Terra Invicta cover
Terra Invicta screenshot
Genre: Simulator, Strategy, Tactical, Indie

Terra Invicta

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[p]Save 35% on Terra Invicta during the Hooded Horse Winter Publisher Sale.

With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics.

Hooded Horse Winter Publisher Sale 2025 [/p][p]
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Terra Invicta's 1.0 Release Date

We're excited to announce that Terra Invicta is leaving Early Access and releasing as 1.0 on January 5, 2026. Version 1.0 includes a new 2026 scenario that updates the world situation to the present day. The release also adds support for five new languages: Czech, Italian, Korean, Russian, and Ukrainian.

Check out our 1.0 announcement trailer:


The Journey to 1.0 and Beyond


It's been a long and incredible journey from the start of development in 2017, through our Kickstarter in 2020, and the last few years of Early Access. The feedback we've received from our community throughout that time has been invaluable to making Terra Invicta the game it's become, and we are so thankful for everyone's continued support of this project.

Last month, we released a major update called Release Candidate 1 and that update included:

  • More than 50 new regions on Earth, along with new nations, breakaways, and formables
  • New mechanics for region annexation and federations
  • A 2070 scenario in which interplanetary travel has been achieved and all factions start with some space assets already built
  • A "realistic" combat mode
  • New hab modules, spy modules, and climate modules
  • Lots of new events
  • New projects, including three faction-specific projects for each faction
  • An updated tutorial
  • Several UI updates
  • Smarter AI on Earth and in space
  • Performance improvements, bug fixes, and balance changes galore
  • 10 new achievements
We've already released a new version of this build (called Release Candidate 13) that addressed bug fixes and performance improvements

Reaching our 1.0 launch is a major milestone, but our work isn't done yet. We still have more plans for Terra Invicta. You can find more information about our current roadmap in this post, which outlines what we have planned for 1.0 and beyond.

Terra Invicta Community


As always, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.

But wherever you want to engage with the game, we want to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.

https://store.steampowered.com/app/1176470/Terra_Invicta/

Release Candidate 13a: Hotfix

This update fixes a crash in RC13 when filtering shipyards in the ship construction tab.

Check out the latest update here:
https://store.steampowered.com/news/app/1176470/view/518606175605884502

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Update 0.4.90: AI and difficulty adjustments, balancing, and bugfixes

Greetings Terrans!

A mid-size update today. The main focus of this patch is to adjust the game's alien AI and difficulty in response to feedback we've received. The lower difficulty settings should see the aliens less in a rush to ramp up their fleet presence at Earth, and more willing to call off retaliatory strikes, which should give the humans a little more breathing room in the early years of the conflict.

Steam Reviews: Your Feedback Matters

We've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We'd love to continue seeing more of your thoughts. It helps us know what to focus on for each upcoming patch.

This patch will not break existing saves.

A few other key changes:
- improve volatiles and water outputs from carbonaceous and icy small bodies (these changes require a new start)
- Added text search functionality to research archives and codex
- Point defense fire will now attempt to conserve ammo against targets with lots of defensive fire already directed at them unless they are very close to the target. This will primarily affect anti-missiles and should make them more viable defensive weapons.
- The Destroy Hab operation by a fleet now takes 15 minutes per tier per module on the hab, rather than being instantaneous. Also adjusted duration of assaults.

Full set of patch notes here:
Build 0.4.90 Notes

We're hard at work on the next major update, with new Earth regions and nations, hab modules, events, and UI updates for habs and orgs. We're hoping to get it on our experimental branch soon for players to test drive.

Steam Wargames Fest: Save 35% on Terra Invicta

Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.

Save 35% off during and after the Steam Wargames Fest!




https://store.steampowered.com/app/1176470/Terra_Invicta/

Major Update 0.4.78: Major UI Overhaul Begins and Exofighters Added

Update 0.4.78 brings new features, visual upgrades, balance work, and AI improvements across Earth and space. From Exofighters to expanded councilor options, this update builds on the work done across our beta branches over the past several months.

Many of the changes in this update were developed and tested on our Beta branches, with community feedback playing a central role in their evolution. We are aiming for a 1.0 launch later this year, though the timing may shift as development continues.

If you'd like to follow development more closely, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.

In the meantime, we’d love to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.

Your existing campaigns from earlier 0.4 builds should load correctly and otherwise be technically compatible with this update. Your nations' priorities may be reset and require updating. The balance and AI changes may change the direction of your campaigns.

Update 0.4.78 Changelog




Gameplay Additions & Changes



  • Exofighters Added: New small-craft ships that launch from planetary bases into low Earth orbit.
  • Titan and Lancer Alien Hulls: Two new alien ship classes have been introduced for late-game combat. The Aliens can also deploy a new tier of advanced weapons during the endgame.
  • Combat Formation Reordering: You may now select which ships are in your selected formation at the start of combat, and you may now select which ships arrive next when reinforcements are summoned.
  • 35 New Traits & 2 Councilor Classes: Includes the Attorney, focused on influence and control, and the Engineer, who expands technical and construction options.
  • New National Priorities: Nations can now invest in GovernmentEnvironment, and Oppression development paths.
  • Regional Development Expanded: Nations can now grow core economicoil, and mining regions for long-term infrastructure strategy.
  • Diplomacy: Factions may now reach intel-sharing agreements with each other.
  • Officer Transfers: Officers can now be moved between ships, albeit with a loss in capability.


Balance Changes



  • Victory Conditions:Adjusted victory conditions for most factions to key on control of major planetary systems rather than outbuilding and/or hunting down every enemy fleet.
  • Habs, Modules, and Economy: Broad balance changes applied across key systems to support pacing and strategic depth.
  • Hostile Takeover: This mission now targets specific orgs, rather than councilors. The difficulty of the mission now scales with the size of the org.


UI & Visual Improvements



  • Visual Overhaul: Most system interfaces have received updated visuals for improved clarity.
  • Ship Designer Overhauled: Interface redesigned to support clearer shipbuilding workflows.
  • Tech Tree Updated: Research paths reorganized for improved navigation and readability.
  • Detail UIs: You have a full ledger of your incomes and costs available to help you manage your faction. Tooltips for nation stats now track causes of changes to those stats.
  • Auto-Hunt Xenofauna: Armies can now be set to automatically seek and eliminate Xenofauna threats.


AI Behavior Updates



  • Alien AI Targeting Improvements: Alien factions now choose space targets more effectively.
  • Human AI Fleet Construction: Human-controlled factions build fleets more aggressively.
  • Economic Stability: AI factions are less likely to go bankrupt during standard gameplay.


Bug Fixes & Stability



  • General Bug Fixes: A large number of bugs resolved across systems and UI.

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Terra Invicta at the Hooded Horse Spring Publisher Sale

This is your roundup of the latest news for Terra Invicta!

Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.

Terra Invicta is currently 35% off as part of the Hooded Horse Steam Spring Sale!

Hooded Horse Spring Publisher Sale 2025


Looking Ahead: Future Updates & Experimental Builds


The team is hard at work on future updates for Terra Invicta, improving mechanics and expanding gameplay depth. If you’re interested in what’s coming next, you can check out the latest experimental build patch notes here.

Community Guides & Strategy Insights
Alongside these updates, the Terra Invicta community has been putting together in-depth guides to help new and veteran players alike. From optimizing reactors and drives to exploring alternative nation-building strategies and understanding key resources, these insights offer a deeper look into the game’s mechanics. Below, we’ve highlighted some of the latest community contributions.

Optimizing Reactors and Drives: A Community Guide
Today, we're highlighting a community guide by Reddit user /u/Gilgamesh_DG, who breaks down the structure of reactors and drives in Terra Invicta. With over 850 hours in the game, they've created a detailed overview of how the tech tree organizes these components—making it easier to plan research paths and optimize ship builds.

Dominion Strategy and Early-Game Tech
For those interested in alternative nation-building strategies, this guide explores the Dominion of America path—an unconventional approach to managing the United States through strategic balkanization and reintegration. It covers key research pathways, political formations, and the long-term implications of this route compared to the standard USNA strategy.

Understanding Resources: A Community Guide
Managing resources efficiently is key to success in Terra Invicta, but with so many to track, it can be overwhelming for new players. This guide provides a comprehensive breakdown of each resource—how to obtain it, what it’s used for, and when it becomes critical. Covering everything from early-game funding and boost to long-term space mining operations, it offers a broad overview without demanding perfect optimization.

https://store.steampowered.com/app/1176470/Terra_Invicta/

Save 35% on Terra Invicta

Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.

Delve into the vastness of space and command your faction in Terra Invicta, now 35% off.


https://store.steampowered.com/app/1176470/Terra_Invicta/