Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We are on the brink of rolling out a live update for you all to try. We're already internally playtesting the game and are excited to tell you that the finishing touches are being applied, and a significant amount of new content is being added to the build. The moment we've all been waiting for is almost here! ːreexcitedː
Now, let's dive into this week's digest of the new changes and improvements:
Internal Build Changelog
(these will be available in a future release)
ːhappyheartː [Content] Terrain enhancements for the Olympus campaign. ːhappyheartː [Content] Introduced new icons to signify recently added content. ːhappyheartː [Content] Enhanced various elements and added fresh content to the Olympus Campaign map. ːhappyheartː [Content] Initial Olympus characters now have two Personal Development options. ːhappyheartː [Content] Introduced a Fish Pond doodad reward for Fishers and various fields (Chamomile, Black Pepper, Mint, Thyme, Cumin) for Gardeners. ːhappyheartː [Content] Introduced 20 new consumables and food items along with their paths for Cook. ːhappyheartː [Content] 60 new child presets for Nursemaids have been integrated into the game. ːhappyheartː [Balance] Following the accumulation of sufficient experience for the Nurse trait, an option to select a new character for the settlement from a range of three is now available. ːhappyheartː [Balance] Added point generation trigger/effect outputs to all personalities based on their tier levels. ːhappyheartː [Balance] Characters can now eat from the stockpile to replenish Stamina. Sleeping and replenishing Endurance at a rate becomes possible when reaching the "Fed" or "Sated" stages. ːhappyheartː [UI/UX] Visual improvements on the Stockpile UI. ːhappyheartː [Fix] Trait level-up reward panel now checks path costs during the open state to catch path cost changes and update rewards accordingly. ːhappyheartː [Fix] Trait level-up reward tooltips were refactored to include path prerequisites and costs. ːhappyheartː [Fix] Fixed issues with the Relations panel opening-closing conditions and Eating disorders. ːhappyheartː [Fix] Refactored Eating until sated activity flow and the Stockpile panel. ːhappyheartː [Fix] Stockpile prerequisite check and build panel hover issues have been fixed. ːhappyheartː [Fix] Resolved a problem with Stockpile item stack count. ːhappyheartː [Fix] Fixed an issue with the character preset db display name not being saved. ːhappyheartː [Fix] Resolved an issue when construction was demolished; all assigned characters of the construction threw an error. ːhappyheartː [Fix] Addressed various other issues related to the Crafting table, character detail panel, faction perk search, and unlocked faction perks not being added to the faction perks panel.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Remember, we're almost ready for the upload. We're truly excited to see you playtest the new changes and experience all the recent developments in TFM: The First Men. Stay tuned for the live update! ːreimpressedː
Have a wonderful weekend, and see you soon! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-26/05/23
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We've been hard at work refining and expanding your game experience. Here's a quick overview of the exciting updates and changes we've implemented this week.
Internal Build Changelog
(these will be available in a future release)
Features & Enhancements
New Campaign: Olympus. Pack your bags and prepare for an epic journey into the world of Greek mythology with our new campaign!
Objectives Panel: Keep your game progress in check with our new objectives panel, showing you your next steps and goals.
Trait Level-up Notifications: We've made improvements to these notifications, making it easier to track your character development.
Personal Development Trait: Personality trait rewards are now tied to the new "Personal Development" trait.
Renaming of Blessings and Buffs: We've renamed some blessings and buffs for clarity and a more immersive experience.
Production Panel Stock Count: Easily monitor your possessions with the newly implemented stock count on the build panel.
Content Additions
9 new consumables.
1 new food.
13 new path rewards for Cooks.
12 new uncommon resources and corresponding doodads.
The Fletcher now boasts an impressive 18 new ranged weapons for you to craft and wield.
37 new minor/major debuffs, adding more layers to the gameplay.
Balance Changes
Pantry and Plainshrooms: The Pantry now costs 10 Clay (down from 20), and Plainshrooms doodads provide 50 Vegetables (up from 20).
Crop Growth Speed: We've doubled all crop growing speeds to make your survival a tad easier.
Grassland Trees: Woodcutters can now plant Grassland Trees, helping you better manage your supplies.
Fixes and Refactoring
Stat Calculations: We've refactored DamagePower and BlockChance stat calculations and overhauled their trait modifiers.
Item Consumption Tooltips: We've applied the ShowInDescription flag to item consumption effect output tooltips to understand the effects better.
Bug Fixes: We've fixed several issues, including the incorrect damage value for the "Suffering" hunger state, map object production cases, and Cook's "Wildnuts" reward.
That's all the news from the frontlines this week! As always, your continuous support and constructive feedback drive us forward. We're hustling to wrap up this update in time for the Steam Summer Sale. Our goal is to have everything polished, pristine, and ready to roll out before the sale begins. We'll soon start testing the changes in our playtest build, so stay tuned for an announcement right here as soon as the build goes live on Steam! ːreexcitedː
Remember, your thoughts and insights are of immense value to us. Don't hesitate to drop any comments, ideas, or suggestions our way. ːSmallRedHeartː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Here's to another week of building, battling, and surviving in the world of TFM: The First Men. Have an excellent weekend, and we'll meet you back here next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-19/05/23
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
Our team has been burning the midnight oil this week to bring you some substantial updates to enhance your gaming experience. Let's dive right in! ːreexcitedː
Internal Build Changelog
(these will be available in a future release)
◆ [Feature] Rolled out a new topbar with handy operation buttons for easy access and smoother navigation. ◆ [Balance] Nursemaids can now gain XP from Vegetable inputs during their activities. Plus, they might choose a child as a reward when they level up! ◆ [Balance] Modified the consumption effects of Gathering Fruit and linked it to the construction activity, making gameplay more interactive. ◆ [Balance] All personalities for Humans are back in action. ◆ [Balance] Slashed the vegetable gathering time from 20 to 15. ◆ [Balance] The XP gain of Nursemaids has been increased from 2 to 3. ◆ [Balance] All Weaponcarver crafts now come without any equipment prerequisites. ◆ [Art] Added new visual outfits for different hunger stages. Now, you can quickly tell when your characters are getting peckish. ◆ [Art] Added a new "Cave Bats" decoration doodad and stalactites and natural pillars for caverns, making your spelunking more atmospheric. ◆ [UI/UX] There is now a new button for demolishing and an alert for claiming factions. ◆ [Fix] Fixed several issues related to the trait level reward panel, food consumption trait effects, activity weight modifier popup, and trait selection on item db. ◆ [Fix] If a faction tech gets unlocked while the character panel is active, we've made sure character stats get updated in real-time. ◆ [Fix] Fixed a few glitches related to binding items to characters and the instantiation of already bound items in the stockpile. ◆ [Fix] Addressed an issue that was stopping traits from gaining experience at max level. ◆ [Fix] We've corrected the stamina value display on the dev mode panel character stamina field.
We've come to the end of this week's update! We're grateful for your continuous support and feedback. Our goal is to enhance the playtesting experience for our community, and we hope these updates contribute to making it smoother and more enjoyable. Your feedback is of great value to us, and we welcome any comments or suggestions you may have. ːSmallRedHeartː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-12/05/23
Hello, fellow pioneers of TFM: The First Men! Our team has been hard at work this past week, and we're thrilled to share some of the fantastic improvements and additions we've made to our game. So, let's dive right in! ːreexcitedː
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː [Balance] Speed up the trait level-ups across all speed types. ːhappyhfː [Balance] Tweaked the base action speed from 2 to 1.25. ːhappyhfː [Art] Implemented "Elevation" assets to our ever-growing library! Now, your adventures will have a new level of depth and realism. ːhappyhfː [Art] A total of twelve new doodads have been added to enrich your gaming experience! ːhappyhfː [Art] Given the tailor's hut a sprucing up, the details have been improved, making it more immersive and visually pleasing. ːhappyhfː [Art] Rolled out three new Pillar Cave assets, each with variations. These new caves are all ready for you to explore. ːhappyhfː [UI/UX] We've undertaken a substantial remake of the character detail path panel, trait panel, equipment, and stat panels. You should now find it easier to navigate and understand your character's details. ːhappyhfː [UI/UX] Introduced a new buff trait panel, this feature should make it easier to track and apply your buffs. ːhappyhfː [Fix] Made a few crucial fixes to the player character panel to enhance your gaming experience. ːhappyhfː [Fix] Addressed the issue with the claim button's display condition. You should now find this feature working as expected. ːhappyhfː [Internal] Conducted personality integration tests for human characters. While this may not be a visible change, it's an important part of ensuring the game runs smoothly and feels more engaging.
That's it for this week's update! Please keep in mind that the changes we are working on are not currently available on our Steam build. We are continuing to make adjustments internally and hope that you will join us for the upcoming Steam playtest build! ːreimpressedː
We appreciate your continuous support and feedback, which play a massive part in helping us make TFM: The First Men the best game it can be. ːSmallRedHeartː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Keep exploring, keep adventuring, and we'll catch you in the next update! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-05/05/23
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː Every one of us here at Gathering Tree has been working relentlessly to enhance the game and get it ready for the highly anticipated major update. ːreexcitedː
And this week, we are excited to share that a new feature has been added - Claims! This feature allows you to gain control over the main construction of other factions by fulfilling quests or winning battles against them. ːtreasuremarkː
Additionally, we have made some tweaks to character movement speed and action time to ensure a more balanced gameplay experience, and we've made some improvements to the user interface for the character detail panel, as well as added some visual enhancements to existing construction assets. We've also fixed several issues and made improvements to the playtest debug mode.
Here's a rundown of this week's changes:
Internal Build Changelog
(these will be available in a future release)
ːhappyheartː [Feature] Claims. With this new feature, players will be able to claim the main construction of other factions by meeting certain requirements, such as completing quests or defeating the faction in battle. Once the requirements are met, you will initiate the claiming process by interacting with the construction, and it will be yours! Get ready to expand your regions and dominate your opponents! ːhappyheartː [Balance] The base movement speed of the characters has been increased, while the base action time has been reduced. ːhappyhfː [UI/UX] A new user interface for the character detail panel. ːhappyhfː [Art] Visual enhancements to existing construction assets. ːhappyhfː [Fix] Several fixes and improvements for the playtest debug mode. ːhappyhfː [Fix] After achieving the maximum level, traits with experience were prevented from gaining extra experience. ːhappyhfː [Fix] Decorative doodads are now correctly removed when another map object is placed above them.
We are pleased to introduce these latest features to the game and eagerly await your feedback. We value your continued support and are committed to providing you with even more thrilling updates in the days to come. ːreimpressedː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-28/04/23
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We are preparing for the upcoming playtest and are happy to share our most recent developments with you.
We didn't post an update last week owing to a national holiday. However, we've been hard at work and have begun implementing the User Interface, taking us one step closer to the playtest for the next major update! ːreexcitedː
Here are the most recent additions:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː[Feature] New debug panel to assist those taking part in the playtest. ːhappyhfː[Feature] Implemented several new prerequisites to assist designers in adding new content. ːhappyhfː[Content] Reduced Human base stamina to 50 from 70. ːhappyhfː[Content] Reduced infant carrying duration to 700 from 1400 moons and required XP to 350 from 1050. ːhappyhfː[Content] Changed Fishing Hut's prefab to a new, shinier one. ːhappyhfː[Content] Slightly increased all cooking decision job times. ːhappyhfː[Content] Construction prerequisites have changed, and the following are the new requirements: Clay Pit requires Carpentry Workshop, Pottery Oven requires Fishing Hut and Coop, Coop requires Gatherer’s Hut and Carpentry Workshop, and Fishing Hut requires Carpentry Workshop and Pit Oven. ːhappyhfː[Content] All NPCs that are killed now have a chance to drop random food and resources. ːhappyhfː[Content] The Fowl Isle campaign map now starts with a drafted scout. ːhappyhfː[UI/UX] Improvements for the new Perks panel. ːhappyhfː[UI/UX] Build panel now displays unlocked map objects. ːhappyhfː[UI/UX] Build panel now displays construction categories as tabs. ːhappyhfː[UI/UX] Paths can now reward you with map objects as rewards. ːhappyhfː[UI/UX] Non-consumable and bindable stockpile items cannot be interacted with on the stockpile. Consumable items given to characters from the stockpile immediately apply effect outputs. Consumable and bindable stockpile items can only be given to characters if meeting the item prerequisites. ːhappyhfː[Fix] Fixed an issue where the player tries to bind an item to a character when no character is selected. ːhappyhfː[Fix] Fixed an issue by removing the trait from the character detail panel when the trait is removed from the character.
We're working hard to include these updates in a future Steam update. It takes time because many components of the game are being revamped. Thank you for your understanding and support! ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657 Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-14/04/23
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
As you know, we have a major update coming up, and to ensure that the game is thoroughly tested, we require playtesters. To help our playtesters test the game better, we have implemented a new test and debug panel this week! ːreexcitedː
Here are the updates that we've added this week:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː [Feature] A new faction perks panel implemented ːhappyhfː [Feature] Implemented binding items to characters directly from the stockpile ːhappyhfː [Feature] Implemented restoring bonded items to stockpile when another item is bonded to that slot ːhappyhfː [Feature] Added PickupItemForStockpile action node for characters to pick up items and send them directly to the stockpile ːhappyhfː [Feature] Updated Haul activity decision ːhappyhfː [Feature] Multiple path rewards on trait level-up implemented ːhappyhfː [Feature] New prerequisite: CharacterTraitLevelRangeCheck ːhappyhfː [Fix] Debugging toolbar fixes for new panels ːhappyhfː [Fix] Selected character groups and faction ids are handled in the player mode navigate-back method ːhappyhfː [Fix] Removing unselected path rewards on trait level up ːhappyhfː [Fix] Fixed an index issue that occurs when claiming one of the multiple-path rewards ːhappyhfː [Fix] Fixed an issue where a removed trait is still being considered on a character when that trait levels up.
We hope that these updates will make the playtesting experience smoother and more enjoyable for our community. Your feedback is invaluable, and we appreciate any comments or suggestions that you may have.
Thank you for your continued support, and we can't wait to share the upcoming major update with you! ːreimpressedː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-07/04/23
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We know many of you have been eagerly waiting for the upcoming major update, and we are happy to say that the version will be ready for testing next week or the week after! ːreexcitedː
This week, we added new constructions, a new profession, and a new resource. We also improved the game's visuals, and balance, and fixed several bugs.
Here's a list of the changes we've made:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː [Content] New constructions: Pantry, Warehouse, Butchery, Cookery. ːhappyhfː [Content] New profession: Butcher. ːhappyhfː [Content] New resource: Meat. ːhappyhfː [Content] New food: Fine Meal. ːhappyhfː [Content] Added roof to Cookery construction. ːhappyhfː [Content] Added a new interaction animation to the Over Earth construction. ːhappyhfː [Art] New outfits for all jobs. ːhappyhfː [Art] Increased the resolution of current and recent constructions, painting additional details to improve quality. ːhappyhfː [Balance] Character trait levels now start from 0 instead of 1. ːhappyhfː [Balance] When a character's trait experience reaches a certain level, it now resets to zero. ːhappyhfː [Balance] New food tier replenishment rates: 10/15, 20/25, 30/40, 40/60, 50/80. ːhappyhfː [Fix] Refactored definition reference replacers for alerts, notifications, decisions, items, paths, and character presets. ːhappyhfː [Fix] An issue that prevented adding objects to faction stockpiles on map maker has been resolved. ːhappyhfː [Fix] Fixed an issue with character trait level-up calculation. ːhappyhfː [Fix] Fixed a problem with the requirement database that caused an error when a popup was launched. ːhappyhfː [Fix] Another issue with prerequisite database popups has been resolved. ːhappyhfː [Fix] Fixed a bug in the trait database LevelUpRule field that prevented popups from being opened more than once. ːhappyhfː [Fix] Fixed a bug that prevented the requirement popup from opening for prerequisite types that have yet to be refactored. ːhappyhfː [Fix] Fixed a problem that occurred while closing decisions after altering them.
We are confident that these updates will make the game more enjoyable for all of us. As always, we appreciate your feedback and suggestions, which have helped us improve the game over time.
Stay tuned for more updates, and don't forget to join TFM's Discord community to stay updated with the latest news. ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657 Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-31/03/23
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
We hope everything is going well for you and that you are safe. Another busy week here at Gathering Tree as we continue to strive to provide you with the greatest TFM experience possible. We're excited to share this week's improvements and additions with you, so let's get started! ːreexcitedː
ːhappyhfː First and foremost, we are pleased to announce the inclusion of a new building to the game: the Bakery! You may now make tasty baked products for your hungry characters by constructing your own bakery. In the spirit of food, we've added a new dish to the game: the Morning Meal. This filling breakfast dish will get your characters' days started better!
ːhappyhfː We improved numerous game systems by rewriting prerequisites, improving the reference finder in content tools, and reorganizing classes. We improved the Mapmaker faction detail window and resolved issues with prerequisites for character qualities and faction population. In addition, we're improving elements like talents and items and adding new ways for players to advance.
The work for the upcoming version 0.7 continues, and we're excited about all our improvements. We couldn't have done it without the support of our amazing community, so thank you all for your continued encouragement and feedback. We're always striving to improve the game, and we hope you're enjoying the updates. Stay tuned for more, and don't hesitate to join TFM's Discord with any questions or feedback you may have. ːreimpressedː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM Weekly Update 📜 #FeatureFriday-24/03/23
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We hope you're all doing well and enjoying TFM. We've been working hard to improve your TFM experience, and we're excited to share some exciting news about this week's additions and what else is coming with the next major update. ːreexcitedː
ːhappyhfː First of all, we've completed the new feature that allows traits to gain experience and level up.
ːhappyhfː We've introduced several new constructions, including the Hunter's Lodge, Paper Mill, Grain Mill, Enchanter's Workshop, Tinker's Workshop, Toymaker's Hut, Scriptorium, Charcoal Mound, Smoke House, Mining Shack, Smithy, Jewelry Workshop, Leatherworker's Shop, Weaponsmithy, Cattle Ranch, Brickmaker's Hut, Armorsmithy, Titanforge, and Artificer's Workshop. These new buildings will allow you to expand your settlement and create even more interesting items.
ːhappyhfː We've also added many new jobs for your characters, including Hunter, Miller, Enchanter, Tinker, Toymaker, Scribe, Burner, Miner, Blacksmith, Jewelcrafter, Leathercrafter, Weaponsmith, Rancher, Herbalist, Brickmaker, Armorsmith, Titanforger, and Artificer. These new jobs will give your characters even more ways to contribute to your settlement.
ːhappyhfː To support these new additions, we've also added several new resources to the game, including Leather, Game, Flour, Paper, Coal, Metal Ore, Metal Ingot, Spice, and Brick. We've also introduced a new food item called Smoked Meal, which will give your characters a delicious energy boost.
ːhappyhfː We've made some balance changes as well, with the Human trait now gaining 1 XP after every activity. We've also made some fixes and refactored some code related to prerequisites, faction perks, and regions.
ːhappyhfː Finally, we've made several improvements to the map editor, so you can now create even more detailed and interesting maps once we finish the Map Editor and release it in one of the future updates.
Please note that these updates will be available on Steam as part of the next major update. We are working tirelessly to release this update as quickly as possible, and we are grateful for your continued support and patience. As always, we welcome your feedback and suggestions for future updates. Please do not hesitate to reach out to us and share your thoughts. Additionally, we invite you to join TFM's Discord community to stay up-to-date on the latest news and connect with other players. ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657 Have a wonderful weekend, and see you next Friday! ːgearthumbsupː