Note: If the patch update seems to be taking a long time to install once downloaded, please: a. ensure you have at least plenty of space on your drive (when Steam patches the large PAK file, it needs space to temporarily create a duplicate file until the patching is done) b. click pause and then resume (this usually helps).
NEW POLICY 1. Players are now free to share content from "beyond the White Hallway" provided they give a spoiler warning first.
NEW FEATURES / UPDATES 1. New setting allows players to hide Quest Prompts if they wish (in addition to being able to disable Hints, which was available in 1.1.
BUG FIXES • Allowed the player to look around while on the zip lines • Ensured dialogue works properly on ultra-wide screen monitors • Fixed exploit for opening Duli's door • Fixed scrolling bug in menu • Fixed rare issues with settings menu • Fixup multiple subtle issues with game configuration • Fix game camera and examiner screen input being dependent on framerate, mouse and gamepad right stick input now correctly scales with FPS (rather than being constant). • Made default input scale for camera match as close as possible what it was at 60 FPS. • Fixed rare bug where Sentius would die inexplicably • Fixed dialogue logic errors with Fabia • Fixed collision holes in tunnels • Fixed various achievement bugs including "Underworld Explorer" • Fixed up all reported typos and localization issues • Added some missing contributors to credits • Fixed bug where the player couldn't tell Ulpius he'd been freed • Halved volume of the Thunderous Voice • Fixed rare bug where saves would become unavailable • Made game work with the steam big picture mode keyboard • Fixed various collision issues around villas • Made suicide note easier to inspect • Allows the game to pause when Steam overlay pops up • Fixed issue where sending Galerius on errands then talking to Ulpius could create blocking issues • Fixed issue which could prevent player from talking to Sentius after dealing with the assassin • Save Error warning will pop up if there's an issue saving. • Fixed issue where Sentius wouldn't acknowledge his execution order had been carried out. • Ensured player can't accidentally disrupt Malleolus's withdrawal by talking to him at the wrong time. • Ensured that the player can talk to Fabia and the Assassin while the election is on. • Fixed Equitia dialogue so that players can always resume their discussions about common threads with her, even after resetting time. • Added Console and Visual Styles keys to rebinding menu. Made gameplay visual style keys usable in Photo Mode. • Ensured player can't talk to Malleolus during Galerius's errands because they could conflict when Malleolus withdrew from the election. • Fix golden rule breaching if you kill the Philosopher then save / load afterwards. • Fix Khabash being invincible to player arrows, even when he was supposed to be killable • Fix multiple collision issues with catacombs meshes. • Ensures that if it becomes election time during Equitia's tour, she'll cancel it and run the election instead, to prevent other issues. • Fix some bad geo allowing speed runners into places they shouldn't get. • Toned down most controller vibration effects by popular demand. • Fixed rare problem where if you sent Galerius on an errand to force Malleolus to withdraw from the election (but not free his slaves) then freed Ulpius, the resulting scenes could block each other. • Fixed dialogue bug where player could ask Sentius about ritual before learning about it. • Removed redundant dialogue option with Octavia. • Fixed bug where player couldn't send the assassin to Quinctius despite knowing who he is. • Fixed bug where Sentius would seem to forget about his revelation in previous loops. • Ensured assassin doesn't get stuck talking to Domitius by ensuring multiple scenes involving Domitius can't compete for control of him. • Fixed various dialogue logic errors where certain NPCs (Decius, Fabia) wouldn't remember you in the epilogue, even though the player met them in their final loop. Fixed dialogue logic error where the player couldn't remember Sentilla in the epilogue, even though they had met before. • Stripped flashlight from players equipment on entering the Museum. • Made it so if the player finds and frees Sentilla without ever speaking with Sentius, his dialogue adapts accordingly. • Fixed up lip synching error in election dialogue • Moved Cancel Narration feature to it's own button, T and Gamepad Right Shoulder by default. • Added blocker preventing Photo Mode escaping Naevia & Galatea room • Improved Georgius dialogue logic to ensure key questions about the Greek plaque are repeatable. • Removed inappropriate golden statue from city in Ending 4 timeline • Fixed up some janky pots in the baths levels. • Player no longer sees "Skip Line" prompt unless they click during dialogue • Fixed rare bug with "Secret Admirer" quest which meant it couldn't be completed. • Fixed rare bug where if you killed Galerius before speaking to him, in the next loop the game assumed you'd spoken to him before. • Ensured that if the player shoots Galerius before meeting him, they don't get a quest prompt telling them to follow Magistrate Sentius (who they don't know yet). • Prevented player from being able to block progress of an NPC; after a few seconds they'll walk right through the player. • Fixed various clipping issues in forum. • Fixed rare bug to avoid the player getting caught in a loop while talking to the creator of The Golden Rule
Announcing the winners of the Screenshot Contest!
Thanks to everyone who participated in our first Screenshot Contest!
We're genuinely impressed with your creativity and skill at image composition!
The winning screenshots are here:
DarkChaos
"Fountain"
Illumitai
"Sisyphus: Punished by the gods for cheating death twice, Sisyphus rolls a boulder up a hill only for it to roll down again just before it reaches the top."
SYN3CHR6ONI9CITY1
"Many shall suffer for the sins of the one but first we must watch people bathe!"
the.angelhunter
"Ixion: "But I am bound upon a wheel of fire, that mine own tears do scald like moulten lead" - Shakespeare King Lear, Act IV, Scene VII"
Hyperchlorinated
"Long Shadows"
The winners have been contacted with "Friend requests" and will be provided with Steam keys for The Forgotten City's DLC privately.
Please join us in congratulating these awesome artists!
The news is "Overwhelmingly Positive" for The Forgotten City
From the bottom of our hearts: Thank you.
Today we hit an incredible milestone and it's all thanks to our awesome community. Just a few hours ago, The Forgotten City achieved a Steam user score of "Overwhelmingly Positive", thanks to all of your reviews.
It's not an easy target to hit. In fact you need more than 500 reviews, with at least 95% of them positive. The Forgotten City is currently sitting at 98%.
When you spend years making a game, you lose perspective, because you're too immersed in development to be objective about whether it's good or not. But your reviews, collectively, are the ultimate endorsement, and we're incredibly relieved and delighted that you're happy.
Thank you once again. Taking a few minutes to write a review may not seem like much to you, but it means the world to us. ♥️
Announcing The Forgotten City Screenshot Competition!
In case you missed it, there are 14 new game-changing Visual Styles (ie. filters) in Version 1.1, which are available both in and out of Photo Mode. Here's a little glimpse of what you can do:
What's your motivation?
We've be giving out a boatload of Community Awards to contestants, AND the best three (as selected by the Modern Storyteller team) will receive complimentary codes to unlock all the DLC from Digital Collectors Edition, which includes:
1. The complete official soundtrack of The Forgotten City.
Listen to Composer Michael Allen's stunning 30-track orchestral score, and experience the wonder, beauty, and joy of your journey into the past all over again.
Total running time: 1 hr 17 mins Comes in both MP3 and .WAV format.
2. A hand-painted map of The Forgotten City
A super-high-detail scan of a stunning map painted by artist and cartographer Francesca Baerald, ready to print, or enjoy as your new desktop background!
Resolution: 9922 x 7016
3. A 3D-printable model of Magistrate Sentius
An intricately detailed statue of the venerable Magistrate Sentius, in classic ancient Roman style, with a plinth inscribed with "The Many Shall Suffer For The Sins Of The One" (in Latin), ready to 3D print.
For rules, criteria, and instructions, read on:
Rules:
1. No more than 3 screenshots per contestant 2. No screenshots from beyond The White Hallway (let's not spoil the game for others!) 3. All entries must have the "TFC Photo Comp" (+ your own description) in the caption 4. Entries must be submitted by midnight on Sunday 8 August 2021, AEST 5. No editing software is to be used to enhance or modify the images 6. By participating, you give us permission to show it off in future public posts! 7. Judges' decisions are final
You don't have to use a Visual Style - default mode is fine!
Judging criteria:
We'll consider inventiveness and wow-factor!
Instructions / How to share your screenshots
1. In the game, enter Photo Mode by pressing P 2. Toggle gridlines with G 3. Use [ and ] to toggle between the Visual Styles 4. Take a screenshot with space bar (don't use F12 because this captures the Photo Mode UI) 5. Quit the game, and in your Steam client click "Community Hub" then "Artwork" then "Upload Your Artwork" 6. Add the caption "TFC Photo Comp" followed by whatever else you like 7. Find your screenshots under: C:\Users\YourUserNameHere\AppData\Local\ModernStoryteller01\Saved\Screenshots\WindowsNoEditor 7. Ensure Visibility is set to "Public" then click Save Artwork to Community Hub
That's it!
We can't wait to see what you come up with! :-)
Questions? Let us know in the comments.
Version 1.1 of The Forgotten City is now live!
MAJOR CHANGES:
Added 14 Visual Styles to change the look of the game. Press [ and ] to switch.
Chinese Localization is now working correctly.
By popular demand, allowed bold players to disable all whispered hints, so they're forced to solve all puzzles on their own (Settings > Interface > Hints Enabled = No).
Enabled Cloud Saves
MINOR CHANGES:
Fixed bug where player couldn't show note to Quinctius after taking it from Claudia's body.
Fixed Equitia sinking into her balcony floor occasionally.
Stopped Fabia following players into Shrine of Diana or Villa.
Player can no longer ask Domitius where Ulpius or Iulia are once they no longer live in the villa.
Prevented rare issue where 2 different scenes requiring Domitius would try to play at once, and get blocked.
Ensured that if Malleolus has withdrawn from the election, Horatius doesn't talk as if he's still in the running.
Fix for Palace Busting door not remaining open after loading a saved game where it had been opened.
Fixed bug where you could skip certain Philosopher dialogue by refusing to answer his questions about the purpose of your visit.
In response to rare bugs about dialogue being randomly muted, identified the only places that .dialogue audio volume is touched during gameplay, and made sure it's always 100% during interactive dialogue.
Ensured that if the player talks to Sentilla while the election is on, it doesn't break the game.
Fixed rowboat description issue where player never learnt the name of the stranger by the river.
Fixed a German typo in graffiti.
Made sure that player gets the achievements for saving Ulpius and Fabia consistently.
The Forgotten City Digital Collectors Edition Limited - Time Launch Discount!
Feel like supporting us, and treating yourself at the same time?
You'll always remember your adventure to The Forgotten City with these three beautiful keepsakes from the Digital Collector's Edition:
The complete official soundtrack of The Forgotten City. Listen to Composer Michael Allen's stunning 30-track orchestral score, and experience the wonder, beauty, and joy of your journey into the past all over again.
Total running time: 1 hr 17 mins Comes in both MP3 and .WAV format.
Michael Allen is an Australian born composer who is known for his work on films, award-winning TV series, and the music for several successful video games including Armello.
A hand-painted map of The Forgotten City A super-high-detail scan of a stunning map painted by artist and cartographer Francesca Baerald, ready to print, or enjoy as your new desktop background!
Resolution: 9922 x 7016
A 3D-printable model of Magistrate Sentius An intricately detailed statue of the venerable Magistrate Sentius, in classic ancient Roman style, with a plinth inscribed with "The Many Shall Suffer For The Sins Of The One" (in Latin), ready to 3D print.
Comes with printing guide, and 2 sets of STL files for both resin and filament/FDM printing. Default size is 28cm. If you don't have a 3D printer, don't despair, you can usually arrange to have local business print and mail these to you for a small fee.
Limited-time Discount! For a very limited time, you can take advantage of a 16% discount on the Digital Collector's Edition, so why not grab yours today?
The Forgotten City is now available to buy and download!
[previewyoutube="k_l6jHpyZnE;full"]
The Forgotten City is finally here, and we couldn't be more excited for you to play it, and see why IGN scored it a 9 out of 10 [link to The Forgotten City Review] and called it "Amazing."
Before you dive in, here are some things you should know:
The Forgotten City was made by a core team of three hard-working devs. It may have started out as a mod for an action RPG, but like the mod, this game is in a totally different genre. It’s a mystery adventure game, which rewards thoughtful conversation, exploration, and puzzle-solving. Combat is a small – and entirely optional – part of the game. If you don’t go into this expecting a Triple-A action RPG, you’ll have a much better time!
We’ve taken great care to create a game world with historically authentic ancient Roman art, architecture, costumes, and customs, with the help of two extraordinary historical consultants: Dr. Philip Matyszak (who has a D.Phil from Oxford and teaches at Cambridge) and Dr. Sophie Hay (who has 20 years experience excavating the ruins of Pompeii). We hope you have fun exploring!
Finally, we strongly encourage you to keep playing until you reach the canon ending (Ending 4). You’ll be glad you did!
We've polished the game as much as we can, but some bugs are inevitable on Day 1. So, if you experience any issues, please head over to the Discussions / Bug Reports & Fixes section, and we'll do our best to help you!
Most importantly, we hope you have fun! :-)
The Modern Storyteller team
The Forgotten City launches in 2 days!
With only two more days until The Forgotten City launches, we wanted to share with you a little info about the Digital Collector's Edition!
Always remember your adventure to The Forgotten City with these three real-world keepsakes:
1. A gorgeous hand-painted map of the city by Artist and Cartographer Francesca Baerald, ready to print
Specs: Color, A3
2. An intricately detailed statue of Magistrate Sentius, in classic ancient Roman style, ready to 3D print
Specs: Compatible with FDM and Resin printers. Default size: 28.9cm. Includes Printing Guide. If you don't have a 3D printer, you can have it printed and delivered by a third-party 3D printing service for a small fee.
3. The complete official soundtrack of The Forgotten City. Listen to Composer Michael Allen's stunning 30-track orchestral score, and experience the wonder, beauty, and joy of your journey into the past all over again.
Specs: Total length: 1 hour 17 minutes
The Forgotten City release date announced!
After over 4 years in development, The Forgotten City finally has a release date! In case you missed the news from IGN at E3, The Forgotten City will be coming to Steam on 28th July 2021!
To help celebrate this auspicious news we have a short new trailer to give you a taste of what’s to come in our much longer release trailer, coming on the 28th of July.
We hope you enjoy it and that you're just as excited as we are for you to begin your adventures in The Forgotten City!
[previewyoutube="qRYIPQXBrIo;full"]
Watch the 9-minute Gameplay Preview of The Forgotten City on IGN!
It won’t be long until The Forgotten City launches this July, but in the meantime, we’ve prepared a new gameplay preview narrated by voice actor Steven Kelly, who plays the role of Galerius.
In this preview, learn more about the game’s epic story, as well as the team behind it. Leap into a time portal leading two thousand years into the past, and discover a richly detailed ancient Roman city and its colourful inhabitants. Take on a quest given to you by Desius, an unscrupulous merchant, that'll lead you to the Shrine of the goddess Diana to steal an ancient, mythical weapon. Will we complete this heist and make it out alive? You’ll have to watch to find out!
[previewyoutube="qh9HoV0Igy8;full"]
The Forgotten City will be available this July on PC. If you’d like to be notified when it’s out, please be sure to add it to your Wishlist!