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Genre: Strategy, Adventure, Indie

TerraTech

70% off TerraTech!

TerraTech is currently 70% off until the 27th of October - plus all the DLC is at least 20% off. If there's something you've been holding out on or if you've got a friend who you think would love TerraTech now is the time to jump in!

Release Notes - Update 1.5.2

Hey Prospectors,

As promised, albeit slightly later than planned, here is Update 1.5.2!

There are plenty of awesome new Quality of Life Improvements, including Force Gizmos so you can fine-tune your Techs, a player Death Marker so you can find your dropped Blocks, as well as loads of features to help make your prospecting more prosperous.

We've also added the GeoCorp Mining missions to Co-op Creative too.

And made some well-needed adjustments to some Blocks.



Quality of Life Improvements:



  • Added Force Gizmos when in Build Beam. Centre of Mass, Centre of Thrust, Centre of Boost and Centre of Lift can now be toggled in the Gameplay Menu
  • Added Command Inputs. Type backquote ( `) twice to bring up the UI. Type "help" for a list of available Commands in that mode
  • Added a Player Death Marker
  • Tech will now load if there are blocks missing from the Snapshot
  • We've updated "Automatic Best" block rotation to favour C&S connections where applicable
  • We've removed Attach Points behind the camera to improve building on internal spaces
  • You can now Ban players in Co-op Modes
  • Skip Powerup & Player Indestructible options available in R&D
  • Undo Send to SCU when Techs are far away
  • Performance optimisation to C&S internals
  • Updated Co-op chatbox with various Quality of Life (more history, chat while building, better team/global controls)
  • Improved photo mode. Now hotkeyed to F3 and now also allows you to move the camera while paused. Just hit P while in Photo Mode to pause the acion.
  • In Co-op, a player's tech is unloaded from the world when they disconnect. Rejoining the server will restore their Tech

Bug Fixes:



  • The Gravity Magnifier now consumes energy instead of generating it
  • Fixed Circuits & Systems wire emissive colours showing
  • Fixed a number of UI alignment and text overrun issues
  • Fixed issue where Game Saves did not show
  • Fixed tech orientation on the radar when rotating the cab on a Tech

Block Adjustments:



  • Updates to Reticule Research Keybinder Description
  • Updates to Reticule Research Signal Extender Description
  • Reticule Research Black Wire's name changed to Reticule Research Universal Wire
  • Reduced the strength of the Better Future Gravity Magnifier

New Co-op Missions:



  • Carbite Harvester
  • Oleite Harvester
  • Rodite Harvester
  • Celestite Harvester
  • Ignite Harvester
  • Erudite Harvester
  • Master Harvester III
  • Master Harvester IV

Known Issues:



  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
  • Trading stations are currently broken for clients in Co-op modes

Localisation update:


Translations have been updated for our Japanese and Chinese friends.

Many thanks to the TT Translator team, in particular recent translations from:

  • yukke
  • Karen Yun

Achievement Hunting w/ Matt || Livestream

We hunt for some more achievements!

Release Notes - TT_Unstable Version 1.5.1.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:



  • Fixed an issue that caused some anchorable Blocks to not anchor
  • Fixed an issue that prevented GeoCorp Landing Gear from appearing in reward crates
  • The Hawkeye license mission can no longer be cancelled

Community Core Livestream

We take a look at some of the awesome Techs that have been made by the TerraTech Community.

Release Notes - TT_Unstable Version 1.5.1.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

New Co-op Missions:



  • Carbite Harvester
  • Oleite Harvester
  • Rodite Harvester
  • Celestite Harvester
  • Ignite Harvester
  • Erudite Harvester
  • Master Harvester III
  • Master Harvester IV

Block Adjustments:



  • Reduced the strength of the Better Future Gravity Magnifier
  • Reduced the power drain of the Better Future Anti-grav engines

Bug Fixes:


Note: These bugs were only present in the last TT_Unstable Version 1.5.1.2 only. They are NOT in the latest Stable Update Version 1.5.1.

  • Fixed an issue in Co-op Campaign that caused Blocks to go missing when a host loads a Game Save.
  • Fixed an issue with GeoCorp Mining missions not appearing in Co-op Campaign.

Community Core w/ Matt || TerraTech Community

We take a look at some of the awesome Techs that the TerraTech Community has been building.

Community Core w/ Matt || TerraTech Community

We take a look at some of the awesome Techs that have been made by the TerraTech Community.

An Update on Update 1.5.2

Hey Prospectors,

Matt here with some not-so-good news for you I’m afraid. Unfortunately, we’re going to have to delay Update 1.5.2, aka The Community Update, for TerraTech. The reason is a bit long and tedious but the TL;DR is that due to a major bug creeping its way into the last TT_Unstable version we’re going to bundle the content that was going into 1.5.2 into what would have been Update 1.5.3. This effectively means that rather than having two awesome updates there will be one super awesome update, just a bit later than you may have been expecting. We’ll have more info on when the update will be released in the near future but in the meantime, if you’d like to play around with the content that would have gone into this release you can have a look at the latest TT_Unstable Version. Details on how you can access the TT_Unstable version can be found here:

https://www.youtube.com/watch?v=r_ce_yPOflo

NOTE: The bug occurs if the host of a Co-op Campaign game saves and restarts a server. When loading that save there will be lost Blocks and Techs. So if you do want to play around with the new content maybe stay away from the Co-op Campaign for now, otherwise, you may lose Blocks and/or Techs. You can always revert back to the latest Stable Release, Update 1.5.1, to continue your Co-op Campaign.

So just to recap, here is the list of content that is now going into Update 1.5.2 (just a bit later than we planned):


  • Force Gizmos
  • Command Inputs
  • Player Death Marker
  • Tech will now load if there are blocks missing from the Snapshot
  • Improved C&S Block placements/rotation
  • Removed Attach Points behind the camera
  • Ban players in Co-op Modes
  • Skip Powerup & Player Indestructible options available in R&D
  • Undo Send to SCU when Techs are far away
  • Performance optimisation to C&S internals
  • Updated Co-op chatbox
  • Improved photo mode
  • In Co-op, a player’s tech is unloaded from the world when they disconnect. Rejoining the server will restore their Tech
  • Co-op Missions including:

    • Crafty Mike Missions
    • Big Yellow Mining Missions
    • C&S Missions 1&2


(Items in Bold are what was meant to go in Update 1.5.3)

Join us this Friday for your first look at TerraTech Worlds live gameplay!



We'll be giving you your first look at TerraTech Worlds gameplay LIVE on our Twitch channel this Friday!

Just visit twitch.tv/terratechworlds at 1PM BST on Friday 8 September or visit this Steam page and you'll get to watch ten minutes of TerraTech Worlds gameplay - plus, ask us any questions you have about the game!

We'll see you there...