Terraformers cover
Terraformers screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Terraformers

Update v1.5.36

Update v1.5.36


Megastructure DLC



Bug fixes and improvements

  • Fixed a bug where some UI would remain invisible after viewing the megastructure construction UI
  • Fixed a bug where the new megastructure scenario does not benefit from the +5 turns for trophies
  • Fixed a bug where a wrong text would appear on the scenario progress tooltip
  • Removed some spam in the logs which could slow down the game
  • Fixed having to go "back" after destroying a megastructure for the focus to come back
  • Fixed wooshing past the megastructure element when transitioning from "freestyle" city slot selection
  • Fixed a bug when destroying a megastructure
  • Fixed a tooltip overlap when upgrading the megastructure
  • Fixed some layout issue in the event popup for small screens
  • Some other small UI improvements on menu sprites

Patch V1.5.32

V1.5.32 patch



Megastructure DLC



Bug fixes and improvements

  • Fixed issue with some lines in Korean/Japanese
  • Fixed the title of the welcome popup being wrong
  • Updated the Manual to include information about the DLC
  • Hide trade arrow for space projects when viewing the megastructure
  • Fixed a bug where upgrading a megastructure would repair it (this might have slight consequences where the cost of repair of some megastructure might change the resource type for some saves)
  • Fixed a bug where megastructure would not trigger tech effects properly


Base game



Bug fixes and improvements

  • Fixed a bug where gamepad shortcuts to swap between cities were not working


Balance changes:

  • The Marsolympics event now provides -2 global comfort of living if lost and +2 global comfort of living if won.
  • Increased the adjacency support from the Athlete Training Complex from +1 to +2. Increased its costs from 8 to 18 water.
  • Lowered the cost of the Large Scale Resource Conservation tech from 15 to 10 science.
  • Lowered the cost of the Research campus from 30 to 25 food.

Terraformers: Megastructures Out Now!

Megastructures DLC is finally OUT NOW!



https://store.steampowered.com/app/2779050/Terraformers_Megastructures/



🚀 Features:



  • Develop - Decide which megastructure designs your architects should pursue. There are 10 unique megastructures that can be researched.
  • Build - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population.
  • Optimize - Integrate your megastructure into the city and make it synergize with previously constructed buildings.
  • Events - Make technical innovations to enhance your construction capabilities with 3 new events.
  • Leaders - Reshape your Martian society into a construction-centered one with 3 new leaders.
  • Projects - Focus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology.
  • Scenario - Take on the challenge of a new longer scenario.
  • Music - Accomplish all of this while listening to a new music track.


🌟PLAY NOW



https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/

đź“ť V1.5.30 - Full Patch Notes



New features and content



  • New megastructure scenario.
  • New megastructure starting option.
  • 10 megastructures to build.
  • 3 new leaders.
  • 3 new events.
  • 6 new projects and an additional 4 tied to new leader skills.
  • 1 new music track.


Base game



  • Bug fixes and improvements
  • Fixed a bug where the negative support tooltip for far away locations was not always displayed.
  • Fixed a bug related to a negative event removing a trade route.
  • Fixed a bug about relocating mines from special resource locations.
  • Fixed a bug for the production of special resource locations.
  • Fixed a bug where the titanium production bonus would not be removed when removing the building.
  • Fixed a bug where the cost of a building would not be paid on construction in some rare specific conditions.
  • Fixed a bug where the technology counter would display a large number.
  • Fixed a bug where the planet would spin in the wrong direction after clicking an action button in some cases.
  • Improved leader shortcuts for gamepads.
  • Improved city ambiences sfx.


Balance changes



  • Lowered the food cost of population from 30 to 25.
  • Lowered the amount of food that the different starting conditions start with.
  • Reduced the amount of food-discovery events in the early game by 1 event.
  • Increased the amount of population required for the Refugee crisis event from 20 to 25.
  • Lowered the cost of the Athlete Training Complex from 8 to 7 water.
  • Reduced the spread duration of Deinococcus from 9 to 8 turns.
  • Beatrix’s radiation treatment centers now give 2 radiation protection to the city instead of 1. The cost is increased from 1 to 4 science.
  • Lowered the cost of Regolith Burner from 13 titanium to 12 titanium.
  • The embassy now generates 2 support by default instead of 0. Lowered the support it generates per trade route in that city from 2 to 1.
  • Reduced the cost of the luxury workshop from 23 to 22 silicates


Have fun!
-Asteroid Lab & Goblinz Publishing

Terraformers: Megastructures DLC Announcement

Hello everyone,

A few months after the launch of our first New Frontiers DLC, we are excited to announce that a second DLC is on its way, ready to land on October 23rd!

In this Terraformers' DLC you can build a megastructure in every Martian city. Will you construct a self-sufficient Arcology, a facility to completely control a city's local climate zone, or a space elevator to vastly increase your trading capacity?



🚀 Features:



  • Develop - Decide which megastructure designs your architects should pursue. There are 9 unique megastructures that can be researched.
  • Build - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population.
  • Optimize - Integrate your megastructure into the city and make it synergize with previously constructed buildings.
  • Events - Make technical innovations to enhance your construction capabilities with 3 new events.
  • Leaders - Reshape your Martian society into a construction-centered one with 3 new leaders.
  • Projects - Focus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology.
  • Scenario - Take on the challenge of a new longer scenario.
  • Music - Accomplish all of this while listening to a new music track.


🌌 WISHLIST NOW 🌟



https://store.steampowered.com/app/2779050/Terraformers_Megastructures/

Marsolympics & Custom mode improvements

Dear Martian athletes! It is time to compete in the Marsolympics and show Earth which planet has the most talented and fittest population!

Marsolympics



In this free update we’ve added a new event in which you’ll have the option to organize the Marsolympics. If you do so, you must train more athletes than Earth will send in order to keep the majority of the gold medals on the Red Planet. Winning the Marsolympics will result in a global comfort of living increase until the next Marsolympics while losing will result in a global comfort of living decrease until the next Marsolympics. New Marsolympics editions will be held every 8 turns and allow both planets a chance at prolongation or revanche!


New Marsolympics event.

This event will trigger in the first 3 games you play and has an increased chance of triggering during the Olympic Games period.

Custom Mode



As many of you requested, we’ve also added all the scenario goals to the custom mode. You can now freely choose any goal that you want to pursue. The custom goals can also be set higher than the final scenario goals. So you are now free to make any combination of goal, expectation, and environment difficulty you like.


New goals in custom mode.

3 new projects



We’ve also added 3 new projects: the Airport, the Blimp station and the Airborne Wind Turbine. While I’ll let you discover their exact details for yourself in the game, I will spoil that they all interact with the Atmospheric density of the planet :).

Bug fixes & Balance changes:



Finally, we have fixed some bugs and changed the balance here and there, most notably reducing the costs of regional food-producing buildings and lowering the celestial resource shortage amounts.

Base game



Bug fixes and improvements


  • Fixed the “Miner’s Union” specialisation which provided too much support
  • Fixed a bug when destroying the “Electron Beam Printer” building
  • Fixed an event artwork
  • Improved some tooltips to better explain some gameplay features
  • Projects which have a bonus related to beeing close to the ocean will be now proposed less often if the player’s strategy is not focused on raising the ocean (in the same way it is currently done for buildings on oceans).


Balance changes


Buildings
  • Reduced the cost of the Outdoor Duck Farm from 15 to 14 water.
  • Reduced the cost of the Outdoor Potato Farm from 21 to 20 nitrates.
  • Reduced the cost of the Outdoor Sheep Farm from 25 to 23 water.
  • Reduced the cost of the Outdoor Wheat Farm from 41 to 38 nitrates.
  • Increased the support income gained from the Outdoor Vineyard from 12 to 15.
  • Increased the support income gained from the Bee Colony from 10 to 12.
  • Reduced the cost of the Outdoor Cattle Ranch from 40 to 35 water.
  • Reduced the cost of the Rice Fields from 50 to 40 nitrates.


Moon cities
  • Phobos has 1 rock less.
  • Deimos now provides a discount of 20% instead of 15% to space projects.


New frontiers DLC



Balance changes:
  • Reduced the celestial resource shortages from 50 to 40 for water, nitrates, titanium, tritium & silicates. Reduced the celestial resource shortages from 75 to 60 for food, science & power.
  • Reduced the decrease of resource shortages from Harry Leclerc’s specialization from 20 to 15.


Play now:



https://store.steampowered.com/app/1244800/Terraformers/

Terraformers news & new bundle

Hello Terraformers,

We are really happy to announce a new bundle as complete the set. Get the Best Sellers from Goblinz with an awesome 40% discount. We often create bundles to reward Goblinz fans <3

https://store.steampowered.com/bundle/41792/Goblinz_Best_Sellers/

Also we are still working on more content & dlcs, we hope to bring more news soon.

If you prefer discord, here a link to join us: https://discord.gg/sXRhpWxmqt

See you soon on the red planet

Terraformers Update - 1.3.29

New Frontiers DLC



Scenarios:



  • As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter.
  • We’ve added 2 lower difficulty entries to the New Frontiers scenario.


Overall Difficulty


Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.

Bugs & improvements



  • Update the game manual to contain the information about DLC related gameplay
  • Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc
  • Added a tooltip about exporting resource to solve the DLC shortages
  • Added the flooding warning popup when about to complete the Europa shortage
  • Right click / back action will bring the view back from the the solar system view to the planet
  • Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet
  • Fixed a situation where the end game button could be locked in some edge cases
  • Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city


Base Game



Bugs & improvements



  • Fixed that extra starting options could be exploited
  • Fixed a bug where two buildings would appear twice in the marsyclopedia
  • Fixed a bug where it was possible to delete slums after finishing the refugee crisis
  • Fixed a bug from apple where the game would not work in window mode on mac
  • Performance improvements to limit vram usage
  • Added a haptic vibration setting
  • Added some missing sounds for gamepad
  • Changed some cursors depending on situation and improved some gapead interactions
  • Fixed the name of the zoom out action for gamepad
  • Fixed a bug where a tooltip would display an incorrect key


Balance changes:



Starting situations:
Expansive: increased starting tritium from 10 to 12.

Terraformers Update - 1.3.27

New Frontiers DLC



Scenarios:



  • As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter.
  • We’ve added 2 lower difficulty entries to the New Frontiers scenario.


Overall Difficulty


Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.

Bugs & improvements



  • Update the game manual to contain the information about DLC related gameplay
  • Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc
  • Added a tooltip about exporting resource to solve the DLC shortages
  • Added the flooding warning popup when about to complete the Europa shortage
  • Right click / back action will bring the view back from the the solar system view to the planet
  • Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet
  • Fixed a situation where the end game button could be locked in some edge cases
  • Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city


Base Game



Bugs & improvements



  • Fixed that extra starting options could be exploited
  • Fixed a bug where two buildings would appear twice in the marsyclopedia
  • Fixed a bug where it was possible to delete slums after finishing the refugee crisis
  • Fixed a bug from apple where the game would not work in window mode on mac
  • Performance improvements to limit vram usage
  • Added a haptic vibration setting
  • Added some missing sounds for gamepad
  • Changed some cursors depending on situation and improved some gapead interactions
  • Fixed the name of the zoom out action for gamepad
  • Fixed a bug where a tooltip would display an incorrect key


Balance changes:



Starting situations:
Expansive: increased starting tritium from 10 to 12.

Terraformers: New Frontiers DLC out now!

Dear Terraformers,

The time has finally come. Our first DLC, New Frontiers, is now available! 🚀

https://store.steampowered.com/app/2646850/Terraformers_New_Frontiers/

https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/

Features



  • Expeditions - Decide which celestial bodies should be explored by your astronauts.
  • Settle - Establish outposts in up to 8 different locations across the solar system and develop them into large settlements that can send resources and unique technologies back to Mars.
  • Trade - Identify system-wide resource shortages and export these for extra benefit.
  • Events - Decide the fate of these new locations with 8 new events.
  • Leaders - Lead your Martian society in different ways with 3 new leaders.
  • Projects - Focus on interplanetary development with 5 new space projects, 2 new city buildings, 3 regional building and a technology.
  • Scenario - Take on the challenge of a new longer scenario.
  • Music - Accomplish all of this while listening to a new music track.




We hope you will enjoy this DLC! If you do, please consider leaving a positive review as it helps us a lot! ♥

If you have any feedback or suggestions, feel free to join our Discord server. We look forward to seeing you there! 👩‍🚀

FULL PATCH NOTES - Base Game



[expand type="details"]

Bugs & improvements



  • Fixed an exploit that allowed duplicating buildings by relocating a building and using the shortcut to switch between cities before placing it.
  • Fixed WASD or arrow keys not working to rotate the planet when “keyboard navigation” is unchecked in the settings. This is useful to play with keyboard and mouse at the same time
  • Fixed "end turn" and "revert" shortcut actions prompts not showing when holding ctrl/cmd if keyboard navigation is off
  • Allowed confirming the found city popup by pressing return even when keyboard navigation is off
  • Fixed a bug in how some cards are rejected with certain game conditions (this resulted in less robots being proposed if the ocean was not high enough)
  • Fixed a bug in how cards are tracked to be offered in the background (too many were added, flooding certain “decks”).
  • Fixed a bug where the max hand size could change for 1 turn due to a skill
  • Fixed a bug where the repair cost of a damaged regional building would be wrongly displayed in planet view
  • Fixed an exploit with the Tourism leader specialization
  • Fixed a bug where randomly generated leaders would have a wrong skill
  • Improved verification and warnings in case potential “lose” action
  • Added that gamepad can cycle zooms in both directions now (using right stick/left stick clicks)
  • Fixed that asteroids should not appear in the tutorial
  • Fixed the food Monitoring Office bonus
  • Fixed Open Science Database tech bonus (could start in the negative)
  • Fixed how the Gene Vault bonus was rounded
  • Fixed that adjacency bonus from university was also worked during relocation
  • Fixed that Mars Enthusiasm would trigger when relocating a city
  • Fixed that the wrong difficulty icon for a challenge would be displayed in game
  • Fixed hand ordering
  • Fixed a gameplay data loading bug (float parsing)
  • Fixed that 2 identical modifiers could appear in the challenge mode
  • Fixed a bug where the map generation could fail and still continue with launching the game (apparent in the last 2023 challenge in particular)
  • Improved map generation logic so will be faster
  • Fixed a bug where resource locations could still appear on city locations in challenges where they shouldn’t
  • Major performance optimization in many parts of the game
  • Fixed multiple tooltip typos
  • Fixed multiple small bugs with some bonus displays


Balance changes:


Ocean projects now get proposed earlier if you have progressed towards oceans.

Projects:
  • Changed cost Local Culture Center from 12 water and 12 power to 11 water and 11 power.
  • Let the Smelter and Thermal Updraft Tower be proposed a little later.
  • Reduced cost of Urban Planning Center from 12 science to 11 science.
  • Reduced cost of Coffeeshop from 9 nitrates to 8 nitrates.
  • Reduced the cost of Exhaust Processor from 12 power to 11 power.
  • Reduced the cost of Igloos from 30 food and 3 water to 30 food and 2 water.
  • Reduced the cost of Botany and Forestry Center from 20 nitrates and 5 water to 15 nitrates and 5 water.
  • Reduced the cost of the Mohole from 20 power and 30 titanium to 20 power and 25 titanium.
  • Changed the cost of Heliostat Powerplant from 12 silicates and 12 science to 10 silicates and 15 science.
  • Reduced the cost of the Agricultural Complex (Rich soil upgrade) from 26 to 24 water.
  • Reduced the cost of the Touring Company from 13 power to 10 power.
  • Reduced the cost of Courthouse from 10 food and 4 titanium to 10 food and 3 titanium.
  • Reduced the cost of Automated Robotic Workforce from 3 science to 2 science.
  • Reduced the cost of the Food Monitoring Office from 7 science to 6 science.
  • Increased the support per turn from Self-driving Taxis from 16 to 18.
  • Reduced the cost of the Shipwright from 5 power and 5 tritium to 4 power and 4 tritium.
  • Reduced the cost of Marslink from 9 science and 10 silicates to 9 science and 9 silicates.
  • Increased the cost of the Spaceport from 11 power and 15 tritium to 12 power and 15 tritium.
  • Increased the cost of the Landing Pad from 3 titanium to 4 titanium.
  • Increased the cost of the Orbital Ring from 22 tritium to 23 tritium.


Technologies:
  • Increased the effect of advanced city planning: Cities can now have 6 more maximum buildings instead of 3.
  • Decreased the effect of Space flight conditions: it now only provides +1 support per turn per new trade route instead of 2. Decreased its cost from 20 science to 10 science.


Lifeforms:
  • Increased the oxygen and atmosphere produced by the Boreal Rainforest from 1 to 2. Reduced its prestige from 18 to 12. Reduced its local support provided from 8 to 6.
  • Increased spread duration of Cyanophyta from 12 to 14 turns.
  • Increased spread duration of Methanogenium from 11 to 13 turns.
  • Increased spread duration of Deinococcus from 8 to 9 turns.
  • Increased spread duration of Radiodurans from 8 to 9 turns.
  • Increased spread duration of Plankton from 13 to 15 turns.
  • Reduced local support provided by Tundra forest from 5 to 4.
  • Reduced local support provided by Alpine Pine forest from 5 to 4.
  • Reduced local support provided by Mediterranean shrubs forest from 5 to 4.
  • Reduced local support provided by Temperate forest from 8 to 6.
  • Reduced local support provided by Temperate rainforest from 8 to 6. Reduced its prestige from 32 to 30.
  • Reduced local support provided by Palm trees from 12 to 10. Reduced its prestige from 32 to 30.
  • Increased the spread duration of Arctic Hares from 5 to 6 turns. Increased their local support production from 3 to 4.


Landmark upgrades:
  • Reduced the cost of the Viewpoint Tower landmark upgrade from 3 titanium to 2 titanium.
  • Reduced the cost of the Spa landmark upgrade from 6 water to 4 water.


Leaders:
  • Jan van Dijk’s Linked Nitrogen Factory now also produces 1 atmosphere per turn (besides the 1 atmosphere per adjacent linked nitrogen factory).
  • Jan van Dijk’s Power Breathing Center now also produces 1 support per turn.
  • Yolanda Madiba’s specialization now provides a 50% discount to landmark upgrades that provide support or comfort of living (instead of 25%).
  • LĂ©na KertĂ©sz’ Local Art Gallery now also provides 2 support per turn per location that the city owns that provides support or comfort of living.
  • LĂ©na Kertesz’ Cultural Festivals skill now costs 5 water and generates 75 support instead of costing 10 water and generating 110 support.
  • Hope O’Malley’s Cultural Festivals skill now costs 10 water and generates 125 support instead of costing 20 water and generating 170 support.
  • Henry Carnegie’s Mine Venting skill now generates -30 support per mined resource instead of -25.
  • Aishe Jäger’s specialization now provides a 50% discount to animal spreaders instead of a 40% discount.
  • Tariq Fayed’s Police station now provides 3 support per turn instead of 1 comfort of living.
  • Pekai Ayad’s Inter-Class Dialog Center now provides 1 comfort of living and 1 support to adjacent populations instead of a flat 3 support per turn.
  • Beatrix Barbier’s Radiation Treatment Center now only costs 1 science instead of 2.
  • Mustafa Orbay’s specialization now only requires 10 projects to be trashed instead of 15.
  • Jorge Dromedo’s specialization now gives a 10% discount to regional projects instead of 15%.
  • Jorge Dromedo’s Modular Apartments now provide 5 support if there’s at least 1 other Modular Apartments adjacent instead of 3 support.
  • Tsvetan Ivanov’s Marllywood Studio now provides 1 more support per turn per landmark upgrade that provides comfort of living or support.


Starting situations:
  • Growth: Increased nitrates from 22 to 25.
  • Expansive: reduced titanium from 20 to 15. Reduced tritium from 12 to 10.
  • Utopian: reduced titanium from 15 to 5.
  • Terraforming: reduced water from 18 to 17.


Overall difficulty:
  • Lowered the expectation rise frequency by a tiny bit to accommodate for the balance changes above.

[/expand]

https://store.steampowered.com/app/2646850/Terraformers_New_Frontiers/

https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/

-Asteroid Lab & Goblinz Publishing


New Frontiers DLC Deep Dive

Dear Terraformers, we wish you a great 2024! And we hope the stars will align just right for you. And if they won’t, just visit them from January 25th, when the “New Frontiers” DLC arrives! In this devlog we’ll shine a light on that new DLC!

Explore and develop the solar system




On set turn intervals, you’ll receive a “space exploration” event, in which you can choose from 3 celestial bodies to explore. You can explore more celestial bodies by constructing observatories or by undertaking a space exploration mission with one of the new leaders.


After selecting the location you want to explore, you are taken to the new solar system screen, where you can see all the celestial bodies you have explored so far. You can also access this screen by zooming out from Mars.


To develop a celestial body, you must complete one of the new celestial development space projects and select a celestial body to develop it on. Some of these new projects have specific requirements or bonuses, for example, heating habitats that only work if the celestial body is located further from the sun than Mars is.


After you’ve completed a celestial development project, you can choose which celestial body you want to develop. Every celestial body has 3 stages, and each stage gives different bonuses back to Mars. These can be resources, passive effects or unique buildings.

Fulfill interplanetary resource shortages




Every settled celestial body has a certain resource that they can’t produce themselves. Therefore, when you export a certain amount of this resource more than you import, that celestial body develops by 1 level for free. In the example below, Io has a shortage of water, so if you export 60 more water than you import, it will gain 1 development level and, therefore, develop to its final stage.

New content




Every celestial body has a unique event that might happen once it is settled. We’re also adding an early, mid and late game leader, new buildings and space projects, and a new technology which all interact with the new gameplay systems. But we’re keeping these more of a secret in order not to spoil the in-game discovery!

Besides this, we’re adding a new longer scenario in which you must develop a certain amount of celestial bodies. What is different from the other scenarios is that you’ll have 5 extra turns to get the trophies. So be prepared for a slightly longer game!

We are very excited for this DLC, and we hope we gave you a better idea of what to expect from it!

Terraformers Team

https://store.steampowered.com/app/2646850/Terraformers_New_Frontiers/

https://store.steampowered.com/app/1244800/Terraformers/