Dear friends, according to the already formed tradition, we present you the result of our labors for the last week in the form of a new update v.0.2.2804!
So:
Added a new enemy, which appears in the game from the 13th level
Boss-fighting mechanics was supplemented.
Tighter counting of hits in the bit for hard and terror levels was introduced
Improved readability of some in-game interfaces
The visuals of some battle scenes were
The graphics of armored mobs was upgraded
New sequences and balance of mobs' respawn
Throwing weapons deal damage to armored mobs now
Mac version of the game is available now
We want to thank everyone for the feedback and participation in the development of the game. We wish you all the best holidays!
So, maybe... let's dance?!
https://www.youtube.com/watch?v=JqyPwC_Tmy4
Another week passed - Another update (v 0.2.2004) was done!
Greetings, friends!
Today it's Friday and it means that the long-awaited weekend is ahead, and we would like to report on the work done during this week. In practice, you can get acquainted with the results of our work by updating TERRORHYTHM to version 0.2.2004, which is available from today!
So, what have we done:
- Problems with damage to the enemy "jumper" ("shifter") were identified and corrected.
- Now you can see the number of remaining hits of the used weapon
- Improved animation effects of combat, charging and expansion of the strike zone
- Added animated effects of the appearance of enemies
- Added two new music tracks
- Added three new levels in the campaign mode
- Improved readability of health level
- Improved interface of arena' selection
- Level completion' interface and results view are updated
- Pause window interface is updated
- Some localization issues are fixed
We wish you all a pleasant weekend!
And a little video gameplay to make the mood even better:
https://www.youtube.com/watch?v=JZ83p8_ngFA&feature=youtu.be
GS Live stream with developer today, 20:00 (GMT+ 3)
On GSTV Youtube channel (channel for those who are interested in games, movies, and modern technologies) today at 20:00 Moscow time (GMT+ 3) will stream the game Terrorhythm. The broadcast will be attended by one of the developers who will answer questions and give out a few gift keys to the game.
Come, it will be interesting!
Link to the broadcast:
https://www.youtube.com/watch?v=ByTILX1Ym50
v0.2.1304 is coming! Game balance + Achievements
We hasten to announce the second update, just after the first one, which we've uploaded yesterday. Now the game process will be much more comfortable!
v0.2.1304:
- We fixed some major issues with the game balance, such as spawning too many enemies and dumb scenarios like when you just can`t kill all enemies without taking damage.
- Learning curve became more smooth, so playing with your own music in the custom mode is more comfortable now.
It's still very hard to finish some levels in Terror difficulty mode, so we are waiting for you in Leaderboards!
- Added new music track for the campaign mode (Level 2).
- Enabled the achievements "X points" (Earn X points in a round) where X is from 1000 to 50k.
- New achievements for killing bosses, jumpers and heavy enemies more than 1000 times are available.
We once again want to thank all the players who send us their comments and feedback on which we continue to work hard. The result of this work will not take long to wait with the new updates!
Nice weekend to all!
Update to v0.2.0 is available. Stability + FPS improvements
Build v0.2.0 is now live! It is a huge update, so we could change the version number.
The major fixes today fixed many optimization issues and problems with low FPS, game crashes and input lags which were annoying while playing. We'd like to thank everyone who has taken the time to let us know about this and helped us locate it. You guys are awesome!
The full changelog is below!
Build v0.2.0
- Finished with game code and assets optimization (much less resources are required to play)
- Fixed stability and framerate drop issues
- Fixed game crashes in some modes
- Fixed some weird desync issues with the game.
- Fixed memory leaks when you load your track
- Fixed window is winding down when you load your track
- The default language is set to English on start.
- New music upload UI
Known issues for next updates
- The enemies could run in place and never move
- Sometimes you still couldn't attack the enemies
if you have any issues, do let us know how to reproduce it and contact us via the Steam Discussions or support@evilcg.com
Today is TERRORHYTHM Out Day!
Dear friends!
Now we're excited to confirm, that TERRORHYTHM finally will be available today in a few hours!
As you could notice, we had a little delay the release since last week. That's why we decided to launch with 25% discount. So, you will get the best price if you buy the game at the first week!
This week was the most nervous for our team, but in spite of all difficulties, we managed to do:
A lot of work was done to optimize the game and its work stability. We assume that we have not been able to solve ALL the problems with this, so we urge you to cooperate and look forward to your feedback on this in a special forum thread https://steamcommunity.com/app/752380/discussions/0/1694917906659022721/
Combinations of mob's spawn were under detailed polishing;
Also, we've added more than 30 achievements and its quantity will only increase;
We have prepared and uploaded the community items: trading cards, badges, emoticons, which will be available as soon as Steam will approve it;
Especially for Apple users, we've prepared a Mac version of TERRORHYTHM. For now, it's only the campaign mode is available for this version. The full custom mode will be available the very soon next updates;
English, Russian, French, Italian, German and Spanish localization was done as well.
Can you help us to translate TERRORHYTHM? You can join our POEditor Community translation project. For more info, follow the link
http://terrorhythm-trrt.wikia.com/wiki/Community_translation_project_of_TERRORHYTHM
So, get ready to start TERRORHYTHM and to have a new gaming experience!
TERRORHYTHM comics. Chapter 2.4
While we are making the final preparations for the release, let us introduce the final page of the second chapter of our comics.
See the previous page here:
http://steamcommunity.com/games/752380/announcements/detail/1663391440658559069
Release date delay
Hi everybody!
Because of some technical troubles we are forced to change the release date.
The good news is that this an easily solvable problem and the delay will be not further than 6 of April. We have decided that the quality is more important than deadlines.
So, we need to wait just a little more. Thanks for understanding!
Please, see the latest gameplay video with all weapons, mobs and even with bosses we made!
https://www.youtube.com/watch?v=k1cWQqF-6Oc
ScreenshotSaturday: Scythe & Chakram!
Wish a nice weekend to everyone!
We all need to gain strength for the next week.
Release date announcent
Hi there!
We're excited to announce that TERRORHYTHM TRRT will be available to purchase on Friday, March 30, 2018!
We will be launching the game with -25% discount. Do not spend your time if you'd like to try it out!
It's been a long journey, as some of you might have noticed. We would like to thank so much for the support to make the game, and for having patience so we could do it right. So, get ready to meet the TERRORHYTHM TRRT.