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Genre: Strategy, Adventure, Indie

TerraTech

Mod Review w/ Matt & Taku || TerraTech Community

We take a look at some of the awesome Mods that have been uploaded to the Steam Workshop

Release Notes - Update 1.5.0.1

Hey Prospectors,

In the last update, we added Circuits & Systems functions to some gauges that interfere with Tech builds this fix removes those changes.

Drag Race PART 3 w/ Matt & Dave || TerraTech Community

Matt and Dave conclude the Drag Race Challenge.

Drag Race - Part 2 w/ Matt & Johnny || TerraTech Community

Matt and Johnny continue the Drag Race Challenge.

Circuits & Systems Launch Competition

To celebrate the launch of Circuits & Systems we're giving away some exclusive TerraTech posters. For more info and to enter check out this link: https://gleam.io/qMi4u/terratech-circuits-systems-competition

TerraTech Free Weekend 2023

TerraTech is free to play this weekend!

From the 27th to the 30th of April you can jump straight into TerraTech FOR FREE!

Tinker with the brand-new Circuits & Systems Blocks, build awesome Techs or just amble through the Campaign all you like this weekend.

Like what you see? Want to continue the fun after the free weekend? Well, you can buy the full game and all DLC for 50% off from the 1st to the 4th of May.

NOTE: Once the free weekend event has finished and you do not own TerraTech you will no longer have access to the game.

Circuits & Systems Release Notes - Update 1.5

Hey Prospectors,

Circuits & Systems is available NOW! There are loads of Logic, Signal, Value, and Output Blocks to tinker with and build some awesome Techs.



New Blocks:



  • Reticule Research Spotlight
  • Reticule Research Anchored Ramp

The following blocks have been graduated from R&D Labs to the Main Game:

  • Reticule Research Black Wire
  • Reticule Research Yellow Wire
  • Reticule Research One Way Wire
  • Reticule Research Red Wire
  • Reticule Research Green Wire
  • Reticule Research Blue Wire
  • Reticule Research Signal Extender
  • Reticule Research Signal Delayer
  • Reticule Research Signal Transmitter
  • Reticule Research Signal Receiver
  • Reticule Research Input Value
  • Reticule Research Value Adder
  • Reticule Research Value Subtractor
  • Reticule Research Value Multiplier
  • Reticule Research Value Divider
  • Reticule Research Value Display
  • Reticule Research Value Equals
  • Reticule Research Value Greater Than
  • Reticule Research Value Less Than
  • Reticule Research Logic XOR
  • Reticule Research Logic AND
  • Reticule Research Logic OR
  • Reticule Research Logic NOT
  • Reticule Research Variable Colour Pixel
  • Reticule Research Fixed Colour Pixel
  • Reticule Research Actuating Ramp
  • Reticule Research Stopwatch
  • Reticule Research Beam Sensor
  • Reticule Research Toggle
  • Reticule Research Button
  • Reticule Research Actuating Gate
  • Reticule Research Platform Anchor

New Mission:



  • Tinkering with Circuitry

Block Adjustments:



  • Lights attached to circuit blocks only turn on when powered
  • Weapons attached to circuit blocks only fire when powered
  • Explosive bolts attached to circuit blocks only fire when powered
  • Boosters only activate when receiving a signal
  • Rotors only activate when receiving a signal
  • Propellers only activate when receiving a signal
  • Adjustment thrusters only activate when receiving a signal
  • Better Future Linear Motion Engine only activates when receiving a signal - NOTE: The BF LME and some adjustment thrusters are special cases as they fire in all directions at once resulting in motion being cancelled out.
  • Magnets only activate when receiving a signal
  • Landing gear only activates when receiving a signal
  • Hovers only activate when receiving a signal
  • Remote chargers only activate when receiving a signal
  • SCUs only activate when receiving a signal
  • Antigrav blocks only activate when receiving a signal
  • Gyros only activate when receiving a signal
  • Shield and Repair bubbles only activate when receiving a signal
  • Altimeter block correctly outputs its height as a value (0-999)
  • Speedometer block correctly outputs its speed as a value (0-999)
  • Battery gauge block correctly outputs the charge percentage as a value (0-100)
  • Fuel gauge block correctly outputs the fuel level percentage as a value (0-100)

Quality of Life Improvements:



  • Eyedropper tool now keeps the state of the blocks that are being copied
  • Updated the order of the Inventory to be more logical
  • Added option to collapse the more information panel on the inventory
  • Blocks that are tagged as battery storage & fuel storage show icons on their block info panels now
  • All units in the game have been converted to Metric numbers (if they weren't already)

Bug Fix:



  • Fixed a bug where lights would not turn on automatically at the start of the night

Localisation update:


Translations have been updated for our Ukrainian, Czech and Japanese friends.

Many thanks to the TT Translator team, in particular recent translations from:

  • George "SemperAnte" Troshin
  • Michael "Pingu" Stepanenko
  • ZombieSpider
  • yukke

Drag Race w/ Matt || TerraTech Community

We kick off the Drag Race Challenge.

Release Notes - TT_Unstable Version 1.4.26.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:



  • Fixed an issue where the Better Future control switches were not displaying icons correctly.
  • Fixed an issue with Crafty Business I where the mission dialogue was missing.

Circuits & Systems Coming This Week!

Circuits & Systems arrives in TerraTech this week!

The latest update will be available for all Steam players on April 27th, and we can't wait to see the fantastic creations you come up with...

Check out the trailer below!