Steam has approved our Trading Cards and are now available to be collected and traded!
If you do not know how to unlock emoticons, backgrounds and medals look here!
Patch notes 1.3
In this patch we corrected some bugs and improved some aspects of the game interface.
Patch notes 1.3
- Fixed the logical bug that did not allow to unlock the Steam trophy "Till death do us part". How to unlock the trophy: The trophy is unlocked playing with Ancoran from the beginning, with a love story with Daragast and coming to besiege Satrapor winning the fight. ;
- Correct the writing "Options" in the game;
- Modified the functioning of some Ancoran nodes;
- Modified position and size of the flags used to change language in the initial menu to make them more easily identifiable;
- Corrections of some small bugs.
Patch notes 1.2
Small bug fix for achievements
- Fixed a bug that did not allow to unlock two of the Steam Achievements.
Patch notes 1.1
With this patch we have corrected several bugs and introduced a new management of the audio at double speed.
Patch notes 1.1
- Now the 2X audio is played through a different algorithm that allows the game to distort much less the voice of the narrator;
- Fixed an Ancoran riddle where the answer was wrong;
- Fixed an Ancoran route where you could use the Graystorm even without having unlocked it;
- Fixed the achievement "Puppy" that was only unlocked in one path instead of two;
- Fixed one of Leon's final enigmas in the path of the elements;
- Fixed many other small bugs.
Thank you so much for the reports you sent us!
Patch notes 1.0
The moment has finally come, version 1.0 is online for Windows and Mac OS!
Also, you can find a demo to try the game!
Here's what we introduced:
- Implemented the Trophy and Missions system. By completing a mission you receive an artwork of the work in progress of the game as a reward;
- Introduction of various animations within game backgrounds;
- Insertion of new nodes and a lot of new resources within the game;
- Insertion of animations in the game menu;
- Animation optimization for all supported resolutions;
- Revised the internal management of the game interface to make it compatible with new animations;
- Now animations pause when you enter the game options;
- Change to the algorithm for managing page movement;
- Improved button operation in options;
- Correction in the translations of the buttons;
- Fixed a bug in the difficulty "Hesperia Legend" which involved the exclusion of the save slot;
- Elimination of some debugging code no longer needed to improve performance;
- Small spoiler Corrected the path of Ancoran where the dragon was still present, although it had not been captured by Leon during the Prologue; - Changed the default quality of Unity from Very Low to Ultra, it can still be modified before entering the game. We advise you to always try to play in Ultra, the game is very light;
- Fixed a lot of paths and minor bugs.
We have tested the game a lot but something could have escaped us, if you find any bugs, please let us know in the Steam discussion! :)
War is coming!
We are happy to announce that we are completing the latest works before the release from the Early Access.
We will release the final version of the game on Friday, February 15th at 6 pm UTC+1.
On the current public build, the structure that manages the interaction of the nodes is final, if you find bugs as missing choices that do not allow you to continue, please report it to us!
What are we working on?
- Addition of missions and trophies. Each trophy will unlock an unprecedented image of the work on the game as a reward. The panel opens on the last character used;
- Work on animations. We have added animations in the menu and in the pre-selection of the character. We are currently working on animations of game backgrounds;
- Added the ability to insert and remove animations in real time from the menu;
- Update of the save button, will show how many nodes are missing to save depending on the difficulty;
- Correction of the operation of some buttons;
- Correction of the translation of some panels;
- Lastly, we will proceed with all the necessary tests before release.
All this and many other improvements will be introduced in the February 15th patch.
Very little is missing!
Patch notes Early Access 0.7.0
With this patch we introduced the second game mode (Explorer), audio management buttons outside the book and many other things.
Patch notes 0.7.0
- Introduced the Explorer game mode, unlockable ending a campaign in standard mode. By selecting this mode, you will have an infinite amount of Fate.
By selecting Standard or Explorer mode and combining it with the difficulties, you will be able to get the experience that best suits your needs;
- Added audio management buttons even when the book is closed. This way you can play without using the book;
- Updated the operating logic for the management of audio buttons in the book and outside the book;
- Added the ability to turn the pages of the book using the keyboard;
- Fixed and added some environmental sound effects;
- Fixed an Ancoran path that showed no choices after the clash with Leon;
- Added a panel showing the character used previously when selecting a new character during the same campaign;
- Added text to better explain certain passages after death or reaching a final;
- Fixed some bugs in the tutorial;
- Fixed some minor bugs.
Patch notes Early Access 0.6.9
In this patch we have introduced an algorithm to save you from "trap paths" and to fix a logical bug at the time of a final or death.
Patch notes 0.6.9
- Some choices of the player, in certain paths or combinations of paths, lead to a "path of death", nicknamed by us "trap nodes".
In these paths, a choice made in a previous node activates a particular path that necessarily leads to death.
Until now, these paths were dead ends, but now, by spending a Destiny point you can play all this path, die and then start from a point outside the "path of death".
In this way you will not lose the experience of the "path of death" but you will still be able to continue the game.
- Fixed a logical bug that in case of death or achievement of a final, led to the selection of a character already used previously in the same campaign.
Patch notes Early Access 0.6.0
With this patch we went to correct decision-making paths, unlocking a new one.
Patch notes 0.6.0
- Added an Ancalimo path accessible only in case of revenge and on condition that it was also played Daragast;
- Fixed bugs that led to a blank screen after the click of some choices;
- The thank you screen was introduced in place of any white screens that may still be present. No white screens emerge from our tests;
- Fixed a bug introduced with the latest patches where the text of some choices was no longer present.
- Introduced environmental sounds, currently under test. In particular, we are evaluating the default volume according to the music track. The game deals with environmental sounds separately from music and voice. You can increase or decrease the sound effect bar through the options to better adjust the atmosphere.
- Fixed some minor bugs.
Patch notes Early Access 0.5.5
With this update we introduced the Tutorial and fixed several bugs in the game.
Patch notes 0.5.5
- Introduced the tutorial. It is divided into two parts, the first explains the game controls, the second the mechanics. This second part is important to better understand the philosophy of the game and how to unlock alternative paths.
- Fixed the bug that blocks the path of Leon after the video of the 4 wizards.
- Fixed the bug that blocks Ancoran's path when she tries to help his friend met in the tavern.
- Fixed many other paths that were blocked due to a bug.
- Fixed various errors in the texts, especially in the second half of the game.
- Modified audio on the click of the Determinant choices.
- Added the mouseover on some options keys.
- Added the data structure for the new sound environmental effects that will be introduced with the next patches.
We are working on the Mac OS version, at the moment has not yet received the update 0.5.0 we plan to upload it in the next few days as soon as the problem is solved.