A new juicy update is available now to improve your journey in Eudros!
BUG FIXES
HUD should now restore properly when closing the achievement window
Arrow hits now show damage numbers properly
Moved the objective for the “Hand in the Snow” quest
Fixed issue with Dropkick skill that would cause player’s mesh to be rotated 90 degrees if used AFTER ragdolling
Fixed issue with grapple, companion and mount windows not being able to be closed by TAB
Fixed issue with goblin mold not spawning when starting a new game (hopefully)
Fixed issue with Wizard Tower vendor not spawning
The village overview board should now show the correct number of visitors in your village
Valarie Westmoth now gives the correct slime bait for the slime taming quest
Fixed issue with skill passive tooltip text clipping out of the box for some resolutions
Fixed issue with Thunderous Smite not giving Electromancy EXP
Fixed issue with Carrion Flock not giving Druidism EXP
Fixed issue with Blood Spear not giving Blood Magic EXP
Removed slash VFX from spear attack impacts
Fixed issue that would cause the “Throw/Drop” controls to remain on-screen when some held items were destroyed
Fixed issue with dialogue lock after speaking with Elderglen Lionsmane Quartermaster
Fixed issue where accessory item wouldn’t be visible on character when loading into a new area. Would require you to unequip and re-equip to see the item
Fixed issue where head and hair would be visible through full helms
Fixed issue with stone spear that would block interaction
Fixed issue with Sanguine necklace that would block interaction
Fixed issue with Azure Necklace that would block interaction
Removed odd, creepy hum sound in Khenmoore that could be heard when master volume was turned down
Added city ambience to Khenmoore
Fixed issue where city ambience in Elderglen would still be audible when volume as turned down
Fletcher’s shop description now properly shows what is missing or included in the building
Enemies now are bounced by summoned Spring Shrooms
Fixed issue with Carrion Flock behaving strangely when exhausting all of your mana when casting it
Fixed issue with hotkeyed weapons being consumed if you already have them equipped and use the hotkeyed item. (For example, if you had a Chapter Mace in one of your hotkey slots and you click that item while already having the Chapter Mace equipped, it would destroy the mace that is in your inventory. Now if you try to equip a hotkeyed item that is already equipped, it will unequip the item.) (Now also fixed for clicking the hotkey radial menu buttons as well)
The metal puzzle block within the Temple of the Fatal relic can no longer be broken
Fixed gender-specific dialogue with Pembroke Wells at the Harbinger Stronghold
ADDITIONS
Added/expanded interior to Chapter’s Court in Elderglen. Now contains Paladins as well
Added 3 new level tiers to engineer crafting
Added Port-A-Pult deployable. (A small deployable catapult) to engineering crafting
Added Stationary Ballista deployable to engineering crafting
Added Self-Propulsion Boots to engineering crafting
Added exhaust pipe
Added Blastfuel
Added Small Blastfuel Tank
Added Dwarven Metal
Added engineer level up console command
Added new cosmetic item to the Golden Loom in Arema (Scribes Belt)
Added new accessory – Hearthsong Lantern
Added new cosmetic item – Assassin’s Belt (Firesmith’s in Arema)
Added new cosmetic item – Simple Quiver (Dwarven crossbow shopkeeper in Arema)
HEARTHSONG HOLIDAY
Arema has been blanketed in a cozy layer of snow for the holiday of Hearthsong!
Find all 25 Hearthsong Candles scattered across the city
Help Dromli deliver his gifts from Lonland to his friends in Arema (Quest gives the Hearthsong Lantern)
2 new armor sets: Winter Warden set and the Froststrider set!
CRYOMANCY
Level 3 Passives:
Frozen Touch 1: Increases size of Frozen Ground by 25%
Slick Frost: Makes Frozen Ground slightly more slippery for foes
Level 5 Passives:
Frozen Touch 2: Increases size of Frozen Ground by 25%
Frostbite 1: Increases the damage of Cryomancy spells by 15%
Frozen Heart: Regenerate mana faster while standing on Frozen Ground
NECROMANCY
Level 3 Passive:
Death's Embrace 1: Necromancy spells deal 10% more damage (does not increase summon damage)
Level 10 Passive:
Death's Embrace 2: Necromancy spells deal 10% more damage (does not increase summon damage)
PYROMANCY
Level 3 Passives:
Blazing Fire: Increases the duration of ground fires by 25%
Level 5 Passive:
Flamesurge: Nearby burning enemies restore your mana.
Infernal Grace 1: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 10 Passives:
Infernal Grace 2: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 15 Passives:
Flame's Favor: When igniting an enemy, the fire has a 25% chance to spread to other nearby enemies.
ARCANE
Level 3 Passives:
Divine Grace: Blessing a corpse with Final Rites now heals you for twice the amount.
Level 5 Passives:
Holy Retribution 1: Arcane spells deal 10% more damage
Level 10 Passives:
Holy Retribution 2: Arcane spells deal 10% more damage
BOW AND ARROW
Level 3 Passives:
Deadly Focus: Holding a fully-drawn arrow for a moment triggers Deadly Focus for half a second. If you release your arrow in this window, your arrow's damage by x2.
Head Hunter: Headshots with bows and bolts now have a 40% chance to make an enemy dizzy
Level 5 Passives:
Hamstrung: Shooting an enemy in the leg has a high chance of SLOWING them for 5 seconds.
Ranger: Hitting an enemy at distance greater than 30 meters increases damage by 25%
Level 10 Passives:
Hitting an enemy at distance greater than 50 meters increases damage by 25% (stacks with the “Ranger” passive)
ONE HANDED WEAPONS
Level 5 Passives:
Charged Smash: Charged attacks with BLUNT WEAPONS (maces, hammers) now have a chance to ragdoll enemies
Hatchet Master: Throwing axes deal 50% more damage when thrown.
Duelist’s Focus: Hitting a crit spot with a rapier immediately spawns another
Duelist’s Surge: Hitting a crit spot with a rapier restores 10% of your max stamina
ELECTROMANCY
Level 5 Passives:
Honed Bolts 1: Increases Electromancy skill damage by 10%
Level 10 Passives:
Capacitive Crit: Hitting a crit spot of an electrified enemy will add 5 stacks of Capacitive Surge to the target.
Honed Bolts 2: Increases Electromancy skill damage by 10%
Level 15 Passives:
Attunement: Electromancy skills deal 25% more damage during thunderstorms
DRUIDSIM
Level 5 Passives:
Bestial Fury 1: Increase damage of shapeshifted attacks by 20%
Nature's Wrath 1: All (non-shapeshifting) Druidism skills deal 15% more damage
Piercing Talons: The "Peck" skill now has a 75% chance to cause bleeding.
Level 10 Passives:
Bestial Fury 2: Increase damage of shapeshifted attacks by 20%
Nature's Wrath 2: All (non-shapeshifting) Druidism skills deal 15% more damage
Level 15 Passives:
Bestial Fury 3: Increase damage of shapeshifted attacks by 20%
Nature's Wrath 3: All (non-shapeshifting) Druidism skills deal 15% more damage
BLOOD MAGIC
Level 5 Passives:
Blood Scent: Nearby BLEEDING enemies will restore your mana.
Nonequivalent Exchange: Blood Exchange takes half the amount of blood (health) from you.
Bloody Might 1: Blood Magic skills deal 15% more damage
Level 10 Passives:
Strengthened Leech: Bloodleech heals you for twice the amount.
Bloody Might 2: Blood Magic skills deal 15% more damage
Level 15 Passives:
Hemorrhage: ALL critical hits have a 20% chance to cause bleeding
Bloody Might 3: Blood Magic skills deal 15% more damage
TWO HANDED WEAPONS
Level 10 Passives:
Cleaving Crits: Hitting a crit spot on an enemy also damages nearby enemies
SPEARS
Level 3 Passives:
Keen Edge: Thrown spears deal 25% more damage
Level 5 Passives:
Binding Thrust: Hitting LEG crits with a spear now has a 75% chance to SLOW enemies for 5 seconds.
Reach Advantage: While wielding a spear, crit spots appear 20% more often.
Level 10 Passives:
Skirmisher: Hitting a crit spot with a spear has a 30% chance to immediately spawn another crit spot.
FLINTLOCK WEAPONRY:
Level 3 Passives:
Skull Shrapnel: Headshots with flintlock weapons that kill an enemy now cause their heads to explode, damaging nearby enemies
Began revamping the Tomb of the Betrayer
Closed off unfinished sections of the Tomb of the Betrayer
Added Tomb of the Betrayer questline “The Vigil’s Oath”, which will introduce the player to the Chapter guild (Paladin guild)
ADJUSTMENTS
Changed how Reanimate Corpse functions. Now, the body of the enemy that is being targeted will spawn a skeletal companion. The higher the level of the dead enemy, the more powerful the skeleton that is spawned. This change will help streamline how summons work, allowing any reanimated enemy to draw from your passive Necromancer abilities and prevent unintended behavior from reanimated enemies.
Refined civilian spawns at the Harbinger Stronghold
Reduced rapier crit spot damage from x8 to x4 (was much too powerful with the new rapier passive!)
Reduced Spark skill damage from 25 to 15
Reduced damage of Rock Wall (when shoved) from 350 to 150 base damage
Reduced Rock Hammer damage from 150 to 100
Reduced Bomb Shroom damage from 50 to 15 (these were incredibly overpowered!)
Increased Clot Orb base damage from 20 to 35
Increased Velosian Leaf-tip spear hitbox size
Removed Bronze Key drops as they will not have a use going forward
Hallowed Eve has been set up to work with the in-game and real-world calendar. If it’s the month of Truill in-game, then Hallowed Eve events will be active. If it’s the month of October IRL, then Hallowed Eve will be active regardless of the in-game month.
Greatly optimized Carrion Flock skill
Changed hand-drawn filter slightly
State of Eudros #7 - Hunting bugs while waiting for Santa 🐛🎅
Harbingers,
The holiday spirit is making its way to the lands of Eudros, and once again, we’ll make sure you’re properly equipped to celebrate alongside its friendly goblins 🎁
Welcome to our new edition of the State of Eudros, your go-to summary for the latest news from the world of The Bloodline and sneak peeks of what’s cooking! 🥘
IN THE LAST MONTHS...
By now, you know it well - our Miles is unstoppable! Over the past two months since the last SoE, he’s been working tirelessly, delivering a juicy update packed with new content and a generous helping of bug fixes, and the Hallowed Eve event. The 505 Pulse team (formerly HOOK - same team, just a different name, as we announced on Discord) - has been supporting his work by gathering your feedback and requests. Rest assured, we’re always reading and taking notes, lots of notes.
BUT FIRST, LET ME HUNT A BUG 🐛
Making The Bloodline an experience as smooth as possible remains one of Miles’ primary goals, and - as you’ve likely noticed from recent updates - bug fixing takes up a significant portion of his daily work. There was an ongoing build compression issue interfering with development processes, but it seems Miles has found a working solution... or something along those lines, in dev-speak 🤷🏻♀️.
The challenges of being a solo developer on a debut project are many, especially with a complex title like The Bloodline, but we hope you’re enjoying this journey as much as we are. Your feedback is invaluable as always.
WHAT’S COMING NEXT 🎄
In addition to a heap of bug fixes, you’ll of course be getting some exciting new stuff. The next update will introduce tons of new passive skills for every skill tree, with almost all existing abilities being rebalanced to work seamlessly with these new additions. Expect new engineer crafting items, improved skill tooltips, and - as tradition demands - the holiday spirit will shine through with new themed sets and activities to dive into.
This year, the city of Arema will host a small Christmas-themed event, the Hearthsong event! Given the focus on bug fixing, this event will be more limited compared to the Halloween one, but it will still allow you to immerse yourself in the winter holiday atmosphere and acquire two brand new armor sets: a plate armor called "Winter Warden" and a leather one named "Froststrider."
FOLLOW THE JOURNEY
To stay in the loop with smaller and constant development updates, you could follow Miles on TikTok and X, where he posts regularly. If you want to chat directly with him, you can join the official Discord server, which is also the best place to share your suggestions and feedback.
The world of Eudros will continue to evolve, and we hope you're enjoying this adventure with us ⚔️
Update | Hallowed Eve 🎃 Bug Fixes & more!
Harbingers,
A new update is now available, and we are ready to celebrate the spooky season! 🎃
Have you seen something strange moving through the fields, or is it just my imagination? 👀
Thanks to Juan for this amazing showcase trailer!
HALLOWED EVE OVERVIEW
The Everfall region of Elderheim is celebrating Hallowed Eve! Visit Woodhurst to take part in the festivities.
New harvest themed weapons! ○ The Corncleaver ○ Harvestlight Scepter ○ Harvest Warden’s Shield ○ Barbthresher Pitchfork ○ Baleshield ○ The Bramblethorn Rapier
New Hallowed Eve clothing items ○ Scarecrow hats ○ Jack-o-Lantern Helms
Special holiday enemies! ○ Scarecrow Reavers have swarmed the Hills of Delvenaugh! ○ Fieldscourge – Large versions of the Scarecrow Reavers, also stalking the Hills of Delvenaugh ○ Gloomkin have risen from the ground and haunt the grounds around Wolfden Priory
Added new village decor, including new Hallowed Eve themed village decorations! ○ 3 pumpkins (Various sizes) ○ 2 jack-o-lanterns ○ 3 Haybales ○ Sunflowers ○ Scarecrow
New Hallowed Eve questline - Flame of the Hallowed Harvest
Bug Fixes
Fixed dialogue at Squalls End
Fixed issue when paying off your bounty would take twice the amount of gold required
Fixed many grammatical errors
The new dragon and griffon mount can now be spawned via the favorite mount button
Fixed item values for Armorer shop contents (buildable structure)
Fixed issue with moonstone meteorites hitting the top of an areas bounds, making the mining nodes float high in the sky
The “Abandoned Research” quest now auto completes when destroying the research
Fixed issue where you could close Bishop Groves dialogue before accepting the next stage of his quest, locking you out of the questline
Fixed issue with Esros dialogue where game could auto-save between quest states, leading to the player being locked out of the questline
Fixed issue with ranking up after max rank in the Lionsmane resulting in becoming a Footman in the guild
Fixed issue with Fletcher’s Fowl quest that would lock controls if you already had the items required for the quest before the quest was initialized
Fixed issue that would cause you to have fewer stat points to spend if you level up multiple times at once
Fixed issue with the cooking station in the Fletcher’s Fowl tavern causing the players mesh to remain visible after exiting the cooking menu
Fixed issue where enemies in separate area would spawn when entering the Cavern of Frozen Echoes, causing lag
Fixed issue with city “Kill X at Y” jobs not tracking correctly
Fixed issue with overworld merchant windows now showing the correct amount of gold in the player’s inventory
Fixed various dead-end dialogues
Fixed issue where player would spawn inside or below the caravan during Caravan Ambush events
Electrified Reposition now only works if you have the Electromancy passive unlocked
Removed t-posing birds from Aviary building
Fixed issue that would cause Goblin Mold to not properly spawn at the Harbinger Stronghold upon starting a new game
As a Vampire, your mana and stamina will now properly drain when exposed to sunlight. This is amplified when you are blood starved.
As a Vampire, your mana and stamina restore faster at night or when you are not exposed to direct sunlight
Closing mount, companion and grapple mod windows no longer causes movement lockup when closing with the TAB key
Spear of Chaos special attack can no longer be triggered while the weapon is sheathed
Fixed issue with Night Vision skill that would cause on-screen widgets to be unclickable while the skill is active
Fixed issue that would cause the third person action camera to remain after the Spear of Chaos special attack was completed if the player blocked during the animation
Fixed issue where unequipping a shield while wielding a spear would cause spear skills to not work
Added additional enemy spawn checks for enemy ambushes events
Player can no longer activate skills while viewing a vista
Adjustments
Reduced stone spear damage
Reduced copper spear damage
The lava level at the Immolation Forge is now saved, preventing saves from being stuck in the lava
Added a 10 second cooldown to the Spear of Chaos special attack
Reduced overworld event victory fanfare volume
Swapped rune wheel requirements in the Infernal Crucible since it led to lots of confusion
Climbing no longer modifies camera roll, preventing tilted camera placement when dismounting
Dismounting while climbing manually or by running out of stamina will now force-reset your camera, further preventing any odd camera rotation
Removed old, unused interior to Woodhurst Castle
Fixed projectile issue with Emberspike skill. Should no longer duplicate and have an odd trajectory
Added exposure range, which should help prevent areas from being too dark or too bright
Changed required items for Alchemist building
Reduced jump height increases per jumping level
Additions
New enemies ○ Scarecrows Reavers. Slay these enemies to turn them back into regular old scarecrows, which you can loot for special holiday currency! ○ Gloomkin – Living pumpkins that toss fire and explode upon death as a last resort! ○ Fieldscourge – large versions of the Reavers!
You can now craft small animal traps through the field crafting menu
Added new Vampire skills: ○ Bat form: Transform into a bat! ○ Grave Hunger: Consume a corpse. Restores 50% of your health, mana and stamina and boosts health regen for 2 minutes ○ Tyrant’s Grasp: Hold out your hand, pulling weaker foes to your palm. With the enemy in hand, you can consume their life force by attacking (restoring a random stat with each hit), or throw them by blocking. ○ Heartwrench: Plunge your fist into the chest of an enemy. If they have less than 20% health, they will be killed instantly. Has a 40% chance to rip their heart out intact, adding it to your inventory. Deals unarmed damage * vampire level damage
New Necromancer Skill: Shadow Scythe – Conjure a scythe and sweep it in front of you.
New lute – Acorn Lute
New Ultrasword – The Oathkeeper
New potion type – Bat Form Potions
Added 2 new locations of interest to the Hills of Delvenaugh ○ The Ironbark Bastion (Contains 2 puzzles) ○ Grove of Silent Oaths
- Added new spellsong: ○ Mending Melody (The Hills of Delvenaugh)
Added new companion: Itzel Delgado. A master woodcutter!
New questlines: ○ Flame of the Hallowed Harvest ○ The Keeper’s Burden
The Alchemist building now spawns a shopkeeper and a potion crafting table
The Herbalist building now spawns a shopkeeper
Added new item: Hearts, which can be consumed by vampires to extend their feed timer
The Necromancer Shrine building now allows you to use the doors and perform the necromancer ritual
The Graveyard building now spawns a shopkeeper who sells bones and the Undead weapon set
The Fletcher building now spawns a vendor who sells ranged weapons and ammo
Added simple Guild Overview window to the character sheet screen
Hotfix #9
Harbingers,
A new hotfix patch is available now to address some of the latest issues you reported and improve your experience in the lands of Eudros!
Fixed issue with Old Splintered Staff not casting basic spells correctly
Fixed issue with runereading not properly levelling pyromancy and cryomancy
Fixed issue that would cause TONS of civilians to spawn when constructing a new building (when you already have buildings constructed)
Fixed dialogue with Javad locking up when asking him to follow you
Fixed overworld potion merchant shop contents
Fixed Arcane Priest Staff point-black damage Taking the caravan back to Karraq will now update your overworld location properly
Taking the caravan back to Karraq will now update your overworld location properly
Update | New weapons, quests, mounts, bug fixes & more!
Harbingers,
A new update is available now to improve your journey in Eudros!
This update focuses on bug fixes, adjustments and additions, such as new quests, weapons, locations & more!
BUG FIXES & OPTIMIZATIONS
The portal to the Khenmoore Flatlands that can be opened at Parford Lake should no longer place you under the map after teleporting
Speaking with Rostam after destroying the Warp Spire at the Fal Fadir Oasis and accepting his offer to ride the caravan back to the city no longer places you under the map
Fixed dialogue with Ghost of Millshade
Fixed issue with camera if players repeatedly casted Thunderous Smite
Fixed issue that would cause the camera to rotate 90 degrees when casting spells (ones set your camera to third person) at extreme upwards or downward angles
Can no longer ragdoll or be ragdolled while harvesting
All items (except custom potions) now work with the hotkey menus (Z and ALT menus)
Can no longer freeze dead enemies, which would cause the frozen FX to persist endlessly
Fixed issue with staff projectiles doing much more damage when hitting enemies point-blank
Overworld enemy encounters now function better. Enemies no longer wander off at the beginning of a battle, making it easier to complete the encounter
Badbarrel Calendar Events should now spawn properly
Fixed issue with Medium Health Potions spawning very tall
Fixed issue with Damaged Airship event that would not update the player’s location, leading to the player falling through the world or high in the sky
Fixed another issue with Damaged Airship event that would teleport the player even if the player hops off the airship
Fixed issue with vampires not triggering grab+bite attack
Fixed issue with enemy attack cooldowns (Certain abilities would skip their cooldowns, allowing some enemies to spam certain attacks)
Fixed issue with the “Restocking the Dearest Leaf” quest which would allow you to complete the quest without the required item
Fixed issue with Fragment of Iher not spawning properly inside cave where the fragment-related quest is recieved
Lionsmane overworld goblin and undead assignments now track properly
Fixed issue where you could receive duplicate spells from Bishop Grove if you already knew the spells before he teaches you them
Player movement is halted when the level up screen is active
Fixed issue that required the player to click on the level up screen to “focus” it, allowing them to then click on the buttons on the level up screen. It should now automatically be focused.
Optimized fire VFX
Astral Ingots now show the correct recipe when clicked
Fixed issue with free camera now showing weapons properly. Also fixed issue with left hand missing in this camera mode.
Beer now properly heals the player and adds the drunk debuff
ADJUSTMENTS
Goblin Looters now run faster and are more aggressive
Revamped aesthetic of the Moonhorn Cliffs
Expanded enemy elemental weaknesses and resistances. If an enemy is weak to an element, they’ll take 25% more damage from the source of elemental damage. If they’re resistant to the element, they’ll receive 25% less damage. Enemies resistant to certain elements also are not debuffed by them. For example, a Fire Elemental cannot be set on fire and an Ice Elemental can’t be frozen or slip on ice
Added a “Confirm Destruction” popup when destroying a fully constructed building
Cancelling an ongoing construction now returns all materials to your inventory
ESC now closes more windows properly
Reworked the radial menu crafting window. Since village decorating has been replaced with the new-and-improved system, this old crafting menu is now a “Field Crafting” window, which allows you to craft arrows, bullets and camping supplies. It also allows you to craft physics objects because physics objects are always fun to have on-hand.
Village decor now hides nearby grass
The Harbinger Stronghold now can experience different weather
ADDITIONS
New weapon class: Lute! ○ Hold BLOCK to enter plucking mode, where you can play Spellsongs. ○ Spellsongs are hidden throughout the world. The lute skill tree allows you to “favorite” spellsongs, which adds them to your screen when in plucking mode. ○ Added tutorial for lute when it is first equipped (You should also learn the “Performance” spellsong when you equip a lute for the first time
New Electromancy Passives: ○ Electrified Reposition: Casting an Electromancy skill imbues your dodge with an AoE burst of electricity for 3 seconds. Repeated casts stack effect. (Deals your Electromancy level x5 damage) ○ Aftershock: Killing an enemy with an Electromancy skill has a 35% chance to leave behind an Electrical Remnant.
New Lute Passives: ○ Bard’s Rhythm: Spellsongs with multiple charges gain an additional charge. ○ Lute's Embrace: Healing spellsongs now heal 50% more health. ○ Resonant Aura: Healing spellsongs now burst outward, healing friendlies as well as yourself.
New skills: ○ Sticky Bomb
Humanoid companions can now harvest ores, wood, mushroom and herbs! Companions have their own (static) harvesting levels, as well. For example, Malaya Of-The-Leaf is a great forager (level 15 foraging) but isn’t great at mining (level 3 mining) and can chop low level trees (level 5 woodcutting). Companions will harvest around their general location and will default to following the player if they wander too far.
Testing out revamped companion dialogue system with Malaya.
Several new overworld events/encounters ○ Roaming Bears ○ Roaming Wolf Packs ○ Deer Grazing Spots ○ Merchant Caravans ○ Goblin Armies (small) ○ Hallowed Bellkeepers ○ Goblin Boar Riders ○ Airships (Can transport players to cities quickly and safely) ○ Bandit Fortresses (semi-randomly generated fortresses that offer plenty of lute and challenging combat encounters)
Overworld encounter rework (Pop-up windows with options of how to deal with a situation. Combat encounters allow you to run, speak with animals, climb trees, etc. to escape the situation. The different option success rate depends on player skill levels.)
Overworld Mount System
Added “Cragstone Shards”, scattered around the Molten Crag area. These shards can be given to the Cragsmith to forge new weapons.
Added new status effect: Slowed
Added telegraph FX to some enemy attacks
Village passive income and resources! Every week you’ll receive resources and gold from your constructed buildings. For example, a Logging Hut will provide you with a delivery of x50 logs of all types!
Village visitors – your constructed buildings will now attract visitors.
NEW ENEMY TYPES
Chilled Geodite
Ice Elemental
Greater Stone Elemental – High-level gentle giants that aren’t hostile until attacked!
New unique weapon: Thurston’s Grimoire and Pen. Slay enemies with the pen, filling it with blood. Use the blood as ink in the Grimoire to summon bloody companions from the pages! (Kills with the sword (pen) add charges to the shield (grimoire). Summons require 2 charges.)
New unique weapon: The Sorrowsong
Adept Cryomancer Staff
2 different standard lutes
Eirik’s Shield
Lena's Lut
THE MOLTEN CRAG
Added new location of interest: The Ashen Thicket
Added Tomb of Kazarad the Flamebard
Added Flamewrought Sanctuary (Contains puzzles)
Added The Infernal Crucible location (Contains puzzle)
Added interior to The Immolation Forge
Added new dungeon: Thurston's Crypt of Tomes
Added new dungeon: Pyreheart Hollow
Added a bard tomb
THE MOONHORN CLIFFS
Added new location of interest: Ancient Ruins (unnamed)
Revamped aesthetic
THE ELDERGLEN WOODS
Added vista points
Added bard tomb
THE PILLARS OF MISRAFAL
Added vista points
WHITEBROOK HAVEN
Added new cave: Frigid Cavern (Contains puzzle)
Added interior to Gin Badur (Contains the Frostforger, which will grant the Heart of Ice questline)
Added new cave - Cavern of Frozen Echoes (Contains puzzle relevant to Heart of Ice questline)
Added new location of interest – The Everfrost Citadel (Will be relevant for kingdom 3 intro questline)
Expanded location of interest – Briarwatch
Added new location of interest - Hovgard Bastion
Expanded location of interest – Griffon's Peak (Unique puzzle using context and quests within area)
Added new dungeon - Sepulcher of the Sorrowful Chord (Contains 2 puzzles)
Added a few bards' tombs
GLENNHEIM HILLS
Removed and replaced ugly rock formations
Added new harvestable spawns
Added a bard tomb
NEW QUESTLINES
The Dragon’s Cradle
Heart of Ice
Lifeline to the Lost
The Bound Souls of Briarwatch
Rekindling
New companion: Skald the wolf
New bard shops in Khenmoore, Elderglen and Woodhurst
A few new village decor items
- - -
Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
State of Eudros #6 - Do you know how to ride a dragon? 🐉
Harbingers,
Summer is coming to an end, and now an autumn melody can be heard throughout Eudros. A song that speaks of new adventures, new companions, and new encounters. Do you know how to ride a dragon? Nobody does, until they ride one.
Welcome to our new appointment with the State of Eudros, our summary with the latest news from the world of The Bloodline and glimpses of what's cooking! 🥘
IN THE LAST MONTHS
Despite the summer break, the work on The Bloodline has not stopped at all, and during June and July, two updates were released to improve your adventure in the kingdom of Elderheim. While helping Miles gather all your reports, he and his family took the opportunity to meet the HOOK team during their vacation in Italy! We finally got to meet little Arlo, The Bloodline’s first fan ❤️
NEW UPDATE INCOMING!
As mentioned above, the work on The Bloodline certainly hasn’t stopped, and a new update will be released very soon. Get ready to wield a new weapon and transform into the bard your D&D party has always wanted: the lute joins the list of weapons available in The Bloodline 🪕 Lutes make use of "Spellsongs", which can be found hidden throughout the world. Play spellsongs by equipping a lute and blocking to enter strumming mode. Here, you can play notes to cast spellsongs! 🎶
Joining you in your adventure will be a new companion, a wolf, and new mounts that can carry you across the kingdom. A griffon, named Skysong by the locals, flies high above Whitebrook Haven, searching for its long-lost master. It sings out, waiting for its old master to join in its song. An ancient, dying dragon guards an ancient egg. Only one deemed worthy of raising such a beast can claim the egg for themselves.
Eudros is evolving, and something new has appeared: A legendary Frostforger—masters able to shape Frostvein Ore with ease—has now made their home within the Gin Badur mine at Whitebrook Haven. A towering, sentient Dwarven statue tirelessly hammers away at its anvil, forging molten weapons in an unending cycle underneath the Molten Crag.
You'll also find new questlines, new encounters, and over a dozen new weapons. Miles has also reworked the Overworld encounter system. Now, Overworld encounters such as combat encounters will no longer immediately draw you into a fight. Instead, you'll have options for how you want to deal with the encounter. The success of each option is dictated by various skill levels, your current mount, etc. For example, if you're attacked by a pack of wolves, you can use your Druidism level to attempt to calm them and avoid the combat encounter!
Follow the journey
The Bloodline still has some way to go, but Miles – the sole developer behind the title – is working hard to achieve the goals set for version 1.0!
To stay in the loop with smaller and constant development updates, you could follow Miles on TikTok and X, where he posts regularly. If you want to chat directly with him, you can join the official Discord server, which is also the best place to share your suggestions and feedback.
The world of Eudros will continue to evolve, and we hope you're enjoying this adventure with us ⚔️
Hotfix #8
Harbingers,
a small hotfix patch is now available to fix the crashes caused by changing the graphics settings to or below "Medium".
Thank you for your feedback!
Update | New Locations & Dungeons, QoL improvements & more!
Harbingers,
A new update is available now to improve your journey in Eudros!
This update focuses on filling and improving the kingdom of Elderheim, expanding some areas with new caves, dungeons, points of interest, puzzles, vendors, and much more! Plus, you'll find some quality-of-life improvements, optimizations, and various adjustments.
ADDITIONS
The player’s location and rotation are now saved ○ Nearby harvestable objects are saved ○ Enemy locations are not saved ○ Returning to the overworld resets the player’s save location
Added brightness slider
Added 17 new food recipes
Added ~15 new armor pieces (Masks and variants of them as well as a new iron heavy armor set! Masks can be found at the Pillars of Misrafal and the new iron armor can be found at the Elderglen or Khenmoore blacksmiths!)
Added ~5 new general weapons
Added “Running” to the “IncreaseSkill” console command
Added the Spear of Chaos
Added the Greenwarden Axe
Added the Black Flame Tongue
Added new Proficiency Books, which level up their associated skill immediately upon reading them
Added Cookbooks, which reveal recipes to the player. (If the player already knows the recipe, they earn cooking EXP)
Added new skill – Concentrated Antigravity (Makes any physics object float!)
(Test run) Dynamic Civilians! (Elderglen, Khenmoore, Woodhurst, Velosia and Arema) ○ Civilian jobs now dictate their dialogue in the listed cities ○ Every civilian with a job (in the listed cities) can give the player randomly generated quests (Assignments), which can be turned in at the city delivery box
Changed overworld event display (Now shows event name, collapses when zoomed out, reducing screen clutter. Hovering over the event while zoomed out expands the details)
PARFORD LAKE
Added 2 new locations of interest: ○ Warden's Glade (Contains unique item if the player is at least level 5 in Druidism AND 2-handed weapons) ○ Lakeveil Wood
Added 1 new cave: Whisperwind Grotto (Contains Runewheel Puzzle)
Added interior to Abandoned Logging Camp location with a unique NPC! (Kill the bandit leader to get the key to the cellar!)
Added new interior elements and loot to Parford Castle
Added new loot to the Bandit Woods
Added more harvestable spawns
Added interior to Dwarven structure (Contains puzzle!)
Added more loot to Carifax's Tower
Added Overgrown Church
PILLARS OF MISRAFAL
Added new cave, the Scholar’s Hollow (Contains puzzle)
Added Temple of the Fatal Relic (Contains 2 puzzles)
Added Ignis Cavern (Contains puzzle)
Added Nomad’s Pass
Added Nomad’s Pass Cave (Contains puzzle)
Added Misrafal Caravanserai
Added Pillar Sandpool
Added Nomad's Refuge
Added Dymdall's Hall of Knowledge (ONLY opens on Dymdag. Pulling the lever on any other day will not open the passage)
Added new enemy spawns
Added more harvestable spawns
FLOWING SANDS
Added Overgrown Academy (Contains loot, skill book and skill point)
Added Crypt of the Warbound Underground (Contains special weapon)
BUG FIXES & OPTIMIZATIONS
Fixed animation when climbing while unarmed
Fixed Magic Carpet not working with favorite mount key
Fixed White Direwolf not working with favourite mount key
Poison Bolt now grants Druidism EXP
Demon of Grief can no longer be ragdolled
Fixed issue with Vazoirrig Fishbane not accepting Spineback
Fixed spawn location for Korfil during his questline (Elderglen)
Fixed issue when exiting cooking at certain cooking stations that would cause the player’s character model to be visible in first person
Fixed issue with “The Spellweaver” quest not progressing under certain circumstances
Fixed Oak and Ash tree woodcutting EXP
Fixed issue with Goblin Infantry T-posing when disarmed
Fixed issue with the Unarmed skill “Fist Projection” rotating the player character
Fixed issue that would not allow for bonus loot to be obtained from mushrooms and herbs
Fixed the issue with multiple bears being spawned when attacking them
Fixed Basic Greatsword
Clicking “Loot All” on a container that contains a bag of gold no longer adds the bag to your inventory. Instead, it adds the gold to your inventory
NPCs that you speak with should no longer spin 360 degrees to face you
Fixed day/night cycle speed in Woodhurst
Ragdoll level is now properly tracked on the stat sheet
The staff given from the quest “The Departed” should now be properly given upon quest completion
Fixed many weapons that had issues with the “Throw Weapon” skill (mostly the weapon model not matching your actual weapon)
Characters of smaller stature can now throw the Pumpkinade as intended
Fixed quest progression issues with The Flames in the Sand questline
Fixed various collision issues with buildings in Askil
Civilians in Eldern cities should spawn with the proper dialogue
Fixed issue with the climbing and decorating tutorial not properly appearing
Fixed issue with skill book skill slots being misaligned after unlearning a skill
Fixed issue with the “Leg Swipe” skill allowing you to cast another skill before it was completed which would create camera issues.
Fixed issue with saved potion recipes not properly updating the potion icon
Fixed issue with Molten Missile not properly colliding with many surfaces
Player no longer gets stuck in a falling/jumping state when speaking with an NPC immediately after jumping
Offhand dagger is no longer visible when daggers are sheathed
Crashing on the Flying Broomstick or Magic Carpet should no longer ever break your camera rotation and interaction
Fixed issue with the “Enhanced Jump” effect on potions
Fixed issue with interaction being broken after interacting with certain objects
Can no longer succeed in the harvesting minigame even when missing the target
Fixed various collision issues at the Pillars of Misrafal
Sunbreaker Maul VFX are no longer visible in the inventory screen preview
Fixed dialogue with wine salesman in Arema
Pressing ESC on the level-up screen no longer disables the cursor
Corrected the weapon image for the Sunbreaker Maul
Player no longer gets stuck in flying animation after using Eviscerating Blink and sheathing their daggers
Tooltips should no longer show the incorrect heal amount
ALL passives should now be working properly
Enemies now freeze when starting the cutscene at the top of the Steps of Esros, preventing the player from being attacked if enemies follow them to the altar
Character preview now works properly in the village of Kalava
Fixed issue when progressing through “An Angler’s Revenge” questline
Fixed issue with the harvesting minigame that would allow you to get a successful hit if you spammed the interact key
Fixed cave entrance to the Valley Waytower Hollow at the Flowing Sands
Fixed many visual issues
Fixed aspects of the Elderglen Lionsmane Guildhall
Fixed Mayzar’s dialogue in Turacca (no longer repeats quest intro)
Fixed thumbnail for Grey Horse
The console command “Increaseskill Running” should now work properly
Failing to tame a Small Green Slime no longer spawns an oddly coloured slime with the name of “Deer”
Fixed issue with Cataclysmic Split sometimes locking your attacks after use
Fixed quest goal location market for stages of “The New Ralah” questline
Fixed weapon name (if long enough) not properly fitting in the tooltip name location
Fixed weapon name (if long enough) not properly fitting on-screen when swapping weapons
The Decorating 101 quest can now be progressed with the new village decoration system
Mounts can more reliably be mounted without having to be very close
Selecting a female character when starting a new game and equipping a weapon no longer changes your torso to that of a male character
Various grammatical fixes
ADJUSTMENTS
Dramatically reduced chance to catch Ogrestench from Hill Trolls
Reduced Updraft cooldown
Block entrance to Gin Badur (Whitebrook Haven) until the interior is completed
Adjusted how civilians are spawned and how they move around cities. Most cities should now feel more alive.
Adjusted vendor purchase and sell prices to slow down player money acquisition
Made the camera zoom in/out when speaking with an NPC smoother
Moved spawn point at the Flowing Sands
Status effect icons (Diseases, buffs) no longer fade off HUD, improving clarity for ongoing effects on the player
Mortar Arrow, Frost Arrow, Fire Arrow, Rimeshot, Balloon Arrow, Homing Arrow, and Mind's Eye Arrow now work with Crossbows!
Updated overworld spawn points for the Elderglen Woods (Camping near the locations of interest now places you near them when entering the area)
Tripled the distance at which you can zoom in on the overworld
Grapple no longer nullifies fall damage
Completely reworked the Dropkick skill, which includes the following fixes: ○ No more jittery camera when activating the skill ○ No longer shoves you under the map when ragdolling immediately after landing ○ No more odd camera rotation after landing ○ More reliable hit detection ○ Should ALWAYS launch you in the direction you want to go.
Lumistrike Crystals no longer show damage numbers
Reduced overworld HUD size
Reduced size of overworld event timer
Doubled the distance at which overworld events can spawn
Greatly reduced the duration of the “Sunburn” debuff
Swapping to an enchanted item now shows the enchanted item’s name
The text popup warning players about the Askillian sun should now only appear if they are not wearing protective gear
Ents can no longer be ragdolled
Opening the achievement window now fades HUD, preventing UI overlaps
Other important notes
CROSSBOWS will no longer have their own skill tree – instead, they will share most skills with bows! Skills on the “Bows & Crossbows” skill tree will indicate if they can also be used with crossbows.
For those affected by the broom mana regen bug (if your mana no longer naturally regenerates), you can type “Restore mana regen” in the console to fix this issue. The broom should no longer cause this issue as well.
- - -
Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
STATE OF EUDROS #5 – Next Steps & Survey!
Harbinger,
The hot wind from Askil is reaching the lands of Eudros as well, but the work cannot stop. There, it is full of ears that listen to you and take notes, planning... 👀
Welcome to our new appointment with the State of Eudros, our summary with the latest news from the world of The Bloodline and glimpses of what's cooking! 🥘
IN THE LAST MONTHS...
It's been a while since our last State of Eudros, but updates have certainly not been lacking. In the past 3 months, we have released 3 updates and 3 hotfixes, which have fixed multiple bugs, added features such as keybinding and the new village decorating system, and introduced a lot of new content, including an entirely new kingdom: Askil!
During these months, we have read all your feedback and suggestions, taken notes, and helped Miles compile a list based on your requests to assist him in planning the work for the upcoming updates, one of which - as you can imagine - is just around the corner.
THIS WASN'T HERE BEFORE...
The focus of the next update will be fixing the bugs you reported and to start doing what you have been loudly requesting: fill and improve the kingdom of Elderheim.
For this reason, you will find Parford Lake has been expanded and filled in! For the Kingdom of Askil, the Flowing Sands and the Pillars of Misrafal have also been filled in with the addition of new caves, dungeons, points of interest, puzzles, vendors, and much more.
These areas have been revisited to be populated with loot, rewards, enemy spawns, and much more, such as village decorations contained in "decor books" hidden throughout the world, hidden skill points, weapons, and armor. The goal going forward is to do the same with nearly ALL Kingdom 1 locations, bringing the new systems, improvements, puzzles and other features introduced (or refined) in Kingdom 2 to the original kingdom of Elderheim.
Additionally, Miles has worked on some quality-of-life improvements, such as adding a brightness (gamma) slider, saving the player's location, and adding new "Cook Books" to reveal recipes!
WE NEED YOU!
To best help Miles plan the next steps leading up to the future release of version 1.0, we have created a survey with some questions that will help us rank your requests, as well as gather additional valuable feedback and opinions.
The survey will take no more than a few minutes to complete, and you will have the opportunity to let us know which areas you would like us to focus on more, as well as to express your level of satisfaction with the current game features.
There is no need to emphasize again how essential your contribution is during this Early Access phase to chart the path for future updates, so we hope many of you will participate ❤️
Miles has also been doing weekly development streams on Twitch to discuss the game, gain feedback, and show a bit of the development process!
- - -
Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
Update | Bug Fixing, Optimization & Additions
Harbingers,
A new update is available now to improve your journey in Eudros!
Bug fixing, optimizations, adjustments, and new content - such as new quests and a preview of the new village decorating system - await you in the lands of Elderheim and Askil! ⚔️
ADDITIONS
Added new quest: The Angler’s Revenge – THE FLOWING SANDS (Shack on Sungrub Island)
Added new quest: The Shrine of the Luminary (Can be picked up in the Library of Turacca)
You can now fish at the Flowing Sands, where 5 new special fish await you! (You need a Sand Fishing Rod to fish at these spots, received via the Angler’s Revenge questline)
Added “Favorite Mount” button (Default key binding is ‘V’) To make a mount your favorite, open your mount selection window and click the yellow flag with the crown. With a favorite mount selected, you can press ‘V’ in game to quick-summon that mount
Added new thumbnails for various weapons
Added new thumbnails for mounts
Added new heavy attack for Ultraswords
Added new White Direwolf mount to the Woodhurst wolf merchant
Added quest marker to Besslyn in Al’Mayya
Added quest marker to Ali in Muscan
Added quest marker to Parisa in Al’Thumralah
Added quest marker to the final stage of The Flames in the Sand questline
I've included a preview of the new village decorating system in this build! It's not complete, but I wanted players to access it now so I can gain feedback and improve the system before its full implementation.
BUG FIXES
Enchantments should now work properly. You MIGHT need to return to the location to unlock the enchantment book again, but I tried to make it so you don’t have to do so!
Fixed General Store rotation
Removed debug cube from Tornado skill
Blazing Trail now properly consumes mana
Fixed T-Posing Finfolk
Fixed various black weapon/armor thumbnails
Fixed issue with certain overworld events spawning in the desert that shouldn’t spawn there
Adjusted player footstep sounds
Fixed issue with broomstick mount breaking mana regeneration
Fixed issue with Askil Rascal quest not progressing
Fixed issue with enchantments not properly unlocking on the enchantment table
Death’s Claw now grants Spirit Essence for killing enemies
Heavy attacks now grant the proper amount of weapon EXP
Heavy attacks now properly track quest progress and weapon kill progress
Fixed issue with companion dialogue popping up without and text
Veiled Slicers now absorb mana properly when attacking enemies
Fixed issue with guild and special vendor currencies not being reduced when purchasing items (Iuba, Tithes, Fragments of Iher, Coconuts, etc)
Fixed issue with beams from the light beam puzzles flickering
Fixed issue with final slab in the Shrine of the Luminary not progressing the quest.
Fixed issue with Sandstone Dagger item recipe
Fixed issue with the sun in Askil not draining stamina while mounted (other than when on an Askillian Scarab)
Fixed issue with double “Small Warhammer” in level 5 Weaponsmithing
Fixed collision issues with Askillian Waytowers
Level 10 Unarmed Passives can no longer be unlocked at level 5
Fixed issue with Warp Spire portals sometimes not appearing correctly
ALL Unarmed skills should now properly grant the EXP
Removed quest markers at scorched coast for quests that don’t take place in that location
Can no longer jump while in ragdoll mode
Undead Horde events should now work properly
Goblin Horde events should now work properly
Fixed birch tree color in Whitebrook Haven
Fixed issue with Shrine of the Luminary quest not progressing past the slab section
Fixed softlock for the “Strange Magic” questline if players left the Fal Fadir Oasis before speaking with the Askillian Captain
Fast Travelling Via Portal Coins should now update your overworld position correctly
Companions/friendly NPCs should no longer fall through the ground at the Pillars of Misrafal
Fixed issue with 10th slot of offhand spells not saving properly
Bijan should now appear in your companion tab after his dialogue discussing joining you
Fixed issue with 10 Bijans spawning when accepting his as a companion
Fixed Instant Reload animation for double barrel copper pistol
Fixed item duplication exploit when trading
The secret passageway that opens during the New Ralah questline should remain open when returning to the area
Fixed issue where grapple would constantly pull you towards the hook point under specific circumstances
Fixed issue where you could ragdoll in middle of the “Dropkick” skill, making your character fall through the ground
Fixed dead-end dialogue with Fae store owner
Fixed issue with female eyebrows not saving correctly
Fixed issue with shield skill tree passives not unlocking properly
Fixed issue with studded skirt appearing as a helmet for female characters
The Wizard Tower 100 mana buff should now only be granted when construction is complete
Fixed mismatched dialogue with the Living Flame
The Magic Carpet mount should now be unlocked properly (If you didn’t unlock it through the initial dialogue with the Living Flame, you can return to the Temple of Sand to claim the mount)
ADJUSTMENTS/OPTIMIZATIONS
Reduced Aloe size
Increased price for arrows
Increased price for bullets
Reduced volume of buckshot
Fixed fountain VFX
Optimized Glowbugs
Optimized Karraq
You can no longer use the overworld button when in the Unknown Frontier
ESC now closes the Arena Settings window
Monk’s Cross (Unarmed Skill) now deals x25 unarmed damage when fully charged, x15 when partially charged
Increased the amount of EXP gained from various Unarmed Skills
You can no longer enter the first Warp Spire before speaking with the Askillian Captain first.
Added missing water to the Waterveil Grotto at the Fal Fadir Oasis
Updraft now has a cooldown and consumes mana
The Askillian Sun should now function in the Pillars of Misrafal
Closed segment in New Ralah cave that would give access to quest area before you should be able to access it
Can no longer ragdoll while using skills
- - -
Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰