the RED SCARE (blocks the next Soviet Policy that is enacted) and can get rid of McCarthy.
+ Granma Yacht Expeditioners now activates Socialist Fraternity
+ The Money Trail can now suspend Corporate Ventures Policy and activate Olympus Rising in North America
USSR + ISLAMIST JIHAD: Once again, crowds of men are pledging their allegiance to the cause of 'freedom from colonialism, imperialism and foreign oppression'. The echo of past decades is palpable. 'We do not demand the fall of one Pharaoh so that another one can take his place. Lions will shed the blood of all who try to shackle our brothers and sisters, Inshallah'. Defining cheers erupt. 'Allahu akbar'. Another religious insurrection has been proclaimed.(INFLUENCE set to 0 in one USSR CONTROLLED region in the Middle East)
NEW AVAILABLE POLICIES
USA + OLYMPUS RISING: Set ELITES to 1 and permanently increase base chance of success for INFILTRATE, FALSE FLAG and ASSASSINATION operations by 15%.
+ CORPORATE VENTURES(10 Turns Cooldown): Gain 2 FINANCE for the cost of -1 INFLUENCE in the theater.
USSR + SOCIALIST FRATERNITY(10 Turns Cooldown): Opponent loses 1 GOVERNMENT if their government interest is below (5).
+ REVOLUTIONARY SOCIALISM: Spend 3 ELITES to place 1 INFLUENCE for each of your opponents ELITE interests.
+ CONVENTIONAL SUPERIORITY: Deployment base cost in this theater is set to 0 until end of turn.
+ REGIME OF PEACE OF LOVE(10 Turns Cooldown): Gain 1 INFLUENCE in this theater and 1 globally.
+ POLITICAL REALIGNMENT(10 Turns Cooldown): Set GOVERNMENT interests to 5. Chance +20% for Islamist Jihad.
COMBAT RULE UPDATES
+ Fixed an issue where attacking a stack of units would yield incorrect results
OTHERS
+ Fixed all reported Out of Sync issues
+ The editor has been further expanded
+ Various other fixes and typos
Steam Game Build version EARLY ACCESS 3447230 has been committed
A hot Sunday's patch and a warm thank you all for the feedback!
DECISIONS
+ LEADERS/CHARACS that defect to opposing faction will from now on bring their Power with them - Updated Idi Amin Dada decisions
+ Updated Idi Amin Dada's Luxurious Exile
+ Fixed an issue where Idi Amin Dada's cooperation with the STASI would not fire properly
+ Added a decision for Idi Amin Dada to cooperate with the KGB
DECISIONS EFFECTS
+ Added SetLeaderPower effect to set a leaders power to a specific number
EDITOR
+ Added Leader Abilities Edit menu
+ Smaller quality-of-life improvements
SOUND
+ Added a new sound effect for using Leader Supply Ability
GAME ENGINE and STABILITY
+ Out Of Sync checker: in multiplayer matches, actions are periodically cross-checked to scan for Out of Sync (OOS) occurrences
+ Fixed Out Of Sync resulting from wrong support interest type awarded when selecting shared focus
+ Fixed Out Of Sync resulting from Disarmament occurring while a player hasn't closed down the decision news dialog
+ Fixed Out Of Sync resulting from decisions spawning only locally after a player has finished placing influence at the beginning of a Disarmament focus
OTHERS
+ Fixed Leader names showing up in regions where such leaders aren't available for selection in the State Affairs yet (like Mao in East Asia)
+ Smaller UI fixes for notifications in Main Menu
The Revolutionaries - Development Diary 34
This past week we've been hard at work bringing you the main storyline centered around two revolutionary leaders Fidel Castro and Idi Amin. We will end the year in style and start a fantastic 2019! Happy New Year!
Better Incorruptible than Lucky
A straight arrow agent goes after the most notorious gangster until the job is done, what ever be the price. By helping him you risk uncovering uncomfortable truths about the kind of company you are keeping but perhaps it can be a way for you to stop a revolution. Notable characters and leaders you can meet:
First Commissioner Harry J. Anslinger
**********************************************************
Starting Power: 4
Leader type: LAWFUL GOOD
The infamous story of when megalomania succeeded and how a Ugandan dictator proclaiming himself the uncrowned King of Scotland and Lord of all the beasts of the earth and fishes of the seas betrayed both superpowers and got away to a life of luxury and contentment. Notable characters and leaders you can meet:
His Excellency General Dr. Idi Amin Dada,
**********************************************************
Starting Power: 2
Leader type: CHAOTIC EVIL
DECISIONS
+ 24 NEW Decisions added - 9 for the Cuban Revolution (Timeline 1-3) and 15 for Idi Amin (Timeline 6-10)
+ Fixed an issue where a sound file was causing an error to be shown for those playing the DLCs
+ Idi Amin Dada starts off as a US Character and can transition into becoming a Soviet Leader
+ Idi Amin Dada decisions linked with choices made through the Arab-Israeli Conflict.
+ Engagement of the STASI in Uganda is now linked to the foundation of East Germany
POLICIES
+ Idi Amin chain can now unlock Decolonization Policy for USSR in SUAF. DECOLONIZATION(18 Turns Cooldown): Spend 3 ELITES to gain +5% INFLUENCE in this theater.
+ Updated State of Israel Policy to activate/deactive Soviet Idi Amin Dada transformation depending on policy chosen for Israel
LEADERS
+ Removed Supply Ability from Idi Amin Dada and Fidel Castro
+ Added STRONGMAN ability to Idi Amin Dada. STRONGMAN(Ends Turn): Spend 1 PEOPLE to gain 2 POWER.
+ Added Revolution ability to Fidel Castro. REVOLUTION(Ends Turn): Spend 1 MILITARY to gain 2 POWER and declare a WARZONE in CUBAN-BAHAMIAN ZONE.
MULTIPLAYER
+ All content added is also made available for play in multiplayer
TUTORIALS
+ Various bug fixes for tutorials that could at times cause a soft lock of the game
NOTIFICATIONS
+ Click holding over menus will now print out a notification explaining their function
+ Added an notification for Achievable Options [ X ] notifying the player that options cannot be selected but when achieved will trigger automatically at the end of the turn
EDITOR
+ NEW Editor can now handle modding of Leaders
+ NEW Editor element added for modding Decision flags
+ NEW Search function added to the editor
(To start modding, select to START EDITOR at the Profile login screen - Select Terminal Conflict and Push the Copy From button next to it. Give your mod a unique name and you are set to go. See more here http://terminalconflict.wikia.com/wiki/Editor )
OTHERS
+ Are you bothered by accidentally clicking buttons with your shaking Cold War fingers or are the brass on your sleeves pressing parts of your terminal you would not like to? No longer! Added the options to set a button click cap that will help out those in need and prevent unwanted presses in preparations for iOS and Android implementation later this year.
+ Easier debugging for missing file references
+ Fixed an issue where errors would be given for supply sounds
Seasonal Greetings as Santa is Sighted! - Development Diary 33
Seasonal Greeting from our Terminal Conflict Development team!
As winter is approaching and we all gather with friends and family, we would like to take this opportunity to thank you for your support. From the bottom of our hearts we wish you a God Jul!
..And now some gifts from our tinker toy workshop!
SEASONAL EVENT
+ Added Seasonal hidden content
DECISIONS
+ Fixed an issue where Pan-Arabism would persist when Nasser had died without the domination of a middle eastern region
+ Fixed an issue where Mao could incorrectly influence Taiwan
NOTIFICATIONS
+ Changed the way notifications work for Triggers and Conditions to using "AND" and "OR" statements to make understanding more intuitive (syntax text in {X AND Y} format instead of AND: X, Y format).
NUCLEAR APOCALYPSE
+ Fix for exception given incorrectly when nuclear weapons attack Leaders
AI
+ AI long term decisions plans work in progress, first implementation completed
TRIGGERS AND EFFECTS
+ TheaterInfluencePercentage trigger type now correctly accepts Value
+ ChangeFriendlyAdjacentUnitReadiness effect type now correctly accepts Region
+ DLC owned trigger type now accepts dlc type
EDITOR
+ Fixed an issue where mod uploading to workshop would not function properly
+ Added filtering to choice dialogue
+ Focus Branch added in Trigger menu
OTHERS
+ Fixed an issue allowing narrative decisions to fire during focus selection if in scripted Wargame
Shifting Sands and the Fate of Germany - Development Diary 32
Today we will be diving into the deeper end of the pool as we release two chains ready for gamplay but before we do that, there seems to be some confusion regarding our DLC policy and what our ideas are with DLCs. I realize that this stems from the way we formulated what the DLCs do.
DLC POLICY
The DLC Terminals are meant to be aspects and personalities of MIRVIN. A way for you to unlock policies when playing and formulating your strategy. They have upsides and downsides and are thus a supplement to the game play not a substitute. Let me take an example: the Supreme Commander edition and it's policy for the Establishment of NORAD. The idea here is that you as the Terminal Player get the option to start with the Establishment of NORAD by giving up other policies, and concisely selecting other costs NOT that Establishment of NORAD is completely out of the game unless you buy the DLC. This is why the announcement is writing about unlocking the policies. The base design has been and remains to be that, if you do not have the DLCs you can still get the policies but with a different set of circumstances, benefits and drawbacks.
That said I see that we did not communicate this well enough and gave the wrong impression of the intent with the DLCs, as writing that the Policies were unique to the DLC gives the impression that they are not in the rest of the game, which is incorrect. This has now been corrected and of course we will refund all who feel they bought the DLCs for the wrong reason because the DLCs were never meant to be pay to win and those who thought so will definitely get a refund. Now on to this weeks content.
FATE OF GERMANY
+ NEW decision chain added for USSR for deciding the fate of East Germany. This decision chain is available in single (WARGAMES MODE: Balance of Power SCN 10) and multiplayer (CHALLENGE MODE).
+ The Great Patriotic War is over and the USSR has its boot on the neck of Germany. In occupied East Germany a military administration holds power. The Soviets, in particular their foreign ministry, Will you seek justice?
For a full overview see:
SHIFTING SANDS
+ NEW decision chain added for USA and USSR playing out in the Middle Eeast. This decision chain is available in single (WARGAMES MODE: Balance of Power SCN 10) and multiplayer (CHALLENGE MODE).
USA POLICIES + STATE OF ISRAEL: Recognize the State of Israel and permanently increase US success chance for ASSASSINATION missions by 5%
USSR POLICIES + PAN-ARABISM:(Ends if Nasser is lost): Nasser -1 POWER. Closer unification of the Arab World granting +5% INFLUENCE in the MIDDLE EAST.
+ POLITICAL REALIGNMENT(10 Turns Cooldown): Set GOVERNMENT interests to 5. Chance +20% for Islamist Jihad(INFLUENCE set to 0 in one USSR CONTROLLED region).
For a full overview see:
SUPREME COMMANDER EDITION
+ NEW directives menu fixed for Supreme Commander Edition DLC. Forge alternative strategies to a vanilla start, where you sacrifice a lot of your nations people interest to get ahead the risk a misjudgement.
AI
+ NEW and improved AI support for the AI's handling of Decisions
MODDING
+ NEW Multiplayer now supports player MODS and will synchronize players connecting for a selection of mod to play in the Challenge Mode.
EDITOR
+ Upgraded and added better sorting inside the editor
OTHERS
+ The game now shows missing required costs next to conditions for a better player overview of costs in a decision
+ Fixed an issue in SCN 7 where an error would be shown for Orlov's warning
+ Fixed an issue where some tests were shown incorrectly.
+ Fixed various typos and minor issues
+ Game engine has been updated to newer version
Your retro terminal awaits - Development Diary 31
FLOWER POWER EDITION LAUNCHED
+ Give peace a chance and be sure to wear some flowers in your hear. This terminal is not an experience. It's a lifestyle. Fully unlocked, it comes no-obligation attached and although at one point it gave off a whiff of cheap chamomile aroma, that has long faded. LOVE.
Unlocks among other things the following Policies in worldwide theaters*:
USA + REHABILITATION OF GERMANY: Set friendly INFLUENCE in CENTRAL EUROPE-WESTERN ZONE to match CENTRAL EUROPE-EASTERN ZONE.
+ RAPPROACHMENT: Place maximum of 6 INFLUENCE, equal to the Opponent/Player VP ratio.
+ POLITICAL REALIGNMENT(10 Turns Cooldown): Set #GOVERNMENTNAME interests to 5. Chance +20% for Religious War(INFLUENCE set to 0 in one USA CONTROLLED region).
+ RAPPROACHMENT: Place maximum of 6 INFLUENCE, equal to the Opponent/Player VP ratio.
+ DIALOGUE OF CULTURE: Gain 1 FP and add +3 POWER to Kai-shek.
+ DAWN OF PAX AMERICANA: Pay 1 FINANCE to gain 2 FP.
USSR + NORTHERN NEIGHBORS(18 Turns Cooldown): Financial cooperation bonus, gain 1 VP for every 3 unlit DOOMSDAY.
+ IDEOLOGICAL SYMPATHIZERS(18 Turns Cooldown): Gain 1 VP for each PEOPLE interest your opponent lacks from the maximum (9).
+ CULTIVATE RELATIONS(10 Turns Cooldown): Gain +1 POWER for all friendly CENTRAL AMERICAN leaders.
+ GLASNOST: Invert your PEOPLE interest count.
+ SEDUCTIVE SOLIDARITY: Gain 1 INFLUENCE in all regions without CONTROL; DOOMSDAY decreased by 1 for each.
+ HARMONIZATION OF IDEAS: Gain 1 VP for each ELITE interest you currently have.
*Extra content does not provide you an advantage in Multiplayer. When connecting to a player with a higher tier DLC the game for both players will always play the highest DLCs available.
SUPREME COMMANDER EDITION LAUNCHED
Set in deep dark metallic tones, a dark terminal for the dark minded. Treat yourself, for that feel of ultimate power. The manufacturer guarantees that it's quality non-stick surface requires no cleaning or maintenance.
Unlocks among other things the following the following Policies in faction home theaters*:
USA + CONSUMER OF LAST RESORT: Spend 3 FINANCE to permanently gain 1 VP at each timeline end.
+ ESTABLISHMENT OF NORAD(Requires 1 FIGHTER COMMAND in all 3 CANADA regions): Gain DOMINATION in all 3 CANADA regions.
+ RED SCARE(10 Turns Cooldown): Spend 3 GOVERNMENT to block your opponents next activated Policy.
USSR +PURGING THE APPARATCHIKS(10 Turns Cooldown): Spend 3 GOVERNMENT to block your opponents next activated Policy.
+ FIVE YEAR PLANS: Spend 1 FINANCE and 2 People to permanently gain 1 VP at each timeline end for the remainder of the game.
+ COMECON(18 Turns Cooldown): Gain DOMINATION in one CONTROLLED, EAST EUROPEAN region.
*Extra content does not provide you an advantage in Multiplayer. When connecting to a player with a higher tier DLC the game for both players will always play the highest DLCs available.
DISARMAMENT
+ Clarified the wording of DISARMAMENT Focus to spell out more clearly that garrisoning forces due to lowering of tension is automatic and mutually undertaken by both factions armed forces.
(To understand why both armed forces would garrison we need to look at the logic of lowering tension. If your administration declares to focus the next five years to Disarm in Theaters A and the enemy selects to focus on creating an Arms Race in Theater B naturally your opponents chief of staff will try to gather their resources to focus on the goal their administration has prioritized. Thus since Theater A was not their administrations top priority and your administration chose to lower tension there by garrisoning your units, naturally they will do the same hoping to get to where the action is (Theater B) or to get home. This is to simulate the restrictions of reality where nations would have a hard time sustaining focus on more than one theater.
Redeployment to other theaters or sneaking units back into the same theater under disarmament or even attacking into a Warzone during a disarmament on the other hand is all political interventions and orders that you can issue. It's totally up to you but they usually come with a cost attached and the constraints of the amount of actions you can take during the timeline for that disarmament.)
LEFT AND RIGHT CLICK SUPPORT
+ Strategy is in the mind, not in the fingers. You can now use left and right click interchangeably to issue orders in Terminal Conflict. This allows for your preference while making it easier to click, as we believe no neurological or movement disorder or disability should ever be the hinder to enjoy rich Cold War strategy gameplay.
NUCLEAR APOCALYPSE
+ APOCALYPSE EXECUTION
1. You Interests backlash as First Strike launcher is deducted from your current VP in case you triggered the Apocalypse
2. Units will begin delivering their payloads
3. Each enemy unit killed regardless of Warzone will deduct their value from opponents VP / Your units killed from your VP
4. All Friendly regions with at least control that survived and will add their Influence to the final total VP count
5. Game Ends
+ LAUNCH AUTHORIZATION has been reworked to with updated functionality, user interface and extended tooltips
LEADER COMMAND CONSOLE
+ Fixed an issue where the command console would incorrectly be shown when a leader lost power
EDITOR
+ NEW Edit Focuses, and customize them at your heart's content. Increase the number of turns / timeline by adjusting the provided FP, set custom focuses and timelines.
Unlocked the Balance Of Power
While we are working hard with STEAM to bring the DLCs online The Cold War has never been hotter! With the release of this first patch, you unlock the path to the Balance of Power.
WARGAMES MODE
+ NEW "Balance of Power" Scenario 10 unlocked. Play a basic war scenario without timer, decisions or the pressure of being held accountable for Domestic Interests balance. Square up against MIRVIN and try to dominate the world using Leaders, Space Race, Nukes, Intel, Military units and of course a strategic set of Policies attached to each theater.
+ All foreign leaders unlocked for Balance of Power
ACTIVATED POLICIES
USA
+CONSUMER OF LAST RESORT: Spend 3 FINANCE to permanently gain 1 VP at each timeline end.
+ OLYMPUS RISING: Increase base chance of success for INFILTRATE, FALSE FLAG and ASSASSINATION operations by 15%.
+ CORPORATE VENTURES(10 Turns Cooldown): Gain 2 FINANCE for the cost of -1 INFLUENCE in the theater.
+ AMERICA'S BACKYARD(18 Turns Cooldown): Gain CONTROL in one influentially UNOCCUPIED region in the theater.
+ CORPORATE VENTURES(10 Turns Cooldown): Gain 2 FINANCE for the cost of -1 INFLUENCE in the theater.
+ AMERICA'S BACKYARD(18 Turns Cooldown): Gain CONTROL in one influentially UNOCCUPIED region in the theater.
+ MARSHALL PLAN: Gain up to 15% INFLUENCE in local theater, limited to friendly CONTROLLED regions only.
+ FOUNDING OF NATO: All friendly CONTROLLED regions in this theater become DOMINATED.
+ AMERICAN CULTURALIZATION(10 Turns Cooldown): Gain 1 INFLUENCE in this theater and 1 globally.
+ VENONA PROJECT: Increase base chance to discover failed enemy Intelligence operations from 30% to 50%.
+ OIL FOR SECURITY: Gain 1 VP for friendly CONTROL of the following regions: IRAN, IRAQ, SAUDI-KUWAITI ZONE and EMIRI-OMANI ZONE.
+ STATE OF ISRAEL: Recognize the State of Israel and permanently increase US success chance for ASSASSINATION missions by 5%
+ DECOLONIZATION(18 Turns Cooldown): Gain +5% INFLUENCE in this theater.
+ MERCHANTS OF LIBERTY: Gain 1 INFLUENCE in all UNALIGNED regions in this theater.
+ STRATEGIC INFRASTRUCTURE: Deployment base cost in this theater is reduced by 1 until end of turn.
+ CASCADING DOMINOS(10 Turns Cooldown): First time, place 3 INFLENCE, second time place 2 INFLUENCE and for each one after, place 1 INFLUENCE in this theater.
+ RAPPROACHMENT: Place maximum of 6 INFLUENCE, equal to the Opponent/Player VP ratio.
+ RED DRAGON DANCE: Declare PEACE in controlled Chinese regions.
+ AMERICAN CULTURALIZATION(10 Turns Cooldown): Gain 1 INFLUENCE in this theater and 1 globally.
+ SEATO : All friendly CONTROLLED regions in this theater become DOMINATED.
USSR
+ NORTHERN NEIGHBORS(18 Turns Cooldown): Financial cooperation bonus, gain 1 VP for every 3 unlit DOOMSDAY.
+ ACTIVE MEASURES(10 Turns Cooldown): Increase base chance of success for all Intel missions by 5%.
+ REVOLUTIONARY SOCIALISM: Place 1 INFLUENCE for each of your opponents ELITE interests.
+ SOCIALIST FRATERNITY(10 Turns Cooldown): Opponent loses 1 GOVERNMENT if their government interest is below (5).
+ REVOLUTIONARY SOCIALISM: Place 1 INFLUENCE for each of your opponents ELITE interests.
+ SOCIALIST FRATERNITY(10 Turns Cooldown): Opponent loses 1 GOVERNMENT if their government interest is below (5).
+ MOLOTOV PLAN WEST: Gain up to 15% INFLUENCE in local theater, limited to friendly CONTROLLED regions only.
+ CONVENTIONAL SUPERIORITY: Deployment base cost in this theater is set to 0 until end of turn.
+ THE ASCENDING TITAN: Increase base chance of success for INFILTRATE, FALSE FLAG and ASSASSINATION operations by 15%.
+ WARSAW PACT: All friendly CONTROLLED regions in this theater become DOMINATED.
+ PAN-ARABISM(Ends if Nasser is lost): Nasser -1 POWER. Closer unification of the Arab World granting +5% INFLUENCE in the MIDDLE EAST.
+ POLITICAL REALIGNMENT(10 Turns Cooldown): Set #GOVERNMENTNAME interests to 5. Chance +20% for Islamist Jihad(INFLUENCE set to 0 in one USSR CONTROLLED region).
+ DECOLONIZATION(18 Turns Cooldown): Gain +5% INFLUENCE in this theater.
+ PEOPLE'S REVOLUTION(18 Turns Cooldown): Gain 1 INFLUENCE in all local WARZONES and trigger a new WARZONE in an enemy CONTROLLED region in the theater.
+ REGIME OF PEACE OF LOVE(10 Turns Cooldown): Gain 1 INFLUENCE in this theater and 1 globally.
+ REVOLUTIONARY SOCIALISM: Place 1 INFLUENCE for each of your opponents ELITE interests.
+ BROTHERLY ORBIT(10 Turns Cooldown): Gain 1 INFLUENCE in a local region without enemy CONTROL.
+ RED DRAGON RISING: Declare PEACE in controlled Chinese regions.
+ REVOLUTIONARY SOCIALISM: Place 1 INFLUENCE for each of your opponents ELITE interests.
+ SOCIALIST FRATERNITY(10 Turns Cooldown): Opponent loses 1 GOVERNMENT if their government interest is below (5).
DECISIONS
+ Added Decision 13356 Islamist Jihad and updated its effects
+ Added new US Decision chain for 15500 Religious War in Sub-Saharan Africa
+ Updated USA policy Rehabilitation of Germany and the USSR decision chain Fate of Germany
SINGLE PLAYER
+ Victory Points change notification now logged in the Message Log
+ Fixed #VALUE to #RESULTVALUE where incorrect
MULTIPLAYER
+ Fixed an issue there hosting a Challenge Mode could sometimes result in incorrectly loading an Order Of Battle.
OTHERS
+ Fixed various typos
Terminal Conflict goes LIVE!
*Red Dash Alpha Verification*
**Launch code received**
**Entering launch code***
**T- 10 seconds.**
**Insert launch key**
**Rotate launch key to SET**
**10...9...8...7...6...5...4...3...2...1...**
**Rotate key for Early Access LAUNCH**
Seize your chance, as Terminal Conflict enters Early Access on Windows, Mac and Linux! Terminal Conflict is now available on Steam Early Access.
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Game Editions
We ask for patience as we roll out three distinct Editions*:
1. Terminal Conflict: Commander in Chief Edition (29:99 USD) (complete game, all game modes, built in editor)
2. Terminal Conflict: Supreme Commander Edition (34:99 USD) (includes Commander in Chief edition, Supreme Commander Terminal (cosmetic), special achievement, 4 new unique policies (2 for each faction for your home theater) and 5 New decisions)
3. Terminal Conflict: Flower Power Edition (39:99 USD) (includes Supreme Commander Edition DLC, Flower Power Terminal (cosmetic), special achievement, 6 additional unique policies (3 for each faction for use outside your home theater), 5 new 10 new decisions)
*Extra content does not provide you an advantage in Multiplayer. When connecting to a player with a higher tier DLC the game for both players will always play the highest DLCs available.
"Destiny Enacted" Development Diary 30
Greetings! This is Frithjof Nikolai Wilborn returning with reports from the Terminal Conflict team. Today, we will focus on the policies the superpowers can enact in the Middle Eastern theater. As the USSR and the USA battle for supremacy with all stately tools at their disposal, swaying the regional powers with sweet, sweet honey.
New Local Policies
For the Soviets, we've added the ability to enact the «Pan Arabism» policy, which promotes closer unification of the Arab World, granting them a +5% influence in the Middle Eastern theater. Much like any good relationship, this policy can be renewed every 18 turns granting its bonus but requires the USSR to have either Abdel Nasser recruited, or to possess a dominating 5-point influence in Egypt
The USA in turn, can implement the «State of Israel», which allows official recognition of the political entity by the American government. Contrary to the USSR policy, which is a permanent, one-time bonus increase in US success chance to commit assassination missions by 5%. We are looking at you, Mossad! Might seem small, but it is potent. For this policy to be enabled, the Americans need to either have the Israeli leader Ben Gurion possess at least 3 or more in power, or have at least 3 influence in the Levantian Zone with Ben Gurion recruited.
Strategic significance
But wait, you ask, is there any reason I would not want to use these policies? Excellent question! A good statesman must always weigh the short-term game with the long-term support. You could plan a game where the bonuses given under current circumstances would not be relevant to you.
For instance, if you as the leader of the United States plan to primarily utilize financial services, a bonus to assassinations might be considered less relevant and your precious resources better spent elsewhere. In that case, you might seek friendlier terms with both Arabs and Jews. Or perhaps the leaders you aim to recruit might already be out of power, hindering you from enacting the required policy, shifting your focus to weakening your opponent by other means instead.
Will you support one side or aim for an overarching peace settlement, or are your plans sending you in an entirely different direction? The choice is yours! But be careful with how you play with matches...destiny awaits.
In our next development diary, we will look closer on the Middle East’s relations to other parts of the world, in particular sub-Saharan Africa. Prepare for a dash through jungle and desert!
Would you like to know more or would you like to drop us a message? We receive a lot of fanmail, but we'll notice a fun, well written post anytime. Would you like to have news delivered about our game straight to you? Sign up at terminalconflict.com