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Genre: Strategy, Adventure, Indie

TerraTech

Achievement Hunting w/ Matt || TerraTech Community

We continue our quest to unlock ALL the Steam Achievements in TerraTech.

Release Notes - TT_Unstable Version 1.5.1.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:



  • Fixed missing geometry on Circuits & Systems delay block
  • Fixed issue with the Circuits & Systems Value Compare block not turning the light off when inputs are removed


Design Tweaks:



  • Reduced the strength of the BF gravity Magnifier


Known Issues:



  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory

Release Notes - TT_Unstable Version 1.5.1.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:



  • Fixed a crash and a hang


Known Issues:



  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
  • Trading stations are currently broken for clients in Co-op modes

New Stuff w/ Matt & Taku || TerraTech Dev

We're showcasing some of the awesome stuff that's coming to TerraTech

Release Notes - TT_Unstable Version 1.5.1.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Quality of Life Improvements:



  • Added Force Gizmos when in Build Beam. Centre of Mass, Centre of Thrust, Centre of Boost and Centre of Lift can now be toggled in the Gameplay Menu
  • Added a Player Death Marker
  • Tech will now load if there are blocks missing from the Snapshot
  • We've updated "Automatic Best" block rotation to favour C&S connections where applicable
  • We've removed Attach Points behind the camera to improve building on internal spaces
  • You can now Ban players in Co-op Modes
  • Skip Powerup & Player Indestructible options available in R&D
  • Undo Send to SCU when Techs are far away
  • Performance optimisation to C&S internals
  • Updated Co-op chatbox with various Quality of Life (more history, chat while building, better team/global controls)
  • Improved photo mode (hotkey & allows moving camera while paused)
  • In Co-op, a player's Tech is unloaded from the world when they disconnect. Rejoining the server will restore their Tech
  • C&S performance optimisation

Bug Fixes:



  • The Gravity Magnifier now consumes energy instead of generating it
  • Fixed Circuits & Systems wire emissive colours showing
  • Fixed a number of UI alignment and text overrun issues
  • Fixed issue where Game Saves did not show
  • Fixed Tech orientation on the radar when rotating the cab on a Tech

Block Adjustments:



  • Updates to Reticule Research Keybinder Description
  • Updates to Reticule Research Signal Extender Description
  • Reticule Research Black Wire name changed to Reticule Research Universal Wire

Known Issues:



  • When loading a Tech with missing blocks in Co-op Campaign, the Tech spawns with all blocks present, even when some were missing from the inventory

Community Suggestions w/ Matt & Dave || TerraTech Dev

We go through the Discord Suggestions Channel!

GBC V2.0 FINALE w/ Matt & Dave || TerraTech Community

We finish the Great Ball Contraption V2.0

Great Ball Contraption V2.0 Part 2! w/ Matt || TerraTech Community

We continue to build the Great Ball Contraption V2.0!

GBC V2.0 Part 1 w/ Matt & Beltain || TerraTech Community

We kick off the Great Ball Contraption V2.0

Release Notes - Update 1.5.1

Hey Prospectors,

It's finally here! Update 1.5.1, aka The Multiplayer Update, is available NOW!

Craft blocks with friends (or foes) to your heart's content in Co-op! Not only that but you can now use Circuits & Systems Blocks in Co-op now too.

There are also a bunch of new Circuits & Systems Blocks like gauges that output a signal, a block that controls your Tech, and loads more!

We've also made some well-needed Quality of Life Improvements like a Borderless Fullscreen Option, as well as changes to a few Resource Receivers to integrate better with C&S.

Enjoy!



New Blocks:



  • Reticule Research Actuating Platform
  • Reticule Research Repulsor Pad
  • Reticule Research Time of Day Sensor
  • Reticule Research Angled Beam Sensor
  • Reticule Research Altitude Gauge
  • Reticule Research Fuel Gauge
  • Reticule Research Power Gauge
  • Reticule Research Speed Gauge
  • Reticule Research Special Mixed Silo
  • Reticule Research Tech Movement Controller
  • Better Future Anchor Controller

New Blocks (R&D Labs DLC Only):



  • Reticule Research Keybinder

Block Adjustments:



  • Attach points have been added to the following blocks to integrate better with C&S:

    • GSO Resource Receiver
    • GSO Large Resource Receiver
    • Geocorp Resource Receiver
    • Venture Resource Receiver

  • The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.

Quality of Life Improvements:



  • Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
  • Added a Borderless Fullscreen option in the Graphics Settings
  • Added a Search function in the Block Inventory
  • The loading and saving of games have had some optimisation so these processes should now be quicker
  • The mouse cursor will now show an icon to indicate if a block is configurable
  • C&S now interacts with Crafting blocks by turning them on and off (such as Receivers, Filters, Pacemakers, Scrappers)
  • C&S can now control Tech-wide control blocks to allow turning whole groups on and off (such as the BF Block controller and Hover controller)
  • Beam sensor and new angled beam sensor have adjustable detection layers and beam length settings

Bug Fixes:



  • Fixed an issue where missions weren't spawning in the Wasteland Biome
  • Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
  • Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
  • Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
  • Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
  • Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset

Thanks to everyone who submitted Bug Reports on our Discord server.

Known Issues:



  • Crafty Mike Missions aren't currently available in Co-op Campaign. This will limit how soon you can access Crafting Blocks. The current workaround is to use Payload Terminals to access them or try your luck at Trading Stations.

Localisation update:


Translations have been updated for our German, Czech and Chinese friends.

Many thanks to the TT Translator team, in particular recent translations from:

  • ThePure2HD
  • ZombieSpider
  • Karen Yun