We continue to open up the universe of TERRORHYTHM through the comics. Check out the next page of the second chapter.
See the previous page here:
http://steamcommunity.com/games/752380/announcements/detail/1663390171361840090
The BOSS
Introducing the new concept art of the boss in the game.
He has much more HP than the other bots (he has 10 hp, when the others have 3hp max.).
Also, he can use in the random mode:
- the protective shield
- the quick change of the direction of attacks (as the Shifter bot do)
Happy St. Patricks Day!
Wishin' you a pot of gold,
And all the joy your heart can hold!
Custom track mode settings
Hi there!
As we have already said, One of the coolest features in it is that you can upload your music from your own mp3 files (custom track mode).
This week, we have complemented this game mode by the opportunities to choose the arena
and the level of difficulty.
There are 4 levels of difficulty in the game:
1) Relax - a sequence of mobs is taken from the Normal difficulty level, but the player does not receive any damage during the battle. Results on this difficulty level are not considered in the leaderboards.
2) Normal - standard level of difficulty.
3) Hard - for this level the sequence of mobs is much more complicated
4) Terror - the sequence of mobs is taken from the Hard level, the player's HP is half as much and the mobs do not drop first aid kit.
TERRORHYTHM comics. Chapter 2.2
It's time to show the new TERRORHYTHM comics' page. Check out the continuation of the second chapter, we called "Clerk story".
By the way, the working title of the very first chapter was "School Story".
See the previous page here: http://steamcommunity.com/games/752380/announcements/detail/1665639435213970454
Happy Women's Day!
Favorite weapon!
The scythe is the most powerful weapon in TERRORHYTHM. With It, you kill any mob with only one hit.
One hit - one death!
It is not by chance that death is always portrayed with a scythe...
The new weapon! Check out the deadly chakram!
The weapons drop out of the mobs during the battle.
Check out the deadly chakram! With it, the player kills the enemy at any distance, regardless of the of the strike zone.
By the way, did you know, that the chakram is a throwing weapon from India? It is circular in shape with a sharpened outer edge and a size range of approximately 12–30 centimeters (4.7–11.8 in) in diameter. It is also known as chalikar meaning "circle", and was sometimes referred to in English writings as a "war-quoit".
Choose your color theme
Hi, everybody! For now, we have 5 finished locations in the different color solutions.
According to our idea, in custom track mode, every location has its own list of the color presets. In this way, the player will have the opportunity to choose the main color theme on his own taste.
Liedersboards & score system
This week we have completed a very important stage in the development. For people who have the spirit of competition, who are used to being the first, and are in constant striving for such results as "THE VERY BEST!", "Everybody's ass kicker", for those gamers, who got used to being awarded by the title of GOD - we introduced a system of online leaderboards.
The player's rating determined by the score of points during the passing of the level. The difficulty of the level depends on the BPM and on the duration of the music track.
The player receives points for killing mobs by the following system:
For a standard enemy the player gets 20 points, for a heavy mob it's 30, for a shifter - 50, for the boss killing the player receives 100 points.
If the enemy is shielded, then another 10 points are added to the standard reward.
During the game, the standard points from the mobs can be multiplied. It depends on how well you hold the bit. Here is the scheme of score multipliers:
10 bits – x2
25 bits – x3
50 bits – x4
100 bits – x5
200 bits – x6
In case, if you made a mistake, or skip a beat or missed a punch, the count of the accumulated bits is reset to zero, and you will have to accumulate them again.
Also, the amount of points earned depends on the strength of the strike, which the player accumulates by pressing the "up" arrow.