The Ancients cover
The Ancients screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Tactical, Indie, Arcade

The Ancients

0.9.11b Hotfix Released


Tents are now can be built and missing "tents" icon is fixed.
Bug causing game to not applying new effects when learning multiple research nodes is fixed.

A new update (0.9.11) has been released

v0.9.11 changelog:
Fixed undead animal bug on combat.
Added frame rate limit in Display Settings.
In events, fixed 0 victim/perpetrator count.
In events, fixed death and sickness responses killing all clan.
Fixed duplicate research bonus bugs after migration.

0.9.10 Update

v0.9.10 changelog:
Save Game, Load Game and Resume issues are now fixed.
Kill a creature/predator objectives, target creatures are now created dynamically.
Added camping/walking checks for several objectives.
Fixed research tree reset bug on save file changing.

Hotfix Released (0.9.9)

v0.9.9 changelog:
Fixed radial menu not opening bug.
Fixed India, Mesopotamia and Europe objective requirements with correct item, resource and creature kill checks.
Fixed Inventory widget overflow bugs.
Fixed gameplay event response effects and manuel toolip texts.
Increased nutrition levels of complex food recipes.

New Update (0.9.8)

A new update (0.9.8) has been released, we worked on fixing last reported bugs in this update.

v0.9.8 changelog:
In India map, fixed last objective's location to prevent progress blocking bug.
Fixed tooltip formats of random gameplay event effects.
Fixed ListView crash related to Tribe Scene tribemen list.
Fixed missing ability on loading game.
Fixed UI interaction bugs on level success.
Added backup checks for missing crafting recipes on level progress.
Fixed missing research effects bug after migrating.
Changed confusing objective texts in Mesopotamia map.

New Hotfix is live! (0.9.7)

A new update (0.9.7) has been released, we worked on improving the sandbox experience in this update. Critical procedural generation bugs and unit spawn bugs have been fixed!

v0.9.7 changelog:
In sandbox mode, increased generation of lake tiles and rivers.
In sandbox mode, improved tile generation options to make common tiles more sparse and lesser tile to spawn more.
In sandbox mode, fixed dead animal tile spawning without resources bug.
Fixed double save file bug.
Fixed new clan join in water bug.
Fixed empty crafting inventory bug.
In the advanced tutorial, the predator animal is now spawning dynamically.
Fixed enemy clan disappear on spawning inside a cave.
Fixed enemy clan pointer arrow blocking active objective marker.
Fixed empty inventory bug in the recipe discovering page.

New Hotfix Patch!! (0.9.6)

A new update (0.9.6) has been released, critical bugs have been fixed in this update such as overwritten savefiles and stuck turn issue!

Your old save files may not be compatible. We didn't have enough save files to test, sadly.

v0.9.6 changelog:
Missing cooked vegetable image added to recipe researching.
Fixed food/ration consume policy not updating bug after restart and/or load.
Changed passive research gain on tile updates.
Fixed unknown inventory item issue in recipe-research section.
Removed cooking items from crafting inventory in recipe-research section.
Fixed end turn lock bug when AI Clan is in sight.
Fixed double AI Clan bug.
Disabled inputs, events and interactions in level fail screen.
Added quickload button to level fail screen.
Fixed save file lost progression errors.
Added more information to load save file screen. (Save Type, Last Map, Creation Date, Turn Count)
Changed objective widget's text alignment. (Working on a general fix, needs more testing.)
Fixed save game file overflow in load game popup.

In the next update, we are going to fix tutorial level bugs and fix the biome distribution in sandbox mode.

First hotfix after release

A new update (0.9.5 ) has been released, in this update we have focused on players' feedback and we have fixed prioritized bugs.

Added resource and item reward texts to responses of Kondoa landmark events and negative gameplay events.
Fixed formatting of broken event response texts for general gameplay events.
Fixed an issue with research tree that removes known crafting recipes. (Infamous crafting bug mentioned in discussions)
Fixed display settings reverting to default on quit.
Fixed a bug where quality settings were not saving and reverted to default.
Fixed input detection issue when closing the in-game escape menu.
Added missing control checks for the first savanna objectives (resource gathering objectives).
Removed most debug texts used for development.
Restricted tutorial levels to only 4 available achievements.
Re-added the "Make a Camp" achievement.
Added lock-state checks for the objective prompt box camera ping pong button.
Increased the speed of camera in objective ping-pong effect.
Resolved texture streaming pool size issue.

In the next update, we are going to fix autosave and save-load issues. Also we're working on reordering tutorial progression and the difficulty of both tutorial levels.

The Ancients is OUT NOW (Early Access!)

Gather 'round the campfire, Tribe!

Turn-based prehistoric survival strategy, The Ancients, is OUT NOW IN EARLY ACCESS!





It's been quite the journey getting here -- from our Kickstarter to this exciting Early Access launch (and beyond) -- and we couldn't have done it without your support. Thank you so much for helping us get here; we are touched by the enthusiasm and patience you've shown us throughout the development period.

Although this information can be found on the game's store page, we'd like to take the time to post it here to remind players our plans for early access:

Why Early Access?
“Early access allows us to get a better feel on player feedback, both in terms of balancing, changes to mechanics, or features that would help with the overall quality of life in the game and its campaign and sandbox experiences. With our small team, early access also helps us prioritize certain content in the game and better track down bugs.”

Approximately how long will this game be in Early Access?
“8 - 12 months”

How is the full version planned to differ from the Early Access version?
“We plan to add new research tech, biomes, maps, craftables, resources, and animals. We will also be adding and removing content according to player feedback.”

What is the current state of the Early Access version?
“The game mechanics are complete. Bugs exist and the game is not fully polished. Content is not fully finished. As mentioned, we plan to add new research tech, biomes, maps, craftables, resources, and animals.”

Will the game be priced differently during and after Early Access?
“The game will remain the same price during and after early access. We have no plans to change the price.”

How are you planning on involving the Community in your development process?
“Community feedback is an important part of our development process. We regularly incorporate feedback both from the Steam discussion and our Discord to ensure that players are getting the best possible experience.”

If you have any questions or found a bug (or just want to say hi!), feel free to post them here in the discussions or join our Discord. After all, when you're here, you're tribe!

Thanks again for all the support -- see you in The Ancients!

The Ancients Early Access Release Date is Here!!!

Grab your spears, Tribe!

Turn-based prehistoric survival strategy, The Ancients, will be releasing to Early Access June 5!



The Ancients takes the core mechanics of real-time prehistorical survival strategy, Dawn of Man, and brings it to a unique turn-based experience, complete with deep skill tree, diverse wildlife, real Ice Age biomes and increasingly challenging migration routes to keep your survival skills honed.

Check out the trailer here:


Some Highlights:



  • A complete tutorial, campaign mode and procedurally generated sandbox mode for infinite replayability are available from Day 1 in the Early Access release
  • 60+ historically accurate resources & animals to discover, gather & hunt
  • 75+ research nodes and society paths to boost replayability and diversify your approach to managing your tribe & surviving the harsh Ice Age environments
  • Needs management mechanics will be familiar to survival fans
  • Society management mechanics are new and unique to the genre


Quick Facts:



  • Early Access Release Date: June 5, 2024
  • Developer: Small Turkey-based indie studio GorillaSoftworks
  • Publisher: Camlann Games (Underspace, Ascent of Ashes)
  • Price: $19.99 (with a 10% launch discount)
  • Game Modes: Single Player (Campaign Mode & procedurally generated Sandbox Mode)
  • Discord: https://discord.gg/sKsDGCW6nr


See you next month, Tribe!!!