For the full list of yesterday’s v0.69 patch notes, please visit:
http://steamcommunity.com/games/242760/announcements/detail/2972799169576674124
Additionally here is a fix for some issues that came up since last night's release.
Fire lit weapons not setting enemies alight
Fixed missing arrow + jack mushroom = poison arrow recipe
Fixed weird visual on the held poisoned plane axe
Fixed stew being usable from distance when it completes if not targeting it
Fixed boss disappearing if player died and respawned during fight
(multiplayer)Fixed boss monster sometimes causing players to lock into place depending on connection issues
This patch adds a new modern bow. It’s hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we’ve made it fire faster than the modern bow, but with shorter range and with less damage impact.
The cooking pot can now cook stews, making it possible to combine meat, mushrooms and berries or any combination. Each food item has it’s plus and minuses and so experimenting with the best recipes is encouraged. A lizard stew with mushroom for example will give an energy boost whilst also filling your stomach.
We added a new hard survival difficulty level. This mode will have less animals spawned, harsher penalties for eating poison, standing in fire, or being infected along with less suitcase spawns and some additional changes to make things harder to survive. This mode is a work in progress so let us know any suggestions you have on how we can make this more challenging for experienced players.
We worked further on performance this patch, especially on CPU limited machines. Previously when moving through the world or rotating the camera there would be a cpu hit based on how the inventory was parented to player. We also improved the cost on gpu of certain times of day when the sun was at it’s most extreme angles causing a higher shadow rendering cost, lowered the animator cost in a bunch of places and improved performance of enemies when offscreen. For large save games we’ve begun optimizing physics and rendering to get larger bases running faster.
We also fixed an issue with skin mask enemies appearing invisible, fixed some trap issues, improved some audio, added a first pass of blade weapon poisoning, replaced the old rusty axe art and more for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1879662392047862
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
This patch includes some tweaks to how armor displays. We now assign a color to each armor swatch based on the type worn. Additionally as you add more armor it now gets placed from bottom up, meaning you can easily place stronger armor like bone armor above weaker deer armor for the best defence.
We made some tweaks to late game a.i. pacing. To counteract some players who have made it many days in, we’ve changed the way enemies explore the map to hopefully reduce instances of players getting swarmed by enemies over and over again even after having just killed a large amount of them.
The stats page has seen some additional work, to make the stats clearer we’ve added a decimal point to strength and athleticism making it easier to see what exactly the value is at. New trending up and down arrows were added to make clearer which direction your stats are heading in. Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.
We’ve made some CPU performance improvements by removing unused right hand items from the player hierarchy at runtime. We also made the low setting for shadows in options menu disable shadow casting from the flashlight which should help on some systems.
Nitrogen tanks in the end game part of the world can now be destroyed. These will explode and can be a handy way to help kill big enemies faster.
We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets. We also improved the look of the bloody katana, improved the textures on the sharks, and made a new front piece for the rebreather so it looks better in first person view.
We got through a large amount of tweaks and bugs this patch, some of the highlights include a fix for not being able to finish the find passengers achievement, fixes for crocodiles not swimming, fixed issues with some animals not appearing on fire for clients in multiplayer games, switched log sled to use the storage system other structures use, made small cannibal benches and chairs breakable, Improved drinking from ponds and filling water in pots, and a fixed a ton of other small bugs, for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1862637050417063
Note: We found an issue right before release, some old traps won’t appear to be resetting, however if you hold down the reset key for 3 seconds they will reset and the new reset UI will appear.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
This patch adds a new weapon holder type. This can be built by placing the weapon display structure on the ground instead of on a wall, and once built can be used to show off your favourite weapon.
For the turtle shell sled introduced last patch, we improved the 3d model and textures, and also added proper sound design including audio for when airborne.
In multiplayer we’ve fixed the missing sharks, as well as fixed a bunch of sync issues, including some materials not showing correctly, and some items like speared fish or fired arrows not correctly appearing for clients.
The stats page has been worked on further based on feedback from last patch. The bars now match closer to how the hud displays values and the tutorial pages were re-done to match the new style of the rest of the book. The books tabs were also improved to better match the redesign.
For dedicated servers, we fixed tree regrow not working, fixed water collectors not functioning and also added working ban, unban and kick options for admins of dedicated servers.
We’ve improved the animation transitions when equipping various items and weapons, so there should be less cases of held objects overlapping when quickly switching between items.
All fire types are now destroyable without having to be lit first, Explosive traps can now be triggered by projectile weapons, the deadfall trap has been re-worked to be wider so that it will kill more consistently. We Improved enemy textures to include more spec, some plant textures and models were improved, a new pot model was added replacing the old placeholder one, and we fixed a massive amount of bugs including an issue where killed lizards would tank the frame rate and a major crash issue that could occur in caves and on the way to the sinkhole, for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1847481718599263
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.