Achievement Hunting w/ Matt || TerraTech Community
We continue our quest to unlock ALL the Steam Achievements in TerraTech.
Release Notes - TT_Unstable Version 1.5.1.3
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Fixed missing geometry on Circuits & Systems delay block
Fixed issue with the Circuits & Systems Value Compare block not turning the light off when inputs are removed
Design Tweaks:
Reduced the strength of the BF gravity Magnifier
Known Issues:
When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
Release Notes - TT_Unstable Version 1.5.1.2
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Fixed a crash and a hang
Known Issues:
When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
Trading stations are currently broken for clients in Co-op modes
New Stuff w/ Matt & Taku || TerraTech Dev
We're showcasing some of the awesome stuff that's coming to TerraTech
Release Notes - TT_Unstable Version 1.5.1.1
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Quality of Life Improvements:
Added Force Gizmos when in Build Beam. Centre of Mass, Centre of Thrust, Centre of Boost and Centre of Lift can now be toggled in the Gameplay Menu
Added a Player Death Marker
Tech will now load if there are blocks missing from the Snapshot
We've updated "Automatic Best" block rotation to favour C&S connections where applicable
We've removed Attach Points behind the camera to improve building on internal spaces
You can now Ban players in Co-op Modes
Skip Powerup & Player Indestructible options available in R&D
Undo Send to SCU when Techs are far away
Performance optimisation to C&S internals
Updated Co-op chatbox with various Quality of Life (more history, chat while building, better team/global controls)
Improved photo mode (hotkey & allows moving camera while paused)
In Co-op, a player's Tech is unloaded from the world when they disconnect. Rejoining the server will restore their Tech
C&S performance optimisation
Bug Fixes:
The Gravity Magnifier now consumes energy instead of generating it
Fixed Circuits & Systems wire emissive colours showing
Fixed a number of UI alignment and text overrun issues
Fixed issue where Game Saves did not show
Fixed Tech orientation on the radar when rotating the cab on a Tech
Block Adjustments:
Updates to Reticule Research Keybinder Description
Updates to Reticule Research Signal Extender Description
Reticule Research Black Wire name changed to Reticule Research Universal Wire
Known Issues:
When loading a Tech with missing blocks in Co-op Campaign, the Tech spawns with all blocks present, even when some were missing from the inventory
Community Suggestions w/ Matt & Dave || TerraTech Dev
We go through the Discord Suggestions Channel!
GBC V2.0 FINALE w/ Matt & Dave || TerraTech Community
We finish the Great Ball Contraption V2.0
Great Ball Contraption V2.0 Part 2! w/ Matt || TerraTech Community
We continue to build the Great Ball Contraption V2.0!
GBC V2.0 Part 1 w/ Matt & Beltain || TerraTech Community
We kick off the Great Ball Contraption V2.0
Release Notes - Update 1.5.1
Hey Prospectors,
It's finally here! Update 1.5.1, aka The Multiplayer Update, is available NOW!
Craft blocks with friends (or foes) to your heart's content in Co-op! Not only that but you can now use Circuits & Systems Blocks in Co-op now too.
There are also a bunch of new Circuits & Systems Blocks like gauges that output a signal, a block that controls your Tech, and loads more!
We've also made some well-needed Quality of Life Improvements like a Borderless Fullscreen Option, as well as changes to a few Resource Receivers to integrate better with C&S.
Enjoy!
New Blocks:
Reticule Research Actuating Platform
Reticule Research Repulsor Pad
Reticule Research Time of Day Sensor
Reticule Research Angled Beam Sensor
Reticule Research Altitude Gauge
Reticule Research Fuel Gauge
Reticule Research Power Gauge
Reticule Research Speed Gauge
Reticule Research Special Mixed Silo
Reticule Research Tech Movement Controller
Better Future Anchor Controller
New Blocks (R&D Labs DLC Only):
Reticule Research Keybinder
Block Adjustments:
Attach points have been added to the following blocks to integrate better with C&S:
GSO Resource Receiver
GSO Large Resource Receiver
Geocorp Resource Receiver
Venture Resource Receiver
The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.
Quality of Life Improvements:
Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
Added a Borderless Fullscreen option in the Graphics Settings
Added a Search function in the Block Inventory
The loading and saving of games have had some optimisation so these processes should now be quicker
The mouse cursor will now show an icon to indicate if a block is configurable
C&S now interacts with Crafting blocks by turning them on and off (such as Receivers, Filters, Pacemakers, Scrappers)
C&S can now control Tech-wide control blocks to allow turning whole groups on and off (such as the BF Block controller and Hover controller)
Beam sensor and new angled beam sensor have adjustable detection layers and beam length settings
Bug Fixes:
Fixed an issue where missions weren't spawning in the Wasteland Biome
Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset
Thanks to everyone who submitted Bug Reports on our Discord server.
Known Issues:
Crafty Mike Missions aren't currently available in Co-op Campaign. This will limit how soon you can access Crafting Blocks. The current workaround is to use Payload Terminals to access them or try your luck at Trading Stations.
Localisation update:
Translations have been updated for our German, Czech and Chinese friends.
Many thanks to the TT Translator team, in particular recent translations from: