Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
The Archotek Project
About the Future of Archotek
We have already mentioned it a couple of times on Discord, but here is the official statement about the future of Archotek (Read Me): https://trello.com/b/Ghz1JNVL/the-archotek-project-roadmap
Small patch for demo players
A couple of demo players reported having problems joining servers. We just rolled out a small patch, which hopefully fixed the error. Please let us know, if you are still experiencing issues.
Dev build now live on public branch!
We pushed all the changes that were being made on dev branch to public branch. Some additions are still incomplete, but being worked on and improved over the coming months.
[previewyoutube="v6Fakz0k_ME;full"]
The new patch includes:
- Turning based on mouse rotation - Head turning - Character acceleration - Sleeping (Press H to rest and then J to sleep; J and H to stand up) - Footstep sound improvements - Basic playable aquatics (predators and prey) - Location updates (Aran Desert & Sanctuary) - New herbivore food indicator - Performance improvements, etc.
We hope you enjoy the update!
- ATP Dev Team
[Development Branch] Head Turning Update + Fixes and Performance Improvements
Hello everyone!
Head turning has been added to the beta branch "development" and is awaiting testing. We also fixed some minor issues which got introduced with the last patch and did some small performance improvements. We are aware of the bugs that let you move and partially attack during resting and sleeping. These are issues, which can only be fixed through an engine update, which will happen at a later point in time.
Here is a short video of the new additions and changes that have been made with the last patches.
[previewyoutube="v6Fakz0k_ME;full"]
- ATP Dev Team
Aquatics on Dev Branch
Aquatic animals are available for testing on development (beta) branch!
They are still heavily being worked on, but playable. Hunger and thirst are disabled for aquatic creatures. Hunger will be enabled as soon as underwater eating is implemented. Some sounds will get a rework, especially attack sounds.
Dedicated servers + current status
There have been a couple of posts asking about dedicated servers.
We are dealing with a couple of problems in our code, since our old programmer Deathlyrage abandoned the project, who basically coded the entire game. That includes issues with hosting dedicated servers. We tried to host a few servers through Pingperfect and our internal server host, but the issue remains. Until this problem is solved, players will have to host their own listen servers (make sure you meet the minimum requirements ant have a good internet connection).
The amount of programming issues we are dealing with at the moment are preventing us from releasing new patches. Once the majority got sorted out, we will release a larger patch that also includes all other changes such as new map locations, new dinosaurs and potentially an early version of the ecosystem mode. The ecosystem mode is being worked on by our new programmer, but the multiplayer part of the game will have to be worked on by someone else, who has more experience in multiplayer programming.
Also we recommend looking at our Twitter or Discord for changes, not the steam forums or news.
Sorry for the silence, but we assure you, the game is still being worked on. We are just making less progress than we would like to at the moment.
Public Branch Patch
We moved the current build from development branch to public branch.
A lot of changes have been made since the last time we patched this version. A large portion of the changelog got lost due to logistical changes, which unfortunately cost us months of development time.
We are aware of some issues regardling replication and dedicated servers not working right now, however we are working on them and will let you know when they are fixed.
Also as we stated in several posts before, the new builds don't support Linux and Mac anymore. However your game will work on Windows or you can switch to the beta Branch Linux/Mac, which contains a copy of the last version of the game.
We are slowly getting back on track. Thanks to the people, who have never given up on us.
Skin Contest & Dev Branch
Always wanted to get your skin added to the game? Here is your chance!
🦖 Our First Skin Contest 🦕
How do I enter/submit my work?
Just send us a direct message on Facebook, tag us on Twitter (@archotek) with your concept attached to it or submit your art to our deviantart group. https://www.deviantart.com/thearchotekproject
If you are part of our Discord, you can also add your work to the #skincontest channel
You can find the rules listed in the image above.
If you submit your work, add #ATPContestDec to the description/title or to the image itself.
Good luck!
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Dev Branch has been added and made public, but we recommend staying on public branch, if you don't want to experience unstable builds or game breaking bugs. We would still like to see a few more people with low end Windows PC's try out the newest updates, to see how much performance has improved.
Important: The newest updates on dev branch only work on Windows 64-bit. If you bought the game on Mac or Linux, you can still play your copy on a Windows PC though.
We decided to discontinue Linux and Mac builds FOR NOW and pick them back up once we get closer to full release or fully released the game.
How to switch to dev branch?
Right-click ATP in your steam library > Properties > Betas > select "development". No password needed.
If you are interested in Realism (dev branch), go check out the Realism (Listen) Server of one of our mods.
https://discord.gg/jacJCzg
or
https://steamcommunity.com/groups/RSATP
Hey, you! Yeah, you!
You are experienced in Unreal Engine 4/C++ or have other awesome skills and want to get involved in the development of ATP? Send us an email and tell us how awesome you are and why you would make a great addition to the team: archotekproject@hotmail.com
We are looking forward to hearing from you!
We are alive!
Hello everyone!
It has been a while. Unfortunately a lot of real life stuff got in the way, so the work on ATP had to be delayed by a couple of more months, but we are slowly getting back.
We are currently working on a development branch (beta branch) server that will be open to everyone, since we have to change our workflow due to changes in the dev team.
This has a positive and negative side to it. The positive aspect is, everyone can check out the progress directly without waiting for the next patch on the stable branch. The downside is, you will experience several small and larger patches, more server restarts and broken mechanics. Hence the title "development branch".
If you don't mind running into bugs, feel free to opt into dev branch once the server is up. If you want to keep your gaming experience as bug free as possible, we recommend staying on the stable version.
We don't have a set date yet, when the server will go live, but we will let you know as soon as we got everything sorted out.