As many of you might have seen, there are some huge Terraria spoilers that have been circulating recently. Over the last few days Redigit, Cenx, Yoraiz0r, and Loki have been chatting and dishing out Terraria spoilers live on the Official Terraria Discord server located at http://discord.gg/Terraria.
The team at Re-Logic is making it a habit to hang out with their loyal community on a more regular basis - so this is your chance to come by and chat with the team behind Terraria!
(you never know when the occasional spoiler or tidbit of news might appear as well)
In addition, we are hosting lots of fun events, live! Have you created a meme about Terraria? Submit it in our Terraria meme contest! Do you want to leave your mark on the server banner? Submit your vision! Do you want to take part in structured Q&As with the likes of popular YouTubers like ChippyGaming? Then come on over!
Stay tuned because 2019 is going to be a huge year for Terraria with massive updates for PC, Mobile and Console as well as the upcoming launch on Nintendo Switch!See you soon!
1.3.5 is Live!
Hello Terrarians!
The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.
The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting!
For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road.
Changelog:
Features:
Added professional localization for the following languages:
German
Italian
French
Spanish
Russian (new)
Simplified Chinese (new)
Brazilian Portuguese (new)
Polish (new)
Greatly improved rendering and overall gameplay on resolutions larger than 1080p
Added Zoom and UI scale sliders in the in-game settings menu
Added most of the main menu's settings to the in-game settings menu
Dungeons in newly generated worlds now contain new furniture
Added a crystal furniture set, and expanded other furniture sets
Added Arkhalis's and Leinfors' developer armor sets
NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
Improved stability on Mac OS X and Linux
Improved visuals on many different things
Improved Retro lighting consistency
Fixes:
Fixed settings button overlaying the armor icon
Fixed inconsistent naming for Sand Poacher and Granite Golem banners
Fixed banner buff list extending beyond screen limits
Fixed hand drawing over backhand glove and shield accessories for female characters
Fixed Sparky painting and several other rare paintings not naturally spawning properly
Fixed a certain multiplayer crash
Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
Fixed a world generation crash on Linux
Fixed a number of minor grammar issues in NPC dialog
Fixed a certain exploit
Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
Fixed Vortex Monolith not selling for as much as it should
Fixed crash when linking items with invalid prefix ids in chat
Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
Fixed Defender's Forge closing instantly if opened from below
Fixed Terraria thinking it has focus when it did not have focus
Fixed Grand Design and Multicolor Wrench emitting light on use
Fixed auto-creating a world from the server causing it to always use the same seed
Fixed Platinum Candelabra not sitting properly on other objects
Fixed Goblin Tinkerer being slightly smaller than intended
Fixed petrification death messages being broken for a long while now
Fixed Wall Creeper dropping gore when blood and gore are off
Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
Fixed crash when mousing over chests and dressers in the map view
Fixed settings button colliding with 6th accessory dye slot
Fixed Corrupt Thorns almost never generating
Fixed multiple issues with platform/block interaction
Fixed pillars of dirt appearing above the Underground Desert sometimes
Potentially fixed an issue where Marathon Medalist would cause FPS drops.
Platforms from 1.2.4.1 and above now emit particles when destroyed
Virtual Keyboard should no longer appear unless a Gamepad is being used
Using Quick Heal to consume restoration potions now properly inflicts mana sickness
Defender's Forge now has highlight outlines
1.3.5 is Live!
Hello Terrarians!
The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.
The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting!
For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road.
Changelog:
Features:
Added professional localization for the following languages:
German
Italian
French
Spanish
Russian (new)
Simplified Chinese (new)
Brazilian Portuguese (new)
Polish (new)
Greatly improved rendering and overall gameplay on resolutions larger than 1080p
Added Zoom and UI scale sliders in the in-game settings menu
Added most of the main menu's settings to the in-game settings menu
Dungeons in newly generated worlds now contain new furniture
Added a crystal furniture set, and expanded other furniture sets
Added Arkhalis's and Leinfors' developer armor sets
NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
Improved stability on Mac OS X and Linux
Improved visuals on many different things
Improved Retro lighting consistency
Fixes:
Fixed settings button overlaying the armor icon
Fixed inconsistent naming for Sand Poacher and Granite Golem banners
Fixed banner buff list extending beyond screen limits
Fixed hand drawing over backhand glove and shield accessories for female characters
Fixed Sparky painting and several other rare paintings not naturally spawning properly
Fixed a certain multiplayer crash
Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
Fixed a world generation crash on Linux
Fixed a number of minor grammar issues in NPC dialog
Fixed a certain exploit
Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
Fixed Vortex Monolith not selling for as much as it should
Fixed crash when linking items with invalid prefix ids in chat
Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
Fixed Defender's Forge closing instantly if opened from below
Fixed Terraria thinking it has focus when it did not have focus
Fixed Grand Design and Multicolor Wrench emitting light on use
Fixed auto-creating a world from the server causing it to always use the same seed
Fixed Platinum Candelabra not sitting properly on other objects
Fixed Goblin Tinkerer being slightly smaller than intended
Fixed petrification death messages being broken for a long while now
Fixed Wall Creeper dropping gore when blood and gore are off
Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
Fixed crash when mousing over chests and dressers in the map view
Fixed settings button colliding with 6th accessory dye slot
Fixed Corrupt Thorns almost never generating
Fixed multiple issues with platform/block interaction
Fixed pillars of dirt appearing above the Underground Desert sometimes
Potentially fixed an issue where Marathon Medalist would cause FPS drops.
Platforms from 1.2.4.1 and above now emit particles when destroyed
Virtual Keyboard should no longer appear unless a Gamepad is being used
Using Quick Heal to consume restoration potions now properly inflicts mana sickness
Defender's Forge now has highlight outlines
Cast Your Vote!
Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can cast your vote today for The “Test of Time" Award
And tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” Award
There are some great games nominated in both categories and it is an honor to be nominated among them! Thanks! You guys really rock!
1.3.4 is LIVE!
1.3.4, is now live! This update opens a portal in Terraria and brings Dungeon Defenders 2 content, including a new NPC, an event, weapons, vanity, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals. You can check out the complete changelog below for a complete list of additions and new features.
The Re-Logic team had an incredible time working with our new friends at Trendy Entertainment as part of this Terraria/Dungeon Defenders II cross-over. We are so excited to see the Dryad continue her journey in Etheria, and would like to thank the Trendy team for the amazing work they did bringing the Terraria creatures and Dryad to life in 3D! On our side, the opportunity to touch on Tower Defense style gameplay and the invaluable inspiration we got from DD2 was essential to our teams (and Terraria's) growth. If you'd like to check out more about the DD2 side of the update, visit https://dungeondefenders.com/2/blog/141405/the-terraria-crossover-is-here
As always, this content is absolutely free to anyone who already owns Terraria on Steam.
Changelog:
Features
- Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)
New Items
- Four new sentry summons, each of which has three tiers of potency
- Ten new weapons
- Eight new armor sets
- Five new accessories
- Two new pets
- One new light pet
- Three new boss masks and trophies
- Two new decorate furniture items
- One brand new “Personal Safe” style furniture item, in the style of the Piggy -Bank and Safe
- A brand new currency which can be spent with the Tavernkeep for much of the above
New Enemies
- Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Two new invasion style mini-bosses
One new boss
Other
- One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
- Over 200 new sound effects inspired and adapted from Dungeon Defenders 2
Changes
- The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
- Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE *NOTE that this feature is not active by default. To activate it, please follow these steps:
1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
2. Open the config file with a basic text editing program, such as Notepad.
3. The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
It no longer rains in the space biome.
Bug Fixes
-Fix for AMD Graphics Card related issue involving Living Flame Dye.
-Fixed edges of screen getting inverted colors during a blizzard
Terraria 1.3.3 is Live Today!
Greetings Terrarians!
The latest in our series of updates to Terraria has officially gone live to everyone this morning! As with all past updates, this new content is absolutely free to everyone that owns Terraria on PC/Mac/Linux.
Check out the Changelog below for a taste of what now awaits within and beneath the swirling sands....
(Spoiler Warning, of course, if you would rather discover things on your own)
Features:
A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
Blizzards now have a new visual effect
Deserts and the Underworld now have a heat distortion visual effect.
Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
New Items
Added the Forbidden Armor Set
Added Ancient Horn (Basilisk Mount)
Added Onyx Blaster
Added Sky Fracture
Added Mandible Blade
Added Spirit Flame
Added Pocket Mirror
Added Djinn's Curse
Added Lamia Vanity Set
Added the Ancient Vanity Set
Added Desert Spirit Lamp
Added Magic Sand Dropper
Added Sandstorm Music Box!
And several new banners!
Gameplay Changes
Sand Poachers now inflict the Venom debuff
Dune Splicers now have more HP and Defense
Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
Added a new block mining visual effect
Added multiplayer performance improvements
Upped spawn rates in underground desert
Bug Fixes
Fixed sliders in the gamepad settings not being "locked on" when dragged around
Fixed certain textures loading wrong at random, and producing weird artifacts
Fixed underground desert worms being too rare
Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
Fixed a number of exploits
Fixed rain, water, and lava sounds persisting when the game window is inactive
Fixed drills shooting confetti at supersonic speeds when under the effects of Flask of Party
As always, we thank each of you for your support! Once we get any needed hotfixes up for this latest update, we will be right back in the lab and hard at work on what's coming up next....stay tuned for more on that.
It Has Begun! - Terraria 1.3 Launches Today!
Happy Terraria 1.3 Launch Day everyone!!!
It has been a long road - one full of sleepless nights and tiring nights, laughter and tears, successes and setbacks - but the time has finally come for us to turn our labor of love for the past year or so over to you, our loyal fans. Terraria 1.3 touches on many aspects of the game - from re-imagined sprites and backgrounds to new features and - of course - the new content that you crave - that we truly feel it refreshes and revitalizes the entire Terraria experience. We are confident that you will enjoy what it has to offer!
Perhaps most exciting to the team are the ways in which Terraria 1.3 streamlines the multiplayer experience. Gone are the days of port-forwarding and endless IP sharing for anyone seeking to connect quickly with their friends for an ore-hunting session or to team of up that tough boss fight. We have always felt Terraria was best with a buddy (or ten) - so if you haven't yet, now is an opportune time to try out multiplayer! (Do note that dedicated servers will still need to use the standalone server software, which you can download HERE).
Well, enough "memory lane" from us - on to what you came for: the specifics of the launch!
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Timing: Terraria 1.3 is expected to be available around 1pm EDT today (June 30, 2015)
SPECIAL TERRARIA 1.3 LAUNCH DISCOUNT We will be running a two day launch promotion in honor of the launch - Terraria will be 25% off ($7.50) today and tomorrow - starting when 1.3 launches at 1pm Eastern! If you are looking to pull in a new Terrarian with whom you can play multiplayer - this would be a good time to leverage those savings.
Terraria 1.3 Changelog: Click HERE Please note that Re-Logic makes no promises as to the completeness of this changelog. It's a game about exploration - go explore!
Want to share your feedback about the 1.3 Update: [U][URL="http://forums.terraria.org/index.php?threads/1-3-launch-feedback-thread.20661/"]OFFICIAL FEEDBACK THREAD[/URL][/U]
Have a Terraria 1.3 Bug to Report (please give as much information as possible): [U][URL="http://forums.terraria.org/index.php?forums/pc-bug-reports.113/"]TERRARIA PC BUG REPORT SECTION[/URL][/U]
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So, what now? Now you go play what we have worked so tirelessly on all these many months while we sit back and await your feedback. Who knows, we may spend some time hanging around in streams or just chatting with you guys.
What's next? Well, besides any needed hotfixes, we take a deep relaxing breath before we launch headlong into our next projects - for Terraria, Terraria: Otherworld, and beyond!
Thanks - as always - for your passionate support for our game, our team, and our vision as a game developer. This community is truly special, and we cannot wait to continue bringing you amazing gaming experiences in the months and years to come!
Enjoy!
New Official Website Launches Today!
Good day Terrarians!
We are very excited to announce the unveiling of the new Terraria.org – the Official Site for Terraria! Much as 1.2 evolved Terraria in a big way, the team has worked tirelessly to transform the more basic site we have had since launch into a more immersive experience that truly represents the world of Terraria.
Come check out the new look at Terraria.org, and pick up some prelaunch information about our new Official Terraria Community Forum while you are there – which is coming soon!
Terraria 1.2.4.1 is Now Live!
Greetings Terrarians! Version 1.2.4.1 is now out. This is mostly bug fixes from the last update. You can read more about it @ http://www.terrariaonline.com/threads/1-2-4-1-changelog.145100/
Terraria 1.2.4 is Now Live!
Terraria 1.2.4 is now live! Head over to Terraria Online to see the list of changes and additions: http://www.terrariaonline.com/threads/1-2-4-changelog.143548/
Here are some of the major changes:
Fishing is now possible with a pole and bait.
A new Angler NPC can be found that will give fishing quests.
Minecarts have been added to the game.
New summoner armor and weapons have been added.
There are 5 new mounts to help traverse the world.
Beaches have been improved.
Smart Cursor has been added to make digging and building much faster.
Pixel Piracy crossover content!
Over 22 new potions.
And much more!