The Darkest Tales cover
The Darkest Tales screenshot
Genre: Platform, Hack and slash/Beat 'em up, Adventure

The Darkest Tales

🧸✨The Darkest Tales | The game will be released on October 13!

On October 13, 2022, get ready to discover that not all fairy tales have a happy ending. Join Teddy, the plush toy warrior, and venture through stories familiar since childhood that have now been distorted by nightmares.

Check out our brand-new Official Release Date Trailer!

Also, we've updated our free demo, so feel free to check out the most up-to-date look on the first hour of our game!

Blind Fate: Edo no Yami | Out now!

The Time has come Cyber Samurai!

Immerse yourself in a world where dazzling technology and ancient tradition intertwine. Become Yami, a Cyber Samurai blinded by his thirst for vengeance. Tear through enemies and use your sensors to learn the truth. Your eyes can be deceived — your heart cannot!
https://youtu.be/BGK7KObo2ak
https://store.steampowered.com/app/1294880/Blind_Fate_Edo_no_Yami/

Happy to be part of Tiny Teams 2022!

Great news! The Darkest Tales is going to be a part of this year's Tiny Teams festival!

Check us out on Steam and Yogcast Twitch channel form Aug 1st to 8th!

Join 101XP indie hits giveaway!

Very soon, you’ll be able to set off on the adventure of a brave teddy bear to rescue his owner Alicia from the other side of “happily ever after”!

In honor of this, we, together with our publisher 101XP, announce a GIVEAWAY of 10 keys for the publisher hits: The Life and Suffering of Sir Brante (5) and For the People (5).

Join our 👾 Discord server to participate:

Update for The Darkest Tales - Into the Nightmare (patch #4)

Hello, friends!
We are pleased to announce an update for The Darkest Tales.
Taking player feedback and suggestions into account, we implemented a number of changes to make your journey through the game’s world even more smooth and comfortable.
You can find the full list of changes in our official Discord.
Download the free prologue and venture into the real of familiar fairy tales today!
Progress made in the prologue will be automatically transferred to the full version of the game after the official release.
The prologue for The Darkest Tales - Into the Nightmare is The Darkest Tales — Into the Nightmare]available on Steam right now for free.
We welcome your feedback!

Play The Darkest Tales - Into the Nightmare for free!

Hey, everyone!

We’re thrilled to announce that The Darkest Tales - Into the Nightmare has just been released on Steam for free! It is a prologue to the action-platformer where players follow the adventure of Teddy; a grumpy old bear brought to life to rescue his owner Alicia, and Lighty, a chatty glowing orb fairy, as they embark on a journey through distorted fairy-tale planes inhabited by bloodthirsty enemies and nail-biting courses.

https://store.steampowered.com/app/1747650/The_Darkest_Tales__Into_the_Nightmare/

The free prologue consists of two levels. All progress saved in the prologue will be automatically carried over into the full version of The Darkest Tales upon launch.

We also prepared a new trailer!

[previewyoutube="J-eqhJxowHo;full"]

Many of you have already played the demo of The Darkest Tales some time ago, but others didn’t. Also, we have improved some parts of the gameplay and revamped some elements of the game as it was suggested by early beta players.

We'd really appreciate it if you could tell your friends, family, or influencers you're following about The Darkest Tales - Into the Nightmare and leave your feedback in the special form we've prepared.

Thank you so much for your support and don’t forget to wishlist the game on Steam and join our Discord community.

Enjoy your adventure!

A speed painting of The Darkest Tales monster

A variety of monsters await you in the game, and the Unity engine allows us to make the environment as atmospheric and colorful as possible!

Today we would like to share a speed painting video and, at the same time, ask the illustrator a few questions.



Please, introduce yourself. How long have you been an artist? How many years have you spent working in the gaming industry?


I am Manuel Labbate, born 1985. Having received a classic artistic education at the Academy of Fine Arts, I have already made my first steps in the entertainment industry as a student, a path that ultimately led me towards the world of video games in the mid-2000s.


Let's talk inspiration. What feelings do you typically experience while drawing characters? Do their traits, such as moral alignment, make a difference?



The act of inventing something new is by far the most stimulating aspect of video game development.
The very specific goal which guides the creative process is to try and maintain the delicate balance between artistic vision and functionality. For instance, while creating the protagonist for your story is a fascinating enterprise, an overdesigned character may confuse players or complicate things further down the line, hurting the final experience in the long run.
When coming up with a new character, I always imagine them as a part of the in-game universe they will come to inhabit. Various elements can then be added or pushed aside, depending on how well they fit in with the rest of the setting.


What are your sources of inspiration for creating specific illustrations? Do you base your characters on an image from the past, an element of your current surroundings that can be successfully translated into the game's world, or something else entirely?



Everything that makes up an artist's wealth of experience influences their language and creative ideas.
First, identify what it is that a character is supposed to communicate. From there on, you are free to draw from the vast ocean of human knowledge and cultural achievements, looking for the best way to express that concept through actions, form, symbolism, etc.
Illustrative techniques, on the other hand, involve less research and depend heavily on the game's artistic direction. Just keep in mind that your colleagues will have to somehow translate your 2D images into other formats, breathing life into the game’s world.

So, enjoy the speed painting video!
[previewyoutube="Ovnlz9g2qIQ;full"]

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Trinity Team interview

The studio, based in Italy, was founded by 4 people: Marco Agricola, Fabrizio Zagaglia, Manuel Labbate, and Gerardo Verna. The four of them form the core of Trinity Team studio, but at least 17 people worked on the project in total.

To introduce you to the history of The Darkest Tales, we asked Marco Agricola a few questions, and here is what we have learned.


Tell us more about Trinity Team. Where are you located, how many people do you have, and how long have you been making games?

Trinity Team, a company established in January 2017 by the four founding shareholders, started its journey in 2015 with the release of the free demo for "Schiaffi & Fagioli," a video game inspired by Bud Spencer and Terence Hill.



The title's success led to a collaboration with Bud Spencer Official and, following the Kickstarter campaign, the official video game, "Bud Spencer & Terence Hill - Slaps and Beans," saw international release on December 15th, 2017.
As freelancers, we have been working in the video game industry for over 10 years.

In recent years, we worked on many different titles released on Steam and consoles, such as "Riot: Civil Unrest," "Albedo, Eyes from outer space," and the "Nicolas Eymerich: The Inquisitor" saga.

We have also worked on a number of educational games for kids, as well as software for the disabled and visually impaired.

Furthermore, we have ported a number of third-party games to consoles.


When did you first get the idea to make a fairy tale-themed game? What exactly inspired such a setting?




I started working on the game’s concept more than 10 years ago. Two things fascinated me at the time, with the first being just how such a cute toy as a teddy bear could instill courage and a sense of security in so many children.

I liked the idea of giving substance to this concept, envisioning the toy bear with its puny size and plump appearance fighting against those same monsters that haunt childhood nightmares, such as the monsters living under every kid's bed.

Secondly, I was thrilled by the opportunity to deepen the player's connection with their "inner child." We start out with fairy tales and then begin to appreciate films and literature of other genres, but somehow those characters we dreamed up when our imagination was at its most fervent remain important even as we go on into adulthood. It got me thinking... why not combine those old fairy tales with darker grown-up themes?


How different is the game right now compared to your original vision? Did you add lots of extra features? Which ideas had to be left on the cutting room floor?




The game's basic concept is over 10 years old, so, as you can imagine, it has undergone multiple changes even before we put the very first prototype together! While prototyping, several game-defining features were added, mainly the ideas which team members found entertaining to play around with, such as the grappling hook and the ranged combat system.



The plot has also seen a number of alterations. The characters evolved, following the scriptwriters' flights of fancy, gradually becoming enriched with new ideas while growing more and more detached from their original versions.


Is your protagonist a stereotypical hero or more of a collective image of his creators?



Teddy is a very particular character.
He is a small and rumpled old teddy bear who has to fight against giant, terrifying, dream-devouring abominations.
He might appear gruff, irascible, even sarcastic, but deep down Teddy just wants to save the one person he holds dear... and he will not hesitate to put everything on the line for them.
You could say that Teddy is a mix between the kind of hero we all liked to imagine as children and the disillusionment we sometimes face as adults.


Do you have any plans to further expand the universe of The Darkest Tales in the future?



Yes, absolutely! There are tons of fairy tales yet to be explored! We have put many ideas aside for a follow-up full of surprises!


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