The Forest cover
The Forest screenshot
PC PS4 Steam
Genre: Puzzle, Simulator, Adventure, Indie

The Forest

V0.66

Hey Everyone,

This patch includes an almost total redesign of the survival book. We’ve added color bands across sections to make it easier to know which section you are currently in, and also matched the hover over buttons to use this same color. Along with this the stats page has been redesigned, it should now be both easier to read and give more context to how stats relate to the HUD elements.

A similar re-work was done across the HUD itself. We’ve kept the same basic ideas everyone is familiar with but cleaned up the look visually, with subtle gradients added to make the bars easier to understand, and cleaned up shapes that retain the same basic ideas whilst looking visually cleaner.

The build/item tracker has been reworked to feel less jarring. Items now smoothly animate in and out instead of popping visually. We wanted to make this feel like a mental checklist players are thinking of, and so have added a strike out line as each item has its requirements filled, as if you're striking them off a list.

We’ve changed a bunch of stuff with how collision works, and how mouse movement feels. We also added some new mouse smoothing options giving players the ability to alter this to how they prefer or turn it off completely. Along with this there has been a re-work of the cave collision making it more accurate to the 3d rendered geometry, and also how multiplayer collision works - previously clients would rely on hosts collision for ragdolls and a.i. meaning dropped bodies for clients could fall through rocks unless client was very close to host.

Along with the collision changes, we added new head shot damage to enemies. A good projectile shot to the head of a humanoid enemy will now do much more damage than a body shot.

Animal A.I. was improved, We made deer run further and longer from players instead of forgetting instantly they were almost just killed. We also fixed some long standing issues with animals getting stuck on walls, and some animals not catching on fire when they should. To make being killed by either a crocodile or shark clearer, we now animate the player spinning around to show what just killed them.

It is now possible to add logs to ziplines, which should make this a useful way to transport logs across long distances. This is a first pass, we’re planning a lot more polish on this especially in multiplayer.

You can now collect mushrooms using your pouch, and even plant them in gardens you build in caves. Poison mushrooms can now be used similar to poison berries in inventory.

We did a pass on water collection, now pot will be properly held and also animate to scoop water up, it should also look better when placed on a fire.

We added a new ability to turtle shells, you can now use these as makeshift sleds. This system works most effectively in the snow, and can be used as a way to make a quick exit if surrounded by enemies.

Along with this we added some new cannibal village props, fixed some issues with loading games with an insane amount of buildings in 64 bit (over 10,000 structures!) Started in on some slow enemy CPU optimizations, balanced chainsaw weapon, improved how previous weapon selection works, improved hud performance, Improved the hole cutter to allow it to remove more items including paths and some decorations, and also prepared project for a switch to a newer unity version (which didn’t make it into this patch) and more, for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1833423906671711


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.66 update

Hey everyone,

Today’s planned v0.66 patch will release tomorrow instead of tonight due to some last minute issues.

The team at endnight

V0.65b

Hey everyone,

Here’s a small hotfix fixing two issues in yesterday's 0.65 patch release.

  • Fixed defensive wall gate not buildable
  • Fixed end boss enemy spin attack not damaging clients



If you are running a dedicated server, you will need to restart your server to get the latest fixes.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.65

Hey Everyone,

This patch includes a new 64 bit launcher. This will allow you to use as much ram as your hardware allows, which should be especially helpful for players with large bases, or those hosting games and running low on memory. A 32 bit exe is also still included for players on 32 bit systems.

The flare gun now has new reload animations and sound effects, as well as an aim down sights mode. Held flare also has new sounds and animation, and flare will now be visibly sparked before being lit.

Animals now get bloody when you hit them, with the damage being location based. This helps makes it much clearer when you have actually shot one with an arrow or have partially injured one. We also added this same system to the stewardess and some of the dead hanging bodies in the world.

There are a ton of new props around the cannibal villages and inside some of the beach huts. New buckets, bed mats, benches, plates and chairs in an effort to make those locations feel more lived in.

The endgame boss has had a pass at making it more difficult to fight, including being faster and attacking more often and with more variety of attacks, as well as being more aggressive in chasing down players attempting to keep their distance. In co-op mode the boss health will increase based on the amount of players in the room. In addition to these difficulty changes, the player can now re-spawn in the bed in front of the room instead of making you traverse all the way back there if you die during this encounter.

Along with this we did some sound effect polish including lowering the volume of the chainsaw, improved textures on the skinned animals, made some fixes to the achievements we released last patch, improved controller support and lots more for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1800123293335106



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.64

Hey Everyone,

For this patch we added a first pass of achievements, this includes 45 so far. These should all be unlockable currently in single player, however a couple may not be fully activated in multiplayer games just yet.

The camcorder introduced last patch now has 6 vhs tapes you can find in the world. These tapes can be watched to learn more about what might have happened before you crash landed

The crane building now has a new rope added to it’s base. You can use this rope to bring the platform either up or down. The new machete can now be upgraded like other weapons, and has also been balanced to be more powerful against small bushes, and can even chop down trees, although it’s not the best tool for that job

There were a couple big bugs since v0.63 that have been fixed, these include numerous issues with the logsleds, issues with spears vanishing and thirst and hunger texts getting stuck on screen.

Localization has been improved for German, Spanish, Portuguese, Russian, Korean, Chinese and Japanese. We also added language support for Czech, Italian, Polish, Finnish, Swedish and Turkish

Along with this we added some new audio, fixed some settings in ds games not working correctly such as enemies on/off, trees regrowing and building destruction, and fixed a bunch of small and large bugs, for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1775569612457141

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.63b - hotfix

Hey Everyone,

For the full list of v0.63 patch notes, please visit: http://steamcommunity.com/games/242760/announcements/detail/1433684554163324202

Additionally this is a small hotfix to a new issue we introduced in last night's v0.63 release.

V0.63b hotfix

  • Fixed a bug with some languages causing P2P servers to be stuck on creating lobby screen
  • Fixed player clothing variations missing correct motion blur setting


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.63 update - languages and p2p hosting

Hey Everyone

We found an issue tonight with our experimental language settings and the v0.63 build. If you are attempting to host a p2p game, you will need to use the default english language setting.

We will release a fix for this early tomorrow that will allow all language settings to host p2p games.

The team at endnight

V0.63


Hey Everyone,

This patch adds a bunch of new buildable items, a new weapon, an improved flashlight, along with a ton of bug fixes and some big memory improvements.

For buildings, we’ve added two types of ziplines - one that can be attached tree to tree, or tree to ground and another more complicated version that works by placing two large gates apart from each other, with the rope being procedurally created between them.

We also added a crane type structure, which will be useful for transporting logs and other items higher up into your base or you can place this in the middle of your buildings as an elevator type system.

A new birdhouse structure can be attached to trees, and if in an area with birds should attract birds, leaving you feathers when they fly off.

The new custom garden, replaces the regular garden. It works the same however you can now decide the size and shape as you layout the ghost. The amount of available grow spots increases with the bigger you make it.

We added a bunch of new small buildings also, mostly decorative, a new fireplace model, a bone chair, a chandelier, picture frames, wooden couch and a new small table

We found a big issue with memory use and defensive walls which was causing each wall built to add substantially to the overall memory and was causing major issues in larger save games. We also found and fixed similar issues on some smaller items that were repeated frequently enough to cause memory to rise.

For translations, we added a bunch more missing translation keys, fixed a bunch of formatting and capitalization issues, and added a first pass of spanish and simplified chinese as well as updating the portuguese translation.

Along with this we added an aim down sight system for the flintlock, a new tactical flashlight, which replaced the old flashlight and provides way more light, added an option to change the color and opacity of ghost objects in game, added a new weapon type, and a new surprise story item pickup that will become a much bigger part of next patch. There are also a ton of bug fixes, and tweaks for the full list check: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1757102524303850

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.62

Hey everyone,

This patch was focused on a ton of bug fixes, polish, optimizations and some anticipated dedicated server features.

For memory, we’ve switched a bunch of items to use asset bundles. This should lower overall runtime memory, keeping unique items out of memory until needed. This should also speed up load times and help prevent out of memory crashes.

We’ve done a ton of polish work on caves 1,2 and 4, fixing small holes, gaps you can get stuck in, floating items, and also cleaned up a bunch of item placements.

For the UI we have continued the re-work of the options menus, reworked the assign buttons menu, added in the new style MP menu’s and added better dark backing to ingame options to make items easier to see. Additionally we made some large performance improvements on the ingame UI tutorial display which were previously using a bunch of CPU just to display message updates.

For audio, we added in a new system that will change how things sound depending on if you are inside a built structure or outside, making the audio feel way more immersive. This is especially noticeable if you are inside a structure whilst it’s raining outside!

We added gibbing to all animals, so now if you blow them up you get a pretty gory result. We also improved the boar and crocodile a.i. Which should make them more aggressive and dangerous. We fixed some cases of birds flying underground, and fixed all animals not reacting to thrown rocks or low damage weapons.

Some of the building improvements include ability to now place baskets on top of built tables! Weapon racks now spawning the held weapons if the rack is destroyed, and the catapult now using the same item placement system as all other systems (you no longer need to be holding an item to place it in the thrower)

We’ve made more progress on languages, adding partial support for Japanese, Korean and Portuguese, as well as adding full support for Chinese, German and Russian. Note: languages should still be considered experimental and there are some bugs where some keys may still appear in english at times but we hope to fix these issues soon.

For multiplayer, we fixed a bug where suitcases would disappear if host went into a cave whilst client was outside a cave, synced sleep time to all players in a multiplayer game and added new hair variations for one of the character types.

For dedicated servers we added the ability to launch using any existing cheats or game options, such as vegetarian mode, tree re-growing on/off etc

Along with this there are a bunch more bug fixes and tweaks, for the full list visit:
http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1717625421584894


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.62 patch update

Hey Everyone,

The v0.62 patch will release early tomorrow instead of tonight as we found some last minute issues.

The team at endnight