- reactivated the special musical track present in the Credits;
- correct the audio of two choices at the beginning of the Daragast story;
- fixed an end of Leon where the story was not heard in Italian;
- some minor fixes to texts in English, especially in the new contents of the patch 0.5.0;
- first tests on the tutorial (currently deactivated).
Patch notes Early Access 0.5.0
Here we are with the biggest update since the beginning of the Early Access!
From now on the game will be playable from start to finish with all 4 characters and through all decision-making paths.
Patch Notes:
- Unlocked all decision-making paths and their respective endings;
- The 40 achievements are now available;
- 3D Tune-In inserted and optimized;
- Insert new music tracks, images, audio tracks, icons and much more!
- Improved keyboard and controller game management;
- New internal file management method;
- Fixed several minor bugs and missing files.
What will we work on in the next few weeks?
- Fix any bugs;
- Interactive tutorial;
- Demo;
- Adding more animations for game backgrounds;
- Second game mode;
- Trophies and missions.
For now it's all, if you find any bugs, do not hesitate to write in the forum! :)
The 32-bit Windows version will be available tomorrow, while the Mac OS will be available in the coming days.
Update Early Access 4
Here is a brief update on the progress of the works.
At the moment in the internal testing version we loaded more than 10,600 audio files and more than 800 illustrations.
Unity does not seem to like so much data, so we asked Ancalimo to do a "friendly visit" to help him think better.
According to our tests within the game are missing about 0.006% of the data, a low number but that we will continue to decrease with the next patches.
Given the amount of data, we are working on an update system that is as light as possible and that allows you to download the least amount of data to each corrective patch.
We expect to release the patch on Tuesday, December 18th. Much will depend on the tests of these days.
What you will find in the next patch:
- The adventure will be playable from start to finish;
- We have included all the music tracks, all the images, the narrations and the texts;
- 3D Tune-In: applied to music, text and choices. It allows to improve the experience of those with hearing problems;
- Complete navigation from controller and keyboard;
- Introduced the search panel in the book, reachable by clicking the magnifying glass. Allows you to find the point where the narrator is, typing one of the last words heard.
Patch notes Early Access 0.3.1
With this patch we focused in particular on the game options and the preparation of the patch that will bring 100% content.
Patch notes:
- Anti-spoiler system of choices, you can decide whether to show the choices: right away (as now), immediately after the end of the narrative or at your click. At the beginning of the campaign it is possible to select one of these options, as well as during one of the saves already created;
- Editable game controls for keyboard and controller (in the menu and option selection screens are currently being tested and are disabled);
- Added customization options within the game session;
- Change of most of the game panels;
- Added brightness and gamma options;
- Ability to select the size of the text of the book and the choices;
- Option to decide whether to memorize the last position of the book;
- Introduced the video of "Tary Meldon and Era" once met;
- Game credits with an exclusive musical track!
- 3D Tune-in implemented and currently undergoing internal testing;
- Text search tool in the book being tested internally.
Update Early Access 3
In this brief update I will explain how we have divided the contents of the next two big patches and the timing.
Patch 1 - Controls and options
In the first patch that will probably be released on Friday, November 30th, we will show you:
- Editable game controls for keyboard and mouse;
- Anti-spoiler system of choices, you can decide whether to show the choices right away (as now), immediately after the end of the narrative or at your click;
- Change of most of the game panels;
- Brightness and range adjustment;
- Ability to select the size of the text of the book and the choices;
- Option to decide whether to memorize the last position of the book;
- Game credits with an exclusive musical track!
Patch 2 - Game content and options
We still need 15 days for this patch. Recording studios are analyzing all the audio files for errors. The amount of work is really great considering that 40 hours are spoken by la, therefore, indicated to take a few extra days to make sure that the work is done at its best. It would not make sense to release the patch earlier but with errors. I hope you will agree with me!
Here's what we will include in this patch:
- Update of all audio tracks and addition of new audio tracks;
- Unlock of the whole adventure, you will be able to play all the 2000 decision nodes;
- Images, videos, texts, music and icons necessary for new decision-making nodes;
- 40 achievements covering the 4 characters and "generic" situations such as the number of scenes visited and the deaths of the characters.
After these patches we will:
- Continue the tests on the game in order to find any bugs;
- Introduce the interactive tutorial;
- Work on the second game mode;
- Add a demo with Leon's prologue;
- Complete the "Trophies and missions" section.
For now it's all, we will publish detailed patch updates as they become available!
Update Early Access 2
The work on the end-of-month patch continues as planned, we are continuing to test all branches to find any bugs.
The Registration Studio should send us the latest files within the next few days. The data structure is ready and it will only be necessary to check the new audio files and to test the overall result. As soon as we are satisfied with the result we will be able to publish the patch.
For this reason we can not yet give you an exact date of release of the patch, but it will certainly be on a date close to 30 November, we will keep you updated!
In addition to these tests we are implementing keyboard and controller commands, they are almost finished. Below you can see a screen.
In the store you can start to view the 40 achievements that will be included in the end-of-month patch along with the rest of the content.
After the patch at the end of November we will continue to work on the game, we still have several aspects to implement such as particle effects (which at the moment are only present in some backgrounds).
Patch notes Early Access 0.2.5
Since the last patch, all updates are in preparation for the November mega-patch. It then includes a visible part and a part that is not displayed until the November patch is released (because it is related to the contents that are not yet visible).
Patch notes 0.2.5
- Fixed the graphic bug that involves the incorrect exit from the screen of an unselected choice.
- Deactivate the keyboard commands in preparation for the keyboard version + editable controllers.
- Some decision nodes have been updated in the links and in the way in which they can be achieved.
- Several updates to the "hidden" version of the game within the contents that will be available in November.
Now we are at work to finish the development/test of the controllers and keyboard and perform the first tests on achievements. We will also continue the checks for the mega-patch.
Patch notes Early Access 0.2.1
In these 9 days we have been working on several implementations in parallel, some are present in this update but others require further testing and will be included in future updates!
What we are working on
- Demo;
- Achievements;
- Keyboard and controller commands with default and reconfigurable settings (controller confirmed: our tests for default commands are on XBox One and PS4 controllers);
- Insertion of some of the material in preparation of the November patch where we will bring the material to 100%, at the moment the new data is locked;
- Testing all the stories and plots in view of the November patch;
- 3D Tune-In, we are inserting and testing this feature that allows those who use hearing aids or have auditory/visual problems to reap benefits while playing;
- Tutorial: narrated and interactive, through the tutorial we will explain several "obscure" TBS mechanics and explain how to use the game interface;
- New environmental sound effects;
- Different features such as: no spoiler of the choices until the end of the narration, open/closed book by default and many others.
Updates of version 2.1.0
- Download of new data in preparation for the November patch;
- Update playable nodes with the correction of some links to other nodes;
- Fixed a bug that led to a wrong position of the loading panel causing a freezing of the game in some cases of death, final or selection of a new character;
- Replaced text in Character Selection for frequency saving of hell (0) with "-";
- Centred description text difficulty of the panel that appears on over the difficulty in the pg selection;
- Correction of some minor bugs.
Update Early Access 1
What we are working on:
- Steam Achievements, at the moment we have entered 4/40 hidden achievements and for internal testing purposes only.
- Default and configurable keyboard commands. We are evaluating the feasibility of controller support.
- Demo, where Leon's prologue will be playable.
- Version with final game content (we are evaluating the best option to make it available in advance and let you try it).
- Interactive tutorial divided into two parts: basic commands and advanced "hidden" mechanics
Patch notes Early Access 0.1.6
- Changed the behaviour of the choices with a lot of text. Now arrows appear automatically to manage the text.
- "Standard" mode description added.
- In the selection menu, the descriptions of the difficulties have been moved to the left. In addition, numerical values have been added.