As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter.
We’ve added 2 lower difficulty entries to the New Frontiers scenario.
Overall Difficulty
Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.
Bugs & improvements
Update the game manual to contain the information about DLC related gameplay
Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc
Added a tooltip about exporting resource to solve the DLC shortages
Added the flooding warning popup when about to complete the Europa shortage
Right click / back action will bring the view back from the the solar system view to the planet
Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet
Fixed a situation where the end game button could be locked in some edge cases
Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city
Base Game
Bugs & improvements
Fixed that extra starting options could be exploited
Fixed a bug where two buildings would appear twice in the marsyclopedia
Fixed a bug where it was possible to delete slums after finishing the refugee crisis
Fixed a bug from apple where the game would not work in window mode on mac
Performance improvements to limit vram usage
Added a haptic vibration setting
Added some missing sounds for gamepad
Changed some cursors depending on situation and improved some gapead interactions
Fixed the name of the zoom out action for gamepad
Fixed a bug where a tooltip would display an incorrect key
Balance changes:
Starting situations: Expansive: increased starting tritium from 10 to 12.
Terraformers Update - 1.3.27
New Frontiers DLC
Scenarios:
As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter.
We’ve added 2 lower difficulty entries to the New Frontiers scenario.
Overall Difficulty
Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.
Bugs & improvements
Update the game manual to contain the information about DLC related gameplay
Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc
Added a tooltip about exporting resource to solve the DLC shortages
Added the flooding warning popup when about to complete the Europa shortage
Right click / back action will bring the view back from the the solar system view to the planet
Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet
Fixed a situation where the end game button could be locked in some edge cases
Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city
Base Game
Bugs & improvements
Fixed that extra starting options could be exploited
Fixed a bug where two buildings would appear twice in the marsyclopedia
Fixed a bug where it was possible to delete slums after finishing the refugee crisis
Fixed a bug from apple where the game would not work in window mode on mac
Performance improvements to limit vram usage
Added a haptic vibration setting
Added some missing sounds for gamepad
Changed some cursors depending on situation and improved some gapead interactions
Fixed the name of the zoom out action for gamepad
Fixed a bug where a tooltip would display an incorrect key
Balance changes:
Starting situations: Expansive: increased starting tritium from 10 to 12.
Terraformers: New Frontiers DLC out now!
Dear Terraformers,
The time has finally come. Our first DLC, New Frontiers, is now available! 🚀
Expeditions - Decide which celestial bodies should be explored by your astronauts.
Settle - Establish outposts in up to 8 different locations across the solar system and develop them into large settlements that can send resources and unique technologies back to Mars.
Trade - Identify system-wide resource shortages and export these for extra benefit.
Events - Decide the fate of these new locations with 8 new events.
Leaders - Lead your Martian society in different ways with 3 new leaders.
Projects - Focus on interplanetary development with 5 new space projects, 2 new city buildings, 3 regional building and a technology.
Scenario - Take on the challenge of a new longer scenario.
Music - Accomplish all of this while listening to a new music track.
We hope you will enjoy this DLC! If you do, please consider leaving a positive review as it helps us a lot! ♥
If you have any feedback or suggestions, feel free to join our Discord server. We look forward to seeing you there! 👩🚀
FULL PATCH NOTES - Base Game
[expand type="details"]
Bugs & improvements
Fixed an exploit that allowed duplicating buildings by relocating a building and using the shortcut to switch between cities before placing it.
Fixed WASD or arrow keys not working to rotate the planet when “keyboard navigation” is unchecked in the settings. This is useful to play with keyboard and mouse at the same time
Fixed "end turn" and "revert" shortcut actions prompts not showing when holding ctrl/cmd if keyboard navigation is off
Allowed confirming the found city popup by pressing return even when keyboard navigation is off
Fixed a bug in how some cards are rejected with certain game conditions (this resulted in less robots being proposed if the ocean was not high enough)
Fixed a bug in how cards are tracked to be offered in the background (too many were added, flooding certain “decks”).
Fixed a bug where the max hand size could change for 1 turn due to a skill
Fixed a bug where the repair cost of a damaged regional building would be wrongly displayed in planet view
Fixed an exploit with the Tourism leader specialization
Fixed a bug where randomly generated leaders would have a wrong skill
Improved verification and warnings in case potential “lose” action
Added that gamepad can cycle zooms in both directions now (using right stick/left stick clicks)
Fixed that asteroids should not appear in the tutorial
Fixed the food Monitoring Office bonus
Fixed Open Science Database tech bonus (could start in the negative)
Fixed how the Gene Vault bonus was rounded
Fixed that adjacency bonus from university was also worked during relocation
Fixed that Mars Enthusiasm would trigger when relocating a city
Fixed that the wrong difficulty icon for a challenge would be displayed in game
Fixed hand ordering
Fixed a gameplay data loading bug (float parsing)
Fixed that 2 identical modifiers could appear in the challenge mode
Fixed a bug where the map generation could fail and still continue with launching the game (apparent in the last 2023 challenge in particular)
Improved map generation logic so will be faster
Fixed a bug where resource locations could still appear on city locations in challenges where they shouldn’t
Major performance optimization in many parts of the game
Fixed multiple tooltip typos
Fixed multiple small bugs with some bonus displays
Balance changes:
Ocean projects now get proposed earlier if you have progressed towards oceans.
Projects:
Changed cost Local Culture Center from 12 water and 12 power to 11 water and 11 power.
Let the Smelter and Thermal Updraft Tower be proposed a little later.
Reduced cost of Urban Planning Center from 12 science to 11 science.
Reduced cost of Coffeeshop from 9 nitrates to 8 nitrates.
Reduced the cost of Exhaust Processor from 12 power to 11 power.
Reduced the cost of Igloos from 30 food and 3 water to 30 food and 2 water.
Reduced the cost of Botany and Forestry Center from 20 nitrates and 5 water to 15 nitrates and 5 water.
Reduced the cost of the Mohole from 20 power and 30 titanium to 20 power and 25 titanium.
Changed the cost of Heliostat Powerplant from 12 silicates and 12 science to 10 silicates and 15 science.
Reduced the cost of the Agricultural Complex (Rich soil upgrade) from 26 to 24 water.
Reduced the cost of the Touring Company from 13 power to 10 power.
Reduced the cost of Courthouse from 10 food and 4 titanium to 10 food and 3 titanium.
Reduced the cost of Automated Robotic Workforce from 3 science to 2 science.
Reduced the cost of the Food Monitoring Office from 7 science to 6 science.
Increased the support per turn from Self-driving Taxis from 16 to 18.
Reduced the cost of the Shipwright from 5 power and 5 tritium to 4 power and 4 tritium.
Reduced the cost of Marslink from 9 science and 10 silicates to 9 science and 9 silicates.
Increased the cost of the Spaceport from 11 power and 15 tritium to 12 power and 15 tritium.
Increased the cost of the Landing Pad from 3 titanium to 4 titanium.
Increased the cost of the Orbital Ring from 22 tritium to 23 tritium.
Technologies:
Increased the effect of advanced city planning: Cities can now have 6 more maximum buildings instead of 3.
Decreased the effect of Space flight conditions: it now only provides +1 support per turn per new trade route instead of 2. Decreased its cost from 20 science to 10 science.
Lifeforms:
Increased the oxygen and atmosphere produced by the Boreal Rainforest from 1 to 2. Reduced its prestige from 18 to 12. Reduced its local support provided from 8 to 6.
Increased spread duration of Cyanophyta from 12 to 14 turns.
Increased spread duration of Methanogenium from 11 to 13 turns.
Increased spread duration of Deinococcus from 8 to 9 turns.
Increased spread duration of Radiodurans from 8 to 9 turns.
Increased spread duration of Plankton from 13 to 15 turns.
Reduced local support provided by Tundra forest from 5 to 4.
Reduced local support provided by Alpine Pine forest from 5 to 4.
Reduced local support provided by Mediterranean shrubs forest from 5 to 4.
Reduced local support provided by Temperate forest from 8 to 6.
Reduced local support provided by Temperate rainforest from 8 to 6. Reduced its prestige from 32 to 30.
Reduced local support provided by Palm trees from 12 to 10. Reduced its prestige from 32 to 30.
Increased the spread duration of Arctic Hares from 5 to 6 turns. Increased their local support production from 3 to 4.
Landmark upgrades:
Reduced the cost of the Viewpoint Tower landmark upgrade from 3 titanium to 2 titanium.
Reduced the cost of the Spa landmark upgrade from 6 water to 4 water.
Leaders:
Jan van Dijk’s Linked Nitrogen Factory now also produces 1 atmosphere per turn (besides the 1 atmosphere per adjacent linked nitrogen factory).
Jan van Dijk’s Power Breathing Center now also produces 1 support per turn.
Yolanda Madiba’s specialization now provides a 50% discount to landmark upgrades that provide support or comfort of living (instead of 25%).
Léna Kertész’ Local Art Gallery now also provides 2 support per turn per location that the city owns that provides support or comfort of living.
Léna Kertesz’ Cultural Festivals skill now costs 5 water and generates 75 support instead of costing 10 water and generating 110 support.
Hope O’Malley’s Cultural Festivals skill now costs 10 water and generates 125 support instead of costing 20 water and generating 170 support.
Henry Carnegie’s Mine Venting skill now generates -30 support per mined resource instead of -25.
Aishe Jäger’s specialization now provides a 50% discount to animal spreaders instead of a 40% discount.
Tariq Fayed’s Police station now provides 3 support per turn instead of 1 comfort of living.
Pekai Ayad’s Inter-Class Dialog Center now provides 1 comfort of living and 1 support to adjacent populations instead of a flat 3 support per turn.
Beatrix Barbier’s Radiation Treatment Center now only costs 1 science instead of 2.
Mustafa Orbay’s specialization now only requires 10 projects to be trashed instead of 15.
Jorge Dromedo’s specialization now gives a 10% discount to regional projects instead of 15%.
Jorge Dromedo’s Modular Apartments now provide 5 support if there’s at least 1 other Modular Apartments adjacent instead of 3 support.
Tsvetan Ivanov’s Marllywood Studio now provides 1 more support per turn per landmark upgrade that provides comfort of living or support.
Starting situations:
Growth: Increased nitrates from 22 to 25.
Expansive: reduced titanium from 20 to 15. Reduced tritium from 12 to 10.
Utopian: reduced titanium from 15 to 5.
Terraforming: reduced water from 18 to 17.
Overall difficulty:
Lowered the expectation rise frequency by a tiny bit to accommodate for the balance changes above.
Dear Terraformers, we wish you a great 2024! And we hope the stars will align just right for you. And if they won’t, just visit them from January 25th, when the “New Frontiers” DLC arrives! In this devlog we’ll shine a light on that new DLC!
Explore and develop the solar system
On set turn intervals, you’ll receive a “space exploration” event, in which you can choose from 3 celestial bodies to explore. You can explore more celestial bodies by constructing observatories or by undertaking a space exploration mission with one of the new leaders.
After selecting the location you want to explore, you are taken to the new solar system screen, where you can see all the celestial bodies you have explored so far. You can also access this screen by zooming out from Mars.
To develop a celestial body, you must complete one of the new celestial development space projects and select a celestial body to develop it on. Some of these new projects have specific requirements or bonuses, for example, heating habitats that only work if the celestial body is located further from the sun than Mars is.
After you’ve completed a celestial development project, you can choose which celestial body you want to develop. Every celestial body has 3 stages, and each stage gives different bonuses back to Mars. These can be resources, passive effects or unique buildings.
Fulfill interplanetary resource shortages
Every settled celestial body has a certain resource that they can’t produce themselves. Therefore, when you export a certain amount of this resource more than you import, that celestial body develops by 1 level for free. In the example below, Io has a shortage of water, so if you export 60 more water than you import, it will gain 1 development level and, therefore, develop to its final stage.
New content
Every celestial body has a unique event that might happen once it is settled. We’re also adding an early, mid and late game leader, new buildings and space projects, and a new technology which all interact with the new gameplay systems. But we’re keeping these more of a secret in order not to spoil the in-game discovery!
Besides this, we’re adding a new longer scenario in which you must develop a certain amount of celestial bodies. What is different from the other scenarios is that you’ll have 5 extra turns to get the trophies. So be prepared for a slightly longer game!
We are very excited for this DLC, and we hope we gave you a better idea of what to expect from it!
Terraformers' first DLC is coming soon, on January 25th! In New Frontiers, explore new celestial bodies in the solar system and face new challenges.
Features:
• Explore new celestial bodies. • Establish outposts in 8 different locations across the solar system, send resources and technologies back to Mars. • Identify system-wide resource shortages, export them for extra benefit. • 8 new events. • 3 new leaders. • 5 new space projects, new city building, regional building and technology. • New and longer scenario. • New music track.
Fixed a bug related to picking cards in another "ui state"
Improved the placement of some popup in the space cities
Fixed a bug when placing a "dock" where the pathing algorithm would produce wrong results
Large performance improvements in the map generation
Performance improvements in the Marsyclopedia
General performance improvements (a bit everywhere)
Improved logs
Fixed a bug where the martian event could happen twice
Fixed some issues with the reward popup after a victory
Fixed some overflow issues with the gameplay messages (middle of screen)
Improved some steam/gog/epic initialization steps
Improvements to some UI visuals (icons and moon roads)
Fixed a bug which happened after using the import lifeform skill
Fixed a bug with switching cities after relocating a city
Fixed a bug with leader skills in the Marsyclopedia
Fixed a map generation bug wit some special resources
Improved sorting of building actions
Fixed a bug with Urban Planning
Fixed a bug where sandstorms lasted a turn too long
Fixed a bug where the mohole project displayed a strange icon
Fixed an issue where the planet's visual would not load to their actual state straight away and slowly move towards the correct appearance
Lots of other UI improvements and polish
🍂 AUTUMN SALE
Terraformers is participating in the Autumn Sale starting today, along with the entire Goblinz Publishing catalog. Save 35% on Terraformers and up to 80% on the other titles!
Small patch fixing an issue with the weekly challenge of this week.
We're part of Simfest! 🌈
Hello everyone,
We have some exciting news to! Terraformers is part of Simfest, a great Steam festival that celebrates everything related to simulation games.
During Simfest, you'll have the chance to discover the latest and most exciting simulation titles. It will take place from today until July 24, 2023 at 10am PDT. Embark on a stellar journey with Terraformers and other great simulation games!
Simfest is a Steam festival co-hosted by Auroch Digital and Stray Fawn Studio. This year's event, Simfest 2023, is the second edition after the success of Simfest: Hobby Edition in 2022.
Visit Terraformers, Diluvian Winds and many other incredible simulation games at Simfest 2023, we can't wait to see you there!
Fixed the special event lifeform from being proposed through normal means
Repaired sandstorms (they will normally appear on the planet and not on the moons anymore)
Fixed an error in the steam save system which could potentially erase a save if steam had trouble connecting
Fixed a bug where the “lifeform dying” would cover the whole screen
Fixed a bug where a small resource icon would always be visible next to the mouse
Fixed a bug when calculating distance path which could also potentially cause a crash (happened often when removing an “expansion hub”)
Fixed a map generation bug where it would be possible to get a location with a single connection.
Fixed a map generation bug where it would be possible to get connections which cross each others
Fixed the “trade boost” leader specialization
Fixed a bug preventing steam achievements on linux
Fixed a bug with the supply station not always recalculating its bonus correctly
Some other small polish
Auto convert exports to space exports when importing resources to space projects
Show moon cities when clicking their items on the top right, overview popup or space project list while being constructed
Gamepad
Added gamepad bindings for prev/next city (right trigger + left/right direction), and changed next turn / revert shortcuts to use the left trigger (easier on the hands)
Added relocating, destroying and repairing planet locations
Added controls for the dikes item
Added controls for the city informations at the top
Lots of other improvements
V1.1.16 - 13.06.2023
Bugs & improvements:
Fixed a bug where the “close city” reminder would be shown all the time during the tutorial.
Fixed a small error message which could appear for no reason.
Fixed a bug where a card would very slowly slide down to the player hand when picking multiple cards quickly.
Fixed a bug where it was not possible to place special buildings like the “slum” with the gamepad.
Fixed the line spacing in the breakdown panels.
Fixed a bug where the new achievement would be unlocked if another achievement was already earned (and vice versa).
Improved some gamepad vs keyboard detection.
Added shortcuts to go from one city to the next.
Fixed a bug where it was not possible to build a city mine with the gamepad.
Fixed unique space projects being proposed multiple times.
Fixed a bug where the game proposes enough cards in lengthy games.
A few other small improvements and fixes.
Balance changes:
Slightly increased the proposal frequency of robots and planet-expansion projects.