The Battle of Sol cover
The Battle of Sol screenshot
Genre: Simulator, Indie

The Battle of Sol

6/15/2015 Update...

Hey Everyone,

Just wanted to give everyone a heads up that today's update is mostly bug-fixing and a couple polish items.

Just as an FYI we're looking to go out of Early Access towards the end of this month!

If you run into any issues please let us know in our forums or email us at support@bitplanetgames.com

6/9/2015 Update...

Hey everyone,

We just posted an update that includes the last remaining missions and a revamped Fleet mode (complete with a tutorial, new scenarios, and lots of tweaks and improvements).

I encourage all our Early Access users to check it out and please, please, please post any bugs you may find.

Thank you!

Chris

6/4/2015 Update...

Hey Everyone,

We released an update last night addresses some additional gameplay feedback we've received.

Build notes:

-- Added Slide back in!
-- Various bug fixes and mission tweaks

Also, the mission Aftermath is still undergoing some changes. It's not quite ready yet.

We'll do another update before the weekend!

Chris

May 28th, 2015 Update...

Hey Everyone,

Last night we posted a fairly large update that:

- addresses a lot of feedback we've received
- fixed achievements
- rebalanced several missions
- improved visuals on the front end map

Upon loading the game you'll notice the Fleet mode button is gone. But don't fret we haven't removed it from the game - rather we're spending a considerable amount of time adding cool, new stuff to the mode for launch and we don't want to spoil it for everyone.

We've also disabled the last two missions in the game for similar reasons.

As always all feedback is welcome!

Thanks!

Chris

Achievements!

Hey Everyone,

The Achievements update is now live! As we're still in Early Access there are bound to be some bugs with them so if you notice you didn't earn an Achievement when you should've please let us know.

Also, we fixed a bunch of bugs and continued game and mission balancing!

We're almost done!

Chris

May 20th, 2015 Update...

Hey Everyone,

We released another update this morning that fixes more bugs, includes more adjustments to the missions, and finally, tweaks ship physics so that changing heading when coming out of slide should not be as instantaneous as it was before.

BTW, achievements are coded so the next update we do will include them. Maybe Friday but more likely early next week.

5/15/2015 Update!

Hey Everyone,

We just posted a fairly sizable update that includes a variety of improvements and enhancements.

Here are the build notes:

- Increased size of targeting reticle when using a gamepad. This has made gameplay with a gamepad much better.

- The Hades space-fighter now has two different missile types based on whether you fired a homing or dummy missile. The homing missile moves significantly slower, lasts longer, but has a higher damage output. The dummy missile moves much faster, has a short lifetime, but has a weak damage output.

- We completely revamped the Pluto environments due to an environment crash we were getting when running the game on NVIDIA's upcoming Shield console. We drastically simplified the space station while, I think, making it look cooler.

- We cut the ETS transfer energy between systems due to it being a rather superfluous feature. Players tended to just use the ETS regen system to manage their energy systems. We also changed how players interacted with ETS regen. The first training mission has been adjusted to account for these changes.

- Tons of bug fixes, mission tweaks, and game balancing.

Unfortunately, we weren't able to get to Achievements due to our focus on the bugs and the Android build. We expect to get them done within the next two weeks though.

Chris

5/1/2015 Update...

Hey Everyone,

Today's update includes a variety of VFX improvements (including some cool cockpit ones), tutorial improvements, balancing, bug-fixes, usability improvements, and so many misc. tweaks that's it's impossible to list them all.

Next update WILL include Steam Achievements and Fleet mode improvements.

We're getting close.

The last few remaining missions still need work but look for them to be close to being done in the next update as well.

Chris

4/24/2015 Update...

Hey everyone,

We continually improve all aspects of the game - from visuals to game balance and everything in-between. Today's update includes mostly bug-fixing but we're also tweaking some of the early missions to make them flow better.

As of right now it's looking like we'll be taking the game out of Early Access in about 3 weeks or so.

Over the next couple of weeks look for updates at least twice each week.

Thanks as always!

Chris

April 17, 2015 Steam Update!

Hey everyone,

We just pushed another update! Here are the build notes!

-- Lots of mission and ship balance adjustments.
-- Tons of bugs squashed.
-- Did another pass at mission scoring and medal requirements.
-- New ADP model!
-- New space station model for the Neptune missions!
-- Lots of visual and sound improvements.

One thing to note the last couple of missions are missing dialog at the moment. These missions changed significantly and we need to record new dialog for them.

The next update should include Steam Achievements.

As always your comments and suggestions are always welcome!

Chris