With the last update, we introduced 3 statues which give some attribute bonuses for a small donation. But we were planning more interactions with different statues. This week we worked on one of them, which is a queen statue. This statue has a valuable necklace on it. But it is suspicous because nobody stole it for many years. The hero can attempt to steal it with a successful thievery check. There is a poison trap on the statue. If thievery check fails, hero will get poisoned. There may be other surprise mechanisms attached to it too. This statue will come up on the overworld or at the dungeons like the other statues.
We are also working on some new equipment. Heavy helmets were not as varied as the medium or light helmets. So we are adding 2 more: Warlord’s Helmet and Mercurial Helmet. These are shown on the hero when equipt, like the other helmets. They will also have all the prefix and suffixes, so be prepared to find a helmet such as "Wondrous Mercurial Helmet of the Grizzly Bear".
We also worked on two new talent stones: Dreadful Strike and Dreadful Shot. These are melee and ranged talent stones which 100% hit and, as the names conveniently suggest, fear the enemy for 5-10 turns.
May the tides bring you triumph!
New Update Arrives! Statues of Forgotten Warriors
Hi everyone, We are ready with another update. Statues are added to the game. These are statues of forgotten warriors. They can be found at dungeons as well as on the overworld as an incident. When hero donates some coins, they will give attribute bonuses for several days. An icon appears at top left side of the screen to show the effect and its duration. There are three statues for now. We plan to add different statues with different features.
Another thing we added is a new enemy faction: Phantom Sailors. These are ghosts of pirates. They guard a valuable treasure chest and have more probability to have the pickpocket ability. They come up at the overworld and sometimes around the forgotten warrior statues.
We also added new suffixes for melee and ranged weapons to have lightning power. (eg. Copper Shortsword of the Raging Sage)
On the balancing side, we reduced the effect of inventory weight on stamina regeneration. Hero was getting fatigue too frequently when carrying heavy items in his backpack.
Update notes for version 0.69.07
ADDITIONS
Warrior Statue: It gives +3 Strength attribute for 5 days
Sage Statue: It gives +3 Intelligence attribute for 5 days
Hunter Statue: It gives +3 Dexterity attribute for 5 days
Phantom Fisherman
Phantom Sailor
Phantom Navigator
Phantom Captain
Lightning power modifier is added for all melee and ranged weapons.
CHANGES
Reduced the effect of inventory weight on stamina regeneration.
Made some of the items cheaper.
FIXES
Fixed a bug where sometimes messages come at top of each other when game is loaded from a savefile.
Fixed a bug where some of the talent stones' cooldowns were not saved properly.
Small balance and bugfix update
Hi everybody, See below update notes for version 0.696i.
CHANGES
Corrected Sea Serpent stats. Sea Serpent was little less powerful than it should be.
Coral Spiders were not meant to be fearless. Corrected that.
Increased health of Kraken Head and Kraken Tentacles.
Made fire bats immune to fire.
FIXES
Fixed an issue where escaped enemies were not count as win-condition.
Fixed a bug where some helmet's resistance stats were calculated wrongly.
Another small balance and GUI update
Hi everyone, Here is the update notes for version 0.696b.
Balanced the starting equipment and attributes of some characters to offer more beginner friendly experience.
Put some more tooltips for some talent stones. When buying a talent stone at the shop, you can now see which attribute effects its damage output, so hero can make a more informed purchase.
Small balance update
Update notes for version 0.695c
CHANGES
Sage character starts with better equipment.
Intelligence gives more elemental damage.
Shapeshift to Bear gives +10 defense bonus as well as attack and damage.
Gold, silver, iron and copper ore prices raised significantly so adventuring at mountains are much more profitable now.
FIXES
Fixed an issue where characters with max thievery can pickpocket city guards more than once.
Fixed an issue where sometimes maximum damage is not calculated correctly.
Fixed an issue where sometimes bleeding strike was not working properly.
Fixed an issue where minimum talent stone damages were not calculated correctly.
Development News: Phantom Sailors
Hi everyone, In the last update, we had introduced lightning power for the hero. But there was no enemy faction that can use this power. So here they come: Phantom Sailors. There is Phantom Fisherman, Phantom Captain and some other members. These enemies are ghosts and they can walk over water and lava tiles. Some of them have stun ability in addition to inflicting lightning damage.
They come up at the overworld as an ambush incident. Their lightning power is enhanced during rain. They always have at least a copper treasure chest. The pickpocket modifier is more likely to appear on them. Like all ghosts, they drop the valuable material called the vial of ectoplasm.
Another thing we are adding is the statues. First one will be a minotaur warrior statue. Hero may find this statue at the overworld or at the dungeons. When interacted, it will give a strength bonus for several days for a small fee like 100 coins or so. The heroes with more meditation skill will benefit more from the statues.
We are further increasing the benefits of intelligence attribute. It will give more damage to elemental power. Also the shapeshift to bear talent stone will get a defense bonus in addition to attack and damage. Since hero can’t open backpack and consume potions when in bear form, he becomes a bit too vulnerable. Hope this will fix that.
Until next time. May the tides bring you triumph!
New Update Arrives! The Sage and his elemental ways
Hi everyone, We are ready with another update introducing a new elemental power: Lightning. It inflicts damage to the enemy and enemies adjacent to it. Its damage increases with rain. We also made some changes to the intelligence attribute. There is a new character background too, The Sage, which is a good starting background for an intelligence based character.
Up until now, the game favored figthers, rangers and thiefs but a mage-like character who relied more on talent stones than sword or bow was very hard to build. We wanted to give intelligence attribute more importance and tied it to elemental damage. The more intelligence a character has, the more elemental damage (fire, ice, lightning) he will inflict with a talent stone.
Also meditation skill had some changes. It now increases elemental damage too. It has also some perks which reduces the stamina consumption of talent stones and later on, the cooldown time.
Intelligence also affects search and speechcraft. So with these changes, intelligence based characters have become significantly more powerful. Though it might still be harder to play than a tank character.
In this update, dexterity attribute gained some new features too. It now affects bleed and poison damage in addition to defense, ranged attack, critical hit etc.
There is another change which is about startsigns at the begining of the game. Starsigns were giving characters skill points for two different skills. We recognized this was kind of limiting what to choose. For example, you want to choose Athletics Skill but it comes with two handed weapon skill or some armor skill you don’t need. So we changed that. Now Starsigns give a skill point for one skill and a bonus starting item to go along with that. Like Minotaur Starsign gives athletic skill and a Copper Ring of Strength.
See below the full list of additions and changes.
ADDITIONS
Sage character added.
Lightning Strike talent stone added.
Lightning Arrow talent stone added.
4 new hats added: Apprentice’s hat, Scholar’s Hat, Sage’s hat, Elder Owl’s hat. They have elemental resistance and defense default on them. They can have other powers with prefix and suffixes as well.
CHANGES
F key closes ranged attack if targeted enemy is out of sight.
Starsign benefits changed.
Intelligence now affects elemental damage.
Dexterity now affects bleed and poison damage.
Meditation skill now gives elemental damage and reduces stamina cost for talent stones.
Changed attribute points and talent stones of some starting backgrounds.
FIXES
Fixed an issue about reputation gained from intimidation doesn't show correctly.
Fixed an issue about using numpads when selecting menu items at alchemist's tower.
Fixed a bug where escaped enemies were not saving properly.
Development News: A New Elemental Power and Its Peculiarities
Hi everyone,
This week we worked on a new elemental power: Lightning. First two talent stones that use this power are Lightning Strike and Lightning Arrow. First one is for melee, second one is for ranged attack. The game has fire and ice since the beginning but lightning was missing, although it is a much beloved elemental power.
Lightning will affect the enemy it hits and all the enemies adjacent to it. It will harm the targeted enemy more than others. Rain will enhance the power of lightning significantly. In a similiar fashion, some aquatic creatures will be vulnerable to it. As usual, hero may buy these talent stones from the Adventurer’s Guild. Besides the talent stones, there will be weapons with various levels of lightning power procedurally generated with suffixes like “Silver Mace of Lightning”.
We will give this power to some of the enemies too. Hero’s elemental resistance will now be more important since there will be another danger to deal with.
Patch notes for 0.694c
This is a small update with a small fix and a change.
Fixed an issue where the hero can't get xp from successful intimidation.
Changed how F key for keyboard ranged attack works. Before this, moving the mouse was closing keyboard range attack mode. We realized it led to some confussion. Now pressing F again, ESC key or left mouse click closes keyboard range attack mode. It is also written at the top of the screen.
A New Update Arrives! Brigands and Their Less than Graceful Combat Tactics…
Hi Everyone, In this new update, we have a new character, new talent stones including push, and some other curiosities. See below the details.
ADDITIONS
A new character: Brigand. This character is similiar to thief but he uses two handed weapons and instead of swiftness, he has intimidation. Something like a tank thief. He starts with push and bleeding strike talent stones. He is one of the beginner friendly characters.
Push Talent Stone: Hero can push an enemy one square towards the opposite direction. If that square is occupied, the enemy gets stunned instead of being pushed. Enemies can be pushed to lava or deep water too. If they don't have flying ability, they die. Enemies with fire immunity can survive lava and aquatic enemies survive deep water. This talent stone brings some interesting and fun tactical options, especially when combined with other melee talent stones.
Circle of Poison Talent Stone: Conjures a circle of poison that has 30% chance to poison adjacent enemies that hit the hero.
Bleeding Arrow Talent Stone: Bleeds the enemy.
Toxic Arrow Talent Stone: Poisons the enemy and adjacent enemies for 2-4 turns
Two new potions: Potion of Bat’s Call and Potion of Bear’s Call. These are the potion versions of the shapeshifting talent stones. We introduce these so if the hero doesn’t have the necessary talent stones, he can still experience the fun of shapeshifting from time to time. Besides, potions don’t need stamina, so these are really useful in combat.
New Incident added: An old man needs help. Hero meets an old man who lost his dog. Hero can help him to find the dog with wilderness survival check. On success, hero gains reputation and coins. But there is a chance that the old man is not what he seems and he is actually a ratman.
More keyboard shortcuts: Numpad keys for movement. F key for ranged attacks. Numpad keys can be used for menu selections at towns or incidents too. Also updated options menu to include these additions.
CHANGES
Intimidation skill perks changed. With the new perks, succesful intimidations againt cultists or bandits give more town reputation.
Speechcraft skill perks changed. With every skill perk gained, hero will get discount for sea travel as well as higher quest rewards.
Invisibility talent stone effect lowered down and stamina cost increased.
Reputation rewards of certain incidents changed. Instead of giving 1 reputation at all towns, some incidents give 1, 2 or more reputation at one town. Helping a lady still gives 1 reputation at all towns.
FIXES
Fixed an issue where some talent stone effects were not saving properly.
Fixed an issue when sometimes enemies get poisoned although they are immune to poison.
Fixed a bug when sometimes golems stop moving on lava tiles.