We take a look at some of the awesome Mods that have been uploaded to the Steam Workshop
Release Notes - Update 1.5.0.1
Hey Prospectors,
In the last update, we added Circuits & Systems functions to some gauges that interfere with Tech builds this fix removes those changes.
Drag Race PART 3 w/ Matt & Dave || TerraTech Community
Matt and Dave conclude the Drag Race Challenge.
Drag Race - Part 2 w/ Matt & Johnny || TerraTech Community
Matt and Johnny continue the Drag Race Challenge.
Circuits & Systems Launch Competition
To celebrate the launch of Circuits & Systems we're giving away some exclusive TerraTech posters. For more info and to enter check out this link: https://gleam.io/qMi4u/terratech-circuits-systems-competition
TerraTech Free Weekend 2023
TerraTech is free to play this weekend!
From the 27th to the 30th of April you can jump straight into TerraTech FOR FREE!
Tinker with the brand-new Circuits & Systems Blocks, build awesome Techs or just amble through the Campaign all you like this weekend.
Like what you see? Want to continue the fun after the free weekend? Well, you can buy the full game and all DLC for 50% off from the 1st to the 4th of May.
NOTE: Once the free weekend event has finished and you do not own TerraTech you will no longer have access to the game.
Circuits & Systems Release Notes - Update 1.5
Hey Prospectors,
Circuits & Systems is available NOW! There are loads of Logic, Signal, Value, and Output Blocks to tinker with and build some awesome Techs.
New Blocks:
Reticule Research Spotlight
Reticule Research Anchored Ramp
The following blocks have been graduated from R&D Labs to the Main Game:
Reticule Research Black Wire
Reticule Research Yellow Wire
Reticule Research One Way Wire
Reticule Research Red Wire
Reticule Research Green Wire
Reticule Research Blue Wire
Reticule Research Signal Extender
Reticule Research Signal Delayer
Reticule Research Signal Transmitter
Reticule Research Signal Receiver
Reticule Research Input Value
Reticule Research Value Adder
Reticule Research Value Subtractor
Reticule Research Value Multiplier
Reticule Research Value Divider
Reticule Research Value Display
Reticule Research Value Equals
Reticule Research Value Greater Than
Reticule Research Value Less Than
Reticule Research Logic XOR
Reticule Research Logic AND
Reticule Research Logic OR
Reticule Research Logic NOT
Reticule Research Variable Colour Pixel
Reticule Research Fixed Colour Pixel
Reticule Research Actuating Ramp
Reticule Research Stopwatch
Reticule Research Beam Sensor
Reticule Research Toggle
Reticule Research Button
Reticule Research Actuating Gate
Reticule Research Platform Anchor
New Mission:
Tinkering with Circuitry
Block Adjustments:
Lights attached to circuit blocks only turn on when powered
Weapons attached to circuit blocks only fire when powered
Explosive bolts attached to circuit blocks only fire when powered
Boosters only activate when receiving a signal
Rotors only activate when receiving a signal
Propellers only activate when receiving a signal
Adjustment thrusters only activate when receiving a signal
Better Future Linear Motion Engine only activates when receiving a signal - NOTE: The BF LME and some adjustment thrusters are special cases as they fire in all directions at once resulting in motion being cancelled out.
Magnets only activate when receiving a signal
Landing gear only activates when receiving a signal
Hovers only activate when receiving a signal
Remote chargers only activate when receiving a signal
SCUs only activate when receiving a signal
Antigrav blocks only activate when receiving a signal
Gyros only activate when receiving a signal
Shield and Repair bubbles only activate when receiving a signal
Altimeter block correctly outputs its height as a value (0-999)
Speedometer block correctly outputs its speed as a value (0-999)
Battery gauge block correctly outputs the charge percentage as a value (0-100)
Fuel gauge block correctly outputs the fuel level percentage as a value (0-100)
Quality of Life Improvements:
Eyedropper tool now keeps the state of the blocks that are being copied
Updated the order of the Inventory to be more logical
Added option to collapse the more information panel on the inventory
Blocks that are tagged as battery storage & fuel storage show icons on their block info panels now
All units in the game have been converted to Metric numbers (if they weren't already)
Bug Fix:
Fixed a bug where lights would not turn on automatically at the start of the night
Localisation update:
Translations have been updated for our Ukrainian, Czech and Japanese friends.
Many thanks to the TT Translator team, in particular recent translations from:
George "SemperAnte" Troshin
Michael "Pingu" Stepanenko
ZombieSpider
yukke
Drag Race w/ Matt || TerraTech Community
We kick off the Drag Race Challenge.
Release Notes - TT_Unstable Version 1.4.26.4
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Bug fixes:
Fixed an issue where the Better Future control switches were not displaying icons correctly.
Fixed an issue with Crafty Business I where the mission dialogue was missing.
Circuits & Systems Coming This Week!
Circuits & Systems arrives in TerraTech this week!
The latest update will be available for all Steam players on April 27th, and we can't wait to see the fantastic creations you come up with...