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The Cycle

The Cycle: Frontier - Hotfix 2.3.1

Hey Prospectors!

We've just applied a quick hotfix to take care of a few critical map issues that could open the way to some nasty exploiting.

Here's a quick list of what was fixed.

Bug Fixes



  • Re-added some missing roofs that allowed access to places not designed to be reached that way.
  • Removed a couple of paths that allowed players to go out of bounds.


Thanks for your patience everyone. Welcome back to Fortuna III and have a great end of the week.

Fortuna Favours the Bold!

The Cycle: Frontier - Patch 2.3.0

Hey there, Prospectors!

Community Team again, here with a shiny new batch of fancy patch notes with all the changes coming in 2.3.0!

Our previous patch was pretty big on balancing, which resulted in a lot of feedback from our players in a handful of areas. We of course have heard your thoughts on current matchmaking but also wanted to follow up on our current balance spree with a couple more tweaks. With some significant changes and some minor fixes, this new patch is attempting to take down a few birds with one stone while opening the way to other patches coming in the near future.

Anyway, out with the banter, time for the notes proper!


CHANGES



  • Increased brightness and quality of indirect lighting, which should prevent some building interiors from looking too dark.
  • The tutorial got adjusted so new prospectors get a better feeling of progression within the tutorial.
  • New players now receive 40.000 K-Marks through the tutorial instead of the usual 30.000 K-Marks.
  • The HUD shows the most recent used consumable now.
  • The Squad interface is now always visible on the station, even if you're currently running solo.
  • We adjusted the matchmaking buckets for Crescent Falls, according to the community feedback. You should have a much smoother experience in the middle brackets again.
  • Changed the placement of some creatures around Green's Prospect.
  • Added some nasty guard dogs for each major building.
  • Fixed an issue where creatures killed in the post office weren't being counted towards kills at Green's Prospect.
  • Fixed some bits of missing geometry at the Geothermal Powerplant.
  • Rebuilt a some paths in those areas.
  • Gunshots can now be heard from a slightly longer distance.
  • Meanwhile, footsteps and gunshot sounds will be less obstructed by terrain.
  • Changed the amount of Smart Meshes required to craft drill beacons back from 4 to 2.
  • You can now craft restoration and tactical armors above blue quality.

WEAPONS & GEAR



  • Kinetic Arbiter:

    • Damage reduced from 63 to 54.
  • Shattergun:

    • Damage reduced from 8 to 7.
  • ASP Flechette Gun:

    • Damage increased from 9 to 10.
  • Gorgon:

    • Amount of shots per burst reduced from 16 to 12.


BUG FIXES



  • Fixed some interface issues with weapon attachments icons.
  • We regranted an old Prime Time head to players who owned the item back in Early Access. Looks like we were getting ahead of ourselves here.
  • Adjusted level 71 of the Fortuna Pass so it won't grant those special grenades you weren't even supposed to have.
  • We fixed some clipping issues when idle on the station. Best cure is to stay awake though.
  • Mouse sensitivity on the station should stop changing after every update.
  • Sprinting or sliding will now properly cancel healing animations.
  • Fixed some inconsistencies between the icon and actual mesh of the Poacher Boots.
  • Revisited our cheating compensation feature, so you should get your stuff back faster and more reliably.
  • Fixed a weird camera angle showing when using the Tranquility emote.
  • Members of your squad finally made up their mind and should stop randomly changing colors during an expedition.
  • Fortuna Pass daily quests will now reset.. daily. As was always planned.
  • The Sparkling Pool had too many mushrooms. It got de-shroomed a bit.
  • Fixed an annoying spot where one could get stuck in on the Starport Landing Pad.
  • Tackled another one of those around the Jungle in Bright Sands.
  • Fixed some writing issues with the Gear Printer upgrades, private quarters.
  • Moved some Healing Plants close to the Fallen Tree on Crescent Falls so they don't stand next to each other anymore. We hope they're not too sad but surely they'll meet again one day.
  • Moved some mineral veins around the Crashed Ships in Bright Sands.
  • Fixed a collision issue with the Fallen Tree on Crescent Falls.
  • Took care of a couple of ways to jump out of bounds around Bright Sands. Casual reminder that attempting to explore the deep reaches of space on foot is usually hazardous to a Prospector's health.
  • Accepting a new mission will now play its little chime.
  • Filled a gap between textures (Dig Site, Bright Sands) and possibly prevented the whole world from breaking down.
  • Bright Sands again, took care of some clipping issues around the evac point close to the Water Facility.
  • Glowing Brightcaps will now despawn as they should once the storm abates on Tharis Island.
  • Applied a couple more fixes that should prevent anyone from reaching supposedly unreachable places.


That brings us to the end of our notes. Thanks again to all you for the what feedback we've received to this point, we hope this update will help address some of that.

As usual, don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)

Thanks for your time and attention. See you tomorrow for our weekly Wednesday maintenance. Until then, take good care of yourselves and...


Y'know the gig: Fortuna Favors the bold!

The Cycle: Frontier - Patch 2.2.0

Hey Prospectors!

Patch 2.2.0 is now live and with it a lot of gear and weapon balance changes. All details are available below, but first, a quick word from our dev team. Have a nice read!

Phew, quite a few balance changes in this patch!

So, what were our goals here?

Overall we've gotten quite a lot of feedback that especially late-game armor has not been impactful enough.
We want to be in a place where a lesser geared player can defeat players with better gear, if they outplay them and land their shots.
We also however want armor and gear to be something that matters and that is desirable, that does give you an advantage, and that feels impactful - and this goal we haven't quite been hitting in S2 so far.
What we've done here is essentially 2 things:

  • Armor and penetration now increase linearly (+5) per tier (this means that where previously the jumps from grey to green and green to blue were the most impactful, now the difference is the same for each tier)
  • The damage mitigation formula is tuned so that the difference between tiers is slightly increased - this means that a low tier gun will now be less effective against for example Exotic armor than previously
We're not talking huge changes here, but we hope the jumps in especially late-game armor tiers should be more noticeable and feel more impactful.

We've also slightly reduced K-mark prices of gear that is blue and above. In a nutshell, gear now matters more, but is also more accessible, to hit a better spot in terms of value-for-money.
Let us know how it plays!

In addition to the above, there are also many tuning changes to specific guns and systems (e.g. on the C32, Shattergun, and shotguns in general - let's get some SMG's back into the late-game mix!), based on the great feedback we've been getting from the community.

As always: keep that feedback coming! <3


And now, the patch notes!

CHANGES



  • Karma SFX overhaul
  • Spawn rules for map 3 got adjusted
  • "Power of Looting" step added to the Tutorial.
  • Increased Contrast of the EVAC on the map
  • The map name will be shown on the ingame map now
  • We have revised some of the mission texts to make it more clear
  • We have improved the map selection screen. It now shows additional information.
  • You will be able to see the maximum number of players on the selection screen now
  • Removed the need to crouch when you enter the forge pipe room
  • We added 3 new trio spawn points for Map 3 - Tharis Island
  • Slightly increased brightness in darkest areas (more significant improvements to visibility coming next patch)
  • Climbing or mantling an object will use less stamina
  • Added and updated some of our anti-cheat detections.

WEAPONS & GEAR



  • Armor and Penetration progression values have been rescaled throughout the rarity levels:
    • Common: remains at 10.
    • Uncommon: previously 17, now 15.
    • Rare: previously 23, now 20.
    • Epic: previously 27, now 25.
    • Exotic: remains at 30.
    • Legendary: remains at 33.
  • Damage mitigation formula is reworked to increase the differences between low tier and high tier gear.
    • 5 points difference: from 11% to 13% damage reduction and amplification.
      • Example: 15 penetration vs 10 armor now has 13% damage amplification while 10 penetration vs 15 armor now has 13% damage reduction.
    • 10 points difference: from 20% to 23% damage reduction and amplification.
    • 20 points difference: from 33% to 37% damage reduction and amplification.
  • K-28:
    • Increased damage from 12 to 13. Reduced recoil by 20%.
  • C-32 Bolt Action:
    • Damage reduced from 57 to 50.
    • Price is reduced from 10,000 to 6,800 K-Marks
  • B9 Trenchgun:
    • Movement speed is now reduced by 10% when the weapon is drawn.
  • Scarab:
    • Reduced refire time between bursts from 0.34s to 0.26s.
  • PKR Maelstrom:
    • Movement speed is now reduced by 10% when the weapon is drawn.
  • Shattergun:
    • Now reaches its maximum damage reduction due to distance (50%) at 20 meters instead of 30 meters.
    • Movement speed is now reduced by 10% when the weapon is drawn.
  • KARMA-1:
    • Increased magazine size from 2 to 5.
  • Zeus Beam:
    • Reduced recoil by ~50%.
  • Reduced buying price of Rare to Exotic Weapons:
    • Lacerator: From 41,000 to 31,000 K-Marks.
    • PKR Maelstrom: from 22,000 to 17,000 K-Marks.
    • ICA Guarantee: From 31,000 to 24,000 K-Marks.
    • Phasic Lancer: From 31,000 to 24,000 K-Marks.
    • Asp Flechette Gun: From 54,000 to 41,000 K-Marks.
    • Gorgon: From 76,000 to 58,000 K-Marks.
    • KBR Longshot: From 99,000 to 76,000 K-Marks.
    • Shattergun: From 54,000 to 41,000 K-Marks.
    • Advocate: 76,000 to 58,000 K-Marks.
    • Hammer: From 73,000 to 56,000 K-Marks.
    • Kor-47: From 210,000 to 161,000 K-Marks.
    • Voltaic Brute: From 149,000 to 114,000 K-Marks.
    • Kinetic Arbiter: From 412,000 to 315,000 K-Marks.
    • Basilisk: From 275,000 to 210,000 K-Marks.
  • Reduced buying price of Epic to Exotic Helmets and Shields:
    • Epic Helmet: From 23,000 to 17,000 K-Marks.
    • Exotic Helmet: From 51,000 to 34,000 K-Marks.
    • Epic Shield: From 46,000 to 39,000 K-Marks.
    • Exotic Shield: From 103,000 to 79,000 K-Marks.
  • Selling prices and repair costs are adjusted consequently.
  • You can charge your heavy melee attack when sprinting again, setting you once more on a warpath to unbridled mayhem and fury.
  • We reduced the effective range of the shotgun slug.
  • Projectile velocities have been increased for different weapons as follows:
    • Pistols: +15%
    • ARs: +30%
    • SMGs: +20%

BUG FIXES



  • Fixed some issues that could cause players to be stuck on a mission instead of being able to complete a mission. Prospectors should never agree to work for free after all.
  • A glass roof in the Rock Pools area is finally went through some badly-needed maintenance and won't let rain drops pour through anymore.
  • You can't break the landing animation anymore with a swing of your trusty melee weapon. Co-Tek thanks you for remaining seated for the duration of your incredibly dangerous drop.
  • The Duel Challenge banner got its color adjusted.
  • You will finally be able to escape the social overview window by pressing the ESC key.
  • As specific as it sounds, the healing animation while crouched now plays properly when observing someone in third person.
  • Meteor debris got their color corrected, to the amazements of Osiris geologists.
  • The "Repair Successful" message now appears in white instead of yellow, as the elder gods of UI had always intended.
  • Perks on helmets were not centered. They are now. And a collective sigh of relief was heard across the surface.
  • You will be able to properly access Badum's Codex now after you have finished your tutorial missions.
  • It could happen that you needed to turn your flashlight attachment on a weapon twice after switching away from the weapon. We replaced those shoddy flashlights and it's better now.
  • The waterfall audio was fixed after pondering the issue for a good while.
  • Your running motion and footstep sounds when carrying a Basilisk with a legendary Backpack got fixed.
  • The main culprit for the Marauder teleporting at times got fixed, meaning those beasts finally lost their Ultra Instinct.
  • The healing speed perks got fixed.
  • Another fix for the EVAC ramps has been implemented preventing those ships from acting as homemade catapults.
  • Fixed an issue where bullets would sometimes ignore armor. We will continue to monitor this issue and make sure that armors and bullets keep working on their unsteady relationship.
  • Fixed an issue with broken storm sound effects. You could hear them more often than intended and they do not cut off anymore.
  • Fixed several map exploits on Tharis Island.
  • Stopped players from being able to phase through a door at the Water Facility, allowing that door to finally express its primary function.
  • Stim and Medkit healing speed perks actually do something now.
  • Fixed a bug that caused Alien Backpacks to mysteriously appear in the crafting station. And yet, the truth remains elsewhere.

MAPS



  • We fixed a bunch of issues on all 3 maps, so you can expect less of the following:
    • "Stuckspots" A.K.A. death traps.
    • Object clippings.
    • Out of bound areas.
    • Accessing unreachable areas.

KNOWN ISSUES



  • Alien Hunter Vision is being adjusted to be more in line with the original intentions and less overpowered than the iteration we had at the beginning of the season. We are testing those changes with the hope to re-enable that perk in the next patch if everything goes as planned
  • Player Quarter upgrades may sometimes not complete on the player's end when the timer completes.
  • No-reg hit markers occurring during combat is currently being investigated by the team. We hope to have a fix for this ASAP.
  • The Sparkling Pool area on Tharis Island is spawning too many mushrooms. We're working with our horticulture team to get that more under control.
  • Fortuna Pass daily quest XP not resetting for some users.
  • Some users are experiencing an "unrecoverable error" crash, this is likely due to corrupt files on your system. Please reach out to the team via discord.
  • Users can occasionally get stuck in a reconnect and crash loop.
  • Some textures on Tharis Island can take extra time to load causing parts of the map to no render properly.
  • Though it was addressed in a previous patch, some users are still report getting stuck during the FTUE tasks from Badum. If this happens, please reach out to a Community Manager via Discord DMs with your in-game name.


That's all we've got for you this time around. These balancing changes should make progression feel a bit more rewarding while still giving those first-time prospectors a fighting chance against those who have found success in their ventures planet-side. We will of course be monitoring these balance changes to make sure they have the impact that we intend, so please be sure to share your feedback after trying things out for a few drops. The team is still working hard on fixes and updates that will come with future patches. Happy prospecting to all those brave enough to venture onto Fortuna III. May the RNG gods be with you all.

As usual, don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)

Thanks for your time and attention. Fortuna III will open again once our maintenance is done and over with. Until then, take care of yourselves Prospectors.


Oh and of course, as you all know by now: Fortuna Favors the bold!

The Cycle: Frontier - Patch 2.1.0

Hey hey hey, Prospectors!

It is us once again, the Community Team! We are now having our first patch and regular update for Season 2 (keyword: regular), which is focused on taking care of some bugs and issues left and right. These will be in addition to the hotfixes we've had over the course of last week and aim to prevent further of these fixes to come up before next update.

So, since that's that, let's just jump right into it.

Changes



  • Perks are (mostly) back on the menu!
  • Changed some perk recipes and general item values from Tharis Island to help balance out the game's economy:

    • Tharis Iron

      • Value reduced from 1282 to 1025.
      • Faction Points gains reduced from 13 to 10.
    • Pure Tharis Iron

      • Value reduced from 2884 to 2307.
      • Faction Points gains reduced from 29 to 23.
    • Tharis Iron Ingot

      • Now requires 3x Teratomorphic Crystal Cores to craft.
    • Charged Tharis Iron Ingot

      • Now requires 3x Teratomorphic Crystal Cores to craft.
    • Spine Briar

      • Rarity level changed from Epic to Rare.
      • Value reduced from 3845 to 2563.
      • Faction Points gains reduced from 38 to 26.
      • This is in addition to the spawn rate reduction applied in the previous hotfix.
    • As a result, some perks won't require Teratomorphic Crystal Cores anymore.
  • Hunter Vision will remain unavailable for now.
    • Mature Rattler Eyes are no longer used to grant Hunter Vision on helmets. They can now be used to increase protection against creatures.
  • Increased rewards for the first mission of every faction.
  • Increased the amount of creature spawns around the Lagoon in Bright Sands. Hunting jobs should be a bit easier now.

Misc.



  • That room full of mushrooms will be just a bit less full of mushrooms. Proof that the Cultist isn't such a fungi after all.
  • Added some tooltips for the different currencies in the game (K-Marks, Aurum, Insurance Tokens).
  • Added a few tooltips to the shop's interface.
  • Made the "Conquest of Knowledge" banner glow juuuuust a bit more.

Bug Fixes

 

  • Fixed a few instances where players could shoot through thin walls, pipes and other geometric shapes. Proper line of sight only!
  • Prevented some normally inaccessible spots from being accessed.
  • Melee attacks should now work properly and as intended. On that note, here is said intention:

    • You can sprint while charging a melee attack.
    • Your sprinting speed is however reduced while charging a melee attack.
    • Playing around with this shouldn't lock you out of being able to perform melee attacks anymore. Hack away with glee and intended murder!
  • Flying off into an evac ship should now properly end your exploration and bring you back to the station, instead of suddenly finding yourself on a long way down towards a splatfest.

    • Evac ships also won't throw you flying like a human meteor as they're taking of.
  • Fixed various issues causing crashes and/or softlocks around the tutorial missions.

    • As a note, please make sure to properly finish the tutorial and not skip any step whenever possible.
  • Further improved general performance and took care of a nasty issue that would lead to infinite loading on game start.
  • Prevented the character preview from disappearing after hitting ESC on the character selection screen.
  • Re-added a few banners, sprays and charms that were missing from the game, even though they, well, should have been in there.
  • Fixed some visual conflicts between weapon coatings and some weapons they're used on.
  • Re-added some missing foliage here and there, for all your natural pleasures.
  • You should now be able to deploy and drop properly as a squad.

    • On that note, it is not possible anymore to drop together on a map if one more of your squadmates don't have access to it yet.
  • We looked into several issues related to perks from the Forge:

    • Tackled a weird issue where Prospectors with an increased maximum HP value from perks would drop back to 100 after picking something up.
    • Fixed an exploit that allowed players to potentially increase the capacity of their backpacks by an infinite amount. Sorry, technology's great right now but we still don't know how to make Bags of Holding!
    • Took down another exploit that would allow for infinite speed stacking on backpacks. This fix had not been approved by The Flash.
    • Fixed more issues related to Forge perks that wouldn't work properly or even not at all.
  • Starter Packs can now be claimed without issue and their full contents received.
  • Removed some doors that would appear in duplicate on Crescent Falls. What's behind door number 2? Another bloody door!
  • Choosing "Return to station" should now take you back to the station. Shocking, I know.
  • Fixed an issue that allowed prospectors to blind an entire server with a Predator Helmet. Talk about some high-power flashbang... head... thing!
  • Fixed some localization issues, including one where the game would welcome you to a Friday playtest on a login error in Italian. Don't ask.

Known Issues



  • The Soldier's Blade is currently missing its icon.
  • There is a stuckspot under a rock formation at the Jungle Thermal Ponds on Crescent Falls.
  • There's a door in a building north of the Vaccine Labs that cannot be closed after it is opened.
  • There's a stuckspot between the battery slots of the Dig Site area.
  • It can happen that mouse sensitivity on the station jumps up, but it is normal on the surface.
  • The Cultist Maelstrom has its size decreased in the Fortuna Pass preview.
  • Purchasing Fortuna Pass levels will show you rewards from previous tiers, but you will receive the right ones.
  • No sound is playing during Fortuna Pass level up overlay when in the Tech Tree.
  • An item with the weight reduction perk cannot be placed in your safe pockets.
  • Steam - in-game bundle displayed prices do not match for KRW and VND: The comma used by steam and in-game is position differently however the final checkout prices on Steam are correct.
  • It can happen that the red 'hitmarker' appears despite the other player not dying when shooting with the Komrad.
  • Specific head option for Prime Time isn't available to veteran players.


And that's it for our patch notes here. A good amount of bug fixing and a healthy dose of economic balancing. We're planning to keep updates rolling on a regular basis while hopefully keeping the road smooth with less emergency hotfixes on their way.

As usual, don't forget to join us on Discord (https://discord.com/invite/thecyclehttps://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGamehttps://twitter.com/%20TheCycleGame)

Thanks for your time and attention. Fortuna III will open again once our maintenance is done and over with. Until then, take care of yourselves Prospectors.


Oh and of course, as you all know by now: Fortuna Favors the bold! 

Hotfix 2.0.3

Hello Prospectors,

As we had some issues that needed to be handled immediately the team put some hours into fixing those today and we can put out Hotfix 2.0.3 today. In case you are wondering why 2.0.3 we already had 2 updates in the last week that did not require a maintenance.

Hotfix 2.0.3 is incoming and we aim for a maintenance at 8:30 PM CEST / 2:30 PM EDT / 11:30 AM PDT

This Hotfix will change and fix the following things:

Changes


The following changes were implemented to the Forge recipes, as we saw that the crafting process was too easy. However, we will of course keep a close eye on the general functionality and usage of the forge, to tweak and tune when necessary.

Reduced Weight:


  • Tharis Iron from 4 to 3
  • Pure Tharis Iron from 4 to 3

Increased Weight:


  • Tharis Iron Ingot from 8 to 9
  • Charged Tharis Ingot from 8 to 9
  • Supercharged Tharis Ingot from 8 to 9

Additional Changes:


  • Material Requirements and outcome changed for melting Tharis Iron Ingots
  • Material Requirements and outcome changed for melting Charged Tharis Iron Ingots
  • Added Lethium as required ingredient
  • Increase the Amount of Ingots needed to craft any gear from 1 to 3

  • Increased the amount of materials needed for attaching perks
  • - Uncommon from 2 to 3
  • - Rare from 1 to 2
  • - Epic from 1 to 2

  • Longer crafting Times
  • Forging Ingots from 20 seconds to 30 seconds
  • Forging Epic Gear from 30 seconds to 45 seconds
  • Forging Exotic Gear from 45 seconds to 60 seconds
  • Forging Legendary Gear from 60 seconds to 90 seconds

  • You will not get Abyss Alloy as a side product
  • Slightly increased chance to get Alien Slag as a side product

Bugfixes



  • The EVAC ship issue is potentially fixed
  • You won't fall out of the ship any longer and will not fly across the map. The latter one was a rare occurrence.
  • The Alien Forge is enabled again, however...
  • ... ALL PERKS are currently disabled.
  • You will be able to craft items again
  • The items you will craft have perks
  • Those perks will not work at the moment
  • We will fix additional things and most likely revisit some of the functionalities in an upcoming patch
  • We will also check how the recent exploits impacted the general economy and might tackle that as well in an upcoming patch



We are very sorry for the inconvenience that this has caused and for having to run a maintenance on a Saturday. However we strongly believe that this maintenance will improve the quality of life for all of you.


Have a wonderful weekend everyone & don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)



As always, don't forget - Fortuna Favors the bold!

Season 2 - The Depths of Tharis Island

The time has come. The end has bone. The Cataclysm has abated and, with that, the first chapter of The Cycle: Frontier has reached its end. It is now time to shine a light on the Depths of Tharis Island.



Greetings Prospectors and welcome to Season 2!

The first stretch of the game may have ended but the adventure is only just beginning. Season 2 is starting in full force along with a pass at balancing, some spiffy costumes and, more importantly, a full batch of new content!

So without further ado, let's jump together into what Season 2 has to offer and how your prospecting career will move on from now.


New season, who dis?



As was our plan and as discussed previously, every new season in The Cycle: Frontier is set to fire up with a good ol' progression wipe. The goal is to make sure everyone can start fresh and be given a fair shot at reaching the peak of the Prospector ladder. This one being our very first seasonal wipe makes it all the more important, as you will be able to restart your career with all the knowledge you've accumulated so far, and yet with a different eye, considering the many changes since the start of Season 1!

The seasonal wipe only affects progression itself, which means you're starting anew from a pure gameplay perspective. The wipe includes among other things the stash and loadout, K-Marks, faction campaigns, faction levels and private quarters upgrades. Cosmetics and Aurum are of course untouched, while players who purchased Welcome Packs have had the gear contained within automatically granted again.


Tharis Island





So you might be wondering: why is the new season called "The Depths of Tharis Island"? Well, Tharis Island happens to be the name of our new map, a third area that is now available for exploration!

The new area is full of perils and riddled with potential ambush spots, but hosts some dark, powerful secrets in its entrails. It's a risky venture for sure, but one that's well worth the trip. If you fancy some shiny weapon perks, make sure to give it a whirl as soon as you can!



Tharis Island can be accessed by players who have progressed enough through the different faction campaigns. Said campaigns have been rebalanced, improved and expanded with new missions and objectives. These will lead you directly to the island, where you will be able to know a bit more about Fortuna III and the lore of the game. There is, after all, always more than meets the eye.


Overall Improvements



On top of numerous changes regarding balance and missions, we have made some substantial improvements regarding more social and, let's say, "quality of life" features.

First of all, we have kept refining our anti-cheat measure to try and tackle the issue as much as we can. Automatic detection is getting more and more finetuned while our recent compensation feature helps make sure players are not left in a ditch after an unfair encounter.

Season 2 also marks the introduction of our reconnection feature. Should you face a crash or internet issues while on the surface, you will be able to log back in and pick up right where you left, with a proper chance at evacing without losing all you're carrying.


Goodies & Shinies



The fashionistas among you know full well that "new season" usually means "Fortuna Pass". Well, bingo! A new Fortuna Pass is now available in-game, with 100 levels of free and premium content, full of gorgeous cosmetics and useful gear.

Through the new Fortuna Pass, two new Prospectors have joined the rag tab bunch of freelancer running around the surface of Fortuna III. The Cultist and the Explorer are both skilled, determined and, frankly, they look pretty badass. Try to unlock them as you play along!



And while on the topic of Prospectors, Prime Time is also making her appearance in the game, ready to flaunt around the station and cause some havoc on the surface. More on the flashy side, she exhibits some particularly dazzling outfits with a simple aim: taking down her enemies with style. Make sure to check her out and her new bundle!

https://store.steampowered.com/app/2130810/The_Cycle_Frontier__Prime_Time_Bundle/

Finally, we're having a sale to celebrate the launch of season 2. This includes all of our Welcome Packs, in case you didn't get them back in Season 1. Don't hesitate to take a look, there's some good stuff in there!

https://store.steampowered.com/app/1947012/The_Cycle_Frontier__Elite_Pack/
https://store.steampowered.com/app/1947011/The_Cycle_Frontier__Specialist_Pack/
https://store.steampowered.com/app/1947010/The_Cycle_Frontier__Professional_Pack/
https://store.steampowered.com/app/1947000/The_Cycle_Frontier__Initiate_Pack/

We hope to see you all in Prospect Station and Fortuna III for this new season. Until then, take good care of yourselves and have fun on Tharis Island.

And never forget: Fortuna favors the bold!

THE CYCLE: FRONTIER - SEASON 2 - PATCH 2.0.0

Greetings, Prospectors!


Community Team here, ready to finally dive into some of the juicy details of Season 2 and what tomorrow's big update will bring to The Cycle: Frontier.
Thank you everyone for playing and providing feedback over the course of Season 1, it has been quite the ride so far and we're hopeful that this new update will further invite our players into to the depths of uncertainty, mystery, and madness that Fortuna holds. We appreciate your engagement, your patience and your interest in our game and we hope that the Depths of Tharis Island will make you feel as immersed as we do.

Over the course of Season 1 we have learned many things and squashed a lot of bugs. Players have made faithful allies, fearsome foes, and shared hilarious clips. They've been chased out of the jungle by Marauders and experienced epic adventures as they walked the soil of Fortuna III, all while hunting for fame and fortune with the Cycle looming over Fortuna III.
With all of that in mind, the 2.0.0 update brings new content, a new map called Tharis Island, a new Fortuna Pass with new Prospectors and amazing skins, balancing changes, a rework to Marauders and more! Let's jump right into all this new stuff, starting with our first good ol' Seasonal Wipe.

The maintenance will start at 10 AM CEST / 4 AM EDT / 6 PM AEST on the 28th of September.

THE WIPE




Players will start off Season 2 completely fresh and leave their stories of triumph (and shame) with Season 1 in the past by cleaning the slate for every Prospector out there.
You will of course be able to keep all the Aurum and cosmetic elements you've unlocked so far. Equipment that was included in previously purchased Welcome Packs as well as starting equipment provided to you by Badum will be regranted to your account when the new season begins.
On top of this, we also hope that the story your Prospector creates in the new season will differ from the previous one by providing you with new content to experience. Its almost as if the Cataclysm didn't happen. It did feel real though, didn't it? Ah let's worry about that some other time. We're sure you all want to know why it all happened, but for now, let's get back on the grind for K-Marks and gear. The factions always need bodies to do their dirty work after all.

NEW MAP - THARIS ISLAND



A couple of years before the Cycle began, Korolev discovered Tharis Island and started to investigate the mysterious caverns and canyons within. Their findings were worthwhile, but came at a cost. Those who ventured too deep into the caves began to act strangely, showing subtle signs of an ever-dwindling sanity. These affected members of Korolev came to be known as the Cultists, and their original plans of studying the caverns quickly turned into an aggressive effort to protect the Forge and the other artifacts found deep within Tharis Island at all costs. Now, 30 years later, traces of those cultists have all but vanished. Tharis Island is no longer radioactive, and prospectors have begun exploring the depths of this new and mysterious location.

Tharis Island is a remote location that features Korolev and Osiris activities surrounding a series of caverns and canyons, with a central abyssal cavern sporting alien tech as its centerpiece.

Danger lurks around every corner so only the most seasoned prospectors are permitted. Once you've gained the trust of the factions, you'll be able to aim your drop pod at the few spots safe enough to land and take advantage of what bounties this place offers. Just make sure to report your findings to your employers. It's all about research after all, right?

Be careful when you venture into the dark unknowns, as you might encounter ancient technology in an area far more vicious than everything that you have encountered so far.

Creatures aren't the only thing you'll need to watch out for while venturing deeper into the tunnels of the secluded island. Exercise caution and watch your steps as you explore the depths of Tharis Island. The voids are seemingly bottomless, and no gear recovery team is reckless (or paid) enough to risk eternal torment for a gun or two.

As such, here's what will be displayed on your insurance screen:



THE FORGE



In the deepest, darkest depths of the caverns lies a massive, outlandish machine: The Forge. Its exact origins are still unknown and shrouded in secrecy, though some factions still have a vested interest in learning more about the powers held by such ancient technology. Only the bravest of Prospectors will have a shot at uncovering its secrets, but keep in mind many who tried before have been lost forever. Or worse, clawed their way back battered and scarred. Changed. Exploring the abandoned faction camps and research facilities may hold vital evidence in unlocking the mysteries for those foolish enough to ignore the warnings left by early exploration parties.


  • The Forge is a mysterious alien structure located deep within the caverns of Tharis Island.
  • This strange structure lies dormant, but some claim that, under the right circumstances, it may come alive once more.
  • The Forge holds great power for those cunning and brave enough to unlock its potential.


No doubt will you uncover all of the Forge's secrets in due time. For now, we want to allow you to explore the Island with fresh eyes and solve its mysteries on your own.

IMPROVEMENTS


We also have a lot of general improvements happening with this new update! We want to again extend a big thank you to our players for all of the feedback that they've provided over the course of Season 1. We hope these changes will reflect positively in your experience with Season 2.


  • Crescent Falls and Tharis Island (Map 2 and Map 3) are now gated behind campaign progression.
  • Access to Crescent Falls is granted upon completion of the first questlines where Prospectors gain the trust of the factions.
  • Tharis Island can be accessed roughly halfway through the campaigns.

  • Ping restrictions are implemented and will be adjusted over the course of the next days:
  • Ping restrictions will be tweaked on a per region basis.
  • The goal is to make region hopping and other ping-based foul play more difficult.
  • This system can be easily modified, and will be tweaked over the next few days in order to strike a healthy balance.

  • Adding a trusted status queue to the game to hamper the creation of alt-accounts and separate them from the existing player base:
  • This system is a first step in deterring the process of creating alternate accounts, specifically in regards to ban-dodging.
  • It will work automatically behind the scenes, looking at many hidden factors such as account age and purchase history to determine trusted status.
  • Trusted parties will get their own separate matchmaking queue with other trusted parties, and vice versa for non-trusted players.
  • Trusted and non-trusted players can still party together, but will be placed into non-trusted queues.
  • This is the first step in our efforts to make alt-account "spam" more difficult. We will be adding to this system over time with more barriers.

  • Improvements to our anti-cheat's internal detection methods to automatically ban cheaters.
  • Backend improvements to the game to make the actual development of cheats more difficult.

  • The ability to reconnect after losing your connection or crashing has been added to the game.
  • This of course has its limits and you will be vulnerable while reconnecting.


NEW FORTUNA PASS



As in Season 1, the paid version of the Fortuna Pass is 950 Aurum. This includes XP boosters for the pass, new Prospector skins, melee weapons, emotes, banners, charms and more. The two amazing new Prospectors available in Season 2 are The Cultist and The Explorer. We also revisited some of the item distribution in the Pass, to make progression through the levels more rewarding.

We revisited the amount of bonus XP that Prospectors received from the premium track, and reduced the amount of bonus % they receive, as the progression was a little bit too fast.

WHAT YOU'LL FIND IN THE PASS


2 Prospectors with 2 variations each, ready to conquer the caves.

Various weapons skins.

Supply crates to help you keep going.

Aurum, Salvage tokens, XP boost, etc.

Abyss Alloy, to support your journey on Tharis...

Many different cosmetics to help you to express your unique style.

This includes two amazing pieces on the free track!


PRIME TIME OFFER


Get ready for the limelight! After countless requests calling for her grand return, Prime Time is back with her dazzling outfit and selection of expressive headgear. She will be available for the whole duration of Season 2, just check out the bundles section in our shop or get it directly from your platform of choice!

Prime Time Prospector with variations


Variations:

  • Prime Time
  • Entertainer
  • Eye of Fortuna
  • Party Time
  • Prestige
  • More than 70 combinations of head gear and masks
  • 5 complete outfits (those can be used on any other prospector)


Lighten up the station with your sparkle!


CHANGES


GEAR


Armors and Shields:


  • Increased Armor and Penetration values for Exotic Weapons, Helmets and Shields from 29 to 30.
  • Increased Armor and Penetration values for Legendary Weapons, Helmets and Shields from 32 to 33.
  • Tactical and Restoration Shields of all tiers will now match the armor values of their base versions.

  • Rare Restoration Shield crafting recipe changed.
  • Rattler Skin increased from 5 to 8.

  • Rare Tactical Shield crafting recipe changed.
  • Rattler Skin increased from 5 to 8.
  • Pale Ivy Blossom increased from 1 to 2.


Weapons:

  • S-576 PDW
  • Increased damage from 9 to 10.

  • C-32 Bolt Action
  • Increased cost from 6 800 to 10 000 K-marks.

  • Manticore
  • Increased projectile speed by 10%.

  • KM-9 'Scrapper'
  • Increased damage from 10 to 11.

  • PKR Maelstrom
  • Reduced spread by 20%.

  • ICA Guarantee
  • Reduced horizontal recoil by 25%.

  • Phasic Lancer
  • Reduced projectile speed by 10%.
  • Increased refire time from 0.26 to 0.35.

  • ASP Flechette Gun
  • Increased projectile speed by 10%.

  • Gorgon
  • Increased shots per burst from 11 to 15. Reduced vertical recoil by 15%.

  • Advocate
  • Reduced damage from 11 to 10.

  • Basilisk
  • Increased projectile speed by 20%.

  • Komrad
  • Reduce projectile collision size by 75%.

Grenades

  • Light Grenade (new stats)
  • Penetration 10
  • Radial Damage 84

  • Standard Grenade (new stats)
  • Penetration 17
  • Radial Damage 81

  • Assault Grenade (new stats)
  • Penetration 30
  • Radial Damage 81

  • Gas Grenade
  • Can't be bought in shops anymore
  • Finishing the Gas Grenade optional quest line now unlocks the possibility to craft them.
  • Crafting cost increased from 300 to 1 000 K-marks.


Since Tactical Helmets and Tactical Shields now have the same armor value as the regular helmets and shields of the same rarity, their price has been adjusted:

  • Increased cost of Common Tactical Shield from 450 K-Marks to 680 K-Marks.
  • Increased cost of Common Tactical Helmet from 380 K-Marks to 560 K-Marks.


Lastly, we've added a whole new component to how defensive gear works in the game that relates to the ancient technology of The Forge... but we'll let you explore and discover this on your own!

BADUM'S CODEX



  • After completing the tutorial, Prospectors can check back with Badum to access the Codex.
  • The Codex contains information on the game and the world of the Cycle (history of Fortuna III, factions, etc.).
  • We will be expanding on the Codex in future seasons with more information as new features are added.


CRESCENT FALLS


Loot tiers have been re-balanced in the Northwest part of the map.

  • Nutrion Warehouse is now T5.
  • Homes have been updated to T4.



  • A new key room has been added to the Nutrion Warehouse.
  • A number of spawn points have been removed in the Northwest and the East.
  • The spawn points around the back of the Pumpkin Fields and Hay fields have been pulled apart to help prevent spawning next to other players.

Before

After


AI


Marauder:

  • Increased weak spot damage multiplier from 5 to 10.
  • Increased first Stagger threshold from 10% damage within 1 second to 30% damage within 1.5 seconds.
  • Increased second Stagger threshold from 20% damage within 1 second to 50% damage within 1.5 seconds.
  • Changed its out of combat behavior: it will move around more within its roaming radius.

Combat:
Puddle attack was reworked:

  • The puddle stays on the ground for 30 seconds (instead of 10 minutes) but is twice as damaging as before (10 damage per second instead of 5). They've finally learnt to clean after themselves.
  • The trajectory of the projectile was slightly revised to make it less likely to hit ceilings in caves. All this bowling training has paid off.
  • Increased frequency of use while out of melee range, resulting in more puddle throws between spitting attacks. Still gross tho.

New melee attack:

  • Added a quick swipe that does not expose the Marauder's weak point.
  • Melee pattern now alternates between that new quick attack that needs to be dodged and the old heavy attack that needs to be interrupted by staggering the beast.

General:

  • Improved animations for the local fauna.

Except for Ticks. No one likes those annoying pests.

ART



  • New improved canopies for many of our trees, further proving our unwavering love for everything made of leaves and branches.
  • All crates and containers have been reworked to improve performance and quality. We think that's a really crate change.
  • Improved broken tree trunks, to give a better feeling that the land has been ravaged by the storm.



CAMPAIGNS


The Faction Campaigns got tweaked and adjusted:

  • Quest lines have been changed and expanded with a total of 48 new missions. Hurray for more grunt work!
  • Existing missions have been made less repetitive.
  • New campaigns will guide you through Tharis Island and its depths.





MISC


Changed and adjusted the durability of keycards. Good thing those don't break so easily in the real world.

  • Server Access Key - 8 → 15
  • Mine Access Key - 5 → 8
  • Tall House Key - 5 → 15
  • Bright Sands Observation Key - 8 → 10
  • Skeleton Key - 12 → 8
  • Armory Key - 12
  • Luggage Saferoom Key - 12 → 5
  • Boss' Office - 18 → 5
  • Janitors Key - 15 → 20
  • Garage Office - 12 → 8
  • Overseers Office - 8 → 10
  • Loose House Key - 5 → 15
  • Lab Keycard - 18 → 5
  • Bar Storage Key - 18 → 8
  • Community Room Key - 18 → 5


  • Added a lot of new loot points, natural resources, mineral nodes and questline relevant items.
  • More varied NPC voice lines added to Prospect Station, thanks to a budget increase for voice acting.
  • Increased the frequency of distant lightning strikes during a storm by about 50%. No worries, these just light up the environment and can't damage you.
  • Increased overall stash size on the station by 5 slots.


  • Do you even lift? Maybe you should! Increased weight of Scrips and Old Currency.
  • Old Currency now weighs 0.001.
  • Scrips now weigh 0.1.
  • This is a first step, additional changes to Scrips and Old Currency are being discussed, as an effort to combat RMT.
  • This means no more infinite stacking of these items in your safe pockets... as compensation everyone gets their stash size increased by 5, and two items you might want to hoard had their stack size increased.



  • Light & Standard Grenades can now be found in daily crates, with sufficient Player Quarter upgrades.
  • In addition to refining nickel on a station, it is now possible to upgrade Titan Ore and Veltecite of all qualities via crafting.
  • Veltecite still can't be upgraded to Veltecite Hearts. Nice try.
  • Player Quarter upgrades of higher levels will now require some of the new Tharis Island materials.



  • Changed weight and stack size for Meteor Cores and some legendary items.
  • Meteor Core - Stack size increased from 1 to 3.
  • Veltecite Heart - Stack size increased from 1 to 3 - Weight increased from 3 to 10.
  • Strider Head - Stack size reduced from 10 to 5.
  • Rattler Head - Stack size reduced from 10 to 5.
  • Marauder Head - Stack size reduced from 10 to 5.
  • Crusher Head - Stack size reduced from 10 to 5.
  • Heavy Strider Head - Stack size reduced from 10 to 3.
  • Mature Rattler Head - Stack sizer reduced from 10 to 3.
  • Savage Marauder Head - Stack size reduced from 10 to 3.



  • Adjusted and polished several 1st person animations for weapons.
  • Adjusted and polished a lot of 3rd person animations as well.



  • Added new sounds to Meteors and adapted the sound pattern, in order:
  • Sonic Boom (settle down, Guile).
  • Flying (is it a plane? Is it a bird? OH SH- IT'S A METEOR).
  • Pre-Impact (this here's a new sound).
  • Impact (boom).


  • Made improvements on several game sounds.
  • Added new sounds to Marauders. Scarier Jeff is fun, amarite?
  • Birds will now fly away before a storm starts. Silent birds means you're gonna have a bad time.
  • Pebbles are no longer considered a "sound trap" but are a surface for footsteps now. You will be able to hear Prospectors running, walking, crouching and jumping on pebbles. Just make sure those don't get in your boots. Consider wearing sandals.
  • Sound traps like bushes and glass shards only trigger sounds after certain thresholds of movement (no longer by 1 pixel mouse movements).
  • Increased Uplinks' activity radius.
  • The Death Recap screen will show additional information, including helmets and shields.
  • Added a sorting option in the selling menus.
  • Stack sizes now show properly on any purchasable stacks of items in crafting stations and faction shops.


BUG FIXES



  • General anti-cheat fixes and improvements to help our detections run more smoothly.
  • ... And too many bug fixes to list them here!


KNOWN ISSUES



  • Certain areas on Tharis Island are missing foliage.
  • The Soldier's Blade is currently missing its icon.
  • There is a stuck spot under a rock formation at the Jungle Thermal Ponds on Crescent Falls.
  • There's a door in a building north of the Vaccine Labs that cannot be closed after it is opened.
  • There's a stuck spot between the battery slots of the Dig Site area.
  • It can happen that mouse sensitivity on the station jumps up, but it is normal on the surface.
  • The Cultist Maelstrom has its size decreased in the Fortuna Pass preview.
  • Purchasing Fortuna Pass levels will show you rewards from previous tiers, but you will receive the right ones.
  • No sound is playing during Fortuna Pass level up overlay when in the Tech Tree.
  • An item with the weight reduction perk cannot be placed in your safe pockets.
  • Steam - Ingame bundle displayed prices do not match for KRW and VND: The comma used by steam and in-game is position differently however the final checkout prices on Steam are correct.
  • It can happen that the red 'hitmarker' appears despite the other player not dying when shooting with the Komrad
  • Our server hosting provider is currently having a minor backend issue, causing our cheater compensation package system to not send out packages properly. This will be fixed in the next patch.


MISC



  • Closed Beta 1 Contest winners have their name in game now - Rachta Z, Death Stalker, AtopDerekMountain.


That's all for now, prospectors! Thank you all for helping create a wonderful first season of The Cycle: Frontier, and hopefully many more seasons to come!

We will have some additional information coming on the 29th in the form of a livestream with parts of our dev team. You will be able to tune in on Twitch, YouTube, or our game's Steam store page.
Keep an eye on our Twitter for the exact start time and additional information - We heard that there will be a lot of cool things raffled out during the stream.

Also don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)


As always, don't forget - Fortuna Favors the bold!

The Cycle: Frontier - Cataclysm Event

You’ve wanted it, you’ve been waiting for it and it’s finally here: the Cataclysm is upon us!



This special event will change the face of Fortuna III for the remainder of Season 1. The surface is more dangerous than ever but also strangely rewarding, in its own catastrophic ways. The ecosystem’s balance is shaken to its very core as the weather gets even rougher.

Days are shorter as storms and spikes become ever more frequent. This constant change of atmosphere is throwing pilots of balance... but at the same time, they’re feeling just that much bolder. Evac will only be possible during a storm, so prepare for some bumpy rides!

In a weird twist of fate, the biologic and geologic impact turns out to be quite a boon for intrepid Prospectors. Creature parts are much easier to collect, and the natural aggressions allow the pelted rocks and soil to unearth their rarest materials.

Finally, meteors are falling at an increased frequency, and they’re not exactly what one would expect. They look different. They have a different glow. One would say they almost feel... alien. Who knows what those new celestial bodies might contain in their very core?

One thing’s for sure: all Hell’s about to break lose, and Prospectors are more than ready to jump on this opportunity.

For easier reference, here’s a quick list of what you can expect during the event:


  • Increased spawn rate and speed of meteor showers.
  • New Alien Meteor Shards found in meteor cores. Those are used to craft Legendary weapons.
  • Better loot for monsters, including an increased drop rate for heads.
  • Largely increased spawn rate of rare mineral nodes.
  • Shorter days and more frequent storms.
  • Evac is only available during a storm. Plan your escape accordingly.


This event will help you fill your pockets with loot and riches while allowing you to try out some of the most high-grade weapons in the game. Don’t forget that Season 2 will start with a progression wipe, so don’t hold back and enjoy these few days of lavish abundance!

Patch 1.7.0

Hey there Prospectors!

Patch 1.7.0 will roll out on the 22nd of September!

Season 1 is coming to an end and with that comes Cataclysm, an in-game event that will put Prospectors in the stormiest weather they’ve experienced yet. It is also an important time to remind you that Season 2 is starting next week, on September 28th, which means we will have a season wipe.

When Season 2 begins, all progress will be reset except for Aurum and acquired cosmetics in order to put everyone on an even playing field while also adding content to the game to make your Season 2 experience different from Season 1.

With that said, let’s see what Patch 1.7 has to offer as we head into the final week of Season 1.

Cataclysm Event



You’ve wanted it, you’ve been waiting for it and it’s finally here: the Cataclysm is upon us!



This special event will change the face of Fortuna III for the remainder of Season 1. The surface is more dangerous than ever but also strangely rewarding, in its own catastrophic ways. The ecosystem’s balance is shaken to its very core as the weather gets even rougher.

Days are shorter as storms and spikes become ever more frequent. This constant change of atmosphere is throwing pilots of balance... but at the same time, they’re feeling just that much bolder. Evac will only be possible during a storm, so prepare for some bumpy rides!

In a weird twist of fate, the biologic and geologic impact turns out to be quite a boon for intrepid Prospectors. Creature parts are much easier to collect, and the natural aggressions allow the pelted rocks and soil to unearth their rarest materials.

Finally, meteors are falling at an increased frequency, and they’re not exactly what one would expect. They look different. They have a different glow. One would say they almost feel... alien. Who knows what those new celestial bodies might contain in their very core?

One thing’s for sure: all Hell’s about to break lose, and Prospectors are more than ready to jump on this opportunity.

For easier reference, here’s a quick list of what you can expect during the event:


  • Increased spawn rate and speed of meteor showers.
  • New Alien Meteor Shards found in meteor cores. Those are used to craft Legendary weapons.
  • Better loot for monsters, including an increased drop rate for heads.
  • Largely increased spawn rate of rare mineral nodes.
  • Storms are not constant, but they are much more frequent and the days are shorter.
  • The K-Mark cost of all weapons has been dramatically reduced.
  • Evac is only available during a storm. Plan your escape accordingly.


To celebrate this cataclysmic event, we have a special sale running on 3 different Legendary weapon skins. Don’t hesitate to try these out during the event and check our shop in case any of those is catching your fancy!



This event will help you fill your pockets with loot and riches while allowing you to try out some of the most high-grade weapons in the game. Don’t forget that Season 2 will start with a progression wipe, so don’t hold back and enjoy these few days of lavish abundance!

Bug Fixes



  • Restored the cheater compensation feature to its full ability.
  • Improved our anti-cheat measure even further.
  • Kept tweaking our cheat detection algorithm, to avoid further false positives.
  • Fixed an issue where cheating compensation packages would appear in an incorrect order.
  • Fixed a couple of exploits left in the game.
  • Fixed an issue where standard insurance couldn’t be applied to Common Helmets. Now you have no excuse to keep your head unprotected.
  • The countdown to the end of the season should now show properly on launch.
  • The game’s logo should now appear only once on the startup screen. No, you’re not playing The Cycle: The Cycle Frontier: Frontier.
  • It is now impossible to call an evac shuttle while a storm’s going off during the tutorial. This is unrelated to the Cataclysm event.


  
Do not forget – Fortuna favors the bold! 

THE CYCLE: FRONTIER - SEASON 2 AND BEYOND

Hi Prospectors!

Welcome to our small glimpse into the future. We have 30 days left in Season 1 before we do our first wipe.
For those who may be unfamiliar with the term, season wipes are used to put everyone onto a level playing field while also adding content to the game that will make your experiences and adventures different from the previous Season! All progression will be reset except for your Aurum balance and acquired cosmetic items.
If you purchased a Welcome Pack, you will also receive the items within that bundle (except Aurum) again at the start of all upcoming Seasons. Though any Aurum you currently have will carry over between seasons.



What will come after that you might ask? Season 2, Season 3, and so on of course!
It is time for a roadmap that details some of the key pieces of content coming in the upcoming Seasons. Please remember that these lists only include the highlights, and we will keep some things secret for now.



Please note that the current wipe cycle is 3 months, however, this might change for future seasons, but we will keep updated on that. With that said, let us look at what the future of Fortuna III has to offer.



SEASON 2 – GOT A LIGHT?



  • Map 3 is coming! Your exploration and awareness skills will be put to the test as you explore the unfamiliar territory of Tharis Island.
  • This will include a campaign of missions to lead you to your new goal.
  • New and improved contracts
  • End Game Gear Modding System
  • New activity on the planet, in the depths of Tharis Island (It's a secret)
  • Reconnect Feature
  • New Fortuna Pass content
  • Anti-Cheat improvements




SEASON 3 – WATCH THE SKIES



  • New Tools of the Trade
  • New enemy – The Howler is a force to be reckoned with, and their ability to fly makes for a new and unique threat on Fortuna III.
  • Improvements to the Station, Fortuna III, and some QoL updates
  • Events
  • New Quests
  • New gadgets / consumables for more tactical depths
  • New Sci-Fi weapons
  • New Fortuna Pass content
  • Anti-Cheat improvements




POST SEASON 3 – STRONGER TOGETHER & DANGEROUS ALIEN PLANET



  • Map 4
  • Guilds
  • Crafting 2.0
  • Console support
  • Shooting Range
  • More new enemies
  • More Anti-Cheat improvements




We are excited to share more about these planned changes along with a few more updates that we are keeping under wraps until the time is right.

This of course will come with continued improvements to our anti-cheat detections and more new content that will keep the excitement up both for solo players and those prospectors who prefer comfort in numbers.





We’ll be able to share more as we get closer to the release of each season, but until then, happy prospecting and we’ll see you on Fortuna III.