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Genre: Strategy, Adventure, Indie

TerraTech

Community Core w/ Matt & Anton || TerraTech Community

We take a look at some of the awesome Techs that the TerraTech community has been building.

Release Notes - TT_Unstable Version 1.4.26.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:



  • Fixed an issue with the 'Tinkering with Circuitry' mission where the mission reward info was missing from the mission log.

New Stuff w/ Matt || TerraTech Dev

We take a look at some of the New Stuff that's coming to TerraTech in the next update.

Release Notes - TT_Unstable Version 1.4.26.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:



  • Fixed a crash that was caused by being defeated in the R&D Battle Arena, then teleporting to Testing Apparatus.
  • Fixed an issue where players were able to pick up both 'Laser Laboratory' and 'Blaster Battle' on the same Reticule Research grade.
  • Fixed an issue where no Timer UI would appear in R&D Labs.
  • Fixed an issue where the Better Future eCab would continue to hover even when attached to another block.
  • Fixed an issue with the 'Tinkering with Circuitry' mission where it would sometimes spawn on a large hill.
  • Fixed an issue with the 'Tinkering with Circuitry' mission where the incorrect XP reward was shown in the Trading Station.

Release Notes - TT_Unstable Version 1.4.26.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo


New Blocks:



  • Reticule Research spotlight
  • Reticule Research Anchored Ramp

Features:



  • C&S blocks now available in base game (out of R&D) (Including available in Creative and Campaign)
  • Other R&D dlc exclusive blocks (trailer hooks etc) now (again) available in Creative mode
  • Circuits and systems introduction mission “Tinkering with Circuitry”
  • UI updates for the Circuits and Systems menus and features
  • Additional blocks outside of Circuits and systems can be controlled with circuits
  • Eyedropper tool now keeps the state of the blocks that are being copied
  • Updated the order of the Inventory to be more logical
  • Added sound effects for Circuits and system gate
  • Changed in game units to metric system
  • Added option to collapse the more information panel on the inventory

Bug fixes:



  • Fixed bug with status of stopwatch UI on load/save
  • Updated the speed demon achievement to reflect the new speed in metric
  • Fixed hover Techs not working for co-op play

Achievement Hunting w/ Matt || TerraTech Community

We take on the challenge of hunting down more achievements!

The 2023 TerraTech Player Survey

Have your say on what gets added to TerraTech in future updates with the 2023 TerraTech Player Survey.

https://forms.gle/1w2RNFt1nByBC4oc8

Community Core w/ Matt || TerraTech Community

We take a look at some of the awesome Techs that the TerraTech Community has been building.

Steam Spring Sale

Achievement Hunting w/ Matt & Johnny || TerraTech Community

Matt and Johnny kick off a new series where we try to unlock all the achievements in TerraTech!