As the weekend approached, you may have noticed a few updates. We were so busy, we never got around to making proper patch notes! So here they are.
Thursday Evening: -High level knights removed from start beach(Accidentally left in a test :D) -Empty void in mine recovered(Cave area was corrupted due to a crash during development) -Open hole under Mesra castle filled in(Another unlucky bug due to the crash). -Door near end of story in early access version was left 'locked', now unlocked.
Friday Evening: -Multiplayer match making fixed. Featured quest of host is now visible. -Quick join improved. Now tries to join you up with matching quest progression. -Balance in random loot spawning adjusted. -Wooden scaffolds removed from tower in the quest 'The Rescue'(Confused players as to how and where to climb the tower).
Other small changes were made. I hope everyone has a fantastic weekend!
Regards,
Robert.
Out Now!
The Black Masses early access is now live. We will be posting shortly about changes and known issues.
Thank you all for your amazing support!
Early Access Releases March 12th! (Trailer)
After 2 1/2 years of development, we are finally releasing The Black Masses to Early Access on March 12th!
Starting price will be $20 USD, with a beta participation discount of 10% on first week of release.(Approx $18 USD). Prices may vary in different regions.
I hope everyone has a fantastic weekend! Thank you all for your amazing support in getting us this far!
Trailer:
[previewyoutube="ouHHz4e926c;leftthumb"]
Full Scale Battles & Early Access!
Battle Of Good Vs Evil: [previewyoutube="yS6SVoKyZCo;leftthumb"]
Early access release is not far away. We are working on some super exciting things. Full scale battles with allies and thousands of characters on screen will be featured in TBM!
Hope everyone is having a great week. Stay tuned for news and release dates!
Regards, Robert.
Broken Quest Fix & More.
Here's a small update fixing a few crucial bugs. We apologize for the small update, but we are working hard on the full early access game.
-Konstaz mine key quest fixed. -Bug fixed which caused dead bodies to float or 'plank' in strange positions. -Inventory scrolling fixed. -Bug fixed where strange black shadows would appear in random areas. -Quest marker on Look Out quest fixed.
Hope everyone is having a fantastic week!
Regards, Robert.
Blackness Bug Fix, And More! v0.5.2
Hey everyone. We have a bug focused update here.
-Blackness bug now detected on incompatible hardware. As a result global illumination is disabled when detected.(Unfortunately light looks poor and interiors are bright). -Strange bug fixed where low LOD zombies would be frozen in one spot. - Added in-game item tooltips - Fixed issues with dropping items causing errors - Player height no longer decreases after crouching - Added semi-auto gun mechanics - Double barrel musket now fires separate shots - Musket "ammo" is now spelled correctly, and groups properly in inventory - Decreased the increase in attack range when attacking downwards - Players can no longer hit zombies through walls... mostly (some walls use mesh colliders) - Dragging items around in inventory no longer copies its name to multiple slots.
Thank you everyone for continuing to support the game. Don't forget to tell get your friends online!
Regards,
Robert.
PVP Duels, Optimizations And More - V0.5.1
Hello everyone! So in this update we are introducing PVP duels. Players can now challenge other players to a duel and fight to the death for 60 second matches. Multiple players can participate. Simply walk up to another player and hold E.
Hotfix Dec 10th -Single player fixed, where zombies could no longer interact with player. -Exit to menu button fix. -Typo fixed in ui.
-New PVP duel mode introduced (Alpha). -Significant optimization to performance. (performance increase ranges from 8-20% depending on hardware). -All players in game are visible in a list when Tab is pressed. -Players kills and level are visible to other players in listing. -Online server bug fixed which caused server to go offline. -Musket gun no longer uses 2 shots when firing. -Many other small changes and fixes.
Regards,
Robert.
Multiplayer Now Live In Free Demo!
Multiplayer has arrived and we are very excited to play with all of you! You can play with up to 4 players per game. campaign is fully playable in multiplayer(First quest and tutorials are disabled in online mode).
Changes/Fixes: -Coop multiplayer added to demo - Input customization is now saved - Controller remapping is now possible (this should fix the issues with PS4 controllers) -fixed duplicates of available resolutions in graphics settings - Vaulting test now requires forwards movement input - Fixed issue where player would stand up through obstacles after climbing over a surface - Climb over and vault now account for character height correctly (fixes vaulting into complex geometry and getting stuck in the vault state) - When in the water, swimming is mandatory. Running around on the seabed is no longer allowed - Climbing after using an ability or throwing a grenade no longer breaks the character - When exiting water, player can no longer move at walking speed while crouching - Increased character height when crouched -Graphic setting changes -Font changes in menu
Hotfix! (Nov 21st evening) -Quick join was broken but is now fixed! -Paddle added to starting beach in multiplayer. (Nov 22nd Morning) -Memory leak removed which caused freeze lags. -Resolution list in graphics settings fixed. (Nov 22nd Evening) -Strange animation bug fixed, where player appeared to hover on floors and other surfaces. -Other internal changes made. (Nov 24th morning) Time of day now active in multiplayer.
Known issues: -Crossbow makes a musket gun and sound when fired for other players. -Restoring default inputs doesn't necessarily do what it says it does.
Other notes: in a near update, we plan to add 'Duel' mode so players can challenge eachother to a duel and fight to the death.
Multiplayer Coming To Free Alpha Demo!
4 player coop gameplay: https://www.youtube.com/watch?v=RcVMMfLRzP8&feature=youtu.be
Multiplayer is coming to the free alpha demo for a limited time! Download the demo and log in on Thurdsay Nov 21st and play with your friends!
Update - Alpha Demo 0.2
We apologize for the wait on this update everyone, but now Alpha 0.2 is here!
HOT FIX! Army of 50,000 zombies was left in the world and removed today! Read the funny story about that here: https://steamcommunity.com/app/992910/discussions/0/1693843461199437825/
Graphics and Optimization:
- Freeze lags reduced. The problem came from a memory leak, which cause freeze lags and sometimes crashes in mid to low spec computers. -Many new optimizations have been implemented, adding an average of 10-15 FPS boost on average. -Graphics settings now have increased scaling, meaning you will see larger frame rate differences across graphics settings. -Graphics memory reduced. -Lighting has been improved. Trees now cast long range ambient occlusion, as well as better color correction in ambient lighting. -Distant landscape lighting improved. Trees cast shadows and AO at infinite draw distance. -Rain added to weather.
Player Changes/Fixes:
-Camera sensitivity customization added to options. -Damage shown for weapons now shows actual 'leveled damage'. -Fixed death from fall damage -Fixed screen redness from fall damage -Player can no longer use a weapon while swimming -Swimming drag adjusted for jumping into water -Gravity decreased -Climbing wall lunge (hold space then press 'W') distance modified -Player ragdoll physics modified so the player can get back up sooner -Grenade rolling and bounce physics modified -Fire effect no longer gets stuck active -other miscellaneous fixes