Fixed a bug about poison spray talent stone. Sometimes it was duplicating the screen message.
Corrected lightning arrow talent stone's icon. It was showing fire breath talent stone's icon.
Version 0.71.25
This is a small bug fix update.
FIXES
Fixed an issue where food prices were calculated wrongly. It didn't take into account the stamina and health benefits of food. Also adjusted some of the food prices.
Fixed a rare visual bug which showed the hero having four arms in the character sheet (yes, really)
CHANGES
Changed the color of Burdened and Low Health messages at the top of the screen from red to white for better readability.
Development News: Dying Man’s Wish
Hi Everyone, Here is the latest development news. Last week, we worked on some equipments and an overworld incident. Although there are lots of melee weapons from staves to hammers and all kinds of swords, there was a crucial one missing; Daggers.
We added lots of daggers to the game. They all get the usual suffix and prefixes which give them all kinds of properties. But apart from that, they all have a default property like critical hit chance, poison or bleed, even if they don’t get any affixes. So there are no daggers dealing damage alone.
Daggers do a little less damage than shortswords but they are a lot lighter and use a lot less stamina when fighting. Less stamina consumption when fighting means more stamina for the talent stones or sprint.
Another thing we added is an overworld incident called “Dying Man’s Wish”. Hero finds a wounded man at the side of the road. He says he has to deliver important documents to a town but got attacked by the bandits. He asks the hero if he can accomplish his mission. If hero accepts, he gives the documents and passes away.
Our hero can check his belongings if he wants. Later on cultists or bandits may come after the hero to claim the documents. Hero can deal with them as he sees fit.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Version 0.71.19
This is a small bug fix. Fixed an issue where sometimes Abandoned Camp incident at the overworld doesn't work.
One Year in Early Access
Hi everyone, We are celebrating first anniversary of Terra Randoma’s release in Early Access! It wouldn’t be an overstatement if we said the game has since been iteratively developed with community input. We introduced many features that we did not plan before, and we postponed some features that seemed of less priority. We continuously updated the game so we can share every inch of development with our players: 15 updates in one year, including two major updates that brought the final boss to the shores, Aquathra the Kraken; and the mage classes with AoE spells.
Let’s make a quick summary of those updates:
As you already know, Terra Randoma has no class restriction to Skills and Talents. The players have complete freedom to develop the hero the way they choose. Adding unique and meaningful talent stones to the game has been an ongoing part of development and will continue to be so. We currently have 45 Talent Stones in the game, including Push, Fire Breath, Thunder Kick and Arctic Arrow.
We already had a lot of enemies on release but kept adding which summed up to 40 enemy types with 3 or 4 Tiers, totaling to 120+ enemies. At Terra Randoma, tiers are not just a matter of improved stats, but different Tiers may have different abilities. Some of the recent enemies include thunder striking Phantom Sailors, confusing Sirens, exploding Mites and, of course, the world devourer Aquathra.
The variety of potions has also increased. The Alchemy Tower in Terra Randoma offers adventurers all sorts of potions from Levitation to Turn to Bear.
We added new weapons, equipment and materials with almost every update. Balancing the economy has been an ongoing process for which we relied heavily on community input.
Since Terra Randoma is not just a dungeon-crawler, but also a wilderness-crawler, what happens “on the road” is very important in terms of gameplay experience. We added many Overworld Incidents, including Giant Collapsed Golem, Thug Leader’s Hidden Stash, a Cave Entrance with Ancient Symbols, and A Lady Needs Help.
We started with 6 character backgrounds and brought it up to 10, including the most anticipated Sage and Arcanist. We have made several balance updates to make each character equally interesting.
Many new battlemaps were added, including Town Square, Beach with a Ship Wreck, and Ancient Battlefield.
Dungeons and battlemaps have been continuously updated introducing new Terrain Types, Traps, Explosive Barrels, interactive statues and other chest-like objects hero can loot like skeleton remains.
We introduced Major Effects that last for several days, including positive effects like “Inspired”, “Well-rested”, “Feeling Lucky” or negative effects like “Delusional”, “Wanderer’s Flu” and “Superstitious”.
We added new NPCs at Towns you can interact with, including an Elder Scholar who grants you Logical Thinking, an Oracle who tells you procedural prophecies and increases your Luck and a Historian who Inspires you with his two-sentence epic tales.
We added new Town Events and Crisis including Vermin Infestation, Royal Marriage and Haunted Town.
Our vision for the game has been to create a procedurally generated adventure with utmost replayability. We will continue developing the game as we have throughout the year and making frequent and significant content updates. Expect more of everything plus new great additions and improvements.
We’d like to thank everyone who has beta-tested, posted on the forums, shared feedback and screenshots, spread the word, played on their channels, followed us on Steam and Twitter, or merely played the game. May the tides bring you triumph!
Deniz & Oz
Version 0.71.05
Here is small fix. Fixed a bug where level up music sometimes plays shorter than it should be.
New Update Arrives! They Came from the Depths of the Earth
Hi everyone, We are ready with a new update. Exploding Giant Mites and two new Talents Stones added along with some new items and improvements. We changed the starting Talent Stones of Exile Prince and Fire Acrobat with the new ones. So now they both have area of effect spells at the beginning and they are more fun to play. See below the details of the new update:
Version 0.71.02 ADDITIONS
Fire Breath Talent Stone: Unleash a cone of fire damaging multiple enemies
Poison Spray Talent Stone: Unleash a cone of poison damaging multiple enemies
Large Potion of Vitality: Gives 75 stamina and 75 health.
Boss Battle Music
Giant Mites in four tiers: Magmablast, Lava Dweller, Flamewalker, Ashbringer
Materials:
Giant Mite Legs
Giant Mite Eggs
Weapons:
Beast Claw Staff
Aquatril Staff
Steel Staff
CHANGES
Fire Acrobat now starts with Fire Breath and Dreadful Strike talent stones.
Exiled Prince now starts with Frost Blade and Poison Spray talent stones.
Reduced Fireball stamina cost to 40 from 45.
Changed volcanic stone image to a more suitable one
Changed the mouse cursor of ranged attack to a bow icon. It used to be a target icon.
Perks for bravery skill improved. They are changed as follows: Beginner: Every point gives +4 health and +3 mind resistance Competent: You deal +25% more damage when your health is below 25% Qualified: You gain 25% of your stamina when you are critically hit Specialist: You deal +25% more damage when your health is below 50% Master: You gain 50% of your stamina when you are critically hit
Development News: Attack of the Giant Mites!
Hi Everyone, Here is the news about the next update. One of the highlights is a new monster type: Giant Mites. These monstrous creatures explode when killed. Their explosion is as powerful as a fireball. If you kill them near a tree in the forest, the tree will explode and a wood golem may appear. So hero needs to be extra careful about an unwanted chain reaction.
Giant Mites come with several different versions named Magmablast, Lava Dweler, Flamewalker, Ashbringer. They have all magma-like explosive shells. They drop different kinds of materials as well as some gems, since they come from the depths of the world.
There are some new talent stones in the works too. One of them is Fire Breath, a fire spell in a cone shape. It is suitable for the fire acrobat character. But as always, any hero can use it.
We now have a battle music for the fights with the bosses. It was one of the long due community requests and makes the boss fights more intense. But of course you can turn it off at the options menu if you prefer.
We also added Large Potion of Vitality. It gives 75 health and 75 stamina. It will be a valuable potion for the adventurer since it has the effect of two potions in one and saves some inventory space.
That’s all for now. Thanks for reading. May the tides bring you triumph!
New Update Arrives! Hunter of the Haunted Town
Hi everyone, We are ready with a new update that introduces some otherworldly situations and a new talent stone to deal with them.
A new threat is unleashed at Terra Randoma. Ghosts and Phantoms now can be seen at towns haunting them. Fortunately a powerful new talent stone has been uncovered for ranged attack characters that deals area of effect damage. See below the details.
Update notes for version 0.70.25 ADDITIONS
A new talent stone: Rain of Arrows. It is an area of effect power that deals damage to 3x3 squares. It’s quite powerful and requires 35 stamina as well as arrows to cast. It scales with hero’s ranged damage.
A new incident: Ancient Battlefield. Hero may discover an ancient battlefield when traveling on the overworld. Here is the in-game text about it: "You found a piece of wasteland in the middle of the wilderness like a scar on the face of earth. It seems there has been a brutal battle here. There are skeleton remains of ancient soldiers everywhere."
A new object to interact with: Skeleton Remains. This is a chest like object. When interacted, hero can loot it or it can spawn a skeleton warrior.
A new object to interact with: Dead Tree. This tree is found at the ancient battlefields. Hero can chop it down. It doesn’t give any loot but sometimes a ghost may spawn (with valuable ectoplasm).
A new town crisis: Haunted Town. Towns can be haunted by ghosts. Hero can't enter the town until he deals with the ghosts.
A new material that drops from ghosts: "Vial of Sulfur Dust".
CHANGES
Hunter character background now starts with "Rain of Arrows" talent stone in addition to "Eagle Eye".
Skeletons drop more valuable loot including rings.
FIXES
Eating and resting at tavern was lasting more than it should when it is raining. Now it is fixed.
Fixed the visual of druid's talent stones at the character creation screen.
Fixed a bug that occurs if the hero takes on a quest exactly at 11 o'clock and affects dialogue options.
Ancient Battlefields and Other Curiosities
Hi Everyone, Last week we worked on some new content for the next update. We added a new object to interact with: Skeleton Remains. This is a chest like object that the hero can loot or it can spawn a skeleton warrior.
Skeleton Remains can be found at the dungeons. There is also a new overworld incident where you will find plenty of them: The Ancient Battlefield. Here is the in-game text about it: "You found a piece of wasteland in the middle of the wilderness like a scar on the face of earth. It seems there has been a brutal battle here. There are skeleton remains of ancient soldiers everywhere."
We improved the skeleton’s item drops also. They now may drop a ring or a valuable gem in additon to usual rusty equipment or bone dust.
We also added a new town situation. Haunted Town. Towns can be haunted by ghosts. Hero can't enter the town until he deals with the ghosts at the town battlemap. That’s all for now. Thanks for reading. May the tides bring you triumph!