* New Spell - 12 Ball. Spray 12 projectiles out from you in all directions!
* Extremely rare Platinum items can now be found. Platinum is better even than Gold!
* Mana cost of higher rank spell now shown before ranking up a spell on the character screen, making it consistent with ranking up through a scroll.
* New hazard - Fire breathing statues.
* Third wall pillar type added, see it on some dungeon levels.
* Rendleshire now features little rock piles and less mud.
* The Baron has been a very bad man indeed. Check out the courtyard level and Northern Lurkwood to see what he's been up to...
* Bugfix - Ranking up health.
* Bugfix - Corridor traps & trip wires in random areas.
V1.4.21 Patch Notes
What's new?
* New and improved spell and skill icons.
* Force Axe spell added. Conjure a magical axe to aid you in battle!
* Curse spell receives a welcome boost: causes enemies to explode upon death in addition to taking additional damage from any source.
* Necromancer variant added - Summoners. Tougher than the necromancer (but worth more XP) these guys will summon in nasty critters to make battles more difficult for you.
* Fine items now have a yellow glow to them.
* Bugfix - Tower of Madness level soundtrack did not play constantly (not every level's sound track should, but this one should do)
* Bugfix - Magic dust(!)
* Bugfix - Looping Commando.
V1.4.20 Patch Notes
What's new?
* Improved dungeon walls in high detail mode.
* Magical items now have a green light behind them to make them easier to pick out both on the ground and when within the inventory.
* The currently selected skill set on the character screen is now highlighted green.
* New item property - Amplification. Doubles the effects of all applicable player skills on this item.
* New item property - Vengeance. Inflicts double damage when wielder's health is 25% or less.
* Charge up speed doubled for weapons that have this property & status message added.
* Shatter weapons toughened up; may deal more hits before breaking.
* Bugfix - Mana regenerate icon on the character screen was the Boom icon. Mana icon now has a dedicated icon and the older Mana icon has become Mana Regenerate.
* Bugfix - Ancient map graphical glitches.
* Bugfix - Lightning effects 'sticking' on screen at the start of a fight.
* Bugfix - Texture coordinates on straight wall pillars.
* Bugfix - Hammer damage boost from the Club/Mace/Hammer skill.
* Bugfix - All wands were showing 'of mana' as part of their naming.
V1.4.19 Patch Notes
What's new?
* Wardogs property that can be generated on magical claw weapons; summon the dogs of war!
* New wooden theme for the inventory and naming windows.
* New wooden button theme.
* Only size 1 creatures will now receive a black outline; giant and gargantuan creatures are quite easy to see anyway, so this gives a performance boost to combats involving big monsters.
* Voice actor name added to credits.
* Bugfix - Lightning nimbus effect stayed on the screen too long.
* Bugfix - Save game effect moved from screen centre to triglobe centre.
* Bugfix - Wall hanging at 20,1 in Keep level 1 was cutting through a save crystal.
* Bugfix - Volcano scroll effect could loop.
* Bugfix - Volcano spell description was half rhyme and half normal text.
V1.4.18 Patch Notes
What's new?
* GEM BAG. Gems no longer go into the inventory and take up space! Instead they are now placed into a special gem bag. Existing saved games which are loaded in have their inventory gems converted into the gem bag, freeing up crucial inventory space for all characters. The gem bag is viewable within the inventory window.
* Options screen - alpha slider has been changed to a texture brightness slider. This primarily affects the walls and environment and changes take place upon loading a new level / game.
* New spell - Charged Bolt. Charge it up to deal double damage!
* Improved frame rates on lower spec video cards due to some dungeon items now using less texture memory than before.
* Fine items can now appear at level 2, magical items at level 3.
* Claw damage boost property added to item generator.
* Beam, Boom, Storm Force and Fire Cloak now cost less mana to cast.
* Bugfix - Level up on screen effect appeared in the centre of the screen and not located on the triglobe.
* Bugfix - Shrunken Star Robes had a reduced max armour value.
* Bugfix - Sound volume can become very quiet sometimes in the inventory.
V1.4.17 Patch Notes
What's new?
* The introductory story, the Rendleshire Ruins story and the ending story are now all voiced.
* New conversation options; there is now an NPC that knows something about each artifact that can be assembled. If you have the first fragment on your character when you can ask the NPC about it.
* Improved character 'sheet' look.
* Improved 'Bear Strike' graphical effect.
* Bugfix - The shaft of the Stormhammer was set to the graphic for part of the Axe of Passage.
* Bugfix - Due to the way the save game routine works, the exact armour value of wrecked greaves, helms and boots could be left unsaved. This would then lead to the item not being coloured red in the inventory, but mousing over the item did correctly state that the item was wrecked and the item would also be correctly treated as wrecked in battle. The colouring was incorrect.
* Bugfix - Footstep noises would run into each other.
* Bugfix - Pentagrams would hide the triglobe display instead of shaking it if the first damage sustained in a game was from the pentagram
V1.4.16 Patch Notes
What's new?
* Full screen blood spatter effect when injured.
* Random areas can no longer create secret switches; this has proved too confusing in testing!
* The health bar now 'shakes' on player damage.
* Beam and Firecloak both do increased damage beyond Rank 1.
* On being hit, the bottom interface now shakes - ouch!
* Boom spell mana cost reduced to 160 on Rank 1.
* In combat simultaneous kill counts added.
* Weapon/Inventory button now 'shakes' when collecting an item.
* Bugfix - Lightning Nimbus and Stormforce not firing electrical bolts out.
* Bugfix - Dousing a held item in Holy Water would not work.
* Bugfix - Rendleshire ruins intro background staying visible while loading proved to be confusing in testing.
* Bugfix - Automap incorrectly showing bridges.
* Bugfix - Healshield visual effect when exploring slightly too low.
V1.4.15 Patch Notes
What's new?
* Character selection screen with radial menus replaces the character view/level up bottle screen, quite a big improvement here both for exploring the various skills and also for upgrading spells.
* Rendleshire Ruins intro story added.
* New death transition added.
* Improved story intro at the beginning of the game.
* Zooming spoils window effect added.
* Bugfix - typo in Wizard's initial text.
* Bugfix - animated level loading screen not appearing.
* Bugfix - visually 2 tile high items are positioned a little higher than they should be in the loot box.
* Bugfix - bad area map file reference.
* Bugfix - combat lockup at beginning of fight (rare).
V1.4.14 Patch Notes
What's new?
* Armour reinforcement with Smithing now possible on worn metal items - item no longer has to be in the inventory pack!
* Holy water, scabbards, baldrics, whetstones, nails and blade venom may now be applied to a weapon in use - no longer has to be in the inventory!
* Area map added (speak to Elias to get it, may also drop randomly).
* Character motivation scrolls added to inventories after character selection to help explain the player's motivations.
* Improved rendering of Ancient Maps.
* More signposting & help for newbies added into the game.
* Bugfix - closing a conversation with the text close button didn't hide the location background.
V1.4.13 Patch Notes
What's new?
* Repair and upgrade items that are worn or held, with your ingots... not just in your inventory!
* Improved look for all Brass, Copper, and Golden items in the game!
* New item added - The Mana Wand (+2 Mana regen, 2 attacks per second).
* Note about how to eat food added into the training dungeon to help newbies.
* Bugfix - Battle tutorial text could appear more than once.
* Bugfix - Random areas could, very rarely, generate two switches on the same tile.
* Bugfix - Save crystals in Rendleshire were often placed too close to each other.
* Bugfix - Rarely, Rendleshire's exit was generated and then lost.
* Bugfix - Floating chests.
* Bugfix - Turning with the Ancient Map open would remove the close button but not the map.
* Bugfix - Naming character screen fade while typing.
* Bugfix - Slightly odd area at Log Lake 19,7 tree fix.
* Bugfix - Selecting a spell and being told the mana cost is too high to cast, when it isn't.
* Bugfix - Upgrading a spell rank from a spell scroll when the spell book is full, message was incorrect.
* Bugfix - Script error with subdividing slimes.