The Classrooms: 0.7 "The Kidrooms" Update Out Now! đđą
[p][img src="https://clan.akamai.steamstatic.com/images/42721145/92a1c99ab478ad5ffd52ae7d7d0bae041eeae84b.gif"][/p][p]Hello, brave investigators of The Classrooms! The 0.7 "The Kidrooms" update is LIVE, and itâs our biggest yet! Step into the eerie, toy-strewn chaos of The Kidrooms, face the unpredictable Joey, and beware the creepy Arachnophone. This update is packed with new scares, refined gameplay, and a ton of polish to make your VHS-fueled nightmares even more intense. Ready to dive into the Superstructureâs latest twisted corner? Letâs break it down! [/p]
Welcome to The Kidrooms! đ§¸
[p][img src="https://clan.akamai.steamstatic.com/images/42721145/f103cac084e666fc8cca44e11974a0b2b5fee736.gif"][TAG-20][/p][p]The Kidrooms is a brand-new procedurally generated level thatâs equal parts nostalgic and unsettling. Picture a maze of colorful playhouses, oversized slingshots, and creepy toys, all steeped in that signature Classrooms liminal dread. Navigate through vents, dodge new puzzles, and uncover secrets in this warped playground. With diverse rooms and improved generation for smoother flow, The Kidrooms is a fresh, replayable terror-fest. Oh, and watch out for those orange balloonsâtheyâre not just for show! đ[/p][p][/p]
Meet Joey: The Demon Dog đśđĽ [img src="https://clan.akamai.steamstatic.com/images/42721145/21f6f908ac00f8e0a14dd7eb62b3f874246c170d.gif"][TAG-30]
[p]Say hello to Joey, the shape-shifting canine terror whoâs anything but a good boy. This entity switches between a deceptively cute Small Dog and a ferocious Big Dog (and sometimes a Super version thatâs OVER 9000!). Joeyâs got new tricks:[/p]
[p]Biscuit Distraction: Toss biscuits to calm him downâeach one lowers his anger, but donât expect him to stay friendly for long.[/p]
[p]Vent Crawling: Joey now prowls through vents, making nowhere safe.[/p]
[p]Dynamic Behavior: From sniffing sounds to glowing eyes and ragdoll physics, Joeyâs animations and AI are next-level. Heâll chase, bark, and even get mad if you hit him with a gumball![/p]
[p][/p][p]Joeyâs kill cutscene is chilling, and his transformations pack a visual punch. Can you outsmart this furry fiend? [/p]
Arachnophone: The Creepy Gramophone đˇď¸đś
[p][img src="https://clan.akamai.steamstatic.com/images/42721145/6e07e8a9a7f4c9b052f39fd98ab34353c2c50f02.gif"][TAG-70][/p][p]The Arachnophone is here to crank up the fear! This gramophone with a sinister twist scuttles around The Kidrooms, triggered when you get too close, and sent packing when you land a hit. Hereâs what makes it tick:[/p]
[p]Transforming Terror: After a 1-second delay, it morphs into a spider-like nightmare if you venture too near or hit it three times.[/p]
[p]Sound Traps: Its alarm enrages Joey, so tread carefully.[/p]
[p]Hiding Mechanics: Smack it to send it back into hiding, but donât expect it to stay down for long.[/p]
[p]With four Arachnophones lurking in The Kidrooms, youâll need sharp reflexes and a steady hand to survive their eerie tunes. [/p]
Custom Keybinds: Control Your Fear đŽ
[p][img src="https://clan.akamai.steamstatic.com/images/42721145/13960317f733c716a62a8eb838ef4b726191adb2.png"][TAG-102][/p][p]Take charge of your survival with the new keybinds system! Customize controls for both keyboard and controller to suit your playstyle, whether youâre sprinting from Joey or aiming a slingshot. Rebind actions in the pause menu or main menu for a seamless, panic-free experience. Your fear, your rules![/p][p][/p]
Equipment System: Gear Up on the Fly đ ď¸
[p][img src="https://clan.akamai.steamstatic.com/images/42721145/ec356aee731cb13fbe4cbd8cee685b561ef81426.gif"][/p][p]Wield your arsenal like a pro with the revamped equipment system! Equip items like Glowsticks, Egg Timers, Deodorant, Stink Bombs, Dog Biscuits, and more, then use or swap them on the fly without opening your inventory. See your characterâs hand gripping each item for extra immersion as you fend off horrors in The Kidrooms.[/p][p][/p]
Overhauled Audio: Amplify the Terror đ
[p]The Kidrooms sound more chilling than ever with our overhauled audio system! New sound effects heighten every creak and scuttle, while unique stingsâlike a jolt when you first spot the dollâspike the tension. Fearful chase music blares when dangerâs near or Joeyâs on your tail, keeping your pulse racing. Explore too long without a scare? Eerie exploration music sets in, lulling you into a false sense of safety. Every sound pulls you deeper into the nightmare![/p][p][/p]
Other New Gameplay Features đŽ
[p][img src="https://clan.akamai.steamstatic.com/images/42721145/b4a1a4f3c5fabc54c78ee45b66ad19c1c9adb816.gif"][/p][p]Weâve cranked the immersion to 11 with these additions:[/p]
[p]Slingshot Minigame[/p]
[p]Piano Puzzle[/p]
[p]Canine Death Whistle[/p]
Bug Fixes, Optimizations, and General Improvements đ ď¸
[p]Weâve squashed hundreds of bugs to make your experience seamless.[/p]
[p]Patched crashes, lighting glitches, and tile generation errors.[/p]
[p]Improved performance with optimized navmesh, ragdoll physics, and reduced hitches.[/p]
[p]Enhanced entity navigation around corners and doorways for smoother pursuits.[/p]
[p]Refined Bathrooms' level generation to prevent entities from getting stuck.[/p]
[p]Boosted Gangler spawn reliability in Bathrooms for consistent scares.[/p]
[p]Upgraded Screechoâs animations for more fluid and terrifying movements.[/p]
[p]Polished player animations, camcorder model, and flashlight placement for a more immersive experience.[/p]
[p][/p]
Community Support đ
[p]Your feedback shaped this update! From refining procedural generation to adding vents and keycards, weâve listened to your posts on Discord and the The Classrooms Wiki. Keep sharing your thoughts via Discord or the Steam forumsâweâre already planning more scares, including that multiplayer mode youâve been asking for![/p][p][img src="https://clan.akamai.steamstatic.com/images/42721145/9e4af47dc69703b4a53a3c20ca050c749d634557.gif"][img src="https://clan.akamai.steamstatic.com/images/42721145/513c12ec29fea511a32441261c2a744a8771170a.gif"][/p][p][/p]
Whatâs Next? đ
[p]Multiplayer and Tape 8 are âComing Soon,â and weâre not stopping there. Expect more entities, levels, and maybe a few surprises as we march toward the full release. Stay tuned, and donât forget to update to 0.7 to explore The Kidrooms![/p][p][img src="https://clan.akamai.steamstatic.com/images/42721145/a33275cba84123c6474294f9dd43a00ea78398e1.gif"][TAG-208][/p][p]Grab your VHS camcorder, stock up on batteries, and survive the The Kidroomsâif you dare. Share your creepiest moments with us using #TheClassrooms, and letâs see who can outrun Joey and the Arachnophone![/p][p]Stay scared, The The Classrooms Team[/p]
0.6.6
The Classrooms - April Update: Take Control of the Terror!
Greetings, brave explorers of the unknown! Itâs time to rewind the tape and step back into The Classrooms with our latest update, rolling out this April. Weâve been hard at work in the shadowy halls, and weâre thrilled to unveil some fresh changesâstarting with a feature youâve been asking for:
Customizable Key Bindings!
Now, you can tailor your controls to fit your playstyle as you navigate the endless, twisting corridors. Whether youâre sprinting from unseen horrors or managing your scent to stay hidden, the power to remap your keys is yours. Head to the settings menu and make The Classrooms feel just rightâor as right as anything can feel in this nightmare.
April 1st Update
But thatâs not all lurking in this update. On April 1st, expect [DATA EXPUNGED] . Letâs just say the entities youâve come to fear might [REDACTED] in ways you wonât see coming. Keep your eyes peeled (if you dare) for something⌠unexpected.
Additional Changes
Bug Fixes: Entities can now hear you properlyâno more sneaking by with a broken soundscape. Weâve also squashed some pesky general bugs and fixed a glitch where you could peek inside your own body (not a recommended survival tactic).
Smell Trail Upgrade: The scent mechanic is sharper than ever, making your every move a calculated risk.
Inventory Optimization: Item icons are now leaner, reducing memory usage and keeping your experience smooth.
Added Missing Computer Lab Library Tile in Tape 1
Tape 3 Level Generation: Improved procedural layouts mean every run feels fresher and more unpredictable.
This update is all about giving you more controlâover your keys, your survival, and maybe even your sanity. Dive in this April, and let us know what you think on the Steam forums or our Discord. Your feedback keeps the tapes spinning.
Stay vigilant, The Classrooms Team
And a little whisper from the shadows: the next level and multiplayer are creeping closer. Stay tunedâmore horrors (and friends to face them with) are on the way soon.
0.6.5
The Classrooms 0.6.5 Update
Weâre excited to share our latest update! This update focuses on engine improvements, performance boosts, and a host of new settings to help you fine-tune your experience. Check out the highlights below:
1. Engine Upgrade & Stability Improvements
New Engine Version: Upgraded to a more stable and feature-rich engineâthis is also the version weâre using for our upcoming multiplayer update. Expect smoother performance and enhanced stability across the game!
2. Graphics Settings Overhaul
Quality Presets: Quickly select between Low, Medium, High, Ultra, and a specialized Steam Deck preset optimized for handheld play.
Advanced Customization: Fine-tune your visuals with individual graphics options, including:
LOD Bias
Shadow Resolution
Ambient Occlusion
Screen Space Reflections & Shadows
Subsurface Scattering
Texture Quality & Texture Streaming
Mirror Reflections
Anisotropic Textures
Light Distance & Draw Distance
Particle Raycast Budget
Skin Weights & Hair Effects
Anti-Aliasing
Motion Blur & Depth of Field
VHS Bleed, White Line Tape Noise, & Scanlines
Advanced Lens Effects
Water Effects
Alembics
DLSS (Experimental): Leverage NVIDIAâs Deep Learning Super Sampling on supported systems for better performance and sharper visuals.
3. Performance Enhancements
New LODs for Props: Weâve introduced multiple Levels of Detail to props, substantially improving performance in The Poolrooms and all other Tapes.
Optimized Tapes: Further tweaks and optimizations yield better frame rates throughout every Tape.
Improved Vent Culling: Enhances performance in areas with heavy vent usage.
4. World & Content Updates
Interactable Props: Many additional objects now feature physics-based interactions for greater immersion.
Lockers in Poolrooms: Keep an eye out for loot in lockersâyou never know what you might find.
Playrooms Lighting Overhaul: Enjoy a more atmospheric experience with revamped lighting.
Improved Models: Various levels now showcase upgraded models for a crisper and more polished look.
5. Bug Fixes & Tweaks
Fixed Centipede Footstep Sounds
Resolved Missing Stairwell Wall
Removed Santa Hat for certain entities during non-holiday death cutscenes
Corrected Glitchy Wall Lamps in Library
Fixed Floating Light Switch in certain bathroom tiles
Anti-Gravity Objects Bug Squashed
Removed Redundant Splash Screen
6. New Features & User Options
Profanity Filter: Toggle on to replace strong language with safer alternatives.
Reset to Default Settings: Roll back all settings to their original state if needed.
Thank you for your support and feedback! We hope these upgrades provide a smoother, more customizable experience. Keep the feedback coming, and stay tuned for more updatesâespecially our upcoming multiplayer release.
Enjoy the 0.6.5 update, and weâll see you in The Classrooms!
0.6.4
đ The Classrooms Christmas Update is Here! đ Seasonâs greetings to all our explorers of the uncanny! This holiday season, weâre unwrapping something special just for you: festive surprises in The Classrooms! đ đ From now on, entities and rooms will get into the holiday spirit with unique, seasonal touches during various holidays. Expect jolly surprises, eerie delights, and a few quirky scares to keep you on your toes. Whether itâs the twinkle of holiday lights or the sound of a sinister sleigh bell in the distance, the season of giving has never felt so... liminal. đ If you'd prefer to keep your experience timeless, donât worryâthis feature can be toggled off in the options menu.
Other New Content/Features
Added 2 more Bathrooms tiles
Implemented HUD Layout Setting
Changed Poolrooms ending room
New Codex Entry
Above the King's Pact lies a secret.
Other Changes
Improved Depth of Field
Fixed Gangler/Mangler jumpscare sound inaudible
Fixed toilets blocking secret entrance in Double Bathroom
Prevented progression doors from getting broken
Increased duration that Cloaked Figure remains disabled after there is no light
Opening Inventory in Settings now closes Settings
Fixed AA/HUD Layout settings resetting
Prevented clown from killing you if it's body ragdolls away
Fixed Poolrooms water getting too deep due to a tile issue
MULTIPLAYER IS COMING
đ MULTIPLAYER IS COMING TO THE CLASSROOMS! đ
Weâre excited to announce that The Classrooms Team is hard at work developing Multiplayer Mode, bringing a whole new dimension to exploring and surviving in the liminal spaces of our game. Whether you team up to tackle the challenges together or simply enjoy the eerie experience with friends, Multiplayer is sure to add a thrilling new layer of fun.
Stay tuned for updates and more details in the coming months!
As we continue building The Classrooms into the best experience it can be, we want to thank our amazing community for your support and feedback. Your passion for the game is what drives us to keep improving and innovating.
From all of us at Liminal Labs, we wish you a safe and happy holiday season! đâ¨
Feel Free to watch our announcement teaser:
Also we are proud to announce the winner of the December 2024 Fan Art Contest: @zashikialice (X/Twitter)
0.6.3
đ Halloween Update - Dive Back into The Classrooms đ
Hey everyone! Just in time for Halloween, we're thrilled to unveil our latest update, packed with hauntingly fresh content and refinements designed to immerse you even deeper into The Classrooms.
đš Meet the Alpha Wyrm đš Prepare to face an all-new variant of our most infamous entity! The Alpha Wyrm cranks up the challenge, bringing new intensity and an unpredictable edge. For those of you who love a scare, brace yourself â this is the entityâs most difficult form yet.
đ Updates & Fixes Alongside the Alpha Wyrm, weâve rolled out a range of improvements:
Explore New Areas: The Bathrooms have opened up with additional spaces. Youâll want to check out every cornerâif you dare. Visuals Options: You can now remove the white line VHS noise for a smoother experience. Find this option in settings.
Minor Changes & Fixes:
General Improvements: Mirrors now reflect better than ever, and levels start with a shot of VHS corruption for a true throwback atmosphere. Entity Behavior Fixes: Smell AOE radius is slightly reduced, and entities now cross ledges properly in certain Poolroom areas. Game-Enhancing Fixes: Smiley will always stay visible during kills, and new Poolroom tiles now spawn more frequently. Youâll begin the Playrooms by falling out of the hole with style. Document Clarity: The "Donât Make Sound" document now appears sharper on lower settings. Tutorial Tweaks: You can rest easy knowing there are no more tutorial soft locks from inventory glitches. Mic Bar Improvements: A new mic bar in settings, active even while paused, so you can monitor without triggering entities.
Thanks to everyone in the community for your feedback and support. We canât wait to see your reactions as you dive into these updates and experience the heightened tension of the Alpha Wyrm. Hereâs to a chilling, unforgettable Halloween!
Happy Halloween, and see you in The Classrooms!
0.6.2.443
Some of these fixes have already been released since the 0.6.2 update
Fixed doll disappearing when you're looking at it
Fixed Stink Balloons are missing (Was not intentional)
Fixed Necropede eggs don't make a sound when popped
Prevented collecting multiple fuses until you collect the 2nd fuse
Made Janitor's closet door unbreakable
Fixed unintentional green on TV in Main Menu caused my compression and post-processing
Decreased brightness in Main Menu
Fixed version in Main Menu doesn't start with 0.6.2
0.6.2
More ways to become stinky in Playrooms, but sprinting no longer makes you stink
Necropede now lays eggs that act as stink land mines
Stink pipes are now throughout the level, can be disabled by turning off power in the area
New rooms in previous levels
Keycard room is easier to find in Poolrooms by following signs
Playrooms Balance Tweaks
Removed 3rd entity from Playrooms
Delayed spawning 2nd entity in Playrooms until you get a fuse even if you have the keycard
Decreased cost of Keycard to 150 and Deodorant to 50
More smell adjustments
Entities no longer camp Arcade entrance
Improved VHS Effects and HUD Other Changes
Janitor's Key is easier to notice in Classrooms
Brought back Smiley's body and added new fog that can be seen on all quality levels
Fixed Smiley flickering and causing lights to flicker
Fixed most cases of entities unable to kill you when they should have been able to
Fixed Mangler can still smell even if turned off
Fixed new entity codex entries are blurry on low
Fixed Necropede broken with WalkOnWalls disabled
Added display tab in options
Scanlines is now an option (default off)
Recent Updates
0.6.1
Playrooms Slides Tired of those pesky dead ends in the Playrooms? From now on most dead ends will lead to a slide that teleports you above the map.
Custom Mode Walk on Walls and Use vents Ready for more Custom Mode chaos? Try Walk On Walls and Use Vents for most entities.
Smell Visual Feedback Tired of not knowing how stinky you are or how much time is left on the Deodorant? Now you can there are visual indicators for both
0.6
The Classrooms - 0.6 Update: Welcome to the Playrooms!
After the incredible success of The Poolrooms update, featuring the terrifying Whispering Wyrm, we're excited to announce our latest major content drop: The Playrooms. For the first time, our team has been able to dedicate all our time and energy to this project, and we can't wait for you to experience what we've been working on!
New Environment: The Playrooms
Step into The Playrooms, a sprawling and seemingly friendly play zone suspended in an infinite void of darkness. What appears to be a nostalgic space for childhood memories quickly turns into a surreal and disorienting labyrinth, where faint echoes of the past twist and distort. Traverse endless paths, take on platforming challenges, and uncover the hidden depths of this eerie environment.
Explore two special areas within The Playrooms:
Chewtopia: Indulge in the atmosphere of a classic '90s fast food joint, complete with retro aesthetics.
Froggy's Ticket Arcade: Engage in a variety of mini-games and win tickets! Try your hand at spin wheels, basketball, timing challenges, skee ball, Tic Tac Toe, and more. Trade your hard-earned tickets for prizes!
New Entities: The Necropede and The Tenant
The Necropede: A monstrous, wall-crawling centipede that carries a head and stalks its prey with unnerving precision. Watch out as it lurks in the shadows, waiting for the perfect moment to strike.
The Tenant: A large, eerie stone head with grotesque red appendages. The Tenant uses its writhing tentacles to detect movement and drops leeches that roam the environment. These leeches latch onto potential prey and release a pungent gas to alert The Tenant. Be quick to squish them before they have a chance to give you away!
New Mechanic: Smell
We've introduced a new mechanic that changes the way you interact with the environment and entities: Smell. As you move around, running and jumping, your smell meter gradually increases. If you let it build up too much, you'll start to stink, attracting the attention of entities that rely on smell to hunt. Manage your scent by using deodorants or other methods to stay under the radar and avoid unwanted attention.
Character and Gameplay Enhancements
New Player Model: Robert Chen, our protagonist, has received a complete makeover! The new model boasts higher quality visuals and is fully rigged for advanced facial animations, allowing for a more immersive and emotional experience.
(Fun Development Image We Took When Testing Facial Animations)
Improved Animations and IK: We've fixed various animation bugs, making movement and interactions smoother and more realistic.
Object Throw Mechanics: Objects now have specialized throwing physics. For example, basketballs have a natural upward trajectory and backspin, making gameplay more intuitive and engaging.
Lore and Storytelling
New Lore Documents: Uncover more secrets of the Superstructure with newly added documents that shed light on its mysterious origins.
Lore Tapes: Discover three new lore tapes that delve into the histories of the three organizations operating within the Superstructure, providing more context and depth to the world of The Classrooms. Additional Improvements Enhanced Enemy AI: Enemies now navigate the environment more reliably, creating more intense and dynamic encounters. Improved Water Interactions: Water ripples are now more realistic, enhancing the visual immersion and interaction with water surfaces.
Gangler Audio Updates: Experience a more atmospheric and chilling encounter with improved audio for the Gangler entity.
Custom Mode Overhaul
You can now customize the abilities of each entity in Custom mode including hearing, sight, smell, freeze when looked at, etc. This way you can make your own crazy combinations of entities and abilities to create fun challenges!
We're incredibly excited for you to dive into this update and explore everything The Playrooms have to offer. As always, we look forward to your feedback and can't wait to hear about your experiences with the new content!
Thank you for your continued support, and happy exploring!
0.6.1
Playrooms Slides Tired of those pesky dead ends in the Playrooms? From now on most dead ends will lead to a slide that teleports you above the map.
Custom Mode Walk on Walls and Use vents Ready for more Custom Mode chaos? Try Walk On Walls and Use Vents for most entities.
Smell Visual Feedback Tired of not knowing how stinky you are or how much time is left on the Deodorant? Now you can there are visual indicators for both
Other Changes
Added voice acting to Playrooms
Steam Cloud Saves
Increased smell dissipation rate by 100%
Increased exhaustion dissipation when standing still by 50%
Removed Mangler from Poolrooms
Added codex entries for new entities that can be found in Poolrooms or after
Prevented most entities from killing through walls except Clown and Tenant
Fixed Clown Hearing too sensitive
Fixed Leaches getting stuck on Trampolines
Chewtopia Ketchup and napkins are working
Increased size of ticket grab area
Fixed ticket snake breaking on neon rush
Ketchup and napkins are now interactable
Fixed Tenant still able to smell when turned off in Custom Mode
Fixed Chewtopia Elevator disappearing
Decreased Level 2 Keycard cost to 200
Increased number of throwable objects in Playrooms
Updated Chewtopia Video
Disabled sniff sound if smell is off
Fixed Doll occasionally moving in light
Prevented Smiley from turning off Arcade and Chewtopia lights
Fixed Smiley flickering
Removed Smiley's body
Prevented becoming Stinky while Deodorant is active
Fixed using the last droppable item of stack occasionally doesn't work
Fixed Screw Driver not picking up occasionally
Pruned most dead-end hallways in Classrooms/Darkrooms/Playrooms
0.6.0.391
Fixed new tapes dropping as the wrong tape
Prevented entities from getting stuck on Playrooms ceilings
Added Lightning bolt neon signs to Fuse room
Removed fear sound from The Tenant so it won't bug you so much in Arcade
Fixed manhole glass collider
You now spawn at the Playrooms title after you've seen it the first time
Made stink balloons spawn farther away from spawn
Decreased chance of Playrooms hallways being dead ends (Should be a large room)
Added Cloaked Figure to Playrooms
Prevented all Balloons from popping through walls
You can now pop Balloons with thrown objects
Reduced chance of entities killing you through the wall