Fixes the TVs which weren't playing the VHS correctly.
Fixes the Smiler so it can walk.
Adds a new entity: an ASync employee who was consumed by the sentient bacteria while still in their suits. It has taken over their body and reanimated their corpse.
I'll see if there's anything else I have time for.
This update should be out between September 3rd and September 5th.
Beta 1.0 Coming Soon!
Beta 1.0 will feature new mechanics such as:
An item wheel for the player's equipment.
Guns including a pistol, a submachine gun and an assault rifle.
The ability to swim underwater.
An inventory system as well as items to collect.
The ability to inspect items.
VHS tapes which can be found and played.
The ability to interact with certain parts of the environment.
The Partygoer entity.
The smiler entity.
It will also include quality of life improvements such as:
A refined HUD design.
Footsteps that leave footprints.
And more...
It will also include two new levels (Level Fun and an original sub-level), as well as an expanded Poolrooms level.
This update is planned for mid August.
Alpha 1.3.2
Alpha 1.3.1 - Fixed a bug in VR where the vending machine and book would stick to the activate button after being used / deselected. - Fixed a bug that was preventing switching between regular and VR modes in game. - Fixed a bug where a trigger volume was misplaced and would load a level in the wrong place. - Added a new book in the Manila room and one of the ASync bases detailing more of the game's lore.
Alpha 1.3.2 - Hopefully should fix the bug where some people spawn at floor height in VR. If it doesn't, let me know!
Alpha 1.3 coming soon
Alpha 1.3
Upgraded from Unreal Engine 4 to Unreal Engine 5, allowing for improved lighting, increased level size and various optimizations.
Level 0 is expanded with a massive new multi-floor area.
The pointer for VR is displaying correctly again and can be used to target things to grab.
The title of the game has removed the wishlist on steam banner.
My logo and the Unreal Engine logo are now present when opening the game.
New survival mechanics including Hunger, Thirst and Health.
Use vending machines to gather sustenance.
SFX for reading books have been added.
Footstep SFX have been added.
The torch has a new sound effect.
Adjustments have been made to run speed, sprint duration and stamina regeneration.
The elevator loading screen has been optimized.
The elevator loading screen makes it more obvious that it is a loading screen.
You will no longer be able to move in the elevator loading screen.
The Poolrooms has a guide book now.
A guard has been added for if the player no clips under the map accidently. The guard will catch you and put you back into the map.
You will no longer be able to move while pausing the game.
The sensitivity of menus has been adjusted to control better.
The credits of the game has been updated.
The Poolrooms has new water due to the upgrade to Unreal Engine 5.