It's here, and fixed after a small backend issue. User error ftw. After purchasing the DLC, you have to navigate to The Bounty V2 in your library, then Manage-Browse local files. Everything is in the BountySupporterPackV2 folder. If you want to, you can even manually add the separate playable games to your Steam library.
Thanks again!
-Dave
The paid DLC pack features content such as archive documents, a retrospective, and additional playable versions; an alpha build, a 2018 Deluxe Edition demo, and an additional special course.
Please note, that this DLC will not effect your copy of The Bounty V2 in any way, and is a completely optional way to show support. It will consist of a .zip file that contains everything for you to peruse in whatever manner you wish.
Supporter's Pack DLC Releases Soon
Hello again, friends!
It's finally coming. The paid DLC pack features content such as archive documents, a retrospective, and additional playable versions; an alpha build, a 2018 Deluxe Edition demo, and an additional special course.
Please note, that this DLC will not effect your copy of The Bounty V2 in any way, and is a completely optional way to show support. It will consist of a .zip file that contains everything for you to peruse in whatever manner you wish.
The Bounty V2 has a broad international audience; and while the original game is still only in English, the DLC's PDFs have been translated into the following languages, in no particular order;
Chinese German Spanish French Italian Japanese Polish Brazilian Portuguese Turkish Russian
I had planned on additional languages, but limitations of the service I hired and cost to do so forced me to limit to those with the largest player counts.
This DLC is really just a way to get some cool stuff and to show support; hopefully it makes enough of a stir to help fund a big multiplatform reimagining.
Thank you for playing!
Supporter's Pack DLC Coming Soon
Hello, friends!
I'd like to announce that a paid DLC pack featuring content such as archive documents, a retrospective, and additional playable versions; an alpha build, a 2018 Deluxe Edition demo, and an extra special course.
Please note, that this DLC will not effect your copy of The Bounty V2 in any way, and is a completely optional way to show support. It will consist of a .zip file that contains everything for you to peruse in whatever manner you wish.
While most everything has already been compiled, The Bounty V2 has a broad international audience; this means translating all of this content into the following languages, in no particular order:
French Arabic Spanish Portuguese German Russian Italian Standard Chinese Turkish Korean Japanese Polish Filipino Persian
This will take a little time, as well as getting all of the storefront and backend stuff done, and promotion.
The Bounty V2 is going free to play
The Bounty V2 is becoming a free download, with an optional paid DLC supporter's pack coming soon to show, well, support that has no effect on the game content. I just need to gather all the documentarian sort of goodies to zip up, but things take time.
You can keep up with new stuff from DLV GamesĀ at all the following;
Frankly, pretty much anywhere if you look hard enough!
Thanks for playing my games, and I hope you check out everything that comes next.
-Dave Vogt
The Bounty V2.2 Final Update is Live!
The final update (barring emergency bugfixes) has been uploaded and is now available on Steam. I'll be doing some reaching out and rounds of promo and everything as time allows, but there's a lot going on between this, work going forward, life, and MO Gamecon coming up... so as the story has been during this entire rebuild/refresh, I can only devote so much time to this game.
A few changes- Updated resolution to fit Steam Deck requirements Tweaked code on spike traps Updated monster sprites Updated some character/event sprites Updated font Updated dog- you name them, they follow you on the map screen, and you can pet them! Approximately 23423432 bugs found/created and fixed Audio tweaks
Store page has been updated with a brand new trailer, and several new screenshots.
You can find more complete lists in other updates.
I'm extremely proud of , and hope people enjoy playing it as much as I did creating it.
Home stretch!
It's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though.
So, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share.
V2 Final Update To-Do List
Resize all parallax images to 1280x800 Add intro skip Add dog follower -rewrite accompanying text Add Exceed Skills Import all new GFX for events, characters monsters Clean up map perimeters- E1, E2, E3, endless, adventure complete audio replay- e1 orb and indyball Orc Sprite cleanup why is turbo in E1?! Implement Continue Feature Force fullscreen Fix Endless map repeat Resize Fire Golem sprite Resize wraith sprite New Manik Sprite Fix Ancient battle text, music Adjust enemy troop battle placement Levels w/ spike trap Rewrite tutorial
STORY MODE Parallel events Spike events 1-10sub 1-11 1-12
3-2a 3-2b 3-5 a-h 3-escape
NewMap B-C
ENDLESS MODES
E4 clear bg e4 random level lighting nerf all e4 enemies by 3-5 pts
Thanks for reading.
-Dave Vogt
Final Update Incoming
The Bounty V2 is getting it's final update soon, so I thought I'd mention it with the whole "Going Rogue" event going on!
I'll expand on this in the coming days, along with a ton of other news, but for now I'll just list the highlights.
Updated resolution to fit Steam Deck requirements
Tweaked code on spike traps
Updated monster sprites
Updated some character/event sprites
Updated font
I'll post more about this update and more, but for now enjoy the sale, and I hope you're looking forward to the update!
-Dave
Halloween Celebration and Sale
It's Halloween again, and The Bounty V2 is in on the festivites!
All of these optional, permanent additions are as follows:
New Graphics mode option, which includes not only a new Halloween color palette, but new background props.
New Music- Haunting themes from Richard Tulk's fantastic "Gods and Monsters" E.P
Achievement Event- Find all ten zombies throughout Story Mode to unlock a brand new achievement
Here's a quick look at a couple of screenshots:
I hope you enjoy these additions celebrating the best (imo) time of the year!
-Dave
New content showcasing at MO GameCon 21
The Bounty V2 has another game mode coming, with the first scenario debuting in live competition at MO GameCon 2021.
These EX Courses (as they're called at the moment) are small sets of new levels, clearable in well under 10 minutes (closer to 5); perfect for head to head competition. The goal is, of course, to save Walter Day and score as many points as possible; but also as quickly as possible, as you are rewarded a time bonus that ticks away with every second spent.
This first course will be coming as an update to your Steam copy of The Bounty V2 shortly after MO Gamecon's September 18th event date.
I didn't think this would happen; my backups were all lost- the only thing that survived anywhere after catastrophic data loss across multiple drives (it's a long story), was the packaged release.
Or so I thought. I recently came across a partial mobile build that I had been working on last year, that OneDrive had taken upon itself to start uploading before the connection was severed. Fortunately, all of the code survived. So! The past couple of weeks I've spent a lot of time re-importing and fixing assets from the Steam game, as well as rebuilding lost scripting; the stuff that had been changed to facilitate the mobile game. Thank whatever gods there may be that I left all of the level data!
Bottom line, this journey is finally coming to a close. There's a lot of work to do, but it's progressing very quickly.