The Autumn Update is here! 20% off The Garden Path 🍂
We’re celebrating the autumn season with a brand new update!
With new autumn-themed outfits, Halloween costumes, and even a brand new hair dye mechanic - you’ll be ready to jump into fall with your coziest look 🍂
New Outfits We’re adding tons of new fits for your Gardener, including a skeleton onesie for a cozy Halloween, new dungarees and fall themed sweaters, and even a brand new froggie pinafore. The update also comes with new hats and masks including the Pumpkin Head, Witch’s Hat, and Cat Mask.
New Decorative Items Looking to decorate your Garden for Autumn? We’ve also got brand new furniture items for you! Including decorative gourds, new jack-o-lanterns, and even creepy toy spiders that will even scare Malakai.
Hair Dye Mechanic Want a fresh look for the new season? Chat to Caoimhe next time they’re in town to create hair dye! Hair dyes are created with botanicals harvested from your Garden, so you can make unique colours to match whatever style you’re going for.
Patch Notes and Features
We’ve also been working hard on bug fixes and patches, and this update will also address the following:
Features
+ New sequence with Larto, introducing the player to tones. + Conkers with three or more wins can now be given a name. + Residents will now sometimes refer to the player by their name if they have been given one.
Tweaks
+ Control prompt when viewing stars will read 'Untrack' if the star is tracked. + Conkers no longer stack.
Under the hood
+ Inventory data now cached, significantly improving saving times for saves with many inventories.
Fixes
+ Added socks to 'Ankle Swingers'. + Corrected Hay-scented fern and Scots Pine family names. + Fixed holly berries not planting seedlings. + Fixed a bug allowing popstick plants to grow without being fulfilled, leading to some project progress issues. + Fixed some plants being shown as popsticks on focus. + Fixed bug causing conker games to win more often than intended. + Fixed bug allowing non-harvestables to be swapped into the collection. + Fixed safe boxes sometimes returning nothing if all journal pages are found. + Fixed glitch where water would appear over some objects. + Fixed plants sharing the same flip value on first session.
+ Caoimhe can now help concoct dyes from different harvestables. + Player can now dye their hair with two dye slots for base colour and highlights. + New autumnal themed items available from trade and rewards. + New sequence with Larto, introducing the player to tones. + Conkers with three or more wins can now be given a name. + Residents will now sometimes refer to the player by their name if they have been given one.
Tweaks
+ Control prompt when viewing stars will read 'Untrack' if the star is tracked. + Conkers no longer stack.
Under the hood
+ Inventory data now cached, significantly improving saving times for saves with many inventories.
Fixes
+ Added socks to 'Ankle Swingers'. + Corrected Hay-scented fern and Scots Pine family names. + Fixed holly berries not planting seedlings. + Fixed a bug allowing popstick plants to grow without being fulfilled, leading to some project progress issues. + Fixed some plants being shown as popsticks on focus. + Fixed bug causing conker games to win more often than intended. + Fixed bug allowing non-harvestables to be swapped into the collection. + Fixed safe boxes sometimes returning nothing if all journal pages are found. + Fixed glitch where water would appear over some objects. + Fixed plants sharing the same flip value on first session.
~Louis
AUTUMN is 🍂 Falling 🍂 Into The Garden Path on... ⊹₊ ⋆ ☕🧺🧸⊹₊ ⋆
Dear Gardeners,
The air is starting to get crisp, the pumpkins pleasingly orange, and blankets cozier than ever. It's the perfect time to curl up with The Garden Path's free Autumn update, 🍂 falling 🍂 into the game on October 24!
Leap into a leaf-y pile of new outfits, new seasonal furnishings, and even a new hair dye mechanic! We can't wait to see everyone's autumnal makeovers and new cozy nook designs.
+ Fixed plants growing at a slower rate than intended in tolerated soil. + Fixed some popsticks immediately fulfilling, and not progressing projects (projects may need to be removed and re-applied). + Fixed a number of designer glitches when plotting a project. + Fixed draft plants going translucent when plotting a project. + Fixed grow stars not triggering.
Tweaks
+ Popsticks now appear and group as popsticks on focus, and won't display the Harvest or Record prompts. + Pigment values updated and added to a number of items.
Features
+ Icons now appear next to common dialogue responses.
~Louis
Patch notes for 1.0.0.43
1.0.0.43 is now live. See changes below.
Fixes
+ Fixed some hand-ins not counting items properly. + Fixed tone generation returning the wrong tone in some cases
~Louis
Patch notes for 1.0.0.42
1.0.0.42 is now live. See changes below.
Fixes
+ Fixed a number of flower glitches. + Fixed honeysuckle not blooming. + Fixed flower visual on small Windflowers + Fixed bug allowing for gift stones to be over-fulfilled, blocking progress. + Fixed some props flipping on load.
Tweaks
+ Mature Roses now bloom 5 flowers. + No longer possible to discard key items from inventory. + More than 5 of a type of ingredient can be added when brewing tea.
Features
+ Items that can stack will now stack when moved between two inventory sections. + Visual indicator added to show if a project is completed.
~Louis
Patch notes for 1.0.0.40
1.0.0.40 is now live. See changes below.
Fixes
+ Fixed looping dialogue from residents if the player has received a name. + Fixed fish caught tone generation icon showing wrong animation frame. + Fixed some trades allowing more items given than intended. + Fixed losing selected visual on inventory slots when moving between inventory sections during trade.
Tweaks
+ Mandrakes turned away from the Garden now have a set cooldown before returning. + New plants no longer request bulbs as fertilizer. + Blossom has pretty and rare tags. + Some item prefix's now generate a specific season.
Under the hood
+ Optimized ground visual generation for improved performance on lower end devices.
~Louis
Patch notes for 1.0.0.37
1.0.0.37 is now live. See changes below.
Fixes
+ Fixed rare double loading bug when exiting to main menu that could lead to save instability. + Fixed double counting play time if resuming play after returning to main menu.