* Initial tutorial text added to the first fight that a player engages in, explaining controls.
* Legend of the Magma Mines game lore added to Rendleshire and Stinkbog.
* Wall arches added to Training Dungeon and Castle Keep.
* Training dungeon second texture altered to reflect the infestation of oozes.
* Initial welcome text split into two parts.
* Bugfix - Goodbye text added to drink response in the tavern (implies a clearer outcome to the conversation path).
V1.4.11 Patch notes
What's new?
* Helper message added when walking over pink slimes.
* Better combat frame rates with large numbers of enemies.
* Improved frame rates in combat with low detail mode.
* Brighter bands under enemies to make them easier to spot on certain area backdrops.
* Less memory used on transparant textures.
* Bugfix - Low detail mode & texture near filtering.
* Bugfix - Enemy band positioning when the character is running.
* Bugfix - Low detail mode did not persist on level change.
V1.4.10 Patch Notes
* Bugfix - Learning a new spell does not update the selected spell icon from the previously selected spell.
* Bugfix - Final text in Xeros Xobb dungeon cuts off early.
* Bugfix - Tooltips left on screen when UI element hidden but not removed, preventing a mouseLeave event from triggering.
* Bugfix - Leaving the Temple; entrance portcullis left open.
* Bugfix - Pressure plate created on Rendleshire exit (extremely rare).
* Bugfix - Leaving the Castle Walls area with the Commando spell active would not disable the spell.
V1.4.9 Patch Notes
What's new?
* New spell - Forcemail. Conjure armour out of thin air. Wizard characters rejoice!
* Improvements to frame rates in battles on lower spec machines. :-)
* Descriptions added to the start of the Crimson Fields and Log Lake levels.
* Description added to entering the Courtyard level from a hidden passage.
* Improved tooltip on Shrink Armour potion explaining it also lowers requirements for wearing armour.
* Attempts to cast battle spells outside of combat now notify the player that this spell is for combat only.
* Bugfix - Entering Rendleshire after rockfall has sealed the entrance.
* Bugfix - Typo in entering outdoor level description.
* Bugfix - Loot screen foe has no items text.
V1.4.8 Patch Notes
* Gender and difficulty selection on character creation screen now have a button style
* UI Polish - Animated character creation screen
* UI Polish - Text window zooming out on closing
* UI Polish - Animated loot screen
* UI Polish - transitions between screens
* Bug fix - Clicking on save crystals behind tree branches
* Bug fix - Double casting on mouseup with mouse held down spells (e.g. Charge, Spectral cone, etc)
* Bug fix - Initial Hilltown description text
* Bug fix - Opening spellbook during conversation
* Bug fix - Opening hints during conversation/spell book
* Bug fix - Scabbarded 2 handed weapon & candle equipping
* Bug fix - Flame location in inventory on new 2 tile height torch
V1.4.7 Patch notes
What's new?
* Training dungeon weapon lockers added
* New item closet added to brand new town well level
* The barman in the Loneliest Manticore now serves drinks...
* Ancient Map close button position bugfix
* Items on ground y coordinate position bugfix
* Magic mouth audio length bugfix
V1.4.6 Patch notes
Bug fixes for...
* Lightning nimbus and Stormforce animation frame script error.
* Wallbeams appearing in Rendleshire saved games.
* Lurkwood showing Rendleshire Ruins to the east, through the trees.
* Druids grove casting too close to player causing player to get stuck on tree.
V1.4.5 Brings an entirely new level into the game!
V1.4.5
Quite a big update this one... so what's new?
* An entirely new level!!! Can you solve the riddle of Hilltown's well? A completely optional area that provides a new challenge for beginner and experienced players alike... and it's entirely free of charge!
* New NPC to talk to, hidden away somewhere...
* Automaps now persist upon returning to a previously visited level.
* New magical item - the Potion of Mana Growth. Drinking this grants +50 mana for your character permanently!
* New spell added - the powerful Bear Strike. Lash out at your foes and inflict terrible damage.
* New item added - the candle, a smaller light source than the torch but on the plus side it only takes up a single inventory slot.
* To help with general inventory management, the torch object has been reduced from 3x1 to 2x1 inventory grid size.
* Enna will now grant an Apple Basket to heroes who offer to help her. Apple baskets can 'stack' apples.
* To help with the Wizard's inventory management, the Star robe and Stitched Robe items are now reduced in size; 2x2 inventory grid spaces instead of the previous 3x2.
* Bugfix: Saving the game with a character that has a space in its name would always fail.
* Bugfix: Naming character & quick typing lead to some odd keystrokes being captured sometimes.
Gameplay trailer & Ancient Maps
Listen up you maggots.. and, of course, my loyal subjects! This is Baron Madness here. It seems that some of you outliers need further convincing that your destiny lies with me, under my rule, ahem, I mean under my protection. So I have had my slaves add a gameplay trailer to the store. I'm told that it shows various aspects of the game, including exploration, combats, spells and even a quick flash of the spellbook. There is much more to the game than this, of course! But let's not get ahead of ourselves, shall we?
Sherrif Centhor tells me that simultaneously with this Build version 1.3.4 has arrived. Aren't you lucky? Shall we see what's in it?
* 'Ancient Maps' have been added to the main game. These provide a 'big map' version of the mini automap and will show an entire level's mappings at once.
* Wizard character now begins with an Ancient Map in his possession from the very start. Could be useful, I guess.
* Ancient Maps have been added to Lurkwood and the Training Dungeon so other classes can get their hands on one early. Surely this is a mistake, all my subjects should stay in Hilltown and wait for the tax collectors!
* Ancient Maps may drop randomly from foes and chests. So I suppose there could be a few of these around.
* Ancient Maps added to secret places on numerous levels.
* Main menu rejigged and improved. I do like to look at pretty things.
* Atrractor video added to main menu (wait for it...)
* Portcullis positioning bug fixed. Because the architects are idiots.
* Options screen returning to main menu bug fixed. Because I do like to return to the main menu.
Lastly, there is a new dungeon in the works which will be released for free for all customers. Now if all of this isn't a good enough reason to drag yourself to Hilltown and pledge your eternal allegiance to me... well... I shall just have to send the goblins round. And you know how tetchy they can get. Now, I'm off to polish my gemstones. Muhahahaha!