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Genre: Platform, Role-playing (RPG), Strategy, Adventure, Indie

Terraria

Terraria: Journey's End Vanity Contest Finalists & Voting

First of all, a big thank you to everyone that entered our Journey's End Vanity Contest! We were blown away by both the sheer volume (THOUSANDS :eek: ) and the overwhelming quality of what you all produced. Simply stunning, but not really surprising, because we know how awesomely creative you all are, right? :)

Seriously, if you have not checked out the awesomeness that is the Submissions Thread... you really should do so right now! (https://forums.terraria.org/index.php?threads/journeys-end-vanity-contest-submission-thread.86457/)

The Re-Logic team has at long last completed the arduous task of going over every entry (yes, we did look at every. single. one.), and we are ready to reveal our choices for the 25 Journey's End Vanity Contest Finalists! Our criteria were focused on how cool we found the concept, how well we felt it could be executed on by our team, and how well we felt it would fit into Terraria. Note that for some concepts, multiple people may have had a similar idea. For these, the idea that best communicated the concept and/or stood out as being the most unique to the team was selected.

You will find these detailed entries over at Terraria Community Forums > https://forums.terraria.org/index.php?threads/journeys-end-vanity-contest-finalists-voting-instructions.87511/




TERRARIA: JOURNEY'S END VANITY CONTEST VOTING



In order to involve as many of the various arms of the Terraria Community as possible, we will be utilizing a centralized voting method that is not tied to any one aspect of the Community. Voting will all be done via the Google Forms link posted below. Before we get there, a few things to point out.

https://forms.gle/dqB3QE3rR47MbMUo8


  • In order to limit the possibility of "ballot stuffing" (aka voting over and over again), you will be required to sign into a Google account in order to vote.
  • We figure this is as innocuous of a thing to ask as anything, since most folks either have a Google account or could make one easily
  • You will be asked to vote for a first, second, and third place entry - each entry will have an image, name, and the creator's name clearly listed.
  • If you so desire, you may vote for the same entry in all three places.
  • The order in which the finalists will appear is randomized for each voter, to avoid bias.


ALL VOTES MUST BE CAST BY MIDNIGHT EST ON APRIL 24, 2020​



That's pretty much it folks - sign into Google, vote, and then see how it all shakes out! Tell your friends and family - don't let your favorite be left out!

Terraria: Journey's End Launches on May 16, 2020!

Greetings Terrarians!

We mentioned last week over on the Terraria Community Forums that, given the tough situations that we are all facing in the world right now, we are pushing harder than ever to get Journey's End out to you as soon as possible.

Well, today we are here to share a little bit more detail behind those plans, and what better way to do that than to share with you our planned launch date...



TERRARIA: JOURNEY'S END WILL LAUNCH ON MAY 16, 2020 - THE NINTH ANNIVERSARY OF THE GAME'S LAUNCH!



We hope you enjoy this latest reveal... see you in a month, Terrarians!

Terraria Reaches 30 Million Copies Sold - 50% off Sale in Celebration!

Greetings Terrarians!

We wanted to take a moment out of our final push to complete the eagerly-anticipated Journey's End update and celebrate a little something with our loyal and awesome community.

Terraria has officially reached the epic milestone of having sold 30 Million copies across all platforms!



Some fun details:

  • 14 Million sold on PC
  • 7.6 Million sold on Consoles
  • 8.7 Million sold on Mobile devices


What is even more crazy is that the momentum behind our game remains as strong as it has ever been - even in advance of Journey's End arriving soon, which is sure to blow the lid off once again!

To say that this floors all of us in regards to the sheer level of support and love you have shown us over the years is a massive understatement. We can only hope to return the favor by continuing to provide amazing gaming experiences for years to come (whether it be on Terraria or future games that we create).

In order to celebrate the occasion, we are having a 50% off sale for Terraria this week - that's right, from now until April 3rd @ 10am Pacific, Terraria and the Terraria Official Soundtrack are half-off!



So if you haven't tried Terraria yet - or you have a buddy that hasn't - what better time than to dive in head-first to see what all of the fuss is about?

From the bottom of our hearts - THANK YOU TERRARIANS! You are what makes this so much fun and what drives us to do great things each and every day.

Terraria: Journey's End Vanity Contest

Greetings Terrarians!


The development team at Re-Logic were having a chat the other day about just how creative the Terraria community is - from art to music to in-game creations, you all are simply amazing. That got us to thinking... what better way to reward that creativity in the final Journey's End update than to give all of you creative geniuses a once-in-a-lifetime chance to get your very own vanity armor design into the game itself?

That's right - we are giving everyone a chance to submit their own original ideas for Terraria Vanity Armor/Outfits (Head/Torso/Legs), and the winners will see their ideas make it into the game for the Journey's End update! This is your chance to design your own brand new vanity outfit that you'd like to see added to the game! This is sort of like finding that golden ticket and getting to visit the chocolate factory, except there is no tour and no lifetime supply of chocolate... only fame and glory and bragging rights forever listed in one of the best video games ever crafted.

As you might imagine, there are some rules and guidelines and such that are important for you to follow - however, inside of these guidelines, have at it! Anything your minds can dream up, we want to hear about it! You can also check out the Contest Submission Thread to see current submissions!



GUIDELINES & RULES




WHAT IS ALLOWED/NOT ALLOWED?


  • Only one submission per person! If you make multiple submissions, we will select the first submission made, and the latter ones will be disqualified.
  • All Vanity entries must be the original work of the person submitting the idea - no stealing! (yes, we will look -_-)
  • Sprites from Terraria mods
  • ARE* allowed but only if you are the original creator of that artwork (this means the actual artist, not just anyone that happened to work on a given mod)
  • Direct lifts/overt references to other games/movies/tv shows/etc. are quite likely to be rejected (if we have to ask permission to use it, don't submit it ;) )
  • Please keep it PG-13 - nothing profane/offensive/etc. please
  • If you are looking for more guidance and next-level design tips, check out this link > Terraria Vanity Contest Best Practices & Design Tips



HOW DO I SUBMIT MY ENTRY?


  • Entries should consist of a design that includes Head/Torso/Leg (aligned to those vanity armor slots in the game). We will not be including wings/dyes/weapons/etc. Sorry.
  • All entries must include artwork of some kind. This could mean anything from super-fancy hand drawn art to MS Paint-level scribbles. However, the art - and any accompanying descriptions - need to be able to clearly communicate the idea. If we have to struggle to understand the concept, it will hurt your chances of winning... and trying to guess art from just text is going to give all of us headaches.
  • If you have a name for your creation, please provide it.
  • Entries should be submitted by posting in the Contest Submission Thread! Entries MUST be posted in the submission thread to be considered valid submissions! If you want to discuss the contest or specific entries, feel free to do so in this thread, over on the TCF main contest thread, on Discord, etc.
  • All entries must be submitted by 11:59pm Eastern Time on April 13th, 2020 - NO EXCEPTIONS!




HOW WILL THE WINNERS BE SELECTED?


  • The Re-Logic team will select a list of finalists from all of the entries that are submitted by 11:59pm Eastern on April 13, 2020. If this thread is locked, you are too late!
  • We will reveal the finalists on the Weekly Stream later that week (April 17th) , and then we will post them here after the stream.
  • These finalists will be submitted for a community vote across all of our community platforms (TCF, Social Media, Discord, etc) - voting will commence after the reveal stream and conclude in one week, on April 24th. Voting instructions will be provided at that time.
  • There will be no more than three (3) winning entries.



HECK YEAH, I WON! NOW WHAT?


  • Re-Logic will directly contact the winners so that we can begin the process of adding your design into the game.
  • Please note that some creative license in regards to the interpretation on behalf of our artists is expected - so be flexible. (don't worry, we will make it amazing)
  • Re-Logic will have the final say on approval for the winning designs (actual art and text going in-game)
  • The winner's name will be included in some way in the tooltip and/or naming for the item, so that you can always pull it up in game to brag to your buddies. :cool:
  • Once we arrive on a final design, just wait for the day when Journey's End arrives and you can run around in your very own vanity creation!



LEGAL STUFF


  • By participating in the contest, you agree to relinquish all rights to your vanity design to Re-Logic for inclusion into the game. Winners will be required to sign a document to that effect.
  • If you are under the legal age to sign legal documents in your country (eg. Under 18 in most countries), you will need your parent or guardian to sign as well - so be sure to get that permission in advance! :)

Official Terraria Weekly Livestream Events Start Tomorrow!

Re-Logic and our development partners at 505 Games (publishers of Terraria on non-PC platforms) are kicking off what will be a weekly Official Terraria Livestream series starting tomorrow! Come hang out with your fellow Terrarians, Community Leaders, and even the developers themselves!

You never know what could happen, so you don't want to miss these! We are planning to conduct Terraria swag giveaways - and we might even have some Terraria-themed contests for epic prizes. 🥳

The first livestream in the series will be tomorrow @ 1PM PST, and will include special guests: Badger, Chippy Gaming, Pedguin, Demize and more!

The Stream will be live @ https://www.twitch.tv/TerrariaOfficial - Show up early for Twitch chat fun & Hype!

The Halloween Seasonal Event is Here to Haunt Terraria!

Happy Halloween, Terrarians!



Have you been noticing anything spooky happening in your worlds? The air feels a bit colder, costumed characters are wandering about, and even the occasional drop of candy or cake? Don’t worry, because Halloween is a special time where everyone gets into the spirit of the season in the world of Terraria!

Here is a taste of what you can expect to find during this special seasonal event, which runs each year in-game from October 20th – November 1st!

  • Goodie Bags can drop from any defeated enemies – be sure to collect and open these for a chance and special Halloween-themed loot. From special Halloween costumes to unique paintings and even some unique gear, you never know what you might find inside!
  • Special Halloween-Only rare drops are out there for the taking
  • NPCs have special seasonal items up for sale – be sure to check in for a chance to pick up unique outfits and more!
  • Harvesting Pumpkins can yield a special surprise for those whose pumpkin patches are truly sincere.
  • Even the critters and enemies are getting into the act – keep an eye out for your favorite monsters all dressed up for the season. (just remember not to open the door for trick or treating Zombies!)


For full details, check out the Terraria Halloween Event page on the Official Terraria Wiki > https://terraria.gamepedia.com/Halloween

Happy Halloween!!!

Re-Logic Announces Terraria: Journey's End

Good day Terrarians!

As you hopefully noticed, we had some pretty big news to share at E3 this week! During the PC Gaming Show, we revealed live to the world that the in-development 1.3.6 update is no more... the next update to Terraria will in fact be the fourth major update we have developed for the game, which we are calling Terraria: Journey's End!

For those that were unable to watch the reveal live, we have shared the teaser trailer below - along with some key details and a bit of what we expect will be your FAQ. As we always do, we have left out a ton of juicy details and other content and features that will be included with Terraria: Journey's End. Some of those have or might be spoiled between now and launch, but others will remain a secret until you have the update in your hands later this year. So, without further ado... we present to you Terraria: Journey's End!

https://youtu.be/H77Zfzy4LWw

----

KEY FEATURES REVEALED THUS FAR



  • Terraria: Journey’s End includes a full re-visit to all elements of Terraria. Over time, some things may have felt left behind or made obsolete by newer content. No more! Old things made new and new elements added to flesh out the overall experience – think you know all there is to know about Terraria? Think again!
  • Terraria: Journey’s End will include over 800 new items for players to find or craft!
  • Terraria: Journey’s End adds new foes to defeat and challenges to overcome as you seek fortune and glory.
  • Terraria: Journey’s End will see a full revamp of world generation – including overall improvements and a handful of new mini-biomes to explore.
  • Quality of Life improvements abound in Terraria: Journey’s End! From Block Swap to the Void Vault, these will ensure that the player spends more time doing what they enjoy most – and having more fun at the same time.
  • Terraria: Journey’s End will see the addition of an in-game Bestiary. As players defeat higher numbers of any given foe, they will learn more about them – from key statistics to even what each foe can drop as loot!
  • Terraria: Journey’s End will bring the hallowed game of Golf to Terraria. Golf? That’s right, Golf. Trust us, it is insanely fun – so get your golf skills up to par now!
  • Terraria: Journey’s End will add an all new difficulty mode. Beyond the existing Expert Mode, this is intended to be a true challenge for the most experienced and skilled Terrarians – a true gauntlet for the best of the best. Will your gaming skills and creativity be up to the task?
  • Terraria: Journey's End adds in all new and enhanced weather effects.


----
In case you missed any spoilers along the way (outside of the trailer above), we have created a spoiler compendium for your viewing pleasure. You can find that by clicking the link below:

TERRARIA: JOURNEY'S END SPOILER COMPENDIUM​


….and that’s just what we have in so far – the team is going to remain hard at work over the next several months to not only perfect what we have in and planned now, but to also add in a handful of other surprises and features that we will share with everyone in the coming months. Stay tuned and watch our official Forums/Discord/Twitter/Instagram/Facebook for regular spoilers and reveals in the run-up to the launch of Terraria: Journey’s End!


We have included a quick Q&A below, but feel free to join the conversation about Terraria and Journey's End here on Steam, over on the Terraria Community Forums, or on the Official Terraria Discord Server (links below).

Terraria Community Forums E3 Announcement

Official Terraria Discord Server

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TERRARIA: JOURNEY'S END FAQ



Q: So, is Journey's End the same as Terraria 1.4?
A: Yes! This is the fourth major update to the game, continuing in the tradition of 1.1-1.2-1.3

Q: Will Journey's End cost extra?
A: For owners of Terraria on PC (Steam/GOG/Etc), Journey's End will be a free update - this continues our long-standing tradition of providing substantial free content to our fans.

Q: Will Journey's End come to Consoles? Mobile? Switch?

A: Eventually, yes - but likely not at the exact same time.

Q: When will Journey's End release?
A: We expect to have this update out prior to the end of the year. However, as we always say... it will be ready when it is ready.

Q: What happened to 1.3.6?
A: As we got further and further into development, we started to realize that 1.3.6 was reaching a tipping point... one where if we decided to add in a handful of big ideas we have had for some time, it would really feel worthy of a 1.X tier update.

Q: Why call it Journey's End instead of 1.4?

A: Our current plan is for this to be the crowning update to Terraria. We do not currently have any plans to tackle additional updates, outside of fixes and maybe a few tidbits here and there to shore things up.

Q: So, what does that mean for Terraria? Re-Logic?
A: Terraria will remain the vibrant and amazing game that it always has been! There is plenty more coming down the road for Console/Switch/Mobile (including some things we have not revealed just yet), and with the available mods - plus any future mods - on top of what is a VERY robust core game, we are confident Terraria will be trucking along for many, many years to come. Of course, we will stay involved with all of you - you make this possible, and we always enjoy hanging out.

For Re-Logic, this means that we will finally be tackling our second title. We do not yet know what this will be - and it may not even be a Terraria title - so expect a time of silence from us on that front until we are ready to share more what we decide to pursue.


Q: You said the spoilers and trailer don't show everything in Journey's End. What else can we expect?
A: From additional content to some really cool features, we only wanted to share some selected things at this point (plus there is only so much we can pack into a 90 second video!). We have spoiled more in the previous months and will continue to do so as we head to launch. As always, we will leave some surprises in there for you to discover on your own!


Chat with Terraria Devs and Spoiler Reveals Live!

Hello Terrarians!

We have some exciting updates to announce!

As many of you might have seen, there are some huge Terraria spoilers that have been circulating recently. Over the last few days Redigit, Cenx, Yoraiz0r, and Loki have been chatting and dishing out Terraria spoilers live on the Official Terraria Discord server located at http://discord.gg/Terraria.

The team at Re-Logic is making it a habit to hang out with their loyal community on a more regular basis - so this is your chance to come by and chat with the team behind Terraria!

(you never know when the occasional spoiler or tidbit of news might appear as well)

In addition, we are hosting lots of fun events, live! Have you created a meme about Terraria? Submit it in our Terraria meme contest! Do you want to leave your mark on the server banner? Submit your vision! Do you want to take part in structured Q&As with the likes of popular YouTubers like ChippyGaming? Then come on over!

Stay tuned because 2019 is going to be a huge year for Terraria with massive updates for PC, Mobile and Console as well as the upcoming launch on Nintendo Switch!See you soon!

1.3.5 is Live!

Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting!

For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road.

Changelog:

Features:


  • Added professional localization for the following languages:
  • German
  • Italian
  • French
  • Spanish
  • Russian (new)
  • Simplified Chinese (new)
  • Brazilian Portuguese (new)
  • Polish (new)


  • Greatly improved rendering and overall gameplay on resolutions larger than 1080p
  • Added Zoom and UI scale sliders in the in-game settings menu
  • Added most of the main menu's settings to the in-game settings menu
  • Dungeons in newly generated worlds now contain new furniture
  • Added a crystal furniture set, and expanded other furniture sets
  • Added Arkhalis's and Leinfors' developer armor sets
  • NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
  • Improved stability on Mac OS X and Linux
  • Improved visuals on many different things
  • Improved Retro lighting consistency


Fixes:

  • Fixed settings button overlaying the armor icon
  • Fixed inconsistent naming for Sand Poacher and Granite Golem banners
  • Fixed banner buff list extending beyond screen limits
  • Fixed hand drawing over backhand glove and shield accessories for female characters
  • Fixed Sparky painting and several other rare paintings not naturally spawning properly
  • Fixed a certain multiplayer crash
  • Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
  • Fixed a world generation crash on Linux
  • Fixed a number of minor grammar issues in NPC dialog
  • Fixed a certain exploit
  • Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
  • Fixed Vortex Monolith not selling for as much as it should
  • Fixed crash when linking items with invalid prefix ids in chat
  • Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
  • Fixed Defender's Forge closing instantly if opened from below
  • Fixed Terraria thinking it has focus when it did not have focus
  • Fixed Grand Design and Multicolor Wrench emitting light on use
  • Fixed auto-creating a world from the server causing it to always use the same seed
  • Fixed Platinum Candelabra not sitting properly on other objects
  • Fixed Goblin Tinkerer being slightly smaller than intended
  • Fixed petrification death messages being broken for a long while now
  • Fixed Wall Creeper dropping gore when blood and gore are off
  • Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
  • Fixed crash when mousing over chests and dressers in the map view
  • Fixed settings button colliding with 6th accessory dye slot
  • Fixed Corrupt Thorns almost never generating
  • Fixed multiple issues with platform/block interaction
  • Fixed pillars of dirt appearing above the Underground Desert sometimes
  • Potentially fixed an issue where Marathon Medalist would cause FPS drops.
  • Platforms from 1.2.4.1 and above now emit particles when destroyed
  • Virtual Keyboard should no longer appear unless a Gamepad is being used
  • Using Quick Heal to consume restoration potions now properly inflicts mana sickness
  • Defender's Forge now has highlight outlines

1.3.5 is Live!

Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting!

For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road.

Changelog:

Features:


  • Added professional localization for the following languages:
  • German
  • Italian
  • French
  • Spanish
  • Russian (new)
  • Simplified Chinese (new)
  • Brazilian Portuguese (new)
  • Polish (new)


  • Greatly improved rendering and overall gameplay on resolutions larger than 1080p
  • Added Zoom and UI scale sliders in the in-game settings menu
  • Added most of the main menu's settings to the in-game settings menu
  • Dungeons in newly generated worlds now contain new furniture
  • Added a crystal furniture set, and expanded other furniture sets
  • Added Arkhalis's and Leinfors' developer armor sets
  • NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
  • Improved stability on Mac OS X and Linux
  • Improved visuals on many different things
  • Improved Retro lighting consistency


Fixes:

  • Fixed settings button overlaying the armor icon
  • Fixed inconsistent naming for Sand Poacher and Granite Golem banners
  • Fixed banner buff list extending beyond screen limits
  • Fixed hand drawing over backhand glove and shield accessories for female characters
  • Fixed Sparky painting and several other rare paintings not naturally spawning properly
  • Fixed a certain multiplayer crash
  • Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
  • Fixed a world generation crash on Linux
  • Fixed a number of minor grammar issues in NPC dialog
  • Fixed a certain exploit
  • Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
  • Fixed Vortex Monolith not selling for as much as it should
  • Fixed crash when linking items with invalid prefix ids in chat
  • Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
  • Fixed Defender's Forge closing instantly if opened from below
  • Fixed Terraria thinking it has focus when it did not have focus
  • Fixed Grand Design and Multicolor Wrench emitting light on use
  • Fixed auto-creating a world from the server causing it to always use the same seed
  • Fixed Platinum Candelabra not sitting properly on other objects
  • Fixed Goblin Tinkerer being slightly smaller than intended
  • Fixed petrification death messages being broken for a long while now
  • Fixed Wall Creeper dropping gore when blood and gore are off
  • Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
  • Fixed crash when mousing over chests and dressers in the map view
  • Fixed settings button colliding with 6th accessory dye slot
  • Fixed Corrupt Thorns almost never generating
  • Fixed multiple issues with platform/block interaction
  • Fixed pillars of dirt appearing above the Underground Desert sometimes
  • Potentially fixed an issue where Marathon Medalist would cause FPS drops.
  • Platforms from 1.2.4.1 and above now emit particles when destroyed
  • Virtual Keyboard should no longer appear unless a Gamepad is being used
  • Using Quick Heal to consume restoration potions now properly inflicts mana sickness
  • Defender's Forge now has highlight outlines