The Dawning Clocks of Time cover
The Dawning Clocks of Time screenshot
Genre: Adventure, Indie

The Dawning Clocks of Time

3.1415 Patch Final

As part of our 'final' series of patches, a new important patch is ready, and as always, thank you for the bug reports and feedback, we have addressed the following issues-
-Sven's hat is now fixed, it was not showing when equipped before.
-Fixed a bug with Rune Grid showing incorrect sprite.
-Parralax overlays stopped working on certain PCs, making graphics look corrupt, This has been fixed.
-Gamebreaking Bug: The Dawning Relic quest completion not triggering which prevented progression.
-Fixed the ECG monitor from appearing when entering the Unused Garage.
-Fixed problems when unlocking achievements.

3.141 Patch Final

Part of our final patches for The Dawning Clocks of Time, adds the following quality of life fixes;
-Added a ECG monitor for Sven when in an area where it's possible to fight enemies
-Made checking for DLC / Game startup quicker.
-Added new animated Spacefarer Logo.
-Fixed enemies from always being faster than party to reduce battle times
-Improved Progenitor weapon stats
-Added new AI for end boss.

3.14 Patch Final

We are happy to announce the 3.14 patch for The Dawning Clocks of Time.
This patch marks a significant milestone in the game's active development. We've fixed multiple bugs, performance problems on some configurations and general improvements thorought the game.
This is the final update for the game on PC, and this is the version that will be used on eventual console releases. It's been a fantastic journey, and Sven, Kate and Chariot say thank you to a year's dedicated bug report and customer feedback on making The Dawning Clocks of Time a game of the year.

Some specific update notes;
-We've restored a section of Sanctuary City that was previously cut.
-You now get THE BOUNTY HUNTER achievement once Sven reaches 999 Moxie, giving access to areas of the game that only the best bounty hunters can enter.
-Automatic tuning of graphics options when playing the game depending on GPUS. We've also added the option to turn off post processing, and added more supported GPUS.

A massive thank you to all the players of THE DAWNING CLOCKS OF TIME, and we appreciate your gameplay videos, fan drawings and all related indicia. Keep it going, and we look forward to future console players too!

3.13 Patch

Hello again Spacefarers! Another patch for THE DAWNING CLOCKS OF TIME.
-This patch improves performance on certain GPUS.
-Fixed a bug with incorrect scaling of sprites.
-Fixed a reference bug that could cause the game to quit upon launch under certain conditions.
-Added compatibility with Windows 11 22H2.

3.12 Patch

Improvements-
-We've added a performance tool that allows you to switch quickly to 800x600 fullscreen resolution with 640x480 downscaling, which improves performance on lower end systems. You can switch back to your original resolution after playing. You can find this tool in Config > Performance tool from the launcher.

-We've reduced the time it takes to switch between the Rune Grid and the main menu.

-We've reduced the time it takes to switch between the Sythesis Grid and the main menu.

-We've added more local maps for areas.

Bug Fixes-
-We've fixed some text issues.

3.11 Patch

Improvements-
-We've added Settings to the title screen for quicker access to graphic and control options.
-We've modified the naming for Window Resize to Resolution (the internal resolution of the game is set at 640x480 but upscales when fullscreen automatically)
-We've unlocked more control options.
-We've upscaled the graphics on the Low Earth Orbit section of the game and removed jpg artifacts.

3.10 Patch

-We've made some improvements to the game launcher.
-We've fixed some general bugs.

3.0.9 Patch

-We've fixed an bug where summoning pluto would keep him in the party after battle on some conditions. This could cause gameplay problems especially in later sections.
-We've fixed a bug where Vita base could dissapear when completing the Vega System under certain conditions, breaking progression.

3.0.8 Patch Update

-We've fixed an issue where the music would keep playing when using the Steam media player on the launcher,

3.0.8 Patch

Bug Fixes-

-We've Fixed an issue when entering the Alpha Centauri system for the first time after leaving hyperspace could leave the player too far away from the Vita Base, making on the fist run difficult to find. We've placed Sven nearer to the base for smoother gameplay.
-We've fixed bugs with the launcher, and added an X button. We also added tooltips for more information on what the buttons do.

Improvements-

-We've improved the mapping tool on areas where there is no map data from the Federation, to show as 'No Map Data' instead of just closing the menu.
-We've added new map data to make it easier to find the Energy sources on Part Four.
-We've retuned the balance of difficulty of some of the Karaks at the early stages of the game.