Fixed bug where file system issues cause a black screen when loading into a mission
Made player sprinting make noise
Fixed more casino missing colliders
Made AI more responsive to sounds when multiple sounds are playing
Reduced AI detection times for all AI
Made AI spread out more when stopping to reduce chances of overlap
Fixed graphical bug in getaway menu when player is non-host
Made it harder to run past AI without being detected
Moved getaway button close to exit on cargo truck
Fixed multiplayer connection bug for some players
Day 1 Patch 1 - Performance Bug Fix
Fixed extreme performance bug in multiplayer for casino and mall levels Fixed previously stolen items returning to getaway zone when reloading the same mission Fixed missing colliders on casino level walls Made cameras slightly less alert
Open Playtest 8!
The next public playtest for The Break-In will take place next weekend! From Friday 28th April, 08:00AM EST until Tuesday 2nd May, 08:00AM EST
During this time, you’ll be able to download and play the demo from the Steam page linked below. This playtest features bags, KOs, guards, cameras, and a bunch more new stuff!
There’s no need to sign up or register, as the test will be open to all. There is no native Quest support yet, so this test will be steamVR and flatscreen only.
The test will support both VR and non VR, with full multiplayer; so start getting your team together soon!
Details on challenges will be coming soon!
Open Playtest 7!
The next public playtest for The Break-In will take place from Friday 11th November, 08:00AM EST until Tuesday 15th November, 08:00AM EST!
During this time, you’ll be able to download and play the demo from the Steam page. This playtest features new getaway vehicles, locked doors and windows, and a brand new level! As well as a bunch of other stuff
There’s no need to sign up or register, as the test will be open to all. There is no native Quest support yet, so this test will be steamVR and flatscreen only.
The test will support both VR and non VR, with full multiplayer; so start getting your team together soon!
Details on challenges will be coming closer to the playtest start.
The fifth playtest is now over! Thank you to everyone who took part, I hope you enjoyed burgling the new mall level and scaling walls with climbing axes!
As always, a huge amount of screenshots and videos were sent in as challenge submissions, through the official game discord. The winners of fresh new Expert Burglar roles have been announced there, so head on over to see who won each category!
I've also picked out a few of my own personal favourite screenshots for this test specially for this post
This screenshot from PigCollector shows the world's first dedicated burglar-band. Great composition and angle, looks like a real band shot!
And from the pengwins team of PorkysRAGE, Eh I'll Buff Out, No_Warudo, and Gingerston, we have this huge tower of stolen vehicles. A very impressive stack, and the largest tower constructed for the Tallest Tower challenge! The most prolific burglary squad have outdone themselves once again
I loved this haul shot from <--- You Rn, with arcade machines and signs stacked on the roof, and an incredibly delighted burglar expressing their pure joy.
And here we see the opposite emotion, in an upside-down-car shot from Untitled Discord User. I'm assuming the pictured burglar is just exhausted from a tricky haul, and not in the middle of an existential crisis.
And finally, we have this very clean and tidy looking van from Sahne. Most burglars just throw their stolen goods in the back without much of a care, so it's refreshing to see all of these pilfered electronics stacked neatly on the shelves. And they stole a piano to boot!
Thanks again to everyone who sent in screenshots! There were so many more great ones which I couldn't highlight here, so check out the discord to see them all. The server recently hit the huge 10,000 member milestone, so maybe you'll find yourself a burglary squad for the next playtest 👀
Remember to wishlist the game, it helps out a lot with discovery on Steam!
Playtest 5 now LIVE!
Playtest Info
The fifth public playtest for The Break-In will take place from Friday 27th May, 08:00AM EST until Tuesday 31st May, 08:00AM EST.
During this time, you’ll be able to download and play the demo from the Steam page. There are a bunch of new features this test, including a new mall level, climbing axes, and toolbelts!
There’s no need to sign up or register, as the test will be open to all. There is no native Quest support yet, so this test will be steamVR and flatscreen only.
The test will support both VR and non VR, with full multiplayer; so start getting your team together soon!
Details on challenges will be posted in the game discord closer to the playtest start.
Ah shit, here we go again. Screenshot credit FlexTL, Philiking, Arian, Oddity_
Developer Livestream
I will also be running a special developer livestream the day before the playtest goes live, on Thursday 26th May, 3:00PM EST. I’ll be showing off some of the new features which will be available in the upcoming playtest and answering your questions live! Join the game discord here for info when it comes.
Playtest 5 Coming Soon!
Playtest Info
The fifth public playtest for The Break-In will take place from Friday 27th May, 08:00AM EST until Tuesday 31st May, 08:00AM EST.
During this time, you’ll be able to download and play the demo from the Steam page. There are a bunch of new features this test, including a new mall level, climbing axes, and toolbelts!
There’s no need to sign up or register, as the test will be open to all. There is no native Quest support yet, so this test will be steamVR and flatscreen only.
The test will support both VR and non VR, with full multiplayer; so start getting your team together soon!
Details on challenges will be posted in the game discord closer to the playtest start.
Ah shit, here we go again. Screenshot credit FlexTL, Philiking, Arian, Oddity_
Developer Livestream
I will also be running a special developer livestream the day before the playtest goes live, on Thursday 26th May, 3:00PM EST. I’ll be showing off some of the new features which will be available in the upcoming playtest and answering your questions live! Join the game discord here for info when it comes.
Fourth playtest over, and challenge winners!
The fourth public playtest has come to an end, after four days of burgling, bungling, breaking, and of course entering. Thank you to everyone who took part this time around!
It was the biggest playtest yet, with nearly 7,000 people, and an incredible amount of screenshots and videos. Like last time, discord roles were up for grabs in a series of challenges, so head over to the discord server to see who won them.
Here are a selection of my personal favourite screenshots from this test!
I love the composition in this one, giving me real "Ah shit, here we go again" meme vibes. A real piece of art, well done to FlexTL, Philiking, Arian, and Oddity for capturing this one.
An impressively full van, complete with a small burglar squirrelled away in amongst the stolen garden items. I very much enjoy the way his head pokes out from behind the fountain. Thank you to DingBoy_VR for this submission.
Lampshades are the ultimate show of dominance. By remaining perfectly still, and projecting the perfect kind of energy, you can convince a resident that you are in fact lamp. TGP captures this excellently in his screenshot.
Living up to their well-earned reputation once again, the Pengwins burglary crew hosted the ultimate roof party this playtest. Complete with hot-tub, barbecue, and of course a car. Gingerston, Porky, Jayce, and Eh I'll Buff Out hosted this especially well-put-together party.
And finally, from rydaguy we have this fantastic shot of a recently stolen car. I love the way they are showing off their haul; stealing a car is now a well-known rite of passage among the Break-In playtesters, and you can see the pride in these budding burglars as they demonstrate their skill.
Which is your favourite screenshot? Let me know down below 👀
Thanks again to all the playtesters for making this the biggest and best test so far! Be sure to join the discord if you haven't already, it has exploded up to over 7000 members recently, so you'll definitely be able to find a team for the next test!
Remember to wishlist the game, and follow along so you don't miss the next playtest
Fourth open playtest!
Playtest Info
The fourth public playtest for The Break-In will take place from Friday 4th March, 08:00AM EST until Tuesday 8th March, 08:00AM EST.
During this time, you’ll be able to download and play the demo from the Steam page.
There’s no need to sign up or register, as the test will be open to all. Unfortunately there is no native Quest support yet, so the test will be steamVR and flatscreen only.
The alpha test will support both VR and non VR, with full multiplayer; so start getting your team together soon!
Details on challenges will be coming closer to the playtest start.
Screenshot credit: Pengwins Team (PorkysRAGE, Eh I'll Buff Out, No_Warudo, and Gingerston)
Discord Livestream
We will also be running a special discord event on Saturday 19th February, from 15:00-17:00 EST. The moderators and I will be streaming the game live, as well as answering your questions.
During the stream, we’ll be showing off some of the new features which have been added since the last playtest, so be sure to tune in to see what’s changed!
The Challenges
As always, there will be a series of challenges for the most dedicated burglars among you. These will provide more opportunities to acquire the coveted Expert Burglar discord ranks, so make sure you keep an eye out for an upcoming announcement covering the challenge details.
If you're not already in the discord, remember to join! It's the only way to make challenge submissions, and you may even find some like minded burglars to play with during the test.