Fixed an issue about Druid character start. At the character creation screen it was written that he would start with two-handed weapon skill, but he started with one-handed skill and a short sword. Now it is corrected and he starts with two-handed skill and a staff.
Version 0.70.09
Another small update with some changes and bug fixes...
CHANGES
Meditation skill now reduces food consumption with every point.
Lowered the power of fireball talent stone a little. It was becoming too powerfull at higher levels.
Lowered the price of fireball from 6000 to 5500.
Changed some of the talent stones's stamina costs.
FIXES
Fixed a bug where sometimes clicking a talent stone on the action bar throws an arrow under the talent stone if there is an enemy there.
Fixed a bug where ghosts were affected by traps although they are flying.
Fixed a bug where flying creatures won't go to spikes although they are unaffected by them.
Version 0.70.08
This is a small update with bug fixes...
FIXES
Fixed an issue where sometimes the new Talent Stones don't calculate the damage properly and show no damage.
Fixed an issue where sometimes the ranged attack icon doesn't show up on an enemy although the enemy is in range. If we mouse over again then it was showing correctly.
New Update Arrives! Way of the Arcanist
Hi Everyone, We are ready with a new update! This is a big update where we added seven new talent stones. They are mostly area of effect spells except Teleport. The other additions are staves, traps and a new character background: Arcanist. See below the details.
Update notes for 0.70.07
ADDITIONS
Teleport: Hero can teleport anywhere in 5 square range instantly.
Fireball: An area of effect spell which affects 3x3 squares. The explosion affects the trees also.
Lightning Lance: Hero unleashes a line of lightning which damages multiple enemies as well as trees.
Fire Lance: Hero unleashes a line of fire which damages multiple enemies as well as trees.
Arctic Lance: Hero unleashes a line of ice which damages multiple enemies.
Cone of Frost: An ice spell with cone shape area of effect.
Cone of Lightning: A lightning spell with cone shape area of effect.
Staves: These are two handed melee weapons which also gives defense bonus.
Spider Webs: These slow down who steps on them.
Spiked Traps: These inflict bleed damage.
Arcanist: This is a new character background that starts with Fireball and Cone of Frost spells.
Added one more zoom out level
CHANGES
Changed the layout of the talent stones shop at the Adventurer's Guild to enhance the shopping experience.
Gave new Talent Stones to Sage: Lightning Lance and Teleport.
Grim plague disease lowers nature resistance by 20% and maximum health 10%
Changed lightning strike and lightning arrow talent stone images to differentiate them more
Tornado Kick now stuns and damages adjacent enemies.
Spectral Scream now gives lightning damage to adjacent enemies.
Hero can drain more health when in Bat form.
Gaining level gives 3 stamina and 3 health instead of 2 to each.
FIXES Fixed a bug where sometimes hero can not use some talent stones immediately after arriving a battlemap and before he makes any move.
Development News: More Elemental Power for a Raging Sage
Hi everyone, This week we continued working on more elemental spells. The new one is called Lightning Lance. This unleashes a line of lightning to any direction from the hero. It damages multiple enemies along the line. This spell is also pure intelligent based and scales with intelligence only.
Another thing we changed has to do with the balance of the game. Meditation skill is now much more improved and it further lowers the stamina cost and cooldown times of the Talent Stones.
Since we are improving the intelligent based characters, we decided to introduce the most convenient weapon too: Staves. These will be two-handed weapons. Their damage will not be too high but they will grant defense bonus as a default property. Of course they will have the usual suffix and prefixes as other weapons in the game.
That’s all for this week, thanks for reading. May the tides bring you triumph!
Version 0.69.45
Here is a small update with changes and bug fixes.
CHANGES
Changed meditation skill perks and made meditation skill more powerful. It further lowers stamina cost and cool down times of talent stones.
Changed spider silk price from 200 to 300
FIXES
Fixed a bug where hero can't enter town when he has grim plague disease and the town is under bandit invasion.
Fixed a bug where fire talent stones don't work indoors while it is raining outside.
Fixed a bug where ghosts and phantoms can bleed although they are immune.
Fixed a bug where levitation potion effect doesn't end when hero is at the overworld
Fixed a bug where anti-corrosion potion effect doesn't end when hero is at the overworld
Development News: Now You See Me, Now You Don’t!
Hi everyone, This week we worked on two traditional fantasy spells most wanted by our community: Fireball and Teleport. We previously had Explosive Arrow Talent Stone which works like Fireball but it required an arrow and a target enemy. Its damage scaled with dexterity and intelligence. And a good bow of course helped.
Fireball Talent Stone is different because it is more powerful and scales only with intelligence. Also it can be cast on any tile as long as there is line of sight. So pure intelligent based characters will benefit from this the most.
The other Talent Stone is Teleport. This one is quite valuable because it doesn’t require line of sight to the target tile hero wants to teleport to. Hero can go to another room even if there is a wall in between, as long as it is within 5 tiles distance. It can change the course of events dramatically especially if you are low on health and surrounded.
That’s all for this week, thanks for reading. May the tides bring you triumph!
Spiked Traps & Spider Webs
Hi everyone, This week we worked on two new tile types to enrich the battlemaps and dungeons. One of them is Spiked Trap. This trap is initially not activated and seems like holes on the ground. When someone steps on it, spikes come out of holes and damage whoever stepped. It gives bleed damage too.
Enemies who step on it panic and try to move away from the trap. Then the big spikes stay visible and enemies will not step on the trap again. But our hero can. This brings interesting tactical choices. Should I step on spikes and take a little damage to secure an escape or is it better to avoid the trap?
The other tile type is Spider Web. These come up whenever there is a spider as an enemy. Who ever steps on a Spider Web will slow down for 3-7 turns except spiders.
If our hero is in bat form or levitating, he can avoid these tiles. Also flying enemies are not affected. The other thing is that our hero can push the enemies to these tiles and activate them. These will add new fun tactics to the game.
That’s all for this week. Thanks for reading. May the tides bring you triumph!
New Update Arrives! Arctic Barrels and Other Curiosities
Hi everyone, We are ready with a new update. We introduced three kinds of barrels that can explode and two overworld incidents where you can see plenty of them. These barrels explode when hit and damage adjacent squares granting interesting and fun tactical advantages to the hero. But enemies with ranged attacks can also hit these barrels. Also they explode each other causing a chain reaction.
See below the details of the update:
Update notes for 0.69.43
ADDITIONS
Explosive Barrels: Burn the adjacent enemies when hit.
Arctic Barrels: Freeze the adjacent enemies when hit.
Poison Barrels: Poison the adjacent enemies when hit.
Thug Leader's Hidden Stash: An overworld incident where hero can investigate a suspicous activity leading him to a cave battlemap with explosive barrels and bandits.
A Cave Entrance with ancient symbols: An overworld incident where hero can investigate an ancient cave full of poison barrels and cultists.
CHANGES
Arctic Barrels appear at Lost Mausoleum.
All barrels can appear at all dungeons.
FIXES
Fixed a bug where speechcraft skill doesn't lower the ship price.
Fixed a bug where meditation skill stamina reduction doesn't show on the talent stone cards.
Fixed a bug where there was no hero title for the fame points between 70 and 80.
Enabled screen info when using toxic arrow.
Thug Leader’s Secret Stash
Hi everyone, This week, we worked on a new overworld incident to utilize the explosive barrels. When travelling at the overworld, our hero notices a suspicious man carrying supplies to a cave entrance. This is actually a hidden loot stash of a thug leader. Hero can choose to investigate the cave. There is a wooden chest and at least one copper chest inside, along with the bandits. There are also lots of explosive barrels to make the fight all the more interesting.
We also worked on the arctic barrels. As mentioned last week, they freeze the adjacent squares when exploded. We put those to the lost mausoleum incident at the overworld. They seem to fit there thematically along with the cold hearted phantoms and skeletons.
We also tested the barrels in the dungeons to make sure they don’t come up too many or too few. Now it's time to work on poison barrels to bring some less than chivalrous tactics to the table. Thanks for reading.