This patch fixes some small issues that have come up since the last patch release.
We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other.
v1.11
Fixed a performance issue when transitioning from day to night when using high or very high shadow option
(Balance) Tweaked amount of damage one of the late game creatures can do to structures
(Balance) Lowered amount of protection from creepy armor
Fixed snow stumps popping in too soon
Fixed missing pickup icon on rabbit in a cage
Fixed hang glider unusable after completing alternate ending
Fixed hang glider disappearing after saving and loading while holding the glider
Fixed chance plants grown in gardens could be removed randomly
(Multiplayer) Fixed a performance issue with rock paths in big saves
(Multiplayer) Added option for increased player to player damage in multiplayer games
(Multiplayer) Players can now set each other on fire with fire weapons
Edit:
v.1.11b
Added a fix for some players experiencing freezing on loading new or saved games after downloading latest patch
Fixed small menu translation issue
Fixed issue where player could take extra bomb damage in single player if mp increased damage was enabled
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards.
Added some additional fixes:
Fixed end boss vanishing if all players leave area
Additional possible fix for radeon series 5 and 6 cards
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.
We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.
To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.
Along with this there are a bunch more tweaks and fixes, for the full list check: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/2467503683263727
edit:
Here’s a small hotfix to today’s patch release.
Fixed issue with save games with gardens having chance to kick players
Set volumetric clouds off by default in the presets
Fixed an issue with unused gpu test grass that could crash some games
Fixed area in cave that was flooded with water when it shouldn't have been
edit: updated 32bit and VR build to latest
Edit:
Here are some more fixes for last night's update:
Fixed area where you could fall through ocean at edge of world
Fixed left over underwater cave entrance that lead to nowhere
Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
Added possible fix for radeon 5 and 6 series cards that were having issues launching game
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
Our new update for The Forest will release December 10, on both PC and PS4.
We’ve put together a trailer showcasing some of the new features. Check it out below.
https://youtu.be/j-MSFEqWPOw
The team at Endnight
New update details
Hey Everyone,
Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store.
For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation store November 6.
The team at Endnight
v1.09
Hey Everyone,
This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon.
Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds.
Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card.
We bumped the number of stealth and lizard armor you can carry to 10 each. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. (check full list below)
For the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Fixed and improved some ui elements. Made fishing with a spear possible. Made player names visible in multiplayer, along with stick marker flags. Fixed missing plane crash audio. Added in the 2d crafting cog with information about what to combine. Improved some animations and more. For the full list check below.
Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
Fixed issue where loading text animation could sometimes reverse briefly before filling
Fixed standing fires in caves being lit when approached, and turning off when actually lit
Fixed chopped body parts flying away from body when first cut
Fixed not being able to place stealth armor type on upper left thigh of armor rack
Fixed specific tree type not dealing damage when falling
Fixed spelling mistake in ‘Polluted’ Water text in inventory
Fixed sheen for recently picked up items frozen in single player in inventory
Fixed some small gaps between cliffs and terrain
Fixed player sometimes being dragged underground in drag away cutscene
Performance - Optimized skinning on player_net
Performance - Optimized animator and cpu usage on placed artifact
Updated buttons for PS4 controller icons
Improved Small tree billboard lod distance
Fixed arrows sometimes not registering hits on enemies
Performance - Optimized trees around players in multiplayer
Audio - Improved wind panning
Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
Audio - Fix yacht door missing sound fx
Audio - Fixed missing dying audio when dying fast or instantly
Fixed small glitch where pond edging was visible outside of terrain
Fixed small tree billboard popping off too soon compared to other plants
Disabled dark backing of mp loading screen to make it more seamless
Improved readability of needed items in book
Fixed some amounts needed in book being incorrect
Caves - Fixed some wrong props in some caves depending on order player loaded caves in
Caves- fixed area you can get stuck in Cave 1
Fixed small sapling normals looking incorrect with some ambient occlusion settings
Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
Performance - Lowered z padding of volumetric lighting
Improved some rock lods to be less noticable
Fixed ghost leaf renderers tanking framerate when lots were placed
(multiplayer) Optimized shadows for multiple players
(multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
Handwritten text added back to To Do list in Survival Book
Improved skull lamp texture resolution
Fixed opening survival book while being revived sometimes breaking player movement
Can no longer open options menu during dead screen (fixes bug where this could break controls)
Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
VR - Fixed glow under MP player visible when inventory is opened in caves
VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
VR - Fixed some bone armour pieces visible on player when equipped
VR - Ik arms now blend off when controllers are not being held
VR - It's possible to catch fish now with the spear
VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
VR - Fixed other players visible in overlook area during end game cutscene
VR - Fixed unable to place rabbits in rabbit cage
VR - Fixed missing vhs tape visuals
VR - Performance - Optimized which ui cameras are active
VR - Fixed missing plane crash audio
VR - Fixed wrong head mesh visible in ghost mode and dead screen
VR - Controllers are now visible in MP injured state and hanging in cave sequence
VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
VR - player names are now visible in MP
VR - Stick marker flag icons are now visible
VR - Fixed hands sometimes appearing to stutter when moving
VR - Added option to hold melee weapons in left hand
VR - watch face now turns on/off when looking at it
VR - Increased distance yacht lod switches in
VR- Fixed seam visible on players neck
VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
VR beta patch 3
Hey Everyone,
This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.
For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues.
For the VR version of the game, you can now play in multiplayer, either with other VR players or with regular 2d players. For animation, we’ve added an IK system so you can see the other players arm movements in VR. This means with motion controls you can now wave to your friends, or show off your best dance moves around the campfire.
We also added an option to choose which hand holds the bow, added an option in the menu to choose which audio driver to use (which should fix all issues of players reporting no sound) and fixed some other small issues.
For the full list check below:
Sticky bombs made clearer visually in inventory
Caves - fixed air hole in waterzone under geese lake
Caves- fixed hole in cave 9
Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory
Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later
Fixed a case of some item views being broken in inventory after loading a save
Fixed screen layout when switching some resolutions
(Multiplayer) Added same version check as with DS to the game browser
DS - Added progress circle when loading server list
VR:Fixed a case of action icons not hiding completely
VR:Added new Audio Driver option allowing to pick which output should be used by the game
VR:Added capped hand models to menu selection hands
VR:Fixed assigning hotkey items to backpack breaking inventory
VR:Vive triggers buttons deadzone increased, less sensitive to minor touches
VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees
VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes
VR:Right handed bow option added
VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects
VR:Fixed hands not getting clean when washed in water
VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain
VR: Added multiplayer support
VR: Added controller button icons for context actions
VR: Enabled support for color grading settings in options
VR: Added warning when player real-world movement is blocked
VR: Fixed camera breaking when dying on rafts and in water
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons.
For the full list check below.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hosting company does the game may not function correctly.
Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
DS - Fixed issues with config file parameter
(Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
(Multiplayer) Discovered passengers are now preserved after dying
VR beta patch 2
Hey Everyone,
This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.
Fixed game outputting at lower resolution than it was rendering at
Added VR laser pointer to interact with menus
New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu
Added physical crouching option - off by default, can be set in VR option menu
Added visuals for controllers in options menu and title scene
Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version)
Can now drop animal heads the same way as dropping bodies and logs, with trigger
Blocked opening inventory while holding log sled
Improved feel of nocking arrows
You can now light fires by moving your held lighter to them
Fire arrows can now be lit from fire stands
Replaced keybindings window in VR with a VR options menu
Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
Added new option for auto run
Right hand trigger press now clicks the currently targeted UI element in menus
Tweaked axe swinging, you now need to swing further to damage structures
Now using left trigger to press buttons in book
Fixed adding resources to structures input sometimes not responding