This is the last update before I work on Chapter 4.
-Fixed Bonus Chapter showing the Dream Maschine as broken. -Reduced Motion Blur amount when Alentura is chasing in her unstable form.
Sir Hennryk: -Nerfed Axe Throw from Sir Hennryk to cost 2 Stamina now and only deal 2 damage at base. It can still deal critical damage on headshots. (It was wayyyy to broken)
Ralf: -Reworked Bite Attack: It now costs 3 Alp to use. It steals 3 Max HP from the enemy, deals remaining alp as bonus damage and heals Ralf by the dealt amount. -Motivate: Is no longer a quick skill, no longer costs 2 Alp, always heals 2 Stamina and makes the target immune to being charmed. Gives Ralf 1 Alp. -Healwave: Is no longer a quick skill, but now additionally grants immunity to being frozen. Gives Ralf 1 Alp.
Jasmine Isecar: -Berserk only gives +1 Phy Attack instead of +2.
Erika -Gets a new skill: Spare Flask - Heals an ally by 4 if they are not potionsick. -Gets a new skill when upgraded: Green Soup - Inflicts the Almighty buff on the target, giving them +3 PhyAtk but it gets removed upon taking damage.
Added a new achievement related to Ralf.
1.2.11 Release
Gameplay: -Luka's "Angel's Kiss" ability can now be used multiple times, but applies a cooldown debuff on the target character (3 turns). -Luka's Gri Groove now also heals by 2 (in additional to healing the skeleton by 5). -Sir Hennryk's "Axe Attack" now regenerates 1 Alp per hit (previously removed in another patch). -Jasmine's Ice Berserk skill now shows a proper ice flower instead of the Braveheart animation.
-Alentura now gives 69 XP after being defeated.
Music: -Changed the twins music to Valse Unga. The old soundtrack will be used as their battle theme in a later chapter.
Battles: -Moved the camera down by 1 unit. Now there's less empty space in the middle of the view. -The extra space below is now filled with an info tab that shows what the buffs do.
Bugfixes: -Fixed the water cave not playing music at early night and midnight. -Added arrows to the Gastfenger chase szene to indicate where to go. -No longer shows Williams face when talking with Berny while he is in Alentura's cage trap.
Comments: Luka felt a bit lackluster for a Chapter 3 character compared to Erika, so I decided to make her kit a bit stronger. The heal is only important in the fight against Alentura for now. For Sir Hennryk, only gaining Alp after getting damaged made him a bit too hard to use.
1.2.10 Release
Gameplay: -Jasmine can now use her new toy in Chapter 3. Requires her going on a nightly date with William. -Red Potions: Different ingredients now give +2 HP instead of just +1. -Shooting Marx' Railgun no longer costs SP. -Sir Hennryk: Axe throw now deals critical damage (+2) when it hits the head first.
Bugfixes: -Fixed some typos. -Fixed that some buffs did not get correctly applied (I called "return" during a for loop, shame on me). Mostly noticeable for potions. -Fixed Defiant Stickbugs Laser Attack only hitting 1 character. -Fixed Johanna getting Alp after defeating Nimarus (legacy code, she can't use it anyway).
1.2.09
-Fixed a rare softlock if you remove Jasmine from your party during the treasure hunt quest and encounter Sir Hennryk.
1.2.8 Release
-Redroom: Defeating Nimarus and talking to Alentura no longer shows the End of Demo message. -Redroom: Johanna no longer sits on the chair when it's already occupied by another Johanna. -Fixed Hennryks Tree Attack (as an enemy) only hitting one person. -Fixed Bernhard's Cardboard allowing enemies to ignore Berny and attack the backline. -Fixed some line spacing to the messages when a buff is applied.
1.2.6 Patchnotes
-Second Pact ability is now selectable between Chapter 3 Day1 and Day2. -Bonus Chapter is now available again. -Kaltstein's water lever during the chase is no longer skippable -Train Attack is no longer a bit buggy with its timing. -William is now longer at the beach in Chapter 3 (until evening, 4th slot). -Alpurika Flowers should no longer respawn after saving.
1.2.5 Patchnotes
-Second Pact ability is now selectable between Chapter 3 Day1 and Day2. -Bonus Chapter between Chapter 2 and Chapter 3 is now available again.
1.2.4
-Ghostcrabs and other enemies that can skip their turn now display a "Does Nothing" message again. -Fixed Marx not showing the heart animation after the dance. -Fixed Bernhard joining you depening on Jasmine's friendship level in Chapter3. -Fixed Alentura being able to target herself with the claw attack. -Fixed Softlock when trying to use the Portal when you have a special guest with you.
1.2.3
-Added finished icons for Frozen Debuff, Wrench Upgrade, Earthquake Upgrade, Gri-Groove Skill -Timeline: Fixed Jasmine not having enough friendship points. -Fixed many text passages up to Kaltstein Chapter 3.
Chapter 3 Release!
Hey everyone! It may have cost me a huge amount of work, time and money, but I can now proudly present you the next Chapter of the Donnerwald Experiment series!
Initially planned to be released for Halloween 2021, I took my time to further adjust it as I felt there wasn't enough content yet. Some things are still "placeholder" like Nikita's skill icons, which I plan to replace over the following weeks and months.
This time, I unlocked the Chapter Selection feature. While I advise to play the game from the start again, as there are many smaller and bigger changes, I can understand that not everyone wants to see the same stuff over and over again. So this time you can simply simulate your choices from the previous Chapters and directly start at Chapter 2 or 3.
Here's the changelog:
Note: I see a lot of games updating to be more compatible with Steam Deck. I will work on this for TDE once I get my own hands on one. But right now I'm ultra poor so this has to wait a bit.
Bugfixes
-If Johanna is knocked out while in the Robot, the sprite no longer glitches out. -The demon choke attack no longer shows "block" ... I don't know how that ended up there. I'm sorry for that one! -Fixed the softlock that happens after defeating Nimarus on Day 4.
Story
-The Bonjavelin+Erika event in Chapter 2 now can also happen in the evening (4th slot), before it was just early night (5th slot). -The "play game" option after the Treasure Hunt (NonPact Route) now properly tells you that you'll get the chance to ask someone out on a date. -In the rare case you were not going full flirting with Marx during the crimson dream: Added something in Chapter 3 that progresses the "Talk with Erika" choice tree for Marx.
System
-Made Ralf playable (Chapter 3) -Made Luka playable (Chapter 3) -Made [Redacted] playable (Chapter 3) -Made Nikita playable (Chapter 2, Day 3). Note that her icons and balance are not finalized yet.
Gadgets
-Added "Enhanced Wrench" which increases the base damage for Wrench Strike and Wall Shadow by 1. -Added "Muscle Stimulator" which increases the SP Sink damage for Wrench Strike, Hammer Strike and the Earthquake ability by 1.
Overworld
-Crimson Dream: Alentura now laughs after hitting Johanna in Chapter 2. -Eleno: There's now something in the top right corner -Added a Rat in Eleno that gives you cheese once per day. -Added some items to Geisterkueste. Plz visit the empty beach house. -Geisterkueste: Added background music. -Increased Erika Friendship Points from Cookie and from initial talk from 1->2. (So overall 2 more friendship points) -Increased William Friendship Points from talking to him in Chapter 2.
Menu
-Love Battle options should be more clear now.
Battle
-Buffs that get removed upon taking damage no longer ignore Armor damage. This means that Bussekater's Good Night buff gets removed even if only the armor was attacked. -Crows can now target the back line.
Johanna
-Nerfed Earthquake: Now you need 2 SP for each increased damage point. Initial stats from 5DMG-3SP to 3DMG-2SP -Swapped the position of the robot icons with the "normal" icons (since Johanna is above the robot, it makes more sense that her abilities are also on top) -Added a sound effect to Robato's Woy Reload skill. -Wall Shadow: Is easier to hit now
-Mare Noctem Skills: Strength no longer depends on Mare Noctem, instead more Woy can be invested. -LOVE->LUST: Renamed to LUST due to popular demand. Now heals 3HP and 2SP for each invested Woy Point and drains an enemy's health. -GUILT: Deals 3- damage for each invested Woy Point. (- means enemies in the backline receive 1 damage less per distance, capped at 1). -HATE: Wrath duration is now invested Woy Points +1. -FEAR: Fear duration equals to Woy Points spent. Hits more targets with -1 duration each if it's still greater than 0.
Earthquake is not intended to be always better than the normal hammer attack, hence the changes. It still has its uses against multiple ground enemies. The Mare Noctem skills felt a bit underwhelming and weird to use, as it promoted the player to play "badly" by losing days in order to get stronger. And there wasn't a real reason to upgrade Max Woy until now, either.
William
-Stick Smash now deals 3 damage when fully charged. It also stuns now even if it's not fully charged. -Stick Throw now deals 3 damage.
He can now one-shot Wuselrats.
Erika
-Now starts with only 7 HP. -Rainbow Potion now cures Apathy Debuff instead of being prevented by it. Increased Potion Sickness duration from 3 to 4 turns to balance this out. -Woy[5] ability no longer KOs her teammates, only herself and deals 64 damage to all enemies.
Erika is strong, so strong that she's not available yet except by savefile modding. By giving her the least amount of HP and slightly modifying her self-heal, she becomes closer to the cute blonde glass-cannon the I envisioned her to be.
Marx
-Railgun now can charge all 5 Woy Points instead of only 4.
Just a minor oversight that fixes things in future chapters.
Montgomery
-Chili P Buff now prevents being Frozen (might be important in Chapter 3) -Chili P now grants Well-Fed Buff for 3 turns after it ends.
Personally I felt the Chili could use some more extremly minor buffs, to make Montgomery more of a supportive character.
Sir Hennryk
-No longer gains ALP by using his main attack or Axe Throw. -Axe Throw now deals +1 damage (-> 3).
Hennryk was a bit too strong in the previous iteration and this felt like the most reasonable change, as it still keeps his good HP pool and potential for explosive damage, but it's less controlable now as the ALP generation now fully depends on him taking damage.
-Stuns & Freezes can no longer be "refreshed" (affects permastunning enemies like the Donnernatter).
Known Issues
-The following things use placeholder art: Golden Wire (item), Freezing (Debuff), Muscle Stimulator (Gadget), Wrench Enhancer (Gadget), Luka's 4th skill, Diving Gear (gadget), Nikita's skills. -There's no "no-hat" version of Alentura's faceset yet. -The underwater cavern currently has no enemy encounters, thus might feel a bit empty.