Welcome back to another #FeatureFriday update, everyone! ːlettuceː
We are increasingly eager to share the most recent TFM developments with each passing Friday! ːreexcitedː Although we couldn't release a fresh build of the game this week, we've been working hard to improve the game's overall performance and stability significantly. ːreimpressedː
Here's a list of the changes we've made:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː [Feature] Several additions and improvements for the Map Editor based on Update 0.7 changes. ːhappyhfː [Content] New Constructions: Fletcher's Hut, Gardener's Hut, Sheep Barn, Transmutation Hut, Shield Workshop, Tailor's Workshop, Masonry, Forester's Hut, Farmhouse. ːhappyhfː [Content] New Professions: Fletcher, Gardener, Shepherd, Transmuter, Shieldsmith, Tailor, Mason, Forester, Farmer. ːhappyhfː [Content] New resources: Herb, Fiber, Magic Dust, Fruit, Stone, Grain. ːhappyhfː [Content] Implemented the new food consumption and energy regeneration flow for the characters. ːhappyhfː [UI/UX] The assigned workplace information has been added to the character detail panel. ːhappyhfː [UI/UX] Tooltip improvements for traits with experience. ːhappyhfː [Fix] Refactored faction techs, weight modifiers, and several prerequisites. ːhappyhfː [Fix] Removed stack count from items. ːhappyhfː [Fix] Fixed an issue with alert prerequisites. ːhappyhfː [Internal] Energy value and energy value type fields have been added to item databases. ːhappyhfː [Internal] Version 0.7 branch has a new save folder and saves structure now.
We're always striving to make TFM the best game it can be, and we appreciate your continued support and patience. As always, please let us know if you have any feedback or suggestions for future updates, and please consider joining TFM's Discord. ːhappyheartː
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next week! ːgearthumbsupː
TFM Weekly Update 📜 Version 0.6.6
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We have a short video for you that shows internal build additions to give you a taste of what's to come!
The old Crafts panel will be replaced by a Build section, where you can choose from a list of constructions to place in your settlement while unlocking them as a basic tech tree.
After placing, you can select your characters and right-click the constructions to assign them to their new jobs.
And your characters will get experience points for their assigned professions as they level up.
You will be able to manage the needs of your settlement by simply allocating people to the relevant professions.
Finally, leveled-up characters will present you with a set of rewards, allowing you to explore a wide range of possibilities and advance your settlement! ːreexcitedː
Changelog
ːhappyhfː [Content] New races: Panda, Giraffe.
Internal Build Changelog
(these will be available in a future release)
ːhappyheartː [Feature] Characters can now be assigned jobs by simply choosing them and right-clicking on the preferred construction! ːhappyheartː [Content] New campaign map for testing the new content: Fowl Island. ːhappyheartː [Content] Purged Lifestage traits, Gender traits, and Human from old triggers and effect outputs. ːhappyheartː [Content] Plainshroom is now a progress doodad similar to Grassland Trees. ːhappyheartː [Content] Reduced Stamina stat of Humans to 100 from 120. ːhappyheartː [Content] Overhauled current activity for energy consumption. ːhappyheartː [Content] Removed most of the old non-tutorial alerts and adapted the remaining ones for the new content. ːhappyheartː [Content] Added male and female preset Path rewards. ːhappyheartː [Content] Nursemaid is now an experience trait that offers infants as a reward. ːhappyheartː [Content] New constructions: Weaponcarver's Table, Training Dummy, Carpenter’s Hut, Coop, Clay Pit, Fishing Hut, Pottery Oven. ːhappyheartː [Content] New professions: Weaponcarver, Adventurer, Carpenter, Poultryman, Digger, Fisher. Slowed Human trait’s Stamina drain from -1 per 20 to 30. ːhappyheartː [Content] Weaponcarver now gets some free simple weapon options. ːhappyheartː [Content] Stuffed Meal now replenishes 40 Stamina instead of 20. ːhappyheartː [Content] Added a player party to Fowl Isle. ːhappyheartː [Content] Purged old Nursery content. ːhappyheartː [Content] Reduced build costs of T0 constructions by 50%. ːhappyheartː [Content] Increased JobTime speeds of T0 activities by 50%. ːhappyheartː [Content] Overhauled experience speed formula dividers to lower the gap between levels. ːhappyheartː [Content] Added a couple of neutral wolves to Fowl Isle for test purposes. ːhappyheartː [Content] Character traits with experience now have SpeedEfficiency, EnergyEfficiency, and OutputEfficiency parameters. ːhappyheartː [Content] Implemented a new notification alert to call the player selecting a level-up reward. ːhappyheartː [Feature] New graph editor integration for the decision maker. ːhappyheartː [Feature] New path reward types: Character Preset, Faction Tech. ːhappyheartː [Fix] Refactored character portraits. ːhappyheartː [Fix] Refactored map object portraits. ːhappyheartː [Fix] Refactored map object detail panel to present the new systems. ːhappyheartː [Fix] Refactored several prerequisites. Removed obsolete references. ːhappyheartː [Fix] Refactored weight modifiers and conditions. ːhappyheartː [Fix] Fixed an issue with the new database to prevent problems while presenting character presets. ːhappyheartː [Fix] Fixed issues with tooltips triggered by the transition.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next week! ːgearthumbsupː
TFM Weekly Update 📜 Version 0.6.5
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
Changelog
ːhappyhfː [Content] New races: Bullywug, Tengu, Hoarder. ːhappyhfː [Content] Changed Ergenekon's Bogwalker race to Bullywug. ːhappyhfː [Content] The Greedy Lockbox in Memoria now drops after killing a Hoarder in the same room. ːhappyhfː [Content] Added Tengu boss to the Lindaris' Zardas dungeon.
Internal Build Changelog
(these will be available in a future release on TFM's Playtest beta branch)
ːhappyheartː [Feature] We now have saturation levels for each character thanks to the connection between the game mechanic of eating and the energy mechanic controlling characters' food requests. ːhappyheartː [Feature] Implemented hungry characters starting eating and consuming food. ːhappyheartː [Feature] The new path rewards system has been implemented. A new clickable reward box appears when a trait is leveled up, allowing the player to select a reward based on the trait that gained the level. ːhappyheartː [UI/UX] The character detail panel has been revamped. We now exhibit characteristics that gain experience and character energy. ːhappyheartː [UI/UX] Refactored character stats. Removed Path Points, Moira, Rigor, Insight, and Fortitude from the game. Stride has been renamed to Movement Speed, Power to Damage Power, Resistance to Block Chance, Perception to Vision Radius, Wit to Cast Speed, and Haste to Action Speed.
As listed above, the work on the next major update is ongoing; we have been reworking old systems and ensuring the iteration runs smoothly. We plan to test the new features with sample content next week and post a video to solicit feedback. Looking forward to hearing what you all think about the changes! ːreexcitedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657 Have a wonderful weekend, and see you all next week! ːgearthumbsupː
TFM Weekly Update 📜 Version 0.6.4
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːreexcitedː
Changelog
ːhappyheartː [Content] New race: Elemental Lord. ːhappyheartː [Content] Replaced Ergenekon's "Yanik" scorpion boss with the new Elemental Lord race. ːhappyheartː [Fix] Prevented Lindaris' waves from receiving overpowered weapons.
Internal Build Changelog
(these will be available in a future release on TFM's Playtest beta branch)
ːhappyheartː [Feature] All components in the new construction panel now have the ability to assess affordability and verify the unlock requirements. ːhappyheartː [Feature] We can now instantly build new constructions using the new build panel. ːhappyheartː [Feature] GainProfessionExperience node has been added. As a result, the characters began to receive experience based on their assigned constructions. ːhappyheartː [Feature] Traits can now accumulate experience and level up. We can also specify how they acquire experience. ːhappyheartː [Feature] Energy is a brand-new character stat. Energy systems have been removed from the stats. Characters will now consume energy from a single source rather than spending energy on Body, Mind, Heart, Soul, and Self stats, which will be replenished by eating food. ːhappyheartː [UI/UX] The user interface is updated to reflect new additions and changes. ːhappyheartː [Fix] Refactored faction points. ːhappyheartː [Fix] Refactored map maker. ːhappyheartː [Fix] Refactored trait categories. Removed all categories except; Race, Subrace, Gender, Genetics, Lifestage, Personality, Buff, Debuff, Blessing, Burden, Profession, Feat, and Internal.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 We've been quite delighted to see the new features and changes appear in our internal build. We are happy to report that the development is progressing smoother than we had anticipated, so we may upload a build sooner than expected! ːreimpressedː
Everyone at Gathering Tree is excited to hear your thoughts on the difference! We appreciate all those participating in Early Access and assisting us in improving TFM. ːSmallRedHeartː
See you all next week! ːgearthumbsupː
TFM Weekly Update 📜 Version 0.6.3
We're back with another weekly #FeatureFriday update, descendants of the first men! ːlettuceː
Changelog
ːhappyhfː [Content] A new bush type for the grassland region has been added. ːhappyhfː [Content] Improved the quality of shadows on various art assets. ːhappyheartː [Bugfix] The issue when a character drops an item over a tile that is impossible to walk on has been resolved.
Since the game's Early Access release and the first major update, you've provided us with a lot of input on requests and changes to the game's main flow.
We also had a ton of unfinished ideas for it in our backlog. Hence, as usual, we took your suggestions and incorporated them into our plans, and the foundation for the following major update was created! ːreexcitedː
As the number of characters grows, managing your crafts after giving characters passion becomes more challenging. You'll now have a list of buildings to build first, and you'll be able to assign your characters to these buildings to give them professions. Depending on their professions, your characters will gain experience. And this time, instead of a high-level path reward box, characters will receive awards based on their achievements, so TFM will retain its flavor of limitless possibility.
We will update the playtest branch on Steam and publish an announcement here as soon as these new additions are ready. We look forward to hearing your thoughts and doing our best to get a playable build as soon as possible!
(these will be available in a future release on TFM's Playtest beta branch)
ːhappyheartː [Feature] New build panel. Before providing a construction order, players can now select preferred constructions related to their factions from this screen. ːhappyheartː [Feature] Refactored constructions. They now display their input and outcome items. They also display which characters are assigned. ːhappyheartː [Feature] Traits can now accumulate experience points and level up. Character professions associated with these traits, as well as their leveling rules, have been implemented. ːhappyheartː [Bugfix] Refactored entities. They are now being called Factions. We also have a new database for premade factions. ːhappyhfː [Bugfix] Refactored doodads. Fixed a bug in map maker that caused doodad duplicating to fail. ːhappyhfː [Other] Removed the craft panel from characters.
Have a wonderful weekend, and see you all next week! ːgearthumbsupː
TFM Weekly Update 📜 Version 0.6.2
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
Changelog
ːhappyheartː [Bugfix] Fixed innkeepers are not serving guests, while the lowest quality inn packages are out of stock despite the availability of higher quality inn packages. ːhappyheartː [Bugfix] Fixed duplicate enable autosave choices appearing after closing and reopening the options panel.
As mentioned in a recent update, we have also begun implementing the features that will be available with version 0.7!
With the new build system, we have been reworking the flow of the settlement progression. You can now build constructions without first giving the characters' passions. Right-clicking the characters will assign them to those constructions, and they will begin harvesting or manufacturing the resources.
Instead of a path point, characters will now gain experience in their new professions and be able to get awards based on their achievements. So, in addition to these common resources, you will be able to gain hundreds of other goods, constructions, doodads, and perks via this new variation of the reward system, allowing you to explore the possibilities of character and settlement advancement.
Internal Build Changelog
ːhappyheartː [Feature] Characters can now be assigned to constructions by right-clicking on the desired construction. ːhappyheartː [Feature] After being assigned to construction, characters now gain a Profession trait. ːhappyheartː [Feature] Characters now only receive activities relevant to the construction to which they have been assigned until they are hungry. ːhappyheartː [Feature] Characters now receive experience in their professions rather than path points. Most professions will have their own experience pool and level and will be rewarded based on their concept and purpose.
As soon as these new additions are ready, we will update the playtest branch on Steam and make an announcement here. We're looking forward to hearing your feedback!
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next week! ːreimpressedː ːgearthumbsupː
TFM Weekly Update 📜 Version 0.6.1
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
Let's start this week's update with the screenshot of BeastMama's Settlement and then move on to the 0.6.1 changelog, which is now available on Steam! ːreimpressedː
Changelog
Total number of additions implemented this week: 26 ːhappyhfː Changes made in response to community input and assistance are 77% and marked with ːhappyheartː
ːhappyheartː [Content] Changed the Gathering Fruit alert's description to reflect the new leveling system. ːhappyheartː [Content] The Controller combat feat's trigger now applies the affliction to the target rather than the self. ːhappyheartː [Content] Ergenekon's visitors no longer fight with critters. ːhappyheartː [Content] Changed all target types of projectile skills with "Allies" to "AlliesExceptSelf." ːhappyheartː [Content] 2 New traditions for Arcana's line: Basic Transmutation, Abstract Transmutation. ːhappyheartː [Content] 3 New adaptations for the followers of domains: Bodily Wisdom, Wet Dreams, Connected Senses. ːhappyheartː [Content] Added extra information to Mudlarking Tools' description. ːhappyheartː [Content] Fishtrap Tools & Mudlarking Tools are now blue instead of red. ːhappyheartː [Content] Ergenekon's Obelisks now grow stronger every 2 suns instead of every sun. ːhappyheartː [Content] Cattle, Sheep, and Chicken on Campaign maps now regenerate if at least one of their race's characters is alive. ːhappyheartː [UI/UX] A new sound effect has been added to signal that a construction effort is not taking place because the requisite cost is no longer available. ːhappyheartː [UI/UX] New Option: Enable/Disable Autosave ːhappyhfː [Bugfix] Several pathfinding issues have been fixed. ːhappyhfː [Bugfix] Several craft panel issues have been fixed. ːhappyheartː [Bugfix] Fixed an issue that occurs while deselecting a map object. ːhappyheartː [Bugfix] Fixed an issue with the wild blueberries. ːhappyheartː [Bugfix] Fixed Ergenekon's Main Construction problem. ːhappyheartː [Bugfix] Fixed an issue with the skill cooldowns. ːhappyheartː [Bugfix] When the player dismisses a passion from the character, the Alerts system no longer displays the corresponding alerts. ːhappyheartː [Bugfix] Disabled traits are now considered during activity prerequisite checks for the CharacterTraitCheck prerequisite type. ːhappyheartː [Bugfix] Fixed the bug that prevented Erlik from dropping Obsidian Ore. ːhappyheartː [Bugfix] "Picking Gathering Fruit" trait now disappears after finishing the activity. ːhappyhfː [Internal] Removed unneeded animation states that created a console warning. ːhappyhfː [Internal] Intensity stack type traits now properly affect SpawnCharacterFromPreset effect output. ːhappyhfː [Internal] Dwelling DifficultTypes have been refactored into Entities. Improvements to DifficultyTypes - Entity difficulty strings have been placed into localization. ːhappyhfː [Internal] New navigation system tile blocking changes.
In addition to these improvements and bug fixes, we have been hard at work on the next major update for the entire week. We are excited to finish The First Men's additions and let you all playtest it. We will be using Steam's Betas feature and will notify you all when the new features are ready for testing. Coming shortly are more details; check out TFM's updated roadmap here if you haven't seen yet:
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Have a wonderful weekend, and see you all next week! ːreexcitedː
TFM Major Update 📜 Version 0.6.0
We are thrilled to announce that TFM: The First Men's first major update, v0.6.0, is now available! ːreimpressedː
Since the release, we have been working to enhance the onboarding process, and we'll keep doing so in the coming months. For more details, check the updated Early Access Roadmap.
We hope you enjoy these additions and are excited about what's to come! ːreexcitedː
TFM will be on sale with a 20% discount during the Steam Base Builder Fest; don't forget to post or update your review! ːgearthumbsupː
Thank you so much to everyone who has helped us improve the game during Early Access! Please keep the feedback coming! ːhappyheartː
TFM Early Access Roadmap
Greetings everyone! We are postponing this week’s #FeatureFriday update for three days.
Steam Base Builder Fest is starting next Monday, and we will be participating in the event with a major update that includes a new campaign map!
TFM will be on sale with a 20% Discount! ːreexcitedː
More on that will be shared at the beginning of next week; however, we wanted to post our updated roadmap with you all.
We will be working on these features throughout Early Access and prioritizing and/or updating the plan on a quarterly basis based on feedback from our community. ːhappyheartː
Please let us know what you think here or in our official discord.
Have a wonderful weekend! ːreimpressedː
TFM Weekly Update 📜 Version 0.5.14
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː
This week, we continued to work on onboarding improvements, adding new features, and making adjustments to the tutorial. Meanwhile, we've been preparing for the big update, which will include a new campaign map! ːreexcitedː
Changelog
Total number of additions implemented this week: 24 ːhappyhfː Changes made in response to community input and assistance are 58% and marked with ːhappyheartː
ːhappyhfː [UI/UX] A complete overhaul for the learn panel tutorials. ːhappyhfː [UI/UX] Removed descriptions from 35 personality traits and made the information automated. ːhappyhfː [UI/UX] The width of the tutorial panel category item side has been expanded, and the interaction colors have been modified. ːhappyheartː [Bugfix] The panel toggling issue with shortcuts has been fixed. ːhappyheartː [Bugfix] Fixed an issue in which the craft routes of a deceased character were attempted to be locked in the entity crafts panel, but the character could not be found because he died. ːhappyheartː [Bugfix] The issue with the map object detail panel opening and closing has been resolved. ːhappyheartː [Bugfix] The issue with the lines of the traditions panel has been fixed. ːhappyheartː [Bugfix] Fixed an issue where removing a trait trigger from a trait definition could corrupt save files containing characters with this out-of-date trait. ːhappyheartː [Bugfix] Svetlana's decision for the InitiateCombat node fix now has a target character availability check. ːhappyheartː [Bugfix] An issue in the inventory's context menu has been fixed. ːhappyheartː [Bugfix] Fixed a long-standing issue in which a character's assignment ids reoccurred after loading a save file, resulting in an error while showing character details. ːhappyheartː [Bugfix] Fixes for characters leave production assignments incomplete, putting map object productions in jeopardy. ːhappyheartː [Bugfix] An issue that occurs when selecting a map item under construction while it is being built has been resolved. ːhappyheartː [Bugfix] We are now correctly removing alerts of which category is disabled from options. ːhappyheartː [Bugfix] Fixed an issue with the nursemaid alerts. ːhappyheartː [Bugfix] Fixed issues with updated alerts that were triggered by learning certain tutorials. ːhappyheartː [Bugfix] An issue with clearing the indication for a selected skill while the owner character dies has been resolved. ːhappyhfː [Bugfix] Refactored mouse-cursor system. ːhappyhfː [Bugfix] Refactored character inventory. ːhappyhfː [Bugfix] Added a second frame to traps to keep the current frame active while the object is enabled/disabled by culling features. ːhappyhfː [Bugfix] Fix for tutorial panel’s initial category selection. ːhappyhfː [Bugfix] Some decisions now include specified character eligibility checks. ːhappyhfː [Bugfix] Map object progress check for relevant prerequisites have been fixed. ːhappyhfː [Internal] The layout of the new campaign map; Ergenekon.
Have a wonderful weekend, and see you next Friday! ːreimpressedː ːgearthumbsupː