Hi everybody!
Yesterday we have introduced the results of the very first TRRT’ tournament! We’ve found that it’s a very good experience as for the players so for us as the developers.
Today we’re happy to launch the next TRRT’ competition!
During the next 7 days (8-15 June) we are playing TRRT to the Macklemore & Ryan Lewis - Can't hold us feat. Ray Dalton
Link to the original where you can download this song:
https://www.youtube.com/watch?v=VG3JsmOmDqw
EvilCoGames team played at Hard mode and got the score 27576 points (15364 points/min). Take a look:
https://www.youtube.com/watch?v=tcs4tIhvLoQ
And what will be yours? Try your best!
The very first TRRT Tournament' WINNER!
Dear friends!
Our very first, but not the last weekly TRRT Tournament is over!
The members competed honestly for the championship. With an undoubted advantage, Demonee-ho won, who scored 47,934 points in the custom mode for the song Imagine Dragons - Believer, playing at a hard difficulty level and with a doubled!!! BPM. It's the total victory! Look at that:
Demonee-ho, we heartily congratulate you and hope that you will participate in our next competitions! That was very cool, you are a true master of TRRT !!!
We thank all the participants and encourage them to continue participating in our competitions and perfect their rhythm-fighting skill! It's only the beginning of a real BIG GAME!
Интервью разработчиков TERRORHYTHM для DTF.ru
https://www.youtube.com/watch?v=yzkzC9G0Tt4
New v0.3.0506: Small fixes + Custom Game update for MacOS
Hi,
Our team receives a lot of useful feedback from you with requests, wishes and problem issues, of course. We are always open to hear it, we collect all of them carefully and try to implement the most important ASAP.
Today we have a new build for MacOS users with all the latest features and improvements.
The Windows version is not so significant but also important.
Here is the list of changes:
In MacOS version is fully updated the Custom Game mode, were added the leaderboards, the list of uploaded tracks, player ranking system, updated weapon mechanics, UI and other;
Fixed bug with generation of the same enemy sets at Custom Game because of the unstable analysis reasons;
Fixed bug of impossibility to setup and play with the controller due to the fast cursor movement speed;
Some small technical issues improvements;
P.S. We are still waiting for your results at the tournament with the Imagine Dragons hit 'Believer'.
For more details check here: https://steamcommunity.com/gid/103582791460793934/announcements/detail/1661145982827017489
New v0.3.0106: Custom Game mode update and more
Hi,
Our team has prepared a new TRRT build version 0.3.0106. It mainly contains major improvements for Custom Game mode with your own tracks and some other fixes.
Here is the list of changes:
We've added the leaderboards for Custom Game, so now you can see the other players' scores;
Every uploaded track at Custom Game will be saved to your tracklist and you'll need just to choose from menu any of them to play again;
The analysis for your own tracks at Custom Game became much faster;
Now you can see your position among all players at Leaderboard and the Top-3 rating for every level;
The Chakram (disc) mechanics was updated. From this version it kills every enemy immediately from the first throw;
It was fixed the performance bug at spawn of an enemy with green shield;
Some UX improvements;
We launch the 1st TRRT Tournament!
Hey!
Today is the last day of spring and our team decided to start the summer with something new. So, we would like to introduce you with the 1st TRRT Tournament!
We'll choose some great song of a popular artist and invite you to achieve the best game score to this track.
This week (1-7 June) we are playing TRRT to the Imagine Dragons hit 'Believer'.
To all masters of their seas: upload the song to Custom Game mode, record a video of playing through the level, and throw us a link!
We will send a prize key for our previous game 'Star Story: The Horizon Escape' to the best player next week.
Link to original clip where you can download this amazing song:
https://www.youtube.com/watch?v=7wtfhZwyrcc
EvilCoGames team has played at Hard mode and got the score 20199 points (12453 points/min). Here is our gameplay video:
https://www.youtube.com/watch?v=IDBTfkfaVsc
And what will be yours? Try your best!
GL HF
Tonight our friend from kitchenriots.com will stream TERRORHYTHM together with the developer! The giveaway will be also.
It starts at 20.00 (+3 GMT, Moscow) on https://www.twitch.tv/citizencursed/
Don't miss it! Will be interesting and funny!
The new update v.0.2.1805 is ready to play!
Dear friends, we’re declaring that we wouldn’t stop at the field of making our game better! Many thanks to our game’ players who are helping us to mark some details we can fix. So meet TRRT v.0.2.1805.
The character progression system was added
Each new player has rank 1. To increase the rank, the player needs to gain the experience points (XPs) for passing the campaign levels and also playing in custom mode.
Getting XP during the campaign mode Player gets a certain number of XP for each campaign level he passed (as in the case of victory, so in case of defeat).
Amount of accumulated EXs is specified by the difficulty settings of the level.
The player doesn’t receive any XPs for playing on the Relax difficulty.
The player gets the certain amount of accumulated XP on the standard difficulty level.
For the passage on the raised complexity levels the player receives more XPs: х1.2 on Hard, х1.5 on Terror difficulty level.
The player gets an XPs even if he loses the level (or exits) according to the following multiplier scheme:
from 0 to 30 seconds playing time 0 from 30 to 60 seconds playing time x 0.1 from 60 to 120 seconds playing time x 0.2 More than 120 seconds playing time x 0.4
Getting XP during the custom tracks mode An XPs in custom track mode accrue for the playing time (doesn’t matter if you lose/exit or win) on the standard difficulty level by following system:
from 0 to 30 seconds playing time +0 XPs from 30 to 60 seconds playing time +10 XPs from 60 to 120 seconds playing time +20 XPs from 120 to 180 seconds playing time +30 XPs from 180 to 240 seconds playing time +40 XPs from 240 to 300 seconds playing time +50 XPs More than 300 seconds playing time +60 XPs
The player doesn’t receive any XPs for playing on the Relax difficulty.
For playing on the raised difficulties levels the player receives more XPs, using the multipliers: х1.2 on Hard, х1.5 on Terror difficulty level.
Lock content by rank The levels in the campaign are blocked relatively the rank. That is, a player can play the level only if his rank is equal to or higher than the rank that is required to unlock this level.
The mobs generating system was fixed
So the cases of getting the guaranteed damage due to an incorrect sequence of enemies’ generation are excluded
Some fixes in UI was done
DevGAMM 2018, Moscow
TERRORHYTHM game was presented at DevGAMM 2018, Moscow!
DevGAMM is the biggest conference for game industry professionals in Russia, Ukraine and Belarus. The event offers quality content about game development, low entry threshold for beginner developers as well as a series of activities meant for productive pastime and effective networking.
See the photos:
Weekly update up to v0.2.0405
Hey, guys! Check out the new additions we've made during this week!
Partial controller support was added
Now you can setup the control keys
The graphics of a new enemy, which appears in the game from the 13th level was upgraded