The Bounty V2 cover
The Bounty V2 screenshot
Genre: Role-playing (RPG), Adventure, Indie

The Bounty V2

Supporter's Pack DLC Available Now

It's here, and fixed after a small backend issue. User error ftw. After purchasing the DLC, you have to navigate to The Bounty V2 in your library, then Manage-Browse local files. Everything is in the BountySupporterPackV2 folder. If you want to, you can even manually add the separate playable games to your Steam library.

Thanks again!

-Dave


The paid DLC pack features content such as archive documents, a retrospective, and additional playable versions; an alpha build, a 2018 Deluxe Edition demo, and an additional special course.

Please note, that this DLC will not effect your copy of The Bounty V2 in any way, and is a completely optional way to show support. It will consist of a .zip file that contains everything for you to peruse in whatever manner you wish.


Supporter's Pack DLC Releases Soon

Hello again, friends!

It's finally coming. The paid DLC pack features content such as archive documents, a retrospective, and additional playable versions; an alpha build, a 2018 Deluxe Edition demo, and an additional special course.

Please note, that this DLC will not effect your copy of The Bounty V2 in any way, and is a completely optional way to show support. It will consist of a .zip file that contains everything for you to peruse in whatever manner you wish.

The Bounty V2 has a broad international audience; and while the original game is still only in English, the DLC's PDFs have been translated into the following languages, in no particular order;

Chinese
German
Spanish
French
Italian
Japanese
Polish
Brazilian Portuguese
Turkish
Russian

I had planned on additional languages, but limitations of the service I hired and cost to do so forced me to limit to those with the largest player counts.

This DLC is really just a way to get some cool stuff and to show support; hopefully it makes enough of a stir to help fund a big multiplatform reimagining.

Thank you for playing!

Supporter's Pack DLC Coming Soon

Hello, friends!

I'd like to announce that a paid DLC pack featuring content such as archive documents, a retrospective, and additional playable versions; an alpha build, a 2018 Deluxe Edition demo, and an extra special course.

Please note, that this DLC will not effect your copy of The Bounty V2 in any way, and is a completely optional way to show support. It will consist of a .zip file that contains everything for you to peruse in whatever manner you wish.

While most everything has already been compiled, The Bounty V2 has a broad international audience; this means translating all of this content into the following languages, in no particular order:

French
Arabic
Spanish
Portuguese
German
Russian
Italian
Standard Chinese
Turkish
Korean
Japanese
Polish
Filipino
Persian

This will take a little time, as well as getting all of the storefront and backend stuff done, and promotion.

The Bounty V2 is going free to play

The Bounty V2 is becoming a free download, with an optional paid DLC supporter's pack coming soon to show, well, support that has no effect on the game content. I just need to gather all the documentarian sort of goodies to zip up, but things take time.


You can keep up with new stuff from DLV GamesĀ at all the following;

www.dlvgames.com
Patreon
Twitch
X

Frankly, pretty much anywhere if you look hard enough!

Thanks for playing my games, and I hope you check out everything that comes next.

-Dave Vogt

The Bounty V2.2 Final Update is Live!


The final update (barring emergency bugfixes) has been uploaded and is now available on Steam.
I'll be doing some reaching out and rounds of promo and everything as time allows, but there's a lot
going on between this, work going forward, life, and MO Gamecon coming up... so as the story has been
during this entire rebuild/refresh, I can only devote so much time to this game.

A few changes-
Updated resolution to fit Steam Deck requirements
Tweaked code on spike traps
Updated monster sprites
Updated some character/event sprites
Updated font
Updated dog- you name them, they follow you on the map screen, and you can pet them!
Approximately 23423432 bugs found/created and fixed
Audio tweaks

Store page has been updated with a brand new trailer, and several new screenshots.

You can find more complete lists in other updates.


I'm extremely proud of , and hope people enjoy playing it as much as I did creating it.

Home stretch!

It's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though.

So, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share.

V2 Final Update To-Do List

Resize all parallax images to 1280x800
Add intro skip
Add dog follower
-rewrite accompanying text
Add Exceed Skills
Import all new GFX for events, characters monsters
Clean up map perimeters- E1, E2, E3, endless, adventure complete
audio replay- e1 orb and indyball
Orc Sprite cleanup
why is turbo in E1?!
Implement Continue Feature
Force fullscreen
Fix Endless map repeat
Resize Fire Golem sprite
Resize wraith sprite
New Manik Sprite
Fix Ancient battle text, music
Adjust enemy troop battle placement
Levels w/ spike trap
Rewrite tutorial


STORY MODE
Parallel events
Spike events
1-10sub
1-11
1-12

3-2a
3-2b
3-5 a-h
3-escape


NewMap B-C

ENDLESS MODES

E4 clear bg
e4 random level lighting
nerf all e4 enemies by 3-5 pts


Thanks for reading.

-Dave Vogt

Final Update Incoming

The Bounty V2 is getting it's final update soon, so I thought I'd mention it with the whole
"Going Rogue" event going on!

I'll expand on this in the coming days, along with a ton of other news, but for now I'll just list the highlights.


  • Updated resolution to fit Steam Deck requirements
  • Tweaked code on spike traps
  • Updated monster sprites
  • Updated some character/event sprites
  • Updated font



I'll post more about this update and more, but for now enjoy the sale, and I hope you're looking forward to the update!

-Dave

Halloween Celebration and Sale

It's Halloween again, and The Bounty V2 is in on the festivites!

All of these optional, permanent additions are as follows:


  • New Graphics mode option, which includes not only a new Halloween color palette, but new background props.
  • New Music- Haunting themes from Richard Tulk's fantastic "Gods and Monsters" E.P
  • Achievement Event- Find all ten zombies throughout Story Mode to unlock a brand new achievement



Here's a quick look at a couple of screenshots:







I hope you enjoy these additions celebrating the best (imo) time of the year!

-Dave

New content showcasing at MO GameCon 21



The Bounty V2 has another game mode coming, with the first scenario debuting in live competition at MO GameCon 2021.

These EX Courses (as they're called at the moment) are small sets of new levels, clearable in well under 10 minutes (closer to 5); perfect for head to head competition. The goal is, of course, to save Walter Day and score as many points as possible; but also as quickly as possible, as you are rewarded a time bonus that ticks away with every second spent.

This first course will be coming as an update to your Steam copy of The Bounty V2 shortly after MO Gamecon's September 18th event date.

You can learn more about MO GameCon here.

See you soon,
Dave

Game On!

The final V2 build is finally on it's way!

I didn't think this would happen; my backups were all lost- the only thing that survived anywhere after catastrophic data loss across multiple drives (it's a long story), was the packaged release.

Or so I thought. I recently came across a partial mobile build that I had been working on last year, that OneDrive had taken upon itself to start uploading before the connection was severed. Fortunately, all of the code survived.
So! The past couple of weeks I've spent a lot of time re-importing and fixing assets from the Steam game, as well as rebuilding lost scripting; the stuff that had been changed to facilitate the mobile game. Thank whatever gods there may be that I left all of the level data!

Bottom line, this journey is finally coming to a close. There's a lot of work to do, but it's progressing very quickly.

Stay tuned, and thank you for your support.

-Dave