Patch has some issues, so it has been reverted for now. I will re-patch with a fix for the issues in the morning.
A bunch of improvements to make non VR easier and less confusing, especially with climbing axes, carrying stuff and losing gear. More improvements planned later
Fixed non-hosts not getting access to increased gear slots from host’s upgraded getaway vehicles
Fixed possible bug when ending climb and dropping climbing axe at the same time could cause a broken player state
Added protection against getting stuck in the shelves in cargo truck and dave’s van getaways
Added protection for objects getting stuck in ungrabbable state in nonVR
Fixed attachables sometimes instantly re-attaching when detaching them in non VR, causing them to seem to disappear
Made carried tools go to toolbelt if there are slots when grabbing a two-handed object
Made head wearables go to toolbelt if there are slots if you are holding things in both hands while removing
Made head wearables get grabbed when removing instead of falling to the floor
Fixed climbing axe dropping out of your hand when stopping climbing in nonVR
July 25th Patch - Getting through them
Last patch only fixed the head wearables for singleplayer, whoops. I will start work on new content tomorrow, tune into the twitch development stream to find out about the new upcoming level 👀
Fixed broken item components (e.g. toilet seat and lid) being broken and behaving strangely when grabbed
Added options button to reset player data
Fixed AI being unable to leave cargo truck when inside
Fixed residents/guards sometimes spawning in getaway vehicle if previously stolen
Made save file system more robust, so the game should auto-recover from corrupt save files now instead of just not saving progress anymore
Fixed head wearables in multiplayer
Day 7 Mini Patch
Just a couple small fixes. I am taking a couple days off now, next week I'll start working on new content as well as continuing to fix bugs. Patches will be coming 1-2 per week so I have time to work on new stuff
Fixed not being able to remove head items
Fixed bug where post-tasing invulnerability was not being applied properly (spawn kill protection)
If you've tried out the new VR toolbelt system, let me know what you think in the comments. And if there are any more super annoying bugs you're still seeing, post those too.
Day 6 Path - Revenge of the Toolbelt
In this patch I've revamped the toolbelt for VR players. Now, items on the toolbelt are not grabbable. Instead, the toolbelt icon itself is grabbable, and when you grab it it will automatically make you grab the item instead. This means that the grab positions are always the same regardless of the item on the belt, and should make it easier to know what you're grabbing. It is also now only possible to grab toolbelt items when you're looking down at your toolbelt, which should stop any accidental un-toolbelting.
This change is quite experimental so let me know what you think. If you have any bugs with it, comment here or post in the discord.
I believe the slow hands glitch is now fixed too, but it is quite intermittent for me so hard to confirm.
Re-enabled raycast tasing to prevent tasing through walls and getaways
Increased throw strength for VR players
Fixed being able to sprint while crouching in VR
Fixed RV not showing properly in lobby
Day 5 Patch 2 - Have your stretchy hands you animals
Hand teleporting is now split, so they will teleport after a short distance if you're not holding anything, and a longer distance if you are. This should stop the annoyance with hands falling off heavy stuff as you drag it. Eventually I want to add legit ways of moving heavy stuff, like winches and super strength perks, but for now you can use your stretchy hand powers instead.
Also note - you can still get your move speed like it was before, just enable fast move in settings. I wanted the default to be slower because people get motion sick
Decreased sounds for glass smashing, airbags, and firecrackers
Added auto-exposure to spectator camera for brighter footage in dark areas
Made top of cargo truck doorway climbable for easier roof access
Made light switches a little stickier and easier to flick in VR
Moved getaway button on RV closer to door
Fixed broken highlighting on ladders and other strange objects in VR
Reduced VR move speed to combat motion sickness - added “fast move” option in menu to set it back to how it was before
Made movement slower while crouched in VR to match nonVR
Thickened cargo truck walls slightly to reduce collision bugs
Split hand teleport distance so that hands teleport much quicker when you are not grabbing anything. Reverted distance when holding something back to previous value
Made bob’s hardware less enticing
Day 5 Patch
Fixed rocket boosters not working when equipped by non-host players
Made players returning to lobby spawn in front of the haul board
Fixed bug where swag bag contents wouldn’t count towards haul if they are on a player’s toolbelt
Fixed hands teleporting too quickly when trying to remove large gear items like climbing axes from toolbelt slots
Added low-friction capsule colliders around VR hands so they get stuck inside / behind objects less easily
Fixed hands going super slow randomly
Added WMR binding to fix input issues with WMR devices
what's the most annoying bug still in the game? let me know in the comments
Day 4 Patch
Made cargo truck slightly wider
Fixed VR toolbelt changes applying in non VR too
Added input bindings for vive cosmos / focus
Fixed Vr highlights being broken on some objects
Fixed UI pointers being invisible when opening in-mission menu in VR
Fixed hanging flowers going invisible in bungalow
Added hand collision protection in VR to stop hands glitching out as much when pushed against heavy objects
Fixed rotation bug in security camera wall attachment
Fixed mechanic door handles being unaligned
Made casino trees climbable if they are not yet uprooted
Increased hand reach in VR
Decreased hand teleport distances
Made climbing axes able to smash things in VR
Made it so climbing axes can’t stick into walls at extreme angles to reduce chance of them getting stuck in walls
Fixed climbing axes getting dropped when they enter a wall in VR
Day 3 Bumper Bug Buster
Reduced volume of ambient sound track a bit cause y’all have no love for cicadas
Increased VR toolbelt item removal distance to make it harder for items to come off unintentionally
Fixed banana being rotated weird in gear slot
Added highlighting to object you are about to grab in VR
Fixed VR toolbelt magnet UX staying up after activating bananas or firecrackers when magneting
Fixed VR toolbelt slots becoming locked after activating bananas or firecrackers in them
Fixed either VR hand triggers activating both held items
Added missing climbables to house porch roof
Added new resident action to sleep on the couch
Fixed bug where residents would walk around endlessly not doing any actions
Fixed bug where residents would wake up right before the lobby is loaded and not get counted
Fixed bug where getting tased after the getaway timer ends, but before the lobby loads causes you to be untaseable in future missions
Removed annoying start noise from secret getaway vehicle
Fixed residents getting up inside cargo truck going through floor
Fixed AI being able to walk through cargo truck
Fixed bug where fading to or from black could cause the screen to remain partially dim
Fixed bug where residents would sometimes never call the police after alerting, and just run around forever
Fixed refresh button not working for some players
comment your favourite gear item if you read these
Day 2 Patch 2
Made treehouse climbable
Added support for VR climbing axe climbing to casino level
Added option to invert y axis in non VR
Fixed character customisation menu not being visible for some flatscreen players
Fixed casino collision bug on roof
Added cancel button to multiplayer UI to prevent it from hanging forever
Fixed some floating item bugs in mechanic’s and mall
Day 2 Patch 1
Fixed missing climbables on casino roof
Reduced the reward for stealing people… you monsters
Modified vive cosmos default bindings to add missing movement action
Added key binding reset button
Added protection against soft lock cause by rebinding the interact key to nothing
Added temporary bypass to room list servers for people who can’t connect